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ianh755

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Everything posted by ianh755

  1. File Name: RAF Kestrel GR1 & GR3 Pack by Cocas - V2.0 File Submitter: ianh755 File Submitted: 13 May 2013 File Category: What If Hangar ************************ Royal Air Force Kestrel GR1/3 for STRIKE FIGHTERS 2 V2.0 ************************ Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup. Installation ------------- Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**). AIRCRAFT ------------ Aircraft Specific Info - ---------------------- Kestrel GR1 ('87 - '05) - Designed for the RAF as a purely ground attack aircraft alongside the the Royal Navy's Sea Kestrel FRS.1 it had the Radar removed and had the new Angle Rate Bombing System (ARBS) fitted instead but was otherwise virtually identical in performance. The 4 RAF Squadrons equipped with the GR1 were given different paint jobs to reflect their different areas of speciality with 1F & 20R Sqns painted Green for Central Europe, 3F Sqn painted in White/Green winter camo for Northern Europe and 4F Sqn in Desert sand for the middle East. Kestrel GR3 ('06 - '20) - This massive upgrade saw everything from the engine to weapons to the avionics all hugely upgraded, especially the weapons. It included a new Nose mounted FLIR camera with RWR and the ability to carry the more advanced weapons that the RAF had developed. All 4 Sqns returned to a Grey paint job for the GR3. OTHER INFO ----------- Issues - ------ ARBS - I've tried to be tricky here and made the ARBS system a laser designator but with no range. You'll need to fit some LGB's to see it working but if you want to actually drop LGB's then you'll need to add a separate Laser Pod to do the guiding. It does look pretty cool though! Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below). The mapping is "interesting" in some places with stretching, especially on the 2 Booms. The 3F skin (winter Camo) was really tricky, so much so that I wanted to punch a thousand cute kittens by the end after spending hours/days trying to get the edges to match up! So sadly it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin. *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ ******************* ------------------------------------------------- Alternate Cockpit Usage (for Advanced Users only) - ------------------------------------------------- Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something! THANKS -------- Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing! Spinner for his fantastic work with the original Pack. Dels for creating his superb F-23/F-29 cockpit used here with his kind permission. Bobrock for creating his amazing AV-8B cockpit used here with kind permission. Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using. Spillone104 for his Improved Afterburner Effects. The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ ************************************************************************************* Have fun and thanks for Downloading.............................................IanH ************************************************************************************* Click here to download this file
  2. Yeap, there was a few pylons that needed mirrored faces adding to close them but the 3D model is finished now. Here's some decals that I'll be finishing off tomorrow -
  3. The latest version is just being tested before release. The camo skin is still a WIP as the mapping is making it more difficult to get the contours right but I'm getting there!
  4. Is the original decal Square (ie 200x200 - 100x100 - 2048x2048 etc). If not the game stretches the decal to make it square which results in what you can see above.
  5. Some quick and dirty WIP bump mapping (just need to tweak it to avoid stretching around the canopy and quite a few other places) and some new lights -
  6. In todays episode of "When Wingmen Go Bad" - when I said "Cover my Six" the 6 doesn't mean 6ft away Dumbass!
  7. I hope so!!! Here's the latest Kin WIP - Now with Harrier style RWR on the Ventral Fins, Puffer Ducts, Pylon Details, a tweaked "dirt" pattern so the skin isn't so flawless, new Pilot/Seat, Better quality decals, Engine soot on the underside etc. Only on pic as I'm away from my PC for the weekend and forgot to upload this last night.
  8. Op Granby '91 WIP - RAF Kestrel GR1 Going for this sort of idea -
  9. Here's the Spinners/Cocas/IanH WIP - lots of shiny new things!!!! New Damage WIP - Bump Mapping working - New Chaff/Flares New Modern Loadouts And thats just for starters!!!!!
  10. Thats an older version of Dave's Tornado, there's a newer V3.0 and 2 further seperate updates v3.1 & v3.2 which, as well as curing that issue, also correct a lot of other minor issues and add some new skins, weapons etc. There was going to be a v3.3 which had some more minor stuff I found during the German/Italian packs I did but I never got around to it (think it was light positions etc), although TBH the V3.0 pack could do with adding the 2/3 updates to make it a V4.0 pack. Daves v3.0 - http://combatace.com...gr1gr4-for-sf2/ Update v3.1 - http://combatace.com...esundowner-v31/ Update v3.2 - http://combatace.com...v32-gr4-decals/
  11. Thats a good memory you've got there SupGen! I was after an IR look to the TV display (grey/white only) but the best we could come up with is the same as the 2000N you posted here where there is a grey filter over a colour display.
  12. Change this entry in the Avionics.ini - [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.01 ----------------------------------------------- should read 0.0,0.0 ViewportTopLeft=-0.150,-0.135 ViewportBottomRight=0.150,0.290 GunBoresightAngle=0.0 RocketBoresightAngle=0 Hope that helps!
  13. That keeps it "On" unless the game specifically tells it to be off and SF2 hasn't got that option so it will be always "On". Try it with it selected "Off" as a test but with the latest drivers I prefer the V-Sync on "Adaptive".
  14. V Sync still on in Nvidia settings???
  15. Korean Top Gun

    OK just finished watching it - Having never been there I presume that all South Koreans are deaf as they all constantly shout everything!!! It's always interesting to see the difference between foreign countries "war" movies and the normal usual Hollywood fare that we're used to but this R2B film wasn't too bad. The CGI was fairly good, the aerial scenes were fair but the script/plot was barmy!!!
  16. Korean Top Gun

    I'm just "acquiring" this now! It should be good, by which I mean terrible but fun
  17. CombatAce Photographers

    I've got a Canon 7D with a bunch of Tele lenses covering 17mm to 400mm (Tamron/Canon) with a few Canon Primes thrown in. I shoot rally cars for the RAF Phoenix Rally Team (used to be the called Moray Phoenix rather than RAF) when I'm not being their "Head Electronics Dude" rigging up in-car cameras, Telemetry and GPS tracking etc. I've not go any shots from this season and lest year was all with a Sony superzoom P&S but here's what I've done recently -
  18. Gripen JAS-39E "NG" Croatian Air Force and Air Defence WIP (all my Russian Anti-Radiation missiles were set to max/min freq=0 which explains the lack of hits!) I think I've got "He's Fired a Missile at You" covered
  19. You could try swapping Format=JPG to BMP and see if the problem still happens.
  20. I always save as BMP now as JPG became a bit buggy for me. I then convert it with PS or Paint.net etc
  21. I can see the problem, the Wet Pylon entries for the fuel tanks have a different name than mine which means that, even though they are there (the fuel tanks are the middle two black dots of the top box) the 3D model and it's info are missing meaning you don't get any extra fuel! Put this file in the Weapons Folder and everything should work and you'll get 4000kgs (or lbs I can't remember what TK uses) more fuel! - http://www.ianhensha...2250_Tornado.7z The 3rd Entry shouldn't be grey'd out though as the GR1 uses ALARM missiles, although this is Ed's GR1 from 1982-1997 which, although it's a combination of my two mods, is quite different looking at the data.ini. (mine was two separate GR1's, an Early 1982 to 1989 and Late 1990 to 1997 model)
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