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Everything posted by yubba
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If we could get this in black it might be more pallitable but it's a start,, nice this series inter mixes with others.. So you have to and grab the sight tga file out of a A-7E pit and put it in the pit of your WW1 ride that's hard to land bullets on target ,, you can also put this in a 2 seat bomber ,,, and have a not to accurate bomb sight in no cockpit view at around a 1000 meters. now this set up is for the Neiuport N28 and will work in the liberty 2 seaters that is far as I got the Snipe is a different story. Edits to your cockpit config file HasGunsight=TRUE <---------------- add all of this GunsightMilSize=50 GunsightName=A-7E_sight.tga AGGunsightName=A-7E_SightAG.tga LeadComputing=False MaxDepression=450 DefaultDepression=950 <------------------------ [CockpitSeat001] ModelName=N28_cpit.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.0,-1.03,0.57 Offset= 0.0,-1.18,0.57 ViewAngles=0.0,0.0,0.0 MaxYaw=170 MinYaw=-170 MaxPitch=90 MinPitchFront=-70 MinPitchRear=-60 MinMovementX=-0.1 MaxMovementX=0.1 MinMovementZ=-0.1 MaxMovementZ=0.1 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.5,0.2,0.3 Gunsight=GunsightFront <----------- make sure that's there
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First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
Thanks for the link there's some really useful stuff there thank you for shareing -
First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
thanks,, I thought that might be the trouble,,that confirms it ,, been toying with other pits haven't found one that fits ,, after tweaking the N28's FM it is a little scrapper ,, it snap rolls to the left like nobodies business with the guns being offset to the left,, but is slow to recover from a left bank now I know why ,, right turns only snap roll left for a quick 180 -
First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
No worry ,,I enjoy the team work,, it's going all in the same direction,,, I am having trouble with no compass in the nieuports the 24s and the 28 plus the snipe is 90 degrees off,,..I've flown all that Italian stuff in IL-2 1946 ,,plus the American heavies the 17s and 24s online in some of the full realism servers over at hyperlobby nothing like virtual navigation having poor math skills,, had to buy a protractor to figure out courses to targets -
you think I could get them to hold still for this pic
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First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
I could really clean that Snipe pit up ,,, if we could get rid of that tube,, that is the best I can get it ,, it's dead on sight wise,, it has alittle more visibility through the roof,,it makes a good ground attack plane,,enjoy -
First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
Some what before Camel Snipe finished product the numbers for the sight and pit relocation HasGunsight=TRUE GunsightMilSize=50 GunsightName=A-7E_sight.tga AGGunsightName=A-7E_SightAG.tga LeadComputing=False MaxDepression=100 DefaultDepression=950 [CockpitSeat001] ModelName=Camel_Pit-R2.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.00,0.02222,0.85555 Offset=0.0,-0.5,0.7 ViewAngles=0.0,-3.0, 0.000 MaxYaw=148 MinYaw=-148 could some please tell me how to get rid of that tube sight,, I can't go any farther on masking over the old static pit and make it work plus the compass is off 90 degrees -
First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
this game engine doesn't give us alot to work with as for bombing, I'm intrigued by the bomb sight station that you have I wouldn't want to gunk it up with something that didn't look right ,I've work out a few ways to land iron and be successful ,, one of my b-52s has a nice set up with a ,, ccip with the hud but no fall line works very well but you have to have a reference point in the pit to line up on the waypoint marker to come in on the target ,, -
First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
I'd be more than happy to help,,. go check this out http://combatace.com/topic/88384-can-your-b-52-do-this/?hl=%2Bcan+%2Byour+%2Bb-52+%2Bdo+%2Bthis -
First Eagles If You Really Need A Gunsight
yubba replied to yubba's topic in Thirdwire - First Eagles 1&2
So far this is right on the money on the n28 I just put it in and it worked ,, I don't want to say if the liberties are dead on I haven't tested them enough to say I'm messing around trying to get some kinda feisable bomb sight,,I drop from what I thought was a 1000 meters came up short,, so I have to be lower I can't seem to squeak anymore adjustment out of it,, you all are welcome to try I'd be interested in any feed back -
From the album Untitled Album
snipe hunting -
I guess we can inspire for the next game box,,,https://www.youtube.com/watch?v=vHpRNjKCy00
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I have a ball with the 10,, I don't know why I am so Intrigued with the 28 ,, I did have it in the American campaign be before this set up
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was I close ???? it's still sluggish coming out of a left bank ,, I took it up in a quick mission with 4 wingmen got 3 albatros
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anybody think of useing a smoke emitter and going that route
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Well they ain't B-52s but in their era they were,, got a few fixes for the rear gunners to work on the DH4-Liberty,, and getting a bomb load on the Sopwith Strutter if wanted,, but first we are going to get the Salmson 2A flying not much to it,,I might have done more than need ,, I used the cat file extractor to get all the files so I could compare Data file to the DH4-Liberty,,, well any how I used a Late Sopwith Tabloid pit to get it to fly here are the numbers to make it fit [CockpitSeat001] ModelName=SopwithTabloidCockpit.LOD HideExternalNodeName=Cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.0,0.120,0.75 Offset= 0.0,0.0,0.0 ViewAngles=0.0,0.0,0.0 MaxYaw=160
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Took me forever to get this shot,..
