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Everything posted by EMCON360
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Here is the Deal. We Need Money...Bad!
EMCON360 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Simviation Has A Simple Setup,Dialup For Everyone Unless Express Membership.Content May Be Freeware But The Servers Belong To The Site.Bandwidth Is A Premium And With World Mobile Its Just Going To Get More Condensed. -
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Sorry , I need a break
EMCON360 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You Are Top Shelf My Friend.Enjoy The Beauty Of The Day. -
video card upgrade
EMCON360 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice Choice I Use A XFX Black Edition R9-280X 3GD5 Card On A Asus Crosshair V Formula Z Board With FX-8350 4.0G And 16g Gskil F3-17000CL9Q-16GBZH.I Was Temped To Build An Intel System But Bang For The Buck Kept Me With AMD. -
weaponsdata.ini issues
EMCON360 replied to bvb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WeaponEditor.exe Properties Tab Security Click Edit Check Full Control! WeaponEditor.exe Properties Tab Compatibility Run Windows 95 Check! Disable visual themes Check! Run as administrator Check! This Is How Mine Runs For SF1 Weapons Editor. -
Nuke effects
EMCON360 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
[WeaponData] DataDirectory=Weapons WeaponTypeList=WeaponData.dat [KT003Effects] GroundHitEffectName=KT003 GroundHitSoundName=Nuclear.wav WaterHitEffectName=KT003 WaterHitSoundName=Nuclear.wav ObjectHitEffectName=KT003 ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=KT003 ArmorHitSoundName=Nuclear.wav AirBurstEffectName=KT003 AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [KT030Effects] GroundHitEffectName=KT030 GroundHitSoundName=Nuclear.wav WaterHitEffectName=KT030 WaterHitSoundName=Nuclear.wav ObjectHitEffectName=KT030 ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=KT030 ArmorHitSoundName=Nuclear.wav AirBurstEffectName=KT030 AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [KT300Effects] AirBurstEffectName= GroundHitEffectName=KT300 GroundHitSoundName=Nuclear.wav WaterHitEffectName=KT300 WaterHitSoundName=Nuclear.wav ObjectHitEffectName=KT300 ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=KT300 ArmorHitSoundName=Nuclear.wav AirBurstEffectName=KT300 AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [MT003Effects] GroundHitEffectName=MT003 GroundHitSoundName=Nuclear.wav WaterHitEffectName=MT003 WaterHitSoundName=Nuclear.wav ObjectHitEffectName=MT003 ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=MT003 ArmorHitSoundName=Nuclear.wav AirBurstEffectName=MT003 AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [MT030Effects] GroundHitEffectName=MT030 GroundHitSoundName=Nuclear.wav WaterHitEffectName=MT030 WaterHitSoundName=Nuclear.wav ObjectHitEffectName=MT030 ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=MT030 ArmorHitSoundName=Nuclear.wav AirBurstEffectName=MT030 AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [LKT000Effects] GroundHitEffectName=LKT000 GroundHitSoundName=Nuclear.wav WaterHitEffectName=LKT000 WaterHitSoundName=Nuclear.wav ObjectHitEffectName=LKT000 ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=LKT000 ArmorHitSoundName=Nuclear.wav AirBurstEffectName=LKT000 AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [LKT003Effects] GroundHitEffectName=LKT003 GroundHitSoundName=Nuclear.wav WaterHitEffectName=LKT003 WaterHitSoundName=Nuclear.wav ObjectHitEffectName=LKT003 ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=LKT003 ArmorHitSoundName=Nuclear.wav AirBurstEffectName=LKT003 AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [LKT030Effects] GroundHitEffectName=LKT030 GroundHitSoundName=Nuclear.wav WaterHitEffectName=LKT030 WaterHitSoundName=Nuclear.wav ObjectHitEffectName=LKT030 ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=LKT030 ArmorHitSoundName=Nuclear.wav AirBurstEffectName=LKT030 AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [LKT300Effects] GroundHitEffectName=LKT300 GroundHitSoundName=Nuclear.wav WaterHitEffectName=LKT300 WaterHitSoundName=Nuclear.wav ObjectHitEffectName=LKT300 ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=LKT300 ArmorHitSoundName=Nuclear.wav AirBurstEffectName=LKT300 AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [LMT003Effects] GroundHitEffectName=LMT003 GroundHitSoundName=Nuclear.wav WaterHitEffectName=LMT003 WaterHitSoundName=Nuclear.wav ObjectHitEffectName=LMT003 ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=LMT003 ArmorHitSoundName=Nuclear.wav AirBurstEffectName=LMT003 AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [MissileGuidance] CheckSelfDetonation=TRUE MaxBallisticTime=5.0 [HeatSeekerPattern] [smallMissileEffects] GroundHitEffectName=SmallMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=LargeRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmallMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmallMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=SmallMissileAirExplosion AirBurstSoundName=SmallExplosion.wav CraterModelName= CraterType=1 ShrapnelChance=100 ShrapnelCount=250 [MediumMissileEffects] GroundHitEffectName=MediumMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName==MediumMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=MediumMissileAirExplosion AirBurstSoundName=SmallExplosion.wav CraterModelName= CraterType=1 ShrapnelChance=100 ShrapnelCount=500 [LargeMissileEffects] GroundHitEffectName=LargeMissileGroundExplosion GroundHitSoundName=BigExplosion.wav WaterHitEffectName=MediumBombWaterHitEffect WaterHitSoundName=WaterExp.wav ObjectHitEffectName=LargeMissileAirExplosion ObjectHitSoundName=BigExplosion.wav ArmorHitEffectName=LargeMissileAirExplosion ArmorHitSoundName=BigExplosion.wav AirBurstEffectName=LargeMissileAirExplosion AirBurstSoundName=BigExplosion.wav CraterModelName= CraterType=2 ShrapnelChance=100 ShrapnelCount=1000 [smallRocketEffects] GroundHitEffectName=SmallRocketGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmallRocketAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmallRocketAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 ShrapnelChance=100 ShrapnelCount=200 [MediumRocketEffects] GroundHitEffectName=MediumRocketGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumRocketAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=MediumRocketAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 ShrapnelChance=100 ShrapnelCount=300 [LargeRocketEffects] GroundHitEffectName=LargeRocketGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=LargeRocketWaterHitEffect WaterHitSoundName=WaterExp.wav ObjectHitEffectName=LargeRocketAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=LargeRocketAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=2 ShrapnelChance=100 ShrapnelCount=1000 [smallBombEffects] GroundHitEffectName=SmallBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName=WaterExp.wav ObjectHitEffectName=SmallBombAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmallBombAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=2 ShrapnelChance=100 ShrapnelCount=300 [MediumBombEffects] GroundHitEffectName=MediumBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumBombWaterHitEffect WaterHitSoundName=WaterExp.wav ObjectHitEffectName=MediumBombAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=MediumBombAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=3 ShrapnelChance=100 ShrapnelCount=500 [LargeBombEffects] GroundHitEffectName=LargeBombEffect GroundHitSoundName=BigExplosion.wav WaterHitEffectName=LargeBombWaterHitEffect WaterHitSoundName=WaterExp.wav ObjectHitEffectName=LargeBombAirExplosion ObjectHitSoundName=BigExplosion.wav ArmorHitEffectName=LargeBombAirExplosion ArmorHitSoundName=BigExplosion.wav CraterModelName= CraterType=4 ShrapnelChance=100 ShrapnelCount=1000 [VeryLargeBombEffects] GroundHitEffectName=VeryLargeBombEffect GroundHitSoundName=BigExplosion.wav WaterHitEffectName=VeryLargeBombWaterHitEffect WaterHitSoundName=WaterExp.wav ObjectHitEffectName=VeryLargeBombAirExplosion ObjectHitSoundName=BigExplosion.wav ArmorHitEffectName=VeryLargeBombAirExplosion ArmorHitSoundName=BigExplosion.wav CraterModelName= CraterType=5 ShrapnelChance=100 ShrapnelCount=1000 [CruiseMissileEffects] GroundHitEffectName=LargeBombEffect GroundHitSoundName=BigExplosion.wav WaterHitEffectName=LargeBombWaterHitEffect WaterHitSoundName=BigExplosion.wav ObjectHitEffectName=LargeBombAirExplosion ObjectHitSoundName=BigExplosion.wav ArmorHitEffectName=LargeBombAirExplosion ArmorHitSoundName=BigExplosion.wav AirBurstEffectName=CruiseMissileAirExplosion AirBurstSoundName=BigExplosion.wav CraterModelName= CraterType=5 ShrapnelChance=100 ShrapnelCount=1000 [ClusterBombEffects] GroundHitEffectName=ClusterBombletExplosionEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmallRocketGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmallRocketGroundExplosion ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=ClusterBombletEffect AirBurstSoundName= CraterModelName= ShrapnelChance=100 ShrapnelCount=1000 [NapalmBombEffects] GroundHitEffectName=NapalmExplosionEffect GroundHitSoundName=Napalm.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=NapalmExplosionEffect ObjectHitSoundName=Napalm.wav ArmorHitEffectName=NapalmExplosionEffect ArmorHitSoundName=Napalm.wav CraterModelName= [ChaffBombEffects] GroundHitEffectName= GroundHitSoundName= WaterHitEffectName= WaterHitSoundName= ObjectHitEffectName= ObjectHitSoundName= ArmorHitEffectName= ArmorHitSoundName= AirBurstEffectName=ChaffEffect AirBurstSoundName= CraterModelName= [LeafletBombEffects] GroundHitEffectName= GroundHitSoundName= WaterHitEffectName= WaterHitSoundName= ObjectHitEffectName= ObjectHitSoundName= ArmorHitEffectName= ArmorHitSoundName= AirBurstEffectName=LeafletEffect AirBurstSoundName= CraterModelName= [WpARMissileMarkerEffects] GroundHitEffectName=WpARMissileMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName=Splash.wav ObjectHitEffectName=WpARMissileMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=WpARMissileMarkerEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [NukeExplosionEffects] GroundHitEffectName=NukeExplosionEffect GroundHitSoundName=Nuclear.wav WaterHitEffectName=NukeExplosionEffect WaterHitSoundName=Nuclear.wav ObjectHitEffectName=NukeExplosionEffect ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=NukeExplosionEffect ArmorHitSoundName=Nuclear.wav AirBurstEffectName=AerialNukeEffect AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [WpBombEffects] GroundHitEffectName=WilliePeteBombExplosion GroundHitSoundName=WPExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName=WPExplosion.wav ObjectHitEffectName=WilliePeteBombExplosion ObjectHitSoundName=WPExplosion.wav ArmorHitEffectName=MediumRocketAirExplosion ArmorHitSoundName=WPExplosion.wav CraterModelName= CraterType=1 [WpRocketEffects] GroundHitEffectName=WilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=WilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=MediumRocketAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [AerialNukeEffect] AirBurstEffectName=AerialNukeEffect AirBurstSoundName=Nuclear.wav GroundHitEffectName=NukeExplosionEffect GroundHitSoundName=Nuclear.wav WaterHitEffectName= WaterHitSoundName=Nuclear.wav [VLargeRocketEffects] GroundHitEffectName=LargeRocketGroundExplosion GroundHitSoundName=BigExplosion.wav WaterHitEffectName=LargeRocketWaterHitEffect WaterHitSoundName=WaterExp.wav ObjectHitEffectName=LargeRocketAirExplosion ObjectHitSoundName=BigExplosion.wav ArmorHitEffectName=LargeRocketAirExplosion ArmorHitSoundName=BigExplosion.wav CraterModelName= CraterType=4 ShrapnelChance=100 ShrapnelCount=1000 [smokeMarkerEffects] GroundHitEffectName=SmokeMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmokeMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeMarkerEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [inertRocketEffects] GroundHitEffectName=InertRocketEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=InertRocketEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=InertRocketEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [LumFlareEffects] GroundHitEffectName=LumFlareEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=LumFlareEffect