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Everything posted by TheWarrior
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Air Fields not working in campaign
TheWarrior posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hi all. So for the Solomons-V3 terrain, I find you cannot fly from the following airfields foe campaigns. They are Vunakunau, Rapopo airfield, Lakunai airfield and Gasmata Airfield. Any one have any idea how to fix this. Thanks. Art. -
Air Fields not working in campaign
TheWarrior replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
So I made that fix for those airfields you listed above. I also checked the Japanese medium bombers ini's and made sure they were assigned to the right bases for there size. Still have no multi engine Japanese aircraft showing up in campaigns for the Solomons terrain. -
Air Fields not working in campaign
TheWarrior replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Alright. I think I may have figured this out but it make no sense to me but oh well, if it works. For campaigns it appears you can only base at Rabaul on New Britain. It's the only base that works there for campaigns. Now for something new. It would appear that no IJN aircraft with more than one engine will show up in a campaign for the Japanese on the Solomons Terrain. I have tried the Mavis, G3M, G4M1 and 2. No dice. American multi engine aircraft show up with no problem. Any idea? -
Air Fields not working in campaign
TheWarrior replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yea I checked out the numering and syntax as well to make sure it was right. It's like what you said. The units are not showing up. The reason why I think it maybe the bases is because I can play those aircraft in a campaign. There just assigned to anther base. Im also having a problem with some Japanes airgroups not showing up on the carriers in campaigns but I have no problems in sigle missions. -
Air Fields not working in campaign
TheWarrior replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I'm not sure but I'm assuming there not that close. I have had ships operate north of Rabaul with no problem. I forgot to mention I can fly single missions from those bases with no problems too. -
Campaign help
TheWarrior posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hi guys. I have been working on a couple of campaigns and I'm having a problem with the enemy fighter aircraft (Zeros, Oscars and Tonys) showing up only in twos and threes instead of in squadron strength. I thought there was a post on this topic but I can't find for the life of me. -
Campaign help
TheWarrior replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
So here's another problem I'm having. I'm using original Solomons campaign as a template and did a naval battle of the Solomons. All the carriers battle groups seem to work fine except for two. The Shokaku and Zuikaku do to NOT have there airgroups for some reason. I even tried playing as the IJN player and tried to fly from the Shokaku but end up on a land base. Also the G4M2s don't show up in game too. Here's the ini and DATA files. Can anyone see if I missed something? Thanks to all who can help. [CampaignData] CampaignName=Solomons2 DataFile=Solomons2_DATA.ini CampaignMap=Solomons-V3 Historical=FALSE Service001=USMC Service002=USN Service003=USAAF Service004=IJN [uSNUnit001] Squadron=VB-3 ForceID=1 UnitID=6 StartDate=8/15/1942 DescFile=VS8Desc.txt StartText=SolomonStart.txt AircraftType=SBD-3A [uSNUnit002] Squadron=VF6 ForceID=1 UnitID=4 StartDate=8/15/1942 DescFile=VF6Desc.txt StartText=SolomonStart.txt CampaignBaseScreen=F4F-4.bmp AircraftType=F4F-4 [uSMCUnit001] Squadron=VMF223 ForceID=1 UnitID=1 StartDate=8/15/1942 