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About porschefan

  1. If I run an armed recce mission for example, I will run into a huge column of trucks or bicycles stretching into the distance. I don't know how many but I'm thinking it's probably around 20-30 when just 3-4 would probably be more realistic. What do I need to edit to change this? Any help would be much appreciated. Thanks in advance!
  2. Just to let you know. You were right. I wasn't raising landing gear which prevented the weapons from firing. Schoolboy error! Thanks for your help guys. I'm now merrily blasting away!
  3. That could be it. I'll try tomorrow. Thanks for your help and thanks for the fantastic mod - it's great being able to switch between gunner and pilot cockpits! :-)
  4. Yes - I've tried it with the default keyboard map. I've just noticed that on the loadout screen the ammo is showing greyed out at 100% with no weight so I think something isn't installed correctly. Other than just adding the Cobra weapons folders to the objects folder, is there anything else I need to do?
  5. Hi Coupi, Thanks for the reply. However, don't my 'normal' joystick buttons work for firing? Do I need to set up another joystick profile just for this aircraft? I'm a bit confused... I've so far just added the contents of the Cobra guns and weapons folders to my existing guns and weapons folder in the main objects folder. When I'm flying, I can select the weapons but they don't fire...
  6. I'm sorry to be a numpty but can anyone help me add the weapons? I can select them in the loadout screen but can't fire them in game. I've installed the add-on pack included in the mod but what am I missing? Thanks in advance for your help!
  7. Hi guys, Setting the A-6A.ini to read only seems to have done the trick. Hurray! Thank you so much for your help.
  8. Thank you very much for the tip. I'll give it a try!
  9. Thanks for the reply. No. I've made no changes between copying the A-6A.ini file, removing the '//' in front of the cockpit line and then running the sim. The plane isn't there, I go back to the A-6A.ini and the Aircraft Data is truncated without the line about the cockpit or lines regarding hanger, loadout etc. It's so weird! I wish I could spend more time flying than fiddling with this stuff!! I don't know why the A-6B is working but the A isn't!?
  10. OK guys - here's an odd one for you! I've got the A-6B working with the RAZBAM cockpit. I've installed the A-6A exactly the same with the RAZBAM cockpit. I've amended the A-6A.ini so it looks for the cockpit. Then, I load up the sim and the A-6 isn't there. I go back to the A-6A.ini and it's a shortened version without the mention of the cockpit, hangar screen, loadout etc... What on earth is going on? This is really driving me nuts!
  11. I think you guys have given me the answer. I didn't realise I needed the .lods from SFNA (which I have). I think I've also been making a mistake trying to mix the skins. I'll have another go. Thanks for the help!
  12. OK - I'll keep having a play around and see if I can work it out I only have the 1 .lod file (from the FOTI Intruder) and the.ini seems to reference 5...
  13. Hi guys, I have SF2V + the air and ground expansion mod. In layman's (idiot's!) terms (1, 2, 3 etc), please can someone tell me how to get this mod up and running? I've got the aircraft to show up but when I go to fly, the aircraft is just a black shape with hook and spoilers deployed. Is this a .lod issue? If so, how do I get the .lods? Hoping you can help... Thank you.
  14. Ah OK. Serves me right for cheating ! Thanks for getting back to me and thanks again for a fantastic mod. I'm fairly new to the Strike Fighters series but am amazed at the quality of mods available!

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