WaterHitSoundName= ObjectHitEffectName=LumFlareEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=LumFlareEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [FlechetteRocketEffects] GroundHitEffectName=FlechetteEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=FlechetteEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=FlechetteEffect ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=20mmObjectHitEffect AirBurstSoundName= CraterModelName= [smokeMarkerClusterEffects] GroundHitEffectName=SmokeMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmokeMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeMarkerEffect ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=20mmObjectHitEffect AirBurstSoundName= CraterModelName= [smallRocketClusterEffects] GroundHitEffectName=20mmObjectHitEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=20mmObjectHitEffect WaterHitSoundName= ObjectHitEffectName=20mmObjectHitEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=20mmObjectHitEffect ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=20mmObjectHitEffect AirBurstSoundName= CraterModelName= [inertBombEffects] GroundHitEffectName=InertBombEffect GroundHitSoundName= WaterHitEffectName=InertBombEffect WaterHitSoundName= ObjectHitEffectName=InertBombEffect ObjectHitSoundName= ArmorHitEffectName=InertBombEffect ArmorHitSoundName= AirBurstEffectName=InertBombEffect AirBurstSoundName= CraterModelName= [WpRedRocketEffects] GroundHitEffectName=RedWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=RedWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=RedWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [WpGreenRocketEffects] GroundHitEffectName=GreenWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=GreenWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=GreenWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [WpYellowRocketEffects] GroundHitEffectName=YellowWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=YellowWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=YellowWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [FAEBombEffects] GroundHitEffectName=FAEBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=FAEBombEffect WaterHitSoundName=SmallExplosion.wav ObjectHitEffectName=FAEBombEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=FAEBombEffect ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=FAEBombEffect AirBurstSoundName=SmallExplosion.wav CraterModelName= [PhotoflashBombEffects] GroundHitEffectName=PhotoflashBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=PhotoflashBombEffect WaterHitSoundName=SmallExplosion.wav ObjectHitEffectName=PhotoflashBombEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=PhotoflashBombEffect ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=PhotoflashBombEffect AirBurstSoundName=SmallExplosion.wav CraterModelName= [smokeDispenserEffects] GroundHitEffectName=SmokeDispenserEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmokeDispenserEffect WaterHitSoundName= ObjectHitEffectName=SmokeDispenserEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeDispenserEffect ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=SmokeDispenserEffect AirBurstSoundName= CraterModelName= [ParaBombEffects] GroundHitEffectName= GroundHitSoundName=parachute.wav WaterHitEffectName=LargeBombWaterHitEffect WaterHitSoundName=splash.wav ObjectHitEffectName= ObjectHitSoundName=parachute.wav ArmorHitEffectName= ArmorHitSoundName=parachute.wav CraterModelName= CraterType=6 [TorpedoEffects] GroundHitEffectName= GroundHitSoundName= WaterHitEffectName=VeryLargeBombWaterHitEffect WaterHitSoundName=WaterExp.wav ObjectHitEffectName=VeryLargeBombAirExplosion ObjectHitSoundName=BigExplosion.wav ArmorHitEffectName=VeryLargeBombAirExplosion ArmorHitSoundName=BigExplosion.wav CraterModelName= CraterType= [ParaTrooperEffects] GroundHitEffectName= GroundHitSoundName=parachute.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName=splash.wav ObjectHitEffectName= ObjectHitSoundName=parachute.wav ArmorHitEffectName= ArmorHitSoundName=parachute.wav CraterModelName= CraterType= [LeafletEffects] GroundHitEffectName= GroundHitSoundName= WaterHitEffectName= WaterHitSoundName= ObjectHitEffectName= ObjectHitSoundName= ArmorHitEffectName= ArmorHitSoundName= AirBurstEffectName=LeafletEffect AirBurstSoundName=SmallExplosion.wav CraterModelName= [smokeMarkerEffects_B] GroundHitEffectName=SmokeMarkerEffect_B GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmokeMarkerEffect_B ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeMarkerEffect_B ArmorHitSoundName=SmallExplosion.wav CraterModelName= [smokeMarkerEffects_R] GroundHitEffectName=SmokeMarkerEffect_R GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmokeMarkerEffect_R ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeMarkerEffect_R ArmorHitSoundName=SmallExplosion.wav CraterModelName= [smokeMarkerEffects_G] GroundHitEffectName=SmokeMarkerEffect_G GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmokeMarkerEffect_G ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeMarkerEffect_G ArmorHitSoundName=SmallExplosion.wav CraterModelName= [smokeMarkerEffects_Y] GroundHitEffectName=SmokeMarkerEffect_Y GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmokeMarkerEffect_Y ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeMarkerEffect_Y ArmorHitSoundName=SmallExplosion.wav CraterModelName= [ChemicalBombEffects] GroundHitEffectName=ChemicalBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=ChemicalBombEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=ChemicalBombEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= [FlareMarkerEffects] AirBurstEffectName=FlareMarkerEffect