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bigal1

+MODDER
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Everything posted by bigal1

  1. Hi there , thanks for the info .I'll give it a try if i get stuck will drop u a pm :)
  2. Ahh i see what you mean now hehe , i was unsure about this setting so i used the pilot position entry lol . could you tell me how i find out the correct position for the cokpit thanks .
  3. Hi there , any chance you can explain a bit more please as i'm not quite sure :)
  4. Hi all , i've decidied to try and model a cockpit and have run into a problem . I have the basic cockpit structure made in 3ds max and have exported the lod to my cockpit folder and added a few bmp's to the same folder to give it some basic color but ... when i switch to in cockpit view all i see is open air ( no cockpit ) . So i was wondering if anyone had any good tips and suggestions on what may be wrong , there are only a few sub components to the model at the moment and all are linked to the main cockpit structure . Thanks
  5. bigal1

    Thank You MK2

    Big thanks to MK2 for everything he has given
  6. Hi there , well i started to make some changes as you suggested to the hokum . After compairing photo's to the model i could certainly see the errors so the right side near to the 30mm has been thinned out the most plus the left side has also been chaged and straight away it looks a lot better to me , thanks again for your input .
  7. Cheers for your input EricJ , will be looking into what you have suggested :)
  8. Excellent thanks for the link , this is 1 tutorial i havnt done :)
  9. Hi all , well after having some computer issues recently i seem to have finally fixed it :) so now maybe i can get back to some good stuff . I'm still finding it tricky to uv map the models i'm working on and always end up skinning it using an easy method i've found although the results are not the best lol . So i was wondering if anyone out there has any good and helpful tips in this area , i've been through a lot of tutorials but still not cracked it yet . Here are a few screenies of 2 things i would like to take further but both models will need the uv mapping sorted before i can progress .
  10. The test mission i use is nothing more than a few friendly units and a few enemy units ( scuds ) in fairly close proximity . The scuds launch on the friendly units and the frinedlys attack the scuds , I'll make a better test mission and pass it on . Hmm interesting idea Lexx i will have a go with very long range firing and see what results i get , will let you know .
  11. Yup most of the time a scud launches straight up but i did find a few pics on the net of scuds firing at an angle hehe . The angle of the launcher can be altered through the data.ini for the scud and this is where i fall short as some of the data.ini i'm still to get to grips with . If anyone can improve any of my work feel free to as i am still in the learning process myself and any help would be greatly appreciated , thanks .
  12. Hi all , was just wondering if someone could confirm for me my scud mod is working ok . I have a test mission which i used for the mlrs and the scud , both units function ok in this test mission but i could do with a bit more feedback on how they are performing , thanks in advance
  13. 790 downloads

    This is the De Havilland Chipmunk , hope you enjoy .
  14. View File De Havilland Chipmunk This is the De Havilland Chipmunk , hope you enjoy . Submitter bigal1 Submitted 04/10/2008 Category Trainers
  15. Wrench kevin stein ps: you know, of course, that I have to now go back and re-do the DS types and targets inis, to add these, right???? lol , i'm sure it's gonna be well worth the wait . Stick at it
  16. 1,931 downloads

    This is a working Scud launcher and missile , hope you all find some use for this .
  17. View File Scud Launcher and Missile This is a working Scud launcher and missile , hope you all find some use for this . Submitter bigal1 Submitted 04/10/2008 Category Ground Objects Mods
  18. Yep thought as much , ah well was worth finding out about
  19. Sounds like a good idea :yes:
  20. Hmm funny you mention the Patriot system , i have been racking my branes trying to get 1 missile to shoot another down but as yet no good results . If anyone has thoughts on this plz share would be cool to have patriots defending bases against the scuds .
  21. I had to make a new model for the launcher and missile , there's not too much to finish off so i'll try get on it this week and upload when finished .
  22. I started testing a working scud not long ago .
  23. Yup thats what i mean , if i leave the view mode set to ( view ) and change the pivot points when in game its messed up but if i change the view mode to local and do my pivot changes they are all good . I'm not sure if this is still something i have to do because of a setting or not but seems to work ok so i'm in no rush to change this .
  24. I have been through the notes many times in the past but couldn't remeber it saying about the local and view modes .
  25. I seem to have to set my pivot points when in (local) view , if i set in (view) view then they are not correct in game , maybe it is same for you .
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