DescFile=VMF223Desc.txt StartText=SolomonStart.txt CampaignBaseScreen=F4F-4.bmp AircraftType=F4F-4 [uSAAFUnit001] Squadron=67th FS ForceID=1 UnitID=4 StartDate=8/15/1942 DescFile=67th FSDesc.txt StartText=SolomonStart.txt AircraftType=P-39D [iJNUnit001] Squadron=Shokaku fighter Sqd. ForceID=2 UnitID=23 StartDate=8/15/1942 DescFile= StartText=SolomonStart.txt AircraftType=A6M2 //----------------------------------------------------------------------------- [CustomUnit] StartText=SolomonStart.txt [CampaignData] StartDate=08/15/1942 StartDateDeviation=0 EndDate=09/01/1942 ForceWithInitiative=2 NavalCampaign=TRUE SurpriseAttack=FALSE MaxMissions=20 NormalMissionRate=0.1 NormalMissionRateDeviation=0.05 OffensiveMissionRate=0.05 OffensiveMissionRateDeviation=0.05 StartScreen=Campaignstart3.bmp CampaignEndWinScreen=CampaignEndWin1.JPG CampaignEndLoseScreen=CampaignEndLose1.JPG CampaignEndStallScreen=CampaignEndLose1.JPG CampaignEndKIAScreen=CampaignEndLose1.JPG CampaignEndWinText=CampaignWinText.txt CampaignEndLoseText=CampaignLose.txt CampaignEndStallText= [Force001] Alignment=FRIENDLY Nation=USN BaseArea=Henderson Field AirOffensive[001].Primary=NAVAL_BASE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=2 StartInterdiction=5 Morale=70 Supply=100 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=90 AircraftReplacementTime=240 AircraftReplacement=60 GroundUnitReplacementTime=360 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 AllowRandomAceCreation=TRUE [Force002] Alignment=ENEMY Nation=IJN BaseArea=Rabaul AirOffensive[001].Primary=NAVAL_BASE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=1 StartInterdiction=5 Morale=70 Supply=100 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=70 AircraftReplacementTime=360 AircraftReplacement=60 GroundUnitReplacementTime=240 GroundUnitReplacement=80 RandomTransportType=ANY WeaponResupplyTime=180 AllowRandomAceCreation=TRUE //----------------------------------------------------------------------------- [AirUnit001] AircraftType=F4F-4 Squadron=VMF223 ForceID=1 Nation=USMC DefaultTexture=VMF223 BaseArea=Munda Field RandomChance=100 MissionRate=0.9 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=70 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[RECON]=50 UpgradeType=FIXED [AirUnit002] AircraftType=SBD-3A Squadron=VMSB-232 ForceID=1 Nation=USN DefaultTexture=USN42 BaseArea=Henderson Field RandomChance=100 MissionRate=0.9 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=50 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=FIXED [AirUnit003] AircraftType=F4F-4 Squadron=VF3 ForceID=1 Nation=USN DefaultTexture=VF3 CarrierBased=TRUE NavalUnitID=1 ShipID=1 RandomChance=100 MissionRate=1.0 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=80 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=50 MissionChance[RECON]=50 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=0 UpgradeType=FIXED [AirUnit004] AircraftType=F4F-4 Squadron=VF6 ForceID=1 Nation=USN DefaultTexture=VF6 CarrierBased=TRUE NavalUnitID=2 ShipID=1 RandomChance=100 MissionRate=1.0 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=50 MissionChance[RECON]=50 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=0 UpgradeType=FIXED [AirUnit005] AircraftType=F4F-4 Squadron=VF71 ForceID=1 Nation=USN DefaultTexture=USN CarrierBased=TRUE NavalUnitID=3 ShipID=1 RandomChance=100 MissionRate=1.0 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=50 MissionChance[RECON]=50 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=0 UpgradeType=FIXED [AirUnit006] AircraftType=SBD-3A Squadron=VB-3 ForceID=1 Nation=USN DefaultTexture=USN42 CarrierBased=TRUE NavalUnitID=1 ShipID=1 RandomChance=100 MissionRate=0.9 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=50 