AirBurstSoundName= GroundHitEffectName=FlareMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=FlareMarkerEffect WaterHitSoundName= ObjectHitEffectName=FlareMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=FlareMarkerEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [FlareMarkerEffects_R] AirBurstEffectName=FlareMarkerEffect_R AirBurstSoundName= GroundHitEffectName=FlareMarkerEffect_R GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=FlareMarkerEffect_R WaterHitSoundName= ObjectHitEffectName=FlareMarkerEffect_R ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=FlareMarkerEffect_R ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [FlareMarkerEffects_G] AirBurstEffectName=FlareMarkerEffect_G AirBurstSoundName= GroundHitEffectName=FlareMarkerEffect_G GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=FlareMarkerEffect_G WaterHitSoundName= ObjectHitEffectName=FlareMarkerEffect_G ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=FlareMarkerEffect_G ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [FlareMarkerEffects_Y] AirBurstEffectName=FlareMarkerEffect_Y AirBurstSoundName= GroundHitEffectName=FlareMarkerEffect_Y GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=FlareMarkerEffect_Y WaterHitSoundName= ObjectHitEffectName=FlareMarkerEffect_Y ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=FlareMarkerEffect_Y ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [FlareSmokeImpactMarkerEffects] AirBurstEffectName=FlareSmokeImpactMarkerEffect AirBurstSoundName= GroundHitEffectName=FlareSmokeImpactMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=FlareSmokeImpactMarkerEffect WaterHitSoundName= ObjectHitEffectName=FlareSmokeImpactMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=FlareSmokeImpactMarkerEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [smokeImpactMarkerEffects] AirBurstEffectName=SmokeImpactMarkerEffect AirBurstSoundName= GroundHitEffectName=SmokeImpactMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmokeImpactMarkerEffect WaterHitSoundName= ObjectHitEffectName=SmokeImpactMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeImpactMarkerEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [FlareImpactMarkerEffects] AirBurstEffectName=FlareImpactMarkerEffect AirBurstSoundName= GroundHitEffectName=FlareImpactMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=FlareImpactMarkerEffect WaterHitSoundName= ObjectHitEffectName=FlareImpactMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=FlareImpactMarkerEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [MineBombletEffects] AirBurstEffectName=ClusterBombletEffect AirBurstSoundName= GroundHitEffectName=MineBombletEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MineBombletEffect WaterHitSoundName= ObjectHitEffectName=MineBombletEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=MineBombletEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [smallFlareBombEffects] AirBurstEffectName=SmallFlareBombEffect AirBurstSoundName= GroundHitEffectName=SmallFlareBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallFlareBombEffect WaterHitSoundName= ObjectHitEffectName=SmallFlareBombEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmallFlareBombEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [MediumFlareBombEffects] AirBurstEffectName=MediumFlareBombEffect AirBurstSoundName= GroundHitEffectName=MediumFlareBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumFlareBombEffect WaterHitSoundName= ObjectHitEffectName=MediumFlareBombEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=MediumFlareBombEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [ClusterFlareBombEffects] AirBurstEffectName=ClusterBombletEffect AirBurstSoundName= GroundHitEffectName=SmallFlareBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallFlareBombEffect WaterHitSoundName= ObjectHitEffectName=SmallFlareBombEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmallFlareBombEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [bigClusterFlareBombEffects] AirBurstEffectName=ClusterBombletEffect AirBurstSoundName= GroundHitEffectName=MediumFlareBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumFlareBombEffect WaterHitSoundName= ObjectHitEffectName=MediumFlareBombEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=MediumFlareBombEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [boosterDebris] Velocity=2.0 VelocityDeviation=0.0 AngleRateFactor=0.8 DragFactor=0.06 LifeTime=3.0 ShrapnelChance=0 ShrapnelCount=0 MISSILEOBJECT.INI File In Object Folder [WeaponData001] TypeName=AGM-28 FullName=AGM-28 "GAM-77A/B Hound Dog" ModelName=AGM-28 Mass=4603.000000 Diameter=0.720000 Length=12.950000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType=USAF SpecificStationCode= NationName=USAF StartYear=1959 EndYear=1977 Availability=2 BaseQuantity=12 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=7 FinStabilized=TRUE EffectClassName=KT300Effects ReleaseDelay=2.000000 WarheadType=0 Explosives=355616416.000000 FusingDistance=100.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=7 Accuracy=85 MaxTurnRate=3.000000 MaxLaunchG=2.000000 LockonChance=90 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=60.