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Fuza

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Everything posted by Fuza

  1. Dual satisfaction talking about. There are 2 ways, to immerse yourself into the game while flying that's number 1, number 2 is that produce some great footage and jingle it with some good music for sharing with others...it's like making love in different post...you know...
  2. Mockery? Well I can take that as such my friend. This game is so beautiful despite series 1 is some 8 years old now. Your clip says it all! But then I was wondering during war time, a military runway should light up like that? I 'm not saying that is visually wrong don't get me wrong. It's just invites enemy bombs that's all. I love those AAA shells is that come from KS-19? Love your video clips....
  3. Thanks! You do have a point. In which case, I'll strengthen the distribution of AAA instead of SAM. Anyway, I am very glad becoz I somehow know a little bi more than before about how Terrain and Unit reacts.
  4. The trouble I was getting when creating SAM placement in a scripted mission was that they don't fire. SA-2 is one and SA-3 is the other. You've brought up a good point though. I think we need to have a terrain editor for object placement. Manually calculating the orientation and distance of SAM targets is a tedious process. But then it is good to learn how to do it, I'm glad that I know the game a bit more now. Next I can have my desired ground distributed threat so I can create a slightly more realistic air combat scenario. I intend to create a MiG vs Sabre scenario, no air2air missile, only guns in the air, only missiles will be coming from the ground. You konw with the added ground threats, the AI aicrafts will be forced to change. See you in the air!!
  5. Hey thanks! Sorry I've just got SFP1 installed at this time, so wasn't aware of that. Sorry fot he sdtupid question.
  6. I created a mission with SA-3 only in the GroundObjects folder. Naturally, during mission, I only get hammered by SA-3. After the mission, I added back SA-2 into the GroundObjects folder, and ran the SAME mission for more than 5 times, no luck, SA-2 never showed up. I have made the ActiveYears, ServiceStartYear...the same to SA-2 and SA-3. I even hard coded a SA-2 site into the TARGET TYPES.INI and DESERT_TARGETS.INI files. So I went on to making a new mission, can't think of any other methods. In the new mission, SA-2 showed up! Now I am confused. It's not random, but you need to run a new mission... Gents what you reckon?
  7. Well it's all about customized mission I made. Actually I have a side question: In Single Mission, the game generates the mission from what we select in Mission Type, Time, Weather...etc Where I can locate the mission, is it saved into a folder somewhere? Also, when running the game in Windows' mode, I hit the PrintScreen key but the screenshot never saved to the ScreenShot folder? Is it an issue?
  8. In Jane's F/A-18, GCI network would wake up SAM for inbound threat. I've tried placing a Barlock 40 nm ahead of the SA-2 site. The Barlock never wakes up the Fansong. So an EWR doesn't expand the threat radius of a SAM site. If EWR doesn't work with AAA, then as you said EWR is really for shooting only!
  9. I downloaded the Pasko Desert Pak a couple of years back. The SA-3 comes out of that pak. NF4+ is for SF2 isn't it? I haven't checked it yet becoz I'm using SF1, I don't own SF2 I wish I did though. I must have missed a great lot then, there aren't as many standalone SAM available for download maybe in SF2 but not in SF1 as far as I know. I wish there were more though. I don't want to mess up my clean install with other unwanted weapons and ground objects which I do not use for my own game. Originally I wanted to make use of the mountainous area of the Desert map for some dogfight actions. As you might probably be through that before, fighting over a plain area is not equally challenging as fighting between hills, moutains and between troughs. I heavily rely on the F4 padlock view to track target, actually switching between F1 and F4 . It's easily hide yourself up if fly low, or the AI does the same when we are pretty much on the same ceiling. But then just dogfighting and indulge into that turn competition could be boring at times, so I thought of some additional challenges from the ground. Pity that there are many terrains modded with SAM distributed around that part of the map. While I was working on the subject I incidentally discovered that there are in fact a lot of unknown facts about placing SAM and how SAM works actually I am never awared of. So my attentions was diverted to that direction and yes, effort is being put into that part given my limited knowledge about the game. But then I will learn in the process, it's called discovery process. Birthday is just days away, I wish I could accomplish a terrain which I can use for that purpose. There are lot to get done, for example, if I use MiG-19/17 up agianst the Sabre F-86, which Allied SAM is historically correct? And is there a shorcut to make the map looks green though this is not a priority other than the correct SAM. I thought about the Vietnam Map from WoV which I also own but there isn't many mountains is it? A great part of my work is out of curiosity which worth the time I say becoz I can learn the nuts and bolts of the game...
