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ianh755

+MODDER
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Everything posted by ianh755

  1. LOL, turns out I AM a Biff! Missed the underscore on "ANTI_SHIP" and used "ANTI-SHIP", dumbass!
  2. A quick low level trip around Iceland in a re-coloured 10 SQN Skin - And a quick airfield beat up in Vietnam -
  3. Thanks for that, doesn't seem to work for me although I could just be being a Biff!
  4. Nope, but if Bagram's server is anything like Kandahar's then TW gets classed as a "Violence" website and god forbid anyone in the Military looks at something Violent!
  5. Stary - A single bomb with VeryLarge effects is fine and leaves a much smaller and pretty realistic debris cloud (I've seen a few dropped) but the effect seems to increase in size from standard if more than 1 bomb is used (ie. 2 bombs = effect 2 times bigger, 3 bombs = effect 3 times bigger etc) so it looks like each individual bombs effect adds to the next bombs increasing the total size instead of staying separate effects. Single PW3 with VerylargeEffects -
  6. No probs, it's really the HUD/Shadow issue thats an annoyance, the rest has been simple ini edits. I made my 4x inner IRM into ARM's which seemed more realistic than the 6x IRM which you rightly pointed out is a bit much for self defence! I love the rear pylon extension for EOGR/CGR's which drops them down below the front ones, thats a great bit of thinking! PS, I've changed the shadow picture above as it's not IRP and is much worse down low. 6x Storm Shadow with rear 2 on Lowered Pylons to clear front missiles - genius
  7. Mini-Nuke! I dropped 5x 2000lb Paveway 3's from Sundowners new TSR2 on the runway and it created this 'lil beauty!
  8. Hi Ant, this is a lot of fun to fly mate! Just found a few problems in the GR7/GR5 version, nothing major! 1. Hud Attitude bars don't appear and a few other HUD glitches in the GR7. 2. A/C data.ini is missing SystemName[040]=LD for the built in Laser Designator and with no LP on pylons (because of built-in one) LGB's won't work (corrected in the pic below). 3. Inner 4 IRM stations don't have UK attachment points. 4. Somethings causing a nasty shadow on cockpit view, it's bad at mid level but really bad down low. Hud and Shadow -
  9. FERdeBOER - I'm using a Full 4 merged install and it works fine so I made a separate SF2:E only install (for testing) and again it work fine (I D/l'd the typhoon again about 10mins ago just to check).
  10. More Iranian Craziness! Qadr GBU-67/9A and Qassed GBU-72A (GBU-8 HOBO & GBU-15V1 rip-offs) re-skinned to a more realistic colour taken from Ravenclaw's GBU-15 colour scheme and the strange Farj-e-Darya TV Guided Lightweight Anti-ship Missile (AGM-65 seeker mated to homegrown body) still in original "display" skin. It's animated so the rear booster falls away once spent.
  11. I like the Camo version, I miss those types of skin on modern "grey only" planes
  12. Yeap, they "license built" quite a few things, they made a GBU-8 copy called the GBU-67/9A, Laser guided versions of Hawk Missiles in the A2G mode etc. When the world stops selling you weapons you have to get "inventive"!
  13. Found a whole bunch of Iranian weapons & pods done by Lindr2 for SF1 back in Sept '08. Just need a reskin (from the white/yellow/Red display model versions) and testing! Here's his Iranian Qassed GBU-78A 2000lb Glide Bomb with my WIP skin -
  14. Hi all, I've got the F-16C and CM from the Viper pack in one install and also in a separate Darius files only install and in both separate installs the C/CM models (USAF/Turk/Greek) start to pitch up/down uncontrollably starting at Mach 1.04-1.11 in AB. The pitching causes the speed to drop to Mach 0.95 which stops the pitching action until the speed builds back up. Twice now this pitching has led to an over-stressed A/C failing in flight. Is this just happening to me or has anyone else noticed this? I'll take a quick vid tomorrow to show it happening. Cheers.......................................IanH