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=15.000000 SeekerRange=400000.000000 CLmax=14.000000 MinLaunchRange=10000.000000 MaxLaunchRange=400000.000000 Duration=1000.000000 CapabilityFlags=0x10400002 LoftAngle=10.000000 MaxLoftAltitude=17000.000000 StartDecentRange=100000.000000 DescentAngle=11.000000 MinimumAltitude=200.000000 BoosterStart=1.000000 BoosterDuration=30.000000 BoosterAccel=1.800000 BoosterEffectName=NewDirtyExhaustEffect BoosterSoundName=RD-9B BoosterNodeName= BoosterPosition=0.000000,-6.700000,-1.000000 SustainerDuration=1000.000000 SustainerAccel=0.400000 SustainerEffectName=CMExhaustEffect SustainerSoundName=RD-9B SustainerPosition=0.000000,-6.700000,-1.000000 InFlightEffectName=CMExhaustEffect InFlightSoundName=RD-9B ReleaseAnimationID=-1 CEP=0.000000 IsDecoy=TRUE JammerStrength=65.000000 [KT300Effects] AirBurstEffectName= GroundHitEffectName=KT300 GroundHitSoundName=Nuclear.wav WaterHitEffectName=KT300 WaterHitSoundName=Nuclear.wav ObjectHitEffectName=KT300 ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=KT300 ArmorHitSoundName=Nuclear.wav AirBurstEffectName=KT300 AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 Ammended To Weapon Data File [WeaponData001] TypeName=Mk54_D FullName=Mk54 Aerial Depth Charge ModelName=Mk54_D Mass=145.000000 Diameter=0.300000 Length=1.400000 SubsonicDragCoeff=0.076000 SupersonicDragCoeff=0.477000 AttachmentType=NATO,USN,USAF,UK,FRANCE,TAIWAN,W_GERMANY,NORWAY,JAPAN,RAF SpecificStationCode= NationName=USN,USAF,RAF,RoyalNavy,WGermany,WGermanNavy,France,FrenchNavy,Australia,AustralianNavy StartYear=1954 EndYear=0 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=1954 ExportEndYear=0 ExportAvailability=3 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=DepthChargeEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=55.820000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 LiftDragRatio=4.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=20.000000 [DepthChargeEffects] GroundHitEffectName= GroundHitSoundName= WaterHitEffectName=VeryLargeBombWaterHitEffect WaterHitSoundName=WaterExp.wav ObjectHitEffectName=MediumBombAirExplosion ObjectHitSoundName=AirExplosion.wav ArmorHitEffectName=MediumBombAirExplosion ArmorHitSoundName=AirExplosion.wav CraterModelName= CraterType= Effect Ammended To Weapon Data File But Not In MissileObject.ini Modders Will Vary In Their Setups But Either Method Works As Long As Effects With SF2 Shaders Are In Effects Folder Or Particlesystem.ini in flight folder. -
SweetFX
EMCON360 replied to ArturR's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
[Version] BuildDate=Jul 2013 StrikeFighters2=FALSE StrikeFighters2 Vietnam=TRUE StrikeFighters2 Europe=TRUE StrikeFighters2 Israel=TRUE StrikeFighters2 Exp1=TRUE StrikeFighters2 Exp2=TRUE StrikeFighters2 NorthAtlantic=TRUE StrikeFighters2 Exp3=FALSE [OnlineNews] LastUpdateVersion=Jul 2013 LastDLCCount=29 [DLC] DLCData011=TRUE DLCData007=TRUE DLCData029=TRUE DLCData003=TRUE DLCData012=TRUE DLCData015=TRUE DLCData021=TRUE [Pilot] LastName=Pilot FirstName=Ken Callsign=Eagle Service=USAF [Options] Section=0 [GameplayOptions] MissionStart=1 CockpitView=1 DisplayUnit=0 EnemySkill=2 Simulation=3 FlightModel=1 WeaponEffectiveness=2 Avionics=2 Targeting=1 HUDDisplay=1 Landing=1 Collision=2 Blackout=0 AmmoUsage=1 FuelUsage=1 [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1920 DisplayHeight=1080 DisplayDepth=32 AspectRatio=1.777778 AntiAliasing=4 UseAdvancedShaders=1 ForceDX9=FALSE ForceVSyncOff=FALSE Use32BitZBuffer=TRUE LensFlare=0 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=3 CockpitMirrors=0 CockpitReflection=0 EffectsDetail=3 TerrainDetail=2 TerrainTexture=3 HorizonDistance=3 GroundObjectDensity=3 WaterDetail=3 CloudsDetail=2 Shadow=1 ObjectsFade=FALSE [soundOptions] SoundVolume=100 SpeechVolume=100 MusicVolume=75 NumChannels=24 ReverseStereo=0 SpeechSubtitles=1 [ControlOptions] ControlMap=Default.INI Sensitivity=75 DeadZone=20 ForceFeedback=1 ForceFeedbackGain=100 TrackIR=1 [MultiplayerOptions] LobbyLaunched=FALSE [MiscOptions] HUDDisplay=1 ForceAIPilot=FALSE DisplayUnit=0 [instantAction] AircraftType=F-15A MissionMap=GermanyCE StartTime=16:30:00 StartDate=06/18/1978 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 [singleMission] AircraftType=A-10A_78 Service=USAF MissionMap=GERMANYCE MissionType=CAS MissionTime=RANDOM MissionWeather=RANDOM AirActivity=RANDOM AirDefenseActivity=RANDOM FlyAll=FALSE LoadMission=FALSE LoadMissionFilename=C:\Users\Ken\Saved Games\ThirdWire\StrikeFighters2 Europe\Missions\AV-8A Harrier Close Air Support 1 LHA 1 Test.MSN MissionDate=1986 StartYear=1948 EndYear=2020 EditMission=FALSE [Campaign] CampaignName=790918 Red Lightning PlayerService=USAF PlayerUnit=78th TFS Bushmasters AircraftType=A-10A Difficulty=NORMAL Length=NORMAL AircraftSupply=NORMAL WeaponSupply=NORMAL LoadCampaign=FALSE CampaignSavename=DefaultCampaignSave [Multiplayer] Connection=0 PlayerColor=0 SessionType=0 GameType=0 Password=MyPassword MaxPlayers=8 IPAddress=127.0.0.1 [DogfightHost] MissionMap=GermanyCE MissionDate=06/18/1978 Loadout=0 StartTime=10:30:00 StartTimeDeviation=240 RespawnTime=60 RespawnDistance=4000.000000 MinHeight=5000.000000 MaxHeight=12000.000000 HeightDeviation=5000.000000 ContrailAlt=7000.000000 ScreenshotsDelay=60 StartYear=1948 EndYear=2020 WeatherType=SCATTERED [DogfightPlayer] AircraftType=F-15A TextureSet=DefaultTextureSet PlayerService=USAF Squadron=DefaultTextureSet [CoopMission] MissionMap=GermanyCE MissionDate=06/18/1978 ContrailAlt=7000.000000 Service1=USAF Service2=SOVIET Mission1=SWEEP AircraftType1=F-15A AircraftType2=F-15A AircraftType3=MiG-23MF AircraftType4=MiG-23MF ScreenshotsDelay=60 StartYear=1948 EndYear=2020 WeatherType=SCATTERED [MotionExporter] ExporterDLL= [Mods] ModsEnabled=TRUE Directory=C:\Users\Ken\Saved Games\ThirdWire\StrikeFighters2 Europe Editors=StrikeFighters2 [screenShots] Directory=C:\Users\Ken\Saved Games\ThirdWire\StrikeFighters2 Europe\ScreenShots Format=JPG [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=Comm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini DeltaT=0.016667 MaxDeltaT=0.100 RefreshTime=0.016667 ChangeTimeAmount=15 MaxTimeCompression=8.0 StartTimeCompression=1 StartPaused=FALSE ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView [ForceFeedback] ForceFeedback=FlightFFBEffect.ini ForceFeedbackControl=PITCH_CONTROL FadeStartTime=0.2 FadeTime=1.0 [LoadingScreen] BackgroundImage=LoadingScreen1.JPG BackgroundImageSize=1024,768 TextFontName=Arial TextSize=20 TextFontColor=250,250,250 TextFile=LoadingText.str LoadingTextStringID=TXT_FLT_LOADING PercentTextStringID=TXT_FLT_LOADING_PERCENT ProgressBarRange=100 ProgressBarRect=204,733,820,753 StreamAudio=loading.wav FadeTime=0.2 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=98303 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [backgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=28000.0//14000.0 