  10. Sire! It is the Desert Map stock! Latest patch applied. I extracted Target Area 028 Target 7 thru 14. It works admirably, but you have to use the latest Weapon Editor to "Save" once I believe that action creates a Weapon.DAT file. The mission file is here [MissionHeader] AircraftType=A-4F MissionMap=desert MissionType=CAP StartDate=06/18/1968 StartTime=09:00 [Weather] WeatherType=CLEAR WeatherAlt=4000.0 WeatherThickness=500.0 HasHighLayer=False HighLayerAlt=8000 FogAmount=0.6 ContrailAlt=8000 StartWindSpeed=17.57222 WindGustingAmount=25.57222 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=3 EnemyAirDefenseActivity=3 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE [AircraftMission001] AircraftType=A-4F Name=Showtime FormationType=USFighter Texture= Squadron=-1 AircraftNumber=265 Size=2 RandomChance=100 MissionType=CAP CarrierBased=FALSE ObjectiveID=0 RatingForSuccess=50 StartOnGround=FALSE Position=614728,326281,4998.85 StartTime=0 Heading= Speed=229.33 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Recon TracerMixRatio=50 PilotTrainingStandard=EXCELLENT TargetArea= Nation=USAF Waypoint[01].Position=456004,312074,4998.85 Waypoint[01].Speed=229.33 Waypoint[01].Size=200 Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=FALSE Waypoint[02].Position=451261,307179,4998.85 Waypoint[02].Speed=229.33 Waypoint[02].Size=200 Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE Waypoint[03].Position=456331,302734,4998.85 Waypoint[03].Speed=229.33 Waypoint[03].Size=200 Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE I am happy, coz I am getting closer to closer to my dreamed scenario. My ultimate goal is to simulate a environment where I will be riding my beloved MiG-19 preferably or MiG-21 up against some great dogfighters F-86. The trouble was I have to choose a appropriate SAM battery for the era. Could you possibly remind me what Allied battery were used during that MiG Alley era? WWoooo! I am getting a hard on. Currently doing a SA-3 extraction to replace the SA-2 in the theatre, this is an experiement. The SA-3 fires like crazy. I used the same mission, flight starts at Galzad, as you know there is a SA-2 site but becoz I replaced it with SA-3 (throw away all the SA-2 in the ground object folder @_@)! also throw away the fansong. Instaed I extracted SA-3DL and Faltface and put those in the GroundObjects folder. I also extract the SA-3 from Bunyap weapon pack and merged with the stock WEAPON.INI file. Something wrong in this extraction process, the SA-3 does not have skin! Also the original Flatface reads like this: [DetectSystem] TargetType=AIR RadarSearchTime=5.0 RadarSearchRange=250000.0 RadarSearchStrength=80 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=2500.0 RadarMinimumAlt=1000.0 DataLink=TRUE OpticalSight=FALSE MaxVisibleDistance=2000.0 RadarCrossSection=100 NetworkType=SA-3 I tried for hours why all those show up but the SA-3 never fired. Then I use FileCmpare to check aginst Fansong's DATA file. Some fo the Tracking para,eters are misssing. I fictiously put in this and we have [DetectSystem] TargetType=AIR RadarSearchTime=5.0 RadarSearchRange=250000.0 RadarSearchStrength=80 RadarTrackTime=10.0 <----------------- RadarTrackRange=250000.0 <----------------- RadarTrackStrength=80 <----------------- RadarPosition=0.0,0.0,2.30 RadarMinimumRange=2500.0 RadarMaximumAlt=300000.0 RadarMinimumAlt=10.0 DataLink=TRUE OpticalSight=FALSE MaxVisibleDistance=2000.0 RadarCrossSection=100 NetworkType=SA-3 Now they fire like raiding party!! But could you possibly supply me wit the historically correct Radar Track Time, Track Range and Track Strength. Thanks!!!!!!!!!!!!!!!!
  11. set up a new target area for the SA-2, basically it's a duplicate of Area028's SA-2 site and I just put a new X,Y coordinates. thus i have [TargetArea074] Name=Classified Area #066-74 Position=470528.00,317652.00 Radius=15000 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=SAMRadar Target[001].Offset=-14469.00,-5484.00 Target[001].Heading=45 Target[001].ActiveYear=1965 Target[002].Type=SAMLauncher Target[002].Offset=-14569.00,-5309.00 Target[002].Heading=330 Target[002].ActiveYear=1965 Target[003].Type=SAMLauncher Target[003].Offset=-14369.00,-5309.00 Target[003].Heading=30 Target[003].ActiveYear=1965 Target[004].Type=SAMLauncher Target[004].Offset=-14269.00,-5484.00 Target[004].Heading=90 Target[004].ActiveYear=1965 Target[005].Type=SAMLauncher Target[005].Offset=-14669.00,-5484.00 Target[005].Heading=270 Target[005].ActiveYear=1965 Target[006].Type=SAMLauncher Target[006].Offset=-14369.00,-5659.00 Target[006].Heading=150 Target[006].ActiveYear=1965 Target[007].Type=SAMLauncher Target[007].Offset=-14569.00,-5659.00 Target[007].Heading=210 Target[007].ActiveYear=1965 Target[008].Type=EWR Target[008].Offser=-14519.00,-5454.00 Target[008].Heading=225 Target[008].ActiveYear=1965 The first attempt didn't have Target[008] the EWR. thought tthat would push the perimeter frward as I fly closer. So an EWR doesn't help to engage at a greater distance?