  15. Cheers for the info JAT81500, as it's known about I won't post a vid. Thanks!
  16. Hi all this is something I noticed with the Tornado pack and never got around to sorting. Unlike most modern A/C the Tornado carrys it's Chaff/Flare in a separate wing mounted pod. Now in-game the chaff/flares eject from the correct place with the wings in the fully swept position but the eject position remains the same as the wings sweep forward (moving the Pod). So 2 questions - Can the Pods eject position be linked to the wing-sweep angle ? If not I was going to add the Chaff/Flare to the A/C data.ini instead but again would/could that be linked to wing-sweep? Many Thanks......................IanH
  17. Russouk2004 - Yeap, got that added as standard for the Tornados wings. I've also tried wing mounted Dispensers on the Su-24/F-14 with the same effect. I even added the Chaff/Flare to the aircraft data.ini using SystemType=DECOY_DISPENSER and added all the pylon details to it inc MovingPylon=TRUE but nothing worked. What annoys me is that the "fire plume" on rockets/missile moves with wingsweep because where-ever the missile is the plume will come out of the rear. You'd think the code would be to eject backwards from the Pod where-ever it is (like the rocket plume) but it stays linked to one position.
  18. This may already be current knowledge but I hadn't seen it before so I thought I'd post it for people to try. This is something that had been bugging me when I was trying to mod a mW radar Brimstone (same with Dels and his awesome AH-64 Longbow with mW radar Hellfires) which used GPS guidance and therefore couldn't hit moving targets. Ravenclaw007 suggested using CGR as a guidance type like his "radar guided" Sea Eagle anti-ship missile used (from his Buccaneer pack). Using CGR as a Guidance Type simulated radar guidance amazingly well. CGR weapons can be ripple fired (fire & forget), track moving targets and they have no TV/IIR display in the top right. However it seemed that CGR was designed for big weapons as there was no rack available for CGR's so that meant some compromises had to be made for smaller weapons, Dels remodelled his Apache and I made the brimstones IIR which added the display I disliked so much. When I was doing the KB article on weapons I thought about the different racks and what they can hold and, more importantly, how the guidance types work In-Game rather than real-life and I noticed something which I haven't seen posted on here. ATR racks are for LGR/WGR (laser/wire guided rockets), and we know you can't ripple fire with the LGR's but what about WGR's. In real life you can't but what about in-game. Well turns out you can (even on Hard) and they act just like CGR's but there's a slightly different technique. On easy they can be ripple fired no issues but on Hard you have to let each missile guide for about 1-2 secs before selecting a new target (and making sure to point your plane at the target - no off-boresight shots!) I've shot about 180 WGR brimstones now on Hard and got a hit rate of 90% using the technique above on both static and moving targets which is good enough I feel. So there you have it - If you want to simulate small radar guided A2G weapons AND rack mount them, use GuidanceType=1 in the weapon_data.ini, ATR as the rack type and make sure the pylon data includes ATR,WGR. Give it ago and left me know of any issues you find! Cheers.....................................IanH
  19. Yeap you're right - Tried everything I can think of to make it happen but the ejection position stays the same
  20. Daddyairplanes - In the engine parts look for MaxThrottle=0.?? (where ?? is the throttle percentage that you want the AB to kick in) so make Engine One MaxThrottle=0.72 and Engine Two MaxThrottle=0.70 and Engine One (LH) will kick in AB 2% later
  21. Mine switches off when going between different views but a quick throttle back and back up, pause and unpause or any view change then back to cockpit brings it back. It's another one of those little bugs that gets introduced every time a Patch comes out
  22. It looks like you even modelled the skirt lowering on the Beach pic!
  23. Hi there, I've just added a DDS plugin for Photoshop however when I want to save a skin it presents me with a big list of options. Could someone point me in the right direction so I know what to select? Many Thanks.......................................................IanH These are my current (default) selections.
  24. Echoing all the rest, it's such a shame to fire them! Anyway, back to the Range for some pre Op Herrick GR7 training summer '06. The Harrier really needed a gun, DMS Brimstone or APKWS for the CAS/TIC mission in Afghanistan as the CRV7 just doesn't have the accuracy necessary for Op's with Troops with 100m or closer and the AGM-65 is limited in the number a GR7 can carry (wiring limited to the 2 middle pylons IRL).
  25. Hi all, this is a cheeky request as it's something I hadn't really noticed until the Tornado Pack and involves changing a few weapons but I think the nose section of the current Paveway III model is in dire need of an update compared to the stunning models for the rest of the GBU/AGM family Currently the following weapons use some form of the Paveway III model - GBU 22, 24, 27 & 28 (plus Navy versions). The nose section currently looks like this while the seeker head other AGM/GBU weapons is much better looking and puts the original to shame i.e If someone could take a look it'd make me a very happy bunny! Cheers.................................IanH
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