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=FIXED Upgrade[01].Date=2/15/1943 Upgrade[01].Type=SBD-5 [AirUnit007] AircraftType=SBD-3A Squadron=VB-6 ForceID=1 Nation=USN DefaultTexture=USN42 CarrierBased=TRUE NavalUnitID=2 ShipID=1 RandomChance=100 MissionRate=0.9 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=50 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=FIXED Upgrade[01].Date=2/15/1943 Upgrade[01].Type=SBD-5 [AirUnit008] AircraftType=SBD-3A Squadron=VMSB-232 ForceID=1 Nation=USN DefaultTexture=USN42 CarrierBased=TRUE NavalUnitID=3 ShipID=1 RandomChance=100 MissionRate=0.9 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=50 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=FIXED Upgrade[01].Date=2/15/1943 Upgrade[01].Type=SBD-5 [AirUnit009] AircraftType=TBF-1 Squadron=VT-8 ForceID=1 Nation=USN DefaultTexture=VT8M CarrierBased=TRUE NavalUnitID=1 ShipID=1 RandomChance=100 MissionRate=0.9 MaxAircraft=13 StartAircraft=13 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=50 MissionChance[NAVAL_ATTACK]=100 UpgradeType=NONE [AirUnit010] AircraftType=TBF-1 Squadron=VT-6 ForceID=1 Nation=USN DefaultTexture=USN42 CarrierBased=TRUE NavalUnitID=2 ShipID=1 RandomChance=100 MissionRate=0.9 MaxAircraft=14 StartAircraft=14 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=50 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=NONE [AirUnit011] AircraftType=TBF-1 Squadron=VT-7 ForceID=1 Nation=USN DefaultTexture=USN42 CarrierBased=TRUE NavalUnitID=3 ShipID=1 RandomChance=100 MissionRate=0.9 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=50 MissionChance[NAVAL_ATTACK]=100 UpgradeType=NONE [AirUnit012] AircraftType=PBY-5A Squadron=VP-11 ForceID=1 Nation=USN DefaultTexture=USN42 BaseArea=Henderson Field RandomChance=100 MissionRate=0.9 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 MissionChance[NAVAL_SEARCH]=100 MissionChance[NAVAL_ATTACK]=0 UpgradeType=NONE [AirUnit013] AircraftType=PBY-5A Squadron=VP-23 ForceID=1 Nation=USN DefaultTexture=USN42 BaseArea=Henderson Field RandomChance=100 MissionRate=0.9 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 MissionChance[NAVAL_SEARCH]=100 MissionChance[NAVAL_ATTACK]=0 UpgradeType=NONE [AirUnit014] AircraftType=P-39D Squadron=67th FS ForceID=1 Nation=USAAF DefaultTexture=39FS BaseArea=Henderson Field RandomChance=100 MissionRate=1.0 MaxAircraft=5 StartAircraft=5 MaxPilots=5 StartPilots=5 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=50 MissionChance[RECON]=50 UpgradeType=FIXED Upgrade[01].Date=12/01/1942 Upgrade[01].Type=P-38F //----------------------------------------------------------------------------- [AirUnit015] AircraftType=A6M3 UnitName=1/251 Kokutai ForceID=2 Nation=IJN BaseArea=Buka Field RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=80 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 UpgradeType=NONE [AirUnit016] AircraftType=A6M2 ForceID=2 Nation=IJN DefaultTexture=Ryujo CarrierBased=TRUE NavalUnitID=4 ShipID=1 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=80 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 UpgradeType=NONE [AirUnit017] AircraftType=A6M3 UnitName=3/251 Kokutai ForceID=2 Nation=IJN BaseArea=Buka Field RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=80 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 UpgradeType=NONE [AirUnit018] AircraftType=D3A1 UnitName=1/553 Kokutai ForceID=2 Nation=IJN BaseArea=Bonis Field RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=NONE [AirUnit019] AircraftType=D3A1 UnitName=2/553 Kokutai ForceID=2 Nation=IJN BaseArea=Bonis Field RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=80 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=NONE [AirUnit0020] AircraftType=G4M2 