  12. I love the futuristic aircraft, it's called something like Talon. It flies very fast and it won't burnt. Magnificent, and it looks really cool, if only we can have one in the real world... I read the links, that's too deep for me....thanks!
  13. I am writing some single missions for playing fun myself. It would be nice to have some SAm threats. But after the Oct 2008 patch, SFP1 / WO* do not like Bunyap's weapon pack. If I add the SAMs downloaded from Ground Object Mods, what do I need? I tried something called AKASH SAM, it never fires. I remember I need to change it to Mobile AAA but it s not working that way... Can you pont me to some thread or give me some guidleline about how to add these separate SAM and make it work in general?
  14. Can't Edit the original post, so I add this reply (I missed the link before)
  15. In this video, the AAA is very lively. No wonder people say SF2 is great:drinks: pity i dont have extra money to spend on it!
  16. I need luck! My feeling is: "I enjoy the process of exploring the inner secrets of this game"
  17. You mean SF2 gives us a totally different environemnt? Wrench Why SA-3 Quad Launcher and DoubleLauncher only locked on me but they nere fire?? I mean the SAM Radar locked on me, but the launcher never fires??? The same to the HAWK! What do I miss? Can you alos tell me what is the ActiveYear for?
  18. why is it every time I ran the same mission, thegame gives me a different SAM, firstt ime, it's SA-2, they fiire alright. the seocnd time it gives me SA-3 only the Single Luancgher fire not the Quad nor the Double. how the game decides which SAM every time I run the same mission?
  19. Wrench thanks for your pointers. I like to answer why I am doing this. You see, when you plot a route for your flight groups, it would be nice to place a couple of SAM in between. a little while ago, I donwloaded MiG-21 packs, very cool. I like the RWR sound. And I put a couple of f-104 to dogfight with me. Not much fun. hard to turn for myself. no joy. So I changed to MiG-19, and fownlaoded F-86, so I played the Russian, and dogfight the Sabre. Good fun big time I managed to kill a couiple of them Swap role and play sabre vs Farmer. Then I feel I need some threats to make the expertience more exicting. And that where i ended up with the thougths of putting sam in. I didn't realize it takes so much knowledge and work to add them I googled and found some threads back in 2008 and read them thriough. Then experimenting them. The spot where I chose to dogfight is near Grid 14^3 near P2 Airfield, I love the mountains that looik gorgeous. That's where I wanna to put the SAM in. Question: if I add a target area tot he Target.ini file, with your recommended preset are there any rules: there is no way for to specify SA-2 to put in the file....and how about if I want SA-3 to be added? The file only accepts Type=AAA or Type=SAMLauncher and Type=SAMRadar. I have just caught this one via google http://combatace.com/topic/34895-wov-target-object-placement-interface-tool-wip/page__st__80__gopid__459561 When is it coming out?
  20. GREAT INVENTION!!!! 7 Years!!!!! 2003 - 2010!!!!!! When is this coming out?
  21. Fubar I still dont understand. Experimenting for hours. SA-3 Static SAM are all over the place but not the FlatFace radar, just Spoonrest....it's like lottery how do I set it up such that FlatFace surely shows up?
  22. I have read other threads, one thing I can't figure out. You have these to describe the location of the units: Target[009].Type=SAMRadar Target[009].Offset=50.00,20.00 Target[009].Heading=90 Target[010].Type=AAA Target[010].Offset=-50.00,20.00 Target[010].Heading=135 Target[011].Type=SAMRadar Target[011].Offset=292,-206 Target[011].Heading=90 Target[012].Type=SAMLauncher Target[012].Offset=392.00,-381.00 Target[012].Heading=330 Now how the games know which SAMRadar to pick from, there are SpponRest, FlatFace...etc and for SAMLauncher there are SA-3DL SA-7,..etc I tried this mission I made for myself, ran it the first time SpoonRest came up, the SA-3 fired. The second time I ran it, PRV Sidenet came up I guess this is the radar too, and the SA-3 fired. The game picks up radar randomly?
  23. Thanks fubar I know SF2 has good looking cockpit stange about the frame rates..I played FE1 there is a enhancement mod which brigtens the sky and the frame rates is higher...I saw it on youtube.. but forgotten the link... Is SF2 available on retail outlet like Amazon?
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