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Everything posted by yubba
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F-22 Strike Raptor
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
also fixed sidewinder bay,,, bay opens when you fire,, open DATA.ini scroll down to weapon bays to automatic doors change from False to True not much to see in external view you suppose to be in the cockpit in a dogfight. -
F-22 Strike Raptor
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Didn't know it existed I'll give it a try,, like I said fixing the Bone a little team work goes a long way,, with me thinking outside of the box and you guys finding parts we got a nice set of planes,, now if we can get the helo's straigthened out I'd be a happy camper.. The Mi-35 is working fine I put a first Gen Harrier pit in it so it has a thrust vector gauge to make it easier to fly and I fixed the non spinning main rotor problem it was the rotor radius in the Data.ini was set at 17.????? I just put it to 0.??? -
F-22 Strike Raptor
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yeah,, I would imagine it will work as long you go add the stuff I outlined in Buffy goes to school,, I think the f-18G growler might be more suitiable,, I just downloaded it and took it for a test drive it has a bigger tv . I go fly now I want to see if I got the F-22 right in the burning sands campaign and check out the F-18G I finally figured out the carrier problem in burning sands 83 got the Nimitz and the Harry in there,,, the secret is at the bottom of the campaign data.ini the zulu station isn't mapped correctly so change the station of carrier plane campaign to bravo station in the campaign data file,, bare in mine two carriers can not occupy the same station -
F-22 Strike Raptor
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Don't throw away the pit from the F-22 you'll need to copy the pit position from the cockpit config file; -
How to use LGB ?
yubba replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
this got fixed read my thread Buffy goes to school -
AH-64 Apache model, work in SF1?
yubba replied to winson's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It took me forever to evolve a thumb,,, and that means I would have to buy it ,, and I'm not sure my machine can run it..,, it does look nice,, heck I'd be happy just getting the weapons on the cobras .. -
AH-64 Apache model, work in SF1?
yubba replied to winson's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
well I got it to show up in game,, but I'm on the run way with no pit,, or aircraft,,no sound or controls ,, but have hud, -
AH-64 Apache model, work in SF1?
yubba replied to winson's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://combatace.com/topic/69971-some-one-help-my-to-covert-sf2-ah-64-to-sfp1/ -
Yubba got a Bone- B-1B fixed
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
now it is really fixed go see my thread Buffy goes to school,, and fling laser guided munitions like a pro. -
Buffy goes to school --LGBs for the B-52
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
got the radar back,, in the B-1b ,,,if you select pave way bombs the tv over rides the radar so turn the radar off and turn it back on it will reset to radar.. -
Buffy goes to school --LGBs for the B-52
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You are welcome,, this also is a fix to that problem,, with other stock planes takeing up a load of paveways and only getting one shot,, at first I took the F-15 up on a quick mission with a load of paveways there was a tv screen in the cockpit just like the old days when I flew Janes-f15 showing the target and it was able to release all bombs,, and the rest is history,,I got the B-52 from nato fighters colunm5 I also think that's where I got the F-15E the pit for the B-52 is the modern one.,I having trouble with the radar in the B-1 since I put that package in but I live with hitting a target with one bomb from 30,000 ft. -
Yubba got a Bone- B-1B fixed
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
now it's fixed ,,, in cockpit data.ini it should read this. [CockpitData] Directory=Cockpit HUDMode=CAGED,AG RippleQuantity=1,2,3,6,12,24,32 RippleInterval=60,100,160,250,500 time for bed. -
Yubba got a Bone- B-1B fixed
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