UnitName=1/253rd Kokutai ForceID=2 Nation=Japanese Empire BaseArea=Vunakanau Field RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=NONE [AirUnit021] AircraftType=G4M2 UnitName=2/253rd Kokutai ForceID=2 Nation=Japanese Empire BaseArea=Vunakanau Field RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=NONE [AirUnit022] AircraftType=B5N1 ForceID=2 Nation=IJN CarrierBased=TRUE NavalUnitID=4 ShipID=1 RandomChance=100 MaxAircraft=6 StartAircraft=6 MaxPilots=6 StartPilots=20 Experience=80 Morale=100 Supply=100 Intelligence=80 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=50 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=NONE [AirUnit023] AircraftType=A6M2 //UnitName= ForceID=2 Nation=IJN DefaultTexture=Shokaku CarrierBased=TRUE NavalUnitID=5 ShipID=1 RandomChance=100 MaxAircraft=27 StartAircraft=27 MaxPilots=27 StartPilots=40 Experience=80 Morale=100 Supply=100 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 UpgradeType=NONE [AirUnit024] AircraftType=D3A1 //UnitName= ForceID=2 Nation=IJN DefaultTexture=ShokakuPH CarrierBased=TRUE NavalUnitID=5 ShipID=1 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=20 Experience=80 Morale=100 Supply=100 Intelligence=80 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=NONE [AirUnit025] AircraftType=B5N1 ForceID=2 Nation=IJN DefaultTexture=Shokaku CarrierBased=TRUE NavalUnitID=5 ShipID=1 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=20 Experience=80 Morale=100 Supply=100 Intelligence=80 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=50 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=NONE [AirUnit026] AircraftType=A6M2 ForceID=2 Nation=IJN DefaultTexture=Zuikaku CarrierBased=TRUE NavalUnitID=6 ShipID=1 RandomChance=100 MaxAircraft=27 StartAircraft=27 MaxPilots=27 StartPilots=27 Experience=80 Morale=100 Supply=100 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 UpgradeType=NONE [AirUnit027] AircraftType=D3A1 UnitName= ForceID=2 Nation=IJN DefaultTexture=Zuikaku CarrierBased=TRUE NavalUnitID=6 ShipID=1 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=27 StartPilots=27 Experience=60 Morale=100 Supply=100 Intelligence=80 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=NONE [AirUnit028 AircraftType=B5N1 ForceID=2 Nation=IJN DefaultTexture=Zuikaku CarrierBased=TRUE NavalUnitID=6 ShipID=1 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=20 StartPilots=20 Experience=60 Morale=100 Supply=100 Intelligence=80 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=50 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=90 MissionChance[NAVAL_ATTACK]=100 UpgradeType=NONE [AirUnit029] AircraftType=A6M3 UnitName=2/251 Kokutai ForceID=2 Nation=IJN DefaultTexture=251K BaseArea=Lukanui RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=70 Morale=100 Supply=100 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 UpgradeType=NONE //--naval units--------------------------------------------------------------------- //--Task Force 11----------------------------------------------------------- [NavalUnit001] UnitName=Saratoga Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=6 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=880000,270000 ObjectivePosition=830000,490000 HomePortPosition=900000,250000 MinFleetSpeed=10.289 Ship[01].Type=CV-3 Saratoga Ship[01].Name=USS Saratoga Ship[01].Number=3 Ship[01].Texture=CV3 Ship[02].Type=Astoria Ship[02].Name=USS Minneapolis Ship[02].Number=36 //Ship[02].Texture=CL53 Ship[03].Type=Astoria Ship[03].Name=USS New Orleans Ship[03].Number=32 //Ship[03].Texture=Measure_22 Ship[04].Type=Fletcher Ship[04].Name=USS Lardner Ship[04].Number=487 Ship[05].Texture=Measure_22 Ship[05].Type=Fletcher Ship[05].Name=USS Guest Ship[05].Number=472 