modded NearClipDistance=1.00//0.45 modded reduce shimmering beware cockpit views [insideSceneClip] FarClipDistance=280.0//250.0 modded NearClipDistance=0.01 [FarSceneClip] FarClipDistance=80000.0//add-on entries far-normal-near NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=28000.0 NearClipDistance=280.0 [NearSceneClip] FarClipDistance=280.0 NearClipDistance=1.00 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=45000.0//42000.0 modded DetailMeshSize=4//2 modded DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0//42000.0 modded DetailMeshSize=6//3 modded DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=75000.0//62000.0 modded DetailMeshSize=8//4 modded DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [soundSettings] SampleFrequency=44100 BitsPerSample=24//16 modded DopplerFactor=1.0 [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=80000.0// locked TK MinHeight=1.0 MaxHeight=100000.0//35000.0 modded [MapSettings] MapMaxSize=1000000//200000 modded MapMinSize=10000//20000 modded MapInitSize=100000 MapScaleRate=5.0 ZoomControl=CAMERA_ZOOM_CONTROL [screenShot] FilenameFormat=img%05d.JPG MaxScreenShot=99999 SoundEffect=shutter.wav [TextStrings] GamePaused=TXT_FLT_GAME_PAUSED GameUnpaused=TXT_FLT_GAME_UNPAUSED TimeCompress=TXT_FLT_TIME_COMPRESS NormalTime=TXT_FLT_NORMAL_TIME TimeSet=TXT_FLT_TIME_SET StartFlight=TXT_FLT_START_FLIGHT WaitJoin=TXT_FLT_WAIT_JOIN [skipToNext] Timer=3.0 FadeTimer=1.0 SkipToNextView=FlybyView AutoPilotCommand=AUTO_PILOT [startView] StartView000=ShoulderView StartView001=CockpitFront [EndGame] EndGameTimer=5.0 EndGameView=DeathView AutoEndGame=FALSE [inFlightChat] TargetText=ChatTarget.str RepeatDelay=0.5 RepeatRate=0.1 CursorFlashTime=0.4 CursorString=| Typical data Setup For ATI Users Win 7 64 Bit Intel Setups Do Not Suffer From Frame Buffer Limits And Can Expand Detail Mesh Line UseAdvancedShaders=1 Gives Me That Blue Gleam From Polished Metal I Used To Get In Sf1 Setups With Enbed. No Need For Sweet FX in SF2 For Me As Is. FX8350 4.0 GHZ 4 Logical 4 Hyperthread 16 Gig G-Skill XMP-2 Profile Enabled Crosshair-Z Board SSD Samsun Pro 240 WD Raptor 150 WD 640GB WD 1 TB Comparison Thread For You Gurus -
BM-21 Grad truck
EMCON360 replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
[MissionData] NationName=Soviet ServiceStartYear=1964 ServiceEndYear=2020 GroundObjectRole=ARTILLERY Availability=VERY_COMMON Exported=TRUE ExportStartYear=1964 ExportAvailability=VERY_COMMON [GroundObjectData] DamagedModel= DestroyedModel=Truck_destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=5080.00 Component[001]=Chassis Component[002]=Torreta Component[003]=Lanzador [sound] EngineSoundName=TruckLoop MovementSoundName= [DetectSystem] TargetType=GROUND DataLink=TRUE OpticalSight=TRUE BackupOptics=TRUE NightSight=TRUE VisualSearchTime=4.0 VisualRange=30000.000000 VisualMinimumAlt=0 ViewportPosition=0.0,0.0,1000.0///adjusted height scale for detection-note lower for gun ballistics/// MaxVisibleDistance=7000.0 RadarCrossSection=7 [WeaponSystem] TargetType=GROUND MissileRange=30000.000000 MinMissileRange=5000.0 PitchAngleRate=8.0 MaxPitch=35.0 MinPitch=25.0 DefaultPitchAngle=30.0 YawAngleRate=10.0 YawLimited=TRUE MinYaw=-140.0 MaxYaw=140.0 DefaultYawAngle=0.0 MissileLaunchTime=10.0 YawModelNodeName=Base PitchModelNodeName=Lanzador [MovementSystem] MaxRoadSpeed=12.0 MaxOffRoadSpeed=12.0 PowerAvailable=650.0 MaxTurnRate=18.0 MaxDeceleration=5.0 SuspensionConstant=5.0 MovementEmitterName=WheeledVehicleDustEmitter MovementEmitterPosition=-0.14,-3.034,-0.039 [Chassis] ModelNodeName=Chasis EffectSize=1.0 MinExtentPosition=-1.528,-3.384,-0.01 MaxExtentPosition=1.798,3.751,2.367 HasArmor=FALSE SystemName[001]=Engine [Torreta] ParentComponentName=Chassis ModelNodeName=Base DetachWhenDestroyed=TRUE EffectSize=1.0 MinExtentPosition=-1.461,-3.318,1.08 MaxExtentPosition=1.499,-0.856,1.566 HasArmor=FALSE [Lanzador] ModelNodeName=Lanzador MinExtentPosition=-1.349,-3.051,1.537 MaxExtentPosition=1.389,-1.224,1.843 DetachWhenDestroyed=TRUE HasArmor=FALSE SystemName[001]=Missile01 SystemName[002]=Missile02 SystemName[003]=Missile03 SystemName[004]=Missile04 SystemName[005]=Missile05 SystemName[006]=Missile06 SystemName[007]=Missile07 SystemName[008]=Missile08 SystemName[009]=Missile09 SystemName[010]=Missile10 SystemName[011]=Missile11 SystemName[012]=Missile12 SystemName[013]=Missile13 SystemName[014]=Missile14 SystemName[015]=Missile15 SystemName[016]=Missile16 SystemName[017]=Missile17 SystemName[018]=Missile18 SystemName[019]=Missile19 SystemName[020]=Missile20 SystemName[021]=Missile21 SystemName[022]=Missile22 SystemName[023]=Missile23 SystemName[024]=Missile24 SystemName[025]=Missile25 SystemName[026]=Missile26 SystemName[027]=Missile27 SystemName[028]=Missile28 SystemName[029]=Missile29 SystemName[030]=Missile30 SystemName[031]=Missile31 SystemName[032]=Missile32 SystemName[033]=Missile33 SystemName[034]=Missile34 SystemName[035]=Missile35 SystemName[036]=Missile36 SystemName[037]=Missile37 SystemName[038]=Missile38 SystemName[039]=Missile39 SystemName[040]=Missile40 [Engine] SystemType=ENGINE EngineSoundName=TruckLoop MinExtentPosition=-1.385,1.831,0.937 MaxExtentPosition=1.301,3.68,2.348 [Missile01] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-1.14,0.-0800,2.608 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile02] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.906,-0800,2.608 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile03] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.659,-0800,2.608 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile04] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.416,-0800,2.608 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile05] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.183,-0800,2.608 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile06] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.183,0.