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TheWarrior

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Everything posted by TheWarrior

  1. Belfast converted to working, or semi working Chapayev/Sverdlov class light criusers.
  2. You can also use DDG-2 for Perth class DDGs after 1965.
  3. Could you repost the link to down load it. I would like to check it out. Thanks.
  4. Is there a way to animate pilots who just look straight ahead?
  5. Pilots.

    Third Party. It the Moisture.lod that comes with comes with the operation Hydra Campaign.
  6. I have both of them installed. No problems with either of them.
  7. Wow is right. Please tell me they will be available for download at the CA site.
  8. I just down loaded a North Atlantic 1969 campaign. The Albany and Boston CGs would be perfect fits for it. Can hardly wait for them.
  9. Here's mine. And some more.
  10. I see there's a Lexington CV over at A-Team now. Maybe someone could do one over here at CA for those who cannot down load models at A-Team.
  11. Any one working on a Cuban Missile crisis Campaign for SF2?
  12. In the Cuba ini you have to add aircraft type like so, [uSAFUnit001] AircraftType=F-100D UnitName=511th FBS ForceID=1 UnitID=1 StartDate=1962 DescFile=511desc.txt StartText=CubaStart1.txt CampaignBaseScreen=OTCbase.bmp In the Cuba Data ini You have make the following changes F104A and F104C to F-104A and F-104C. F-100d to F-100D F-4b to F-4B F-105D-25 to F-105D MiG-21F13 to MiG-21F-13 I think that's it. I have had no problem so far. I know it says in the readme for CubanOTC terrain that the OTC campaign wont work so maybe there is a target issue or something. I tried to add an escort grp to the Entrprise BG with no luck. They would not show up in game. Just the CVs.
  13. Has any one been able to get the RIM-8 to work in SF2? If so. What did you do? I followed the instruction in the knowlege base for converting SF1 weapons to SF2 but didn't have any success. Here is the data.ini [WeaponData001] TypeName=RIM-8 FullName=RIM-8 Talos ModelName=RIM-8 Mass=1990.000000 Diameter=0.760000 Length=10.750000 AttachmentType=USN NationName=USN StartYear=1952 EndYear=1999 Availability=3 BaseQuantity=10 Exported=TRUE ExportStartYear=1952 ExportEndYear=1999 ExportAvailability=3 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=136.000000 FusingDistance=5.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=95 MaxTurnRate=30.000000 MaxLaunchG=5.500000 LockonChance=95 LaunchReliability=95 ArmingTime=5.200000 SeekerFOV=50.000000 SeekerGimbleLimit=125.000000 SeekerTrackRate=11.000000 SeekerRange=185000.000000 MinLaunchRange=3000.000000 MaxLaunchRange=185000.000000 Duration=400.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x1000001f BoosterStart=0.000000 BoosterDuration=15.200000 BoosterAccel=7.760000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName=Booster BoosterPosition=0.000000,-4.109800,0.000000 SustainerDuration=20.200001 SustainerAccel=8.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.468700,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Thanks.
  14. RIM-8

    Thank you. It works now.
  15. RIM-8

    Got it and thank you. I was wondering if you have made any changes to your Long Beach's data ini. Still not firing the RIM-8 on my end.
  16. Hmmm. Very perpluxing. I have made no change to either ini other than the othan the 5in mount because I don't have 5in_Mk18. That's no problem now. The gun works I just can't get the missile to fire.
  17. I have tried both with no luck. By the way. What is the Col file?
  18. Ahhh. I knew it would go in the ini. Just wasn't sure where. Also. on some terrains(this one is one of them)you can see under the water line on some ships and on some you don't?
  19. First off. Very nice ship for the game. Happy to see Coontz/Farragut class. One problem I'm having. She won't engage in coming threats with niether guns or her missiles. Any ideas? By the way. I was doing the test in SF2NA. Thanks.
  20. So I have been messing around with this campaign so I can play in SF2 and it has woked out for the most part. The only thing I have issue with is when I do escort missions, I'm only escorting three bombers. How do I change that? I should be escorting about 12 to 16 I would think. Thanks.
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