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Moofles

JUNIOR MEMBER
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Everything posted by Moofles

  1. Lloyd C.II

    Great job.
  2. hello all, ihave a decently modded FE2 install and i have a slight problem, when ever i hit a plane with some decent hits i get some very nice black/grey smoke emitting from it, this is not the problem, what the problem is that intermingled with this nice smoke is some green smoke, how on earth do i get rid of this. Im pretty sure the solution is in the particle ini, but i am not sure which emitter it is, and what one i need to change, any help would be great as this is a massive immersion killer. Cheers. Moof this is a quick and dirty pic, actually i usually have uch blacker smoke, so it seems i have this damned green form most of my damge smokes now. please, somebody help a poor soul out
  3. rather odd smoke problem

    well i have put other peoples effects in there and i belive i still get it, will try it buy addign starrys. I dont have FE-gold, just simple FE-2, would really appriciate it if someone could point me the the emitter line that is causing this so i could manually edit it.
  4. rather odd smoke problem

    Yes i have added a 3rd parts effect, belive its either starrys or lantons.
  5. Hey all, again sorry for all the questions but i once again have a little problem, i have succesfully added teh F-86-f40 to the suez crisis campaign, flying as either RCAF or RAF, my problem is thus though, when i select my aircraft i get the correct missions but i am unable to select a loadout, cannot air sidewinders (aim-9b) or any droptanks, when i try the same style mission in single mission, i can add the two formentioned loadouts, in both cases the year set is set to 1956, so i should have the AIM-9b, so.....any ideas why i am unable to select the loadouts in the campaign. i have SF2 V/E/I exp1/exp2/may 11 update, all merged. cheers. Moof.
  6. legendary, cheers all, i changed the unit to RAF, then i looked into the weapons data for the sidewinder, and yes the sidewinder is available in 1956, but to er on the side of caution i droped it to 1955 with the export also 1956 i dropped that too to 1955, and bingo, we have a RAF F-40 sabre fighting in the suez canal, cheers all for the help.
  7. i tick all the box;s on your above list bud, i should mention if i have not already that i am trying to add it to the SEUZ canal campaign, its been extracted using the cat extractor, and when i try to add it to RAF, Canada etc i can select the aircraft but just cannot arm it, to see if it was my aircraft i just added it to Europe 1956 campaign and its working perfectly, so its not a aircraft issue, i am proper stumped by this as myself and my bud ghave been trying everything we can to get this to work with no joy.
  8. I have those sort of weapon params in the campaign data file and yet still nothing, itsnotlike i can add any other weapons, it seems i am unable to add any form of weapons or drop tanks, very confused.
  9. Hello all, for some strange reason after the latest may 2011 patch i seem to be missing my droptanks on the F-105 series, im not sure if they were missing before hand, but i just loaded it up and sadly they are missing now, any ideas to point me in the right direction, any help would be ace, cheers all. Moof.
  10. Hello all, ive searched and searched and i just cannot find the solution to my problem. I have all the titles of SF2 in a merged install, and all the patches including the most recent may update. my problem is thus, i am trying to add soviet aircraft to the europe campaign, i have succesfully extracted the campaign ini and data file, added the A-6 to the campaign and it works perfectly, now when i try to replicate it using the soviets, i can add the aircraft, and the squadrons, but when i select the aircraft it gives me missions that the aircraft is not desinged to do even though i have changed the mission paras to only be say intercept and escort. so my question is thus, can some one please just lay it out on how to add playable soviet aircraft to campaigns (would like to play europe campaigns from the soviet side) as stated i can do it perfectly fine with allied aircraft, just soviet is causing some serious issues, wrong missions params, unable to change airbase, and missions against my own side. any help please. badly needed. cheers.
  11. anybody have an answer for this, as i am having exactly the same problem. i tried changing unit and what not, but it seems that i still get strike or ground attack missions, coupled with not being able to change me home base, and also the strike missions and sead missions are also directed at my own airfields. please, anybody.
  12. Fixed it, seems i had a conflict with some weapons mods, just ''x'' out the weapons folder and its all grovy, will just re-install the weapons mods i had and it should be back to normal.
  13. actually my problem is far worse then i realised, it seems i am missing ALL droptanks for my planes. Any ideas. I deleted my mods folder, loaded the game up (with the may patch) and i had drop tanks, re-added my mods folder and now i no longer have drop tanks, i know for a fact i had them before the patch.
  14. its italeris 1/72 F-100, aftermarket are...the cockpit is Aires, the pilot is pavla, the decals are xtradecals, and the ordinance is hasegawas. Painted using a good old fashioned brush using humbrol enamels.
  15. Hello all, yes that model is mine, i live in mildenhall and my father watched the F-100s fly for many years in that scheme, so its as accurate as i can make it, you may notice many colour photos of Lakenheath F-100s on the net with a darker tone of green almost a slate green, all i can put it down to is in mildenhall and lakenheath rains alot and its somewhat overcast a fair bit of the time so this may be reflected in the photos. The only really questionable thing is the loadout as i am unsure wheter lakenheath F-100s ever carried that loadout, but it looks rather good. Cheers for the intrest. also even though its the wrong unit, i based some of the colour call outs from this photo as it shows a more used and weathered approach, again the amount of reseach i put into the aircraft means that im am very confidant in the final paintscheme.
  16. Hello all, im running a fully merged install of SFV, E, I Exp1, Exp2 and all capped off with Vietnam groundwar expansion pack, now all has been rosy and fine untill today, in my F-105 campaign rolling thunder i belive, i upgraded aircraft to F-105 66 and all of a sudden my wingmen are now buggering off to attack ground targets before i give any form of a order, we can be 25 miles from target and they will just peel off one by one and attack whatever they feel like, granted this would seem like a great thing, but they are getting nailed in the process and thus making it harder for supplies etc, anybody have any ideas why they are doing this. I had used the F-105 66 upgrade to give a shrike under one wing and a ECM pod under the other wing, like a dolt i deleted my original F-105 66, i did however go into the plane loadout file and rename the offending lines back the M117, will this fix it? anybody got any tips, in need here. Cheers moof.
  17. Multiplayer

