Has any one been able to get the RIM-8 to work in SF2? If so. What did you do? I followed the instruction in the knowlege base for converting SF1 weapons to SF2 but didn't have any success.
Here is the data.ini
[WeaponData001]
TypeName=RIM-8
FullName=RIM-8 Talos
ModelName=RIM-8
Mass=1990.000000
Diameter=0.760000
Length=10.750000
AttachmentType=USN
NationName=USN
StartYear=1952
EndYear=1999
Availability=3
BaseQuantity=10
Exported=TRUE
ExportStartYear=1952
ExportEndYear=1999
ExportAvailability=3
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=136.000000
FusingDistance=5.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=12
Accuracy=95
MaxTurnRate=30.000000
MaxLaunchG=5.500000
LockonChance=95
LaunchReliability=95
ArmingTime=5.200000
SeekerFOV=50.000000
SeekerGimbleLimit=125.000000
SeekerTrackRate=11.000000
SeekerRange=185000.000000
MinLaunchRange=3000.000000
MaxLaunchRange=185000.000000
Duration=400.000000
CounterCountermeasure=0.000000
NoiseRejection=0.000000
CapabilityFlags=0x1000001f
BoosterStart=0.000000
BoosterDuration=15.200000
BoosterAccel=7.760000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=Booster
BoosterPosition=0.000000,-4.109800,0.000000
SustainerDuration=20.200001
SustainerAccel=8.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-0.468700,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
Thanks.