Ship[05].Texture=Measure_22 Ship[06].Type=Fletcher Ship[06].Name=USS Bennett Ship[06].Number=473 Ship[06].Texture=1024texture //--Task Force 16----------------------------------------------------------- [NavalUnit002] UnitName=Enterprise Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=10 Experience=100 Morale=100 Supply=100 Intelligence=50 StartPosition=910000,240000 ObjectivePosition=800000,470000 HomePortPosition=915000,200000 MinFleetSpeed=10.289 Ship[01].Type=CV-6 Enterprise Ship[01].Name=USS Enterprise Ship[01].Number=6 Ship[01].Texture=CV6 Ship[02].Type=Baltimore Ship[02].Name=USS Baltimore Ship[02].Number=68 SHIP[02].Texture=USN Ship[03].Type=Astoria Ship[03].Name=USS Portland Ship[03].Number=33 Ship[04].Type=Atlanta Ship[04].Name=USS Atlanta Ship[04].Number=51 Ship[04].Texture=CL53 Ship[05].Type=Benham Ship[05].Name=USS Balch Ship[05].Number=363 //Ship[05].Texture=Measure_22 Ship[06].Type=Benham Ship[06].Name=USS Maury Ship[06].Number=401 //Ship[06].Texture=Measure_22 Ship[07].Type=Benham Ship[07].Name=USS Ellet Ship[07].Number=398 Ship[07].Texture=MS22 Ship[08].Type=Benham Ship[08].Name=USS Benham Ship[08].Number=397 //Ship[08].Texture=1024texture Ship[09].Type=Fletcher Ship[09].Name=USS Grayson Ship[09].Number=435 Ship[09].Texture=1024texture //--Task Force 18----------------------------------------------------------- [NavalUnit003] UnitName=Wasp Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=10 Experience=100 Morale=100 Supply=100 Intelligence=50 StartPosition=930000,230000 ObjectivePosition=860000,500000 HomePortPosition=920000,220000 MinFleetSpeed=10.289 Ship[01].Type=CV-7 Wasp Ship[01].Name=USS Wasp Ship[01].Number=7 Ship[01].Texture=CV7 Ship[02].Type=Astoria Ship[02].Name=USS San Francisco Ship[02].Number=38 Ship[03].Type=Astoria Ship[03].Name=USS Salt Lake City Ship[03].Number=25 Ship[04].Type=Atlanta Ship[04].Name=USS San Juan Ship[04].Number=51 Ship[04].Texture=CL53 Ship[05].Type=Fletcher Ship[05].Name=USS Farenholt Ship[05].Number=491 Ship[05].Texture=Measure_22 Ship[06].Type=Fletcher Ship[06].Name=USS Aaron Ward Ship[06].Number=483 Ship[06].Texture=Measure_22 Ship[07].Type=Fletcher Ship[07].Name=USS Buchanan Ship[07].Number=484 Ship[07].Texture=Measure_22 Ship[08].Type=Benham Ship[08].Name=USS Stack Ship[08].Number=406 //Ship[08].Texture=1024texture Ship[09].Type=Benham Ship[09].Name=USS Sterett Ship[09].Number=407 //Ship[09].Texture=1024texture [NavalUnit004] UnitName=IJN Moble Force ForceID=2 Nation=IJN RandomChance=100 MaxObjects=4 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=750000,800000 ObjectivePosition=820000,700000 HomePortPosition=750000,800000 MinFleetSpeed=10.289 Ship[01].Type=Ryujo Ship[01].Name=Ryujo Ship[02].Type=Tone Ship[02].Name=Tone Ship[02].Texture=Tone Ship[03].Type=Kagero Ship[03].Name=Amatsukaze Ship[03].Texture=DD Ship[04].Type=Kagero Ship[04].Name=Tokitsukaze Ship[04].Texture=DD [NavalUnit005] UnitName=IJN Carrier Division 1,Group 1 ForceID=2 Nation=IJN RandomChance=100 MaxObjects=6 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=750000,850000 ObjectivePosition=830000,750000 HomePortPosition=750000,830000 MinFleetSpeed=10.289 Ship[01].Type=Shokaku Ship[01].Name=Shokaku Ship[01].Texture=Sho Ship[02].Type=Kongo Ship[02].Name=Hiei Ship[02].Texture=IJN Ship[03].Type=Kagero Ship[03].Name=Yugumo Ship[03].Texture=DD Ship[04].Type=Kagero Ship[04].Name=Makigumo Ship[04].Texture=DD Ship[05].Type=Kagero Ship[05].Name=Kazagumo Ship[05].Texture=DD [NavalUnit006] UnitName=IJN Carrier Division 1,Group 2 ForceID=2 Nation=IJN RandomChance=100 MaxObjects=6 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=770000,870000 ObjectivePosition=850000,770000 HomePortPosition=770000,850000 MinFleetSpeed=10.289 Ship[01].Type=Zuikaku