not so fast yubba,,, bomb ripple selection no work in B-1B pit from SFP-2 ,,, calm yourself I'm certain that someone from this nice site will come up with a solution,, I think it has to do with a missing sight,,,yubba how can I put bombs on target with no sight ,,like I said before some one will come up with a solution,,geeezs Rome wasn't built in a day ,,and you got a whole list of other planes to fly and a helicopter,, that Mi-35 that I fix the rotor on,, plus you haven't been over at hyperlobby flyin IL-2 1946 in days someone will think something happened to you,, yeah I guess you're right yubba,, here have a snickers you're not yourself when you're hungry.. -
Yubba got a Bone- B-1B fixed
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now it's fixed,, enjoy. -
Yubba got a Bone- B-1B fixed
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
HOLY MOLY IT WORKED,, THANK YOU, see a little team work goes along way I spent more time searching and reading,, that I couldn't get a Bone for sfp-1 than putting one together... make sure you change config file to this.. [AircraftData] AircraftFullName=B-1B Lancer (SAC) AircraftDataFile=B-1B_early_data.ini LoadoutImage=B-1B_early_LOADOUT.bmp LoadoutFile=B-1B_early_LOADOUT.INI CockpitDataFile=B-1B_86_COCKPIT.ini HangarScreen=Bone_Hangar.bmp LoadingScreen=Bone_loading.bmp AvionicsDLL=Avionics60.dll AvionicsDataFilename=B-1B_86_AVIONICS.ini a working B-1B for sfp-1 with a working B-1B pit,, now if I would have as much luck getting weapons on the cobras in sfp-1 I'm stuck -
Yubba got a Bone- B-1B fixed
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's ok, I should have said sfp-1 first of all, heck,, I couldn't find a bone for Sfp-2,, I'd try that pit -
Yubba got a Bone- B-1B fixed
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
for us that can't find a B-1B to download for sfp-1 ,,I made an ai flyable so I call that a fix,, unless you would like to share yours I'd be open to that -
AH-64 Apache model, work in SF1?
yubba replied to winson's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
a parade for me you shouldn't have,, I'd settle with a clear path on getting that cobra q tow job to work in sfp-1 that looks like alotta fun,,,the Mi-35 flies nicely though it needs alittle tweaking in the cockpit,,maybe swap it out with a harrier pit. -
fixed rotor it turns,,, data config ,,, rotor radius was set at 17. something set it at 0. what ever it was before you deleted 17 ,,, way down in the engine imformation.
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AH-64 Apache model, work in SF1?
yubba replied to winson's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok.. got Mi-35 main rotor to work,,, copied a few things from Mi-24 into the Data config,,, rotor radius who would of guessed it was at 17. something zeroed it out.. see I'm not that much of a noob here after all,, I had lost interest in sfp-1 when I got involved with IL-2 and was hanging around mission4today, -
AH-64 Apache model, work in SF1?
yubba replied to winson's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sorry for the rant,, the answer is no. I have downloaded from the sfp-1 download only,, your cobra g and it's weapon pack got the weapons editor made that file and pasted it every where that I could think of where it might work and na da,,, plus the other chopper I spoke of earlier,,, if I wasn't such a rotor head I'd be happy with vast array of planes how I do love that F-15E strike eagle man I need cigarette. wov, vietnam 84, patched 2008,, cobra g not seeing the weapons at all the soviet stuff weapons will load except machine guns,,, the Mi-35 the main rotor will not turn but all weapons will function -
main rotor no turn
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AH-64 Apache model, work in SF1?
yubba replied to winson's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
well, that experiment didn't work,, thought I could cross some data files,, ok next question is.. why don't the helicopters in sfp-1 downloads work properly,, I haven't downloaded a helicopter from here that had the weapons showed up, except for the mi-35 and with that chopper the main rotor won't turn,,the tow loach won't show up,, the huey's blowup on the runway,,and the only chopper that did fly right and had weapons was mi-8 and I got that off site,, alittle qaulity control goes a long way,,sorry,,had to vent alot work and reading trying to get a bird up..makes me cranky -
AH-64 Apache model, work in SF1?
yubba replied to winson's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
question are the cobras in sfp-2 download ready to fly with no fuss in sfp-2 ???? -
AH-1 Cobra. Family wip.
yubba replied to yakarov79's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have your cobra g,,flying. have your weapons pak only for the g loaded in objects have weapons editor made the weapons data file and pasted it every where I could think of and still no weapons,, wov vietnam 1984 patched 2008 and updated,