    Hi all, im a SF2 guy, gotta love F-105 wild weasel, anyway im thinking about buy First eagles 2 and im curious, is the game multiplayer as im simply after doing some coops with a buddy of mine.
  18. Thankyou very much, really hated that radar screen. (Edit) i dont seem to have any form of hud.ini/hudata inis etc in my entire mods folder, ive checked the entire thing, anyone have a stardard one that they could post for me. woudl i be able to simple create a new ini from one posted (im no fool with mods, so i know how to work around it) just im not that familar with this platform yet.
  19. where abouts is this huddata.ini file, and any idea how i would edit it to remove the red box to just have a red dot, also anyway to remove the radar display in the top right corner, as that drives me nuts. Sorry for all the questions, any help would be great. Cheers Moof.
  20. Well i'll be damned, renaming the data.ini actually worked, fantastic, cheers for the help, now i wonder what caused this in the first place, either way im chuffed its fixed, Cheers all. Moof.
  21. I belive it is the stock one, i am using SF2 V, E, I EXP1. EXP2 and vietnam groundwar expansion pack, all merged, along with a medium sprinkling of aircraft mods ontop, i recently as in yesterday reinstalled everything and i still have the problem, even when i remove the B-57b folder from my mods folder the plane still shows up with pilots out of posistion and with ordinance projected foward, i am also using killerbees 2 ordinace packs. I am no stranger to modding, i myself am a modder for il2, but this one has me stumped, perhaps i am experiancing a mod conflict of sorts? Cheers for any help.
  22. As you can see, rather strange, no idea what has done this, any clues?
  23. Hello all, i've been hanging out on the forum for some time, i rarely post as the knowledge base has it all really, but my problems, or questions, are thus: How on earth do you fire a paveway bomb, i assume is a LGB and thus a laser is needed, but on the harrier GR.7 there is no option for a laser. For other aircraft i assume you add a laser to the loadout, but once that is done, how do you paint the target and start the music so to speak, does it do it all automatically, and once the target is selected you just do a normal bomb run? Also i was flying an anti shipping strike in a mirrage 2000, was kitted out with a torpedo and again, how on earth do you fire the thing, i cycled throuh my radars and i got a lil screen which appeared to be a camera view from either the nose of my aircraft of the torp itself, but still would not release when i pushed the toggle, i alread have the weapons ,manual, and the othrs provided on this web site, perhaps i have finnaly made a muppet of myself and missed something in the knowledge base. Eitherway some help would be greatly appriacted for all questions asked. Cheers, Moof. (Edit) forgot to mention im runing strike fighters 2 V, E, I all merged with the vietnam ground war gold expansion pack thingy.
  24. ''CockpitCGOffset=TRUE'' i seem to have my pilots and my loadouts all posistioned rather raf foward of where they should be, where abouts would i add this line to my ini, under what section? my B-57B is happily flyable, just with that rather annoying anomolie from external everything is about a scale 2 foot foward of its should be posisiton.
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