Ship[01].Name=Zuikaku Ship[01].Texture=Zui Ship[02].Type=Kongo Ship[02].Name=Kirishima Ship[02].Texture=IJN Ship[03].Type=Kagero Ship[03].Name=Akigumo Ship[03].Texture=DD Ship[04].Type=Kagero Ship[04].Name=Hatsukaze Ship[04].Texture=DD Ship[05].Type=Kagero Ship[05].Name=Akizuki Ship[05].Texture=DD [NavalUnit007] UnitName=IJN Transport Force ForceID=2 Nation=IJN RandomChance=100 MaxObjects=8 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=750000,700000 ObjectivePosition=400000,700000 HomePortPosition=780000,680000 MinFleetSpeed=10.289 Ship[01].Type=Kagero Ship[01].Name=Kagero Ship[01].Number=17 Ship[01].Texture=DD Ship[02].Type=Kagero Ship[02].Name=Isokaze Ship[02].Number=28 Ship[02].Texture=DD Ship[03].Type=IJN_DDPA Ship[03].Name=Suzukaze Ship[03].Number=110 Ship[04].Type=IJN_DDPA Ship[04].Name=Kawakaze Ship[04].Number=108 Ship[05].Type=IJN_DDPA Ship[05].Name=Umikaze Ship[05].Number=109 Ship[06].Type=Maru1 Ship[06].Name=Kinryu Maru Ship[07].Type=Maru2 Ship[07].Name=Boston Maru Ship[08].Type=Maru1 Ship[08].Name=Daifuku Maru //----------------------------------------------------------------------------- [GroundUnit001] GroundObjectType=M-3_Stuart UnitName=1stReg/1st Marine Tank Div ForceID=1 Nation=USMC BaseArea=Henderson Field RandomChance=100 StartObjects=100 MaxObjects=100 Experience=75 Morale=80 Supply=100 Intelligence=20 UpgradeType=NONE [GroundUnit002] GroundObjectType=M-3_Stuart UnitName=5thReg/1st Marine Tank Div ForceID=1 Nation=USMC BaseArea=Munda field RandomChance=100 StartObjects=100 MaxObjects=100 Experience=75 Morale=80 Supply=100 Intelligence=20 UpgradeType=NONE [GroundUnit003] GroundObjectType=USMCSquad UnitName=5th Marines ForceID=1 Nation=USMC BaseArea=Munda field RandomChance=100 StartObjects=100 MaxObjects=100 Experience=75 Morale=80 Supply=100 Intelligence=20 UpgradeType=NONE [GroundUnit004] GroundObjectType=USMCSquad UnitName=1st Marines ForceID=1 Nation=USMC BaseArea=Henderson Field RandomChance=100 StartObjects=100 MaxObjects=100 Experience=75 Morale=80 Supply=100 Intelligence=20 UpgradeType=NONE [GroundUnit005] GroundObjectType=Bofors UnitName=12th AAA Btn. ForceID=1 Nation=USMC BaseArea=Henderson Field RandomChance=100 StartObjects=100 MaxObjects=100 Experience=75 Morale=80 Supply=100 Intelligence=20 UpgradeType=NONE [GroundUnit006] GroundObjectType=Type95 UnitName=50th Tank Btn. ForceID=2 Nation=Japanese Empire BaseArea=Rabaul RandomChance=100 StartObjects=100 MaxObjects=100 Experience=75 Morale=80 Supply=100 Intelligence=20 UpgradeType=NONE [GroundUnit007] GroundObjectType=jap_Squad UnitName=Ichiki Detachment ForceID=2 Nation=Japanese Empire BaseArea=Rabaul RandomChance=100 StartObjects=100 MaxObjects=100 Experience=75 Morale=80 Supply=100 Intelligence=20 UpgradeType=NONE [GroundUnit008] GroundObjectType=Type88_AA UnitName=1st AAA ForceID=2 Nation=Japanese Empire BaseArea=Rabaul RandomChance=100 StartObjects=100 MaxObjects=100 Experience=75 Morale=80 Supply=100 Intelligence=20 UpgradeType=NONE [GroundUnit009] GroundObjectType=Type96_AA UnitName=2nd AAA ForceID=2 Nation=Japanese Empire BaseArea=Rabaul RandomChance=100 StartObjects=100 MaxObjects=100 Experience=75 Morale=80 Supply=100 Intelligence=20 UpgradeType=NONE //----------------------------------------------------------------------------- [strategicNode001] Area=Henderson Field ConnectTo[001].Target=Rabaul ConnectTo[001].BasePoint=208387,665775 ConnectTo[002].Target=Vunakanau Field ConnectTo[002].BasePoint=202001,652000 [strategicNode002] Area=Rabaul ConnectTo[001].Target=Henderson Field ConnectTo[001].BasePoint=682001,353997 ConnectTo[002].Target=Vunakanau Field ConnectTo[002].BasePoint=202001,652000 [strategicNode003] Area=Vunakanau Field ConnectTo[001].Target=Henderson Field