-0800,2.333 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile07] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.416,-0800,2.333 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile08] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.659,-0800,2.333 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile09] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.906,-0800,2.333 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile10] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-1.14,-0800,2.333 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile11] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.183,-0800,2.052 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile12] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.416,-0800,2.052 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile13] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.659,-0800,2.052 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile14] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.906,-0800,2.052 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile15] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-1.14,-0800,2.052 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile16] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.183,-0800,1.776 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile17] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.416,-0800,1.776 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile18] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.659,-0800,1.776 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile19] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-0.906,-08001.776 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile20] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=-1.14,-0800,1.776 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile21] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.204,-0800,2.608 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile22] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.438,-0800,2.608 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile23] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.685,-0800,2.608 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile24] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.928,-0800,2.608 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile25] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=1.16,-0800,2.608 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile26] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=1.16,-0800,2.333 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile27] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.928,-0800,2.333 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile28] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.685-0800,2.333 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile29] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.438,-0800,2.333 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile30] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.204,-0800,2.333 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile31] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=1.16,-0800,2.052 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile32] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.928,-0800,2.052 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile33] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.685,-0800,2.052 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile34] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.438,-0800,2.052 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile35] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.204,-0800,2.052 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile36] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=1.16,-0800,1.776 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile37] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.928,-0800,1.776 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile38] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.685,-0800,1.776 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile39] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.438,-0800,1.776 ShowMissile=FALSE IndependentPitchMovement=FALSE [Missile40] SystemType=MISSILE MissileID=1 WeaponTypeName=9M217 WeaponPosition=0.204,-0800,1.776 ShowMissile=FALSE IndependentPitchMovement=FALSE TERUEL.LOD [MissionData] NationName=Soviet ServiceStartYear=1960 ServiceEndYear=1982 GroundObjectRole=ARTILLERY Availability=COMMON Exported=TRUE ExportStartYear=1962 ExportEndYear=2020 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=Tank_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=14000.00 Component[001]=Chassis Component[002]=LaunchRail Component[003]=Rocket [sound] EngineSoundName=TankEngine MovementSoundName=TankTrack [DetectSystem] TargetType=GROUND DataLink=TRUE OpticalSight=TRUE BackupOptics=TRUE NightSight=TRUE VisualSearchTime=2.0 VisualRange=50000.000000 VisualMinimumAlt=0 ViewportPosition=0.0,0.0,2000.0 MaxVisibleDistance=8000.0 RadarCrossSection=25 [WeaponSystem] TargetType=GROUND MissileRange=50000.000000 MinMissileRange=8000.000000 PitchAngleRate=0 MaxPitch=88 MinPitch=88 DefaultPitchAngle=88 YawLimited=TRUE YawAngleRate=30 MaxYaw=0 MinYaw=0 DefaultYawAngle=0 MissileLaunchTime=10.0 MissileFireChance=5 YawModelNodeName=Cylinder02 PitchModelNodeName=Box09 [MovementSystem] MaxRoadSpeed=12.22 MaxOffRoadSpeed=8.33 PowerAvailable=178968.0 MaxTurnRate=16.0 MaxDeceleration=5.0 SuspensionConstant=30.0 MovementEmitterName=TrackedVehicleDustEmitter MovementEmitterPosition=0.0,-3.07,0.50 [Chassis] ModelNodeName=Chassis EffectSize=1.0 MaxExtentPosition= 1.43, 3.40, 1.71 MinExtentPosition=-1.43,-3.40, 0.53 HasArmor=FALSE SystemName[001]=Engine SystemName[002]=Missile01 [Engine] SystemType=ENGINE EngineSoundName=TankEngine MaxExtentPosition= 0.00, 0.00, 1.61 MinExtentPosition=-1.00,-2.40, 0.63 [LaunchRail] ParentComponentName=Chassis ModelNodeName=LaunchRail DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 