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From the album Untitled Album
took for ever to get that shot -
Tired of your rear gunner sleeping on the job in the back seat of the DH4-Liberty this was a bugger,, and the above bomb mounts are to be put in Strutter Data file sorry .. open DH4-Liberty data file scroll down to Fuselage,, make sure it looks like this,, SystemName[005]=Gunner SystemName[006]=LewisGun1 SystemName[007]=LewisGun2 DetachNode[001]=Lewis Gun 01 DetachNode[002]=Lewis Gun 02 SystemName[008]=InternalGun1 SystemName[009]=InternalGun2 SystemName[010]=BombRack1 SystemName[011]=BombRack2 DetachNode[001]=Gunner DetachNode[001]=Lewis Gun DetachNode[002]=ElevatorControl L DetachNode[003]=ElevatorControl R Then go to Crew,, make it look like this [Gunner] SystemType=GUNNER_STATION SeatID=2 GunnerID=1 PilotModelName= GunnerBodyNodeName=gunner SetCockpitPosition=FALSE Position=0.0,-1.60,0.93 MinExtentPosition=-0.30,-2.03,-0.54 MaxExtentPosition=0.30,-1.29,1.13 PitchModelNodeName=ScarffRing YawModelNodeName=gunner GunRange=600 PitchAngleRate=38 MaxPitch=44 MinPitch=-5 DefaultPitchAngle=20 YawLimited=TRUE YawAngleRate=60 MaxYaw=250 MinYaw=110 DefaultYawAngle=180 then go to Internal Guns and it must look like this [LewisGun1] SystemType=FLEXIBLE_GUN GunTypeName=303CAL_LEWIS_MK2 MuzzlePosition= -0.114,-0.373,0.658 MaxAmmo=97 TracerLoading=5 BurstAmount=8 NumReloads=10 ReloadTime=10.0 GunnerID=1 EjectShells=FALSE MinExtentPosition=-0.20,-1.53,0.70 MaxExtentPosition= 0.00,-0.43,0.89 [LewisGun2] SystemType=FLEXIBLE_GUN GunTypeName=303CAL_LEWIS_MK2 MuzzlePosition= 0.114,-0.373,0.658 MaxAmmo=97 TracerLoading=5 BurstAmount=8 NumReloads=10 ReloadTime=10.0 GunnerID=1 EjectShells=FALSE MinExtentPosition=0.00,-1.53,0.70 MaxExtentPosition=0.20,-0.43,0.89 no more sleeping gunner.
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I saw yours and I couldn't get it to work,, I just figured out why,, I didn't extract the loadout file,, but this is what I did useing DH4-Liberty,, here are the numbers to make it fit attach these to Bottomwingleft SystemName[001]=BombRack4 SystemName[002]=BombRack6 SystemName[003]=BombRack8 SystemName[004]=BombRack10 SystemName[005]=BombRack12 SystemName[006]=BombRack14 Bottomwingright SystemName[001]=BombRack3 SystemName[002]=BombRack5 SystemName[003]=BombRack7 SystemName[004]=BombRack9 SystemName[005]=BombRack11 SystemName[006]=BombRack13 you'll want to copy the bomb load from DH4-Liberty Data file and paste into the Strutter the numbers to change from inner to out look like this, Inner most mounts [bombRack1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=External AttachmentPosition=-0.22,-0.1,-0.67 <----------change this to this AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackExt DiameterLimit=0.3 LengthLimit=1.7 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=-0.30,-0.61,-0.68 MaxExtentPosition=0.30,0.49,-0.68 [bombRack2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=External AttachmentPosition=0.22,-0.1,-0.67 <-------- change this so it looks like this AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackExt DiameterLimit=0.3 LengthLimit=1.7 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=-0.30,-0.61,-0.68 outer most mounts,, there's alot in between [bombRack13] SystemType=WEAPON_STATION StationID=13 StationGroupID=1 StationType=External AttachmentPosition=1.888,0.00,-1.10 <-------change to this AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackR DiameterLimit=0.3 LengthLimit=1.0 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=1.26,-0.04,-0.90 MaxExtentPosition=2.07,0.73,-0.61 [bombRack14] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=External AttachmentPosition=-1.888,0.00,-1.10 <--------change to this AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackL DiameterLimit=0.3 LengthLimit=1.0 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=-1.26,-0.04,-0.90 MaxExtentPosition=-2.07,0.73,-0.61 and you have to use the DH4- Liberty loadout file make sure you make the change in config file,,if you get it right it will look like this I didn't do center mounts you can add to that if you want.