ConnectTo[001].BasePoint=682001,353997 ConnectTo[002].Target=Rabaul ConnectTo[002].BasePoint=208387,665775 [strategicNode004] Area=Bonis Field ConnectTo[001].Target=Henderson Field ConnectTo[001].BasePoint=682001,353997 ConnectTo[002].Target=Munda Field ConnectTo[002].BasePoint=536004,422005 [strategicNode005] Area=Munda Field ConnectTo[001].Target=Bonis Field ConnectTo[001].BasePoint=374003,588000 ConnectTo[002].Target=Vunakanau Field ConnectTo[002].BasePoint=202001,652000 //----------------------------------------------------------------------------- [FrontLine] HideOverWater=TRUE -
Campaign help
TheWarrior replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yea I have tried that. I notice if there on attack missions, there are usually about six to nine aircraft but on cap or sweep, they only fly in twos and threes. -
Need help IDing a ship
TheWarrior replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is a DAT model. DD-402. USS Mayrant. It's a Benham class DD. I got lucky and down loaded it before I got banned. I think Colmack is working on one too. -
WW2 Screenshots Thread
TheWarrior replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Thank you for the information. Nice screen shot. I hope WBS dose a WW2 version of her. -
WW2 Screenshots Thread
TheWarrior replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
So does the IJN have to be first nation period or just first enemy nation? Also, is this how do it for campaign ini? -
WW2 Screenshots Thread
TheWarrior replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Had to correct the colors some. Target Rabaul. -
ships float above water
TheWarrior replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I also made the same sort of correction for Morocco, Philippines1941 and Darwin. -
ships float above water
TheWarrior replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Never mind. I figured it out. Some of the HeightMapScales were set at 25.000000. Change them to 2.000000 and all is good now. -
ships float above water
TheWarrior replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hey guys. I just found this and tried redoing the above entries for the central Pacific terrain and I still get floating ships. Any one else have this issue with this terrain? -
WW2 Screenshots Thread
TheWarrior replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Here is my final for the F6F-3 Hellcat early 43 scheme. -
What WW2 Ships would you like to see done?
TheWarrior replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Oh I do. -
What WW2 Ships would you like to see done?
TheWarrior replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Oh my god. How did we forget this one. IJN Yamato. -
What WW2 Ships would you like to see done?
TheWarrior replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Man I'll be so glad when they get that fixed. -
What WW2 Ships would you like to see done?
TheWarrior replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I know we would love to see them. -
What Freeware aircraft would you like to see?
TheWarrior replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
How about a B-32? -
What WW2 Ships would you like to see done?
TheWarrior replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
For me. South Dakota class BB Iowa class BB Gleves class DD More IJN ships -
WW2 Screenshots Thread
TheWarrior replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Something I have been working on. Early 1943 scheme for the F6F-3 Hellcat. -
WW2 WIPs Thread
TheWarrior replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Man. These are awesome. We need ships like these. -
WW2 WIPs Thread
TheWarrior replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Like I said. Number one for me.