0.14, 3.57, 2.72 MinExtentPosition=-0.14,-3.57, 2.27 HasArmor=FALSE [Rocket] ParentComponentName=LaunchRail ModelNodeName=Rocket DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 0.36, 4.55, 3.44 MinExtentPosition=-0.36,-4.55, 2.73 HasArmor=FALSE [Missile01] SystemType=MISSILE MissileID=1 WeaponTypeName=3R9 WeaponPosition=0.00,9.40,-3.20 //////x,z,y////// ShowMissile=FALSE IndependentPitchMovement=FALSE FROG3.LOD [MissionData] NationName=SOVIET ServiceStartYear=1964 ServiceEndYear=2020 GroundObjectRole=ARTILLERY Availability=COMMON Exported=TRUE ExportStartYear=1964 ExportEndYear=2020 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=zil-157_SA2_Trailer_destroyed.LOD DestroyedEffect=LargeExplosionEffect EmptyMass=5580.00 Component[001]=Body Component[002]=Cab Component[003]=Launcher [sound] EngineSoundName=TruckLoop MovementSoundName= [DetectSystem] TargetType=GROUND DataLink=TRUE OpticalSight=TRUE BackupOptics=TRUE NightSight=TRUE VisualSearchTime=2.0 VisualRange=70000.000000 VisualMinimumAlt=0 ViewportPosition=0.0,0.0,2000.0 MaxVisibleDistance=8000.0 RadarCrossSection=25 [WeaponSystem] TargetType=GROUND MissileRange=70000.000000 MinMissileRange=10000.000000 PitchAngleRate=0 MaxPitch=88 MinPitch=88 DefaultPitchAngle=88 YawLimited=TRUE YawAngleRate=30 MaxYaw=0 MinYaw=0 DefaultYawAngle=0 MissileLaunchTime=10.0 MissileFireChance=5 YawModelNodeName= PitchModelNodeName=Carrier [MovementSystem] MaxRoadSpeed=15.22 MaxOffRoadSpeed=5.33 PowerAvailable=74570.0 MaxTurnRate=16.0 MaxDeceleration=5.0 SuspensionConstant=14.0 MovementEmitterName=WheeledVehicleDustEmitter MovementEmitterPosition=0.0,-3.13,0.50 [body] ModelNodeName=Chassis MaxExtentPosition= 1.22, 3.12, 2.15 MinExtentPosition=-1.22,-3.00, 0.00 StructuralFactor=0.8 HasArmor=FALSE SystemName[001]=Engine [Cab] ModelNodeName=Trailer ParentComponentName=Body MaxExtentPosition= 1.22,-1.043, 2.00 MinExtentPosition=-1.22,-11.05, 0.00 StructuralFactor=0.8 HasArmor=FALSE [Launcher] ModelNodeName=Carrier ParentComponentName=Trailer MaxExtentPosition= MinExtentPosition= SystemName[001]=Missile01 [Engine] SystemType=ENGINE EngineSoundName=TruckLoop MaxExtentPosition= 0.75,3.10, 1.50 MinExtentPosition=-0.75,1.39, 0.56 [Missile01] SystemType=MISSILE MissileID=1 WeaponTypeName=9M21 WeaponPosition=0.00,-5.75,2.45 ShowMissile=TRUE IndependentPitchMovement=FALSE ZIL157_SA2_TRAILER.LOD ALL SF1 EXPERIMENTAL BM-21 Projectiles 9M22U (M-21OF) USSR/Russia Fragmentation-HE 5,000 3.1 20,380 12.66 2.87 9 ft 5 in 66.6 147 18.4 41 9M217 USSR/Russia Anti-tank submunitions 30,000 19 3.04 10 ft 0 in 70 150 25 55 9M521 USSR/Russia Fragmentation-HE 40,000 25 2.87 9 ft 5 in 66 150 21 46 Type 90A China Fragmentation-HE 12,700 7.9 32,700 20.3 2.75 9 ft 0 in 18.3 40 SANDBOXING SF1 SETUPS PRIOR TO UNICODE PASKOS UNIT HAD TO USE MUD FLAP BUT WILL COVER WITH CRATE STILL WORKING LOFT TRAJECTORY AND HAVE CONVERTED ALL TO IIR GUIDANCE FOR DUMMY BALLISTICS ALL THESE WORLDS ARE YOURS,USE THEM TOGETHER,USE THEM IN PEACE!!! -
Spada 2000 Air Defence Missile System
EMCON360 replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
[MissionData] NationName=Netherlands ServiceStartYear=1998 ServiceEndYear=2020 GroundObjectRole=STATIC_AAA Availability=VERY_COMMON Exported=TRUE ExportStartYear=1998 ExportEndYear=2020 ExportAvailability=VERY_COMMON [GroundObjectData] DamagedModel= DestroyedModel=Trailer_Destroyed.LOD DestroyedEffect=LargeExplosionEffect EmptyMass=8300.0 Component[001]=Chassis [DetectSystem] /////TPQ-36A ARCS LASR RADAR X-Band S-Band 2-12 GHz///// TargetType=AIR RadarSearchTime=4.0 RadarSearchRange=48000.0/////Data Link To FDC///// RadarSearchStrength=240 RadarTrackTime=2.0 RadarTrackRange=24000.0/////Actual System Range///// RadarTrackStrength=260 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=300.0 RadarMaximumAlt=18000.0 RadarMinimumAlt=10.0 SearchFreq=2.4 TrackFreq=8.6 ;GuidanceFreq=11.8 DataLink=TRUE ;NetworkType= OpticalSight=TRUE NightSight=TRUE VisualRange=2000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=6000.0 RadarCrossSection=5 [WeaponSystem] TargetType=AIR MissileRange=25000.000000 MinMissileRange=2500.000000 PitchAngleRate=0 MaxPitch=13.5 MinPitch=13.5 DefaultPitchAngle=13.5 YawAngleRate=60 YawLimited=FALSE MinYaw= MaxYaw= DefaultYawAngle=0 MissileLaunchTime=10.0 YawModelNodeName=Base PitchModelNodeName= [Chassis] ModelNodeName=Base MaxExtentPosition= 1.247, 2.550,2.132 MinExtentPosition=-1.263,-2.550,0.000 HasArmor=False SystemName[001]=Missile1 SystemName[002]=Missile2 SystemName[003]=Missile3 SystemName[004]=Missile4 SystemName[005]=Missile5 SystemName[006]=Missile6 SystemName[007]=Radar1 SystemName[008]=Radar2 [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=SLAMRAAM WeaponPosition=-0.40775,0.0,2.931934 AttachmentAngles=0.00,13.50,0.00 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile2] SystemType=MISSILE MissileID=2 WeaponTypeName=SLAMRAAM WeaponPosition=-0.804,0.0,2.931934 AttachmentAngles=0.00,13.50,0.00 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile3] SystemType=MISSILE MissileID=3 WeaponTypeName=SLAMRAAM WeaponPosition=0.40775,0.0,2.931934 AttachmentAngles=0.00,13.50,0.00 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile4] SystemType=MISSILE MissileID=4 WeaponTypeName=SLAMRAAM WeaponPosition=0.804,0.0,2.931934 AttachmentAngles=0.00,13.50,0.00 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile5] SystemType=MISSILE MissileID=5 WeaponTypeName=SLAMRAAM WeaponPosition=-0.40775,0.0,2.931934 AttachmentAngles=0.00,13.50,0.00 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile6] SystemType=MISSILE MissileID=6 WeaponTypeName=SLAMRAAM WeaponPosition=0.40775,0.0,2.931934 AttachmentAngles=0.00,13.50,0.00 ShowMissile=TRUE IndependentPitchMovement=FALSE [Radar1] SystemType=RADAR HasArmor=FALSE RadarSearchTime=4.0 RadarTrackTime=2.0 RadarType=SEARCH_AND_TRACK [Radar2] SystemType=RADAR HasArmor=FALSE RadarTrackTime=2.0 RadarType=HEIGHT_FINDER Currently Using Exocet Box Launcher From Falklands Mod But Good For Spada As Well As SLAMRAAM