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yubba

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Everything posted by yubba

  1. img00044

    From the album Untitled Album

  2. looks like I'll have go Back to the Future ,, and give that bird a whirl with your edits,, though I can't seem to get pass the f-15e as an all time great,,, what do we have for a pit in the f-22 nowadays,, I was looking for a modern f-16pit, but all I can find is the b-model pit
  3. Well he didn't say what era,, I would think he was looking for something modern that show real time footage like the pave tac system,, they made something simular that went on the f-16 ,, well any how I know how to make it work in any aircraft that has a radar screen
  4. And if you got an F-111 that needs fixing,,,http://combatace.com/topic/89821-f-111f-pave-tac-system/
  5. As for the what's at the end of the arrow I wouldn't know that's called,, that would be for upper management to tell us what that is,,, to make it work use this,,, http://combatace.com/topic/87409-360-tv-never-leave-the-cockpit-again/ but you have to have some laser guided munitions on board to make it work,, I have not figured out how to make it work without them,, if you lock on to target first with LGBs it will hold lock when you switch to dumb bombs..
  6. See you are getting the hang of it,,, so tell me are you still chasing a little red box,, me, I fell through a cosmic bunny hole and I'm fighting the good fight in WW 1. against a little blue dot.
  7. In most aircraft you have 2 speed indicaters airspeed and mach indicater found that out in the B-52 when I was setting bomb tables couldn't figure out for the life of me why I couldn't get over 435 knts at 30,000 ft,, I was actually going mach 0.82
  8. I'd go with a 100 klm,, and here's something that will totally goof you up the radar is in nautical miles and target information is in statued miles
  9. I believe each map grid square is 10 klm or 6 miles and change
  10. img00001

    From the album Untitled Album

    now isn't that better than a red box
  11. Go drop the 20 on First Eagle,,, I did this morning it wasn't as big of a file as I thought, downloaded in a few minutes, even my chase the dot edit works,in it, over all I think it's a nice addition to my collection of flight sims
  12. I get hammered with so much ai flying in WOV-1,, I have the game set up with WOV 1984 and patched,, even in the earlier campaigns Rolling Thunder and the Line Backer campaigns there is a vast amount of ai up,, and I get a bunch of stutter
  13. if you got access to nvidia control panel try setting your max frame rendering to zero,, and tweak other settings to see if you can get a stable frame rate every card is different and I also have found new drivers aren't always the best on older games. Plus flying in WOV-1 I have found that the more ai aircraft that is in your area takes a great hit on your frame rate ,, so if you take a big hit check your map to see how much ai is in the area
  14. did you try and go into control panel of your pc / game controllers and config your stick
  15. sorry I didn't post this earlier if you want the117a go here to get it http://combatace.com/files/file/8158-operation-desert-storm-part-3-of-3/
  16. right where I said it was ,, made me go look ,, now some pay back on the North Kong and those way to many SAM sites in WOV 1984
  17. img00043

    From the album Untitled Album

  18. I found this a year ago can't remember what it had for a pit. http://combatace.com/topic/86955-look-what-yubba-found/
  19. Dog Fighting just got alittle more real here with this edit,, I went and change the enemy aircraft target box to a tiny white triangle I got it as small as I could get it, and still be able to see it as a dot,, if any could come up with the code for the color grey or silver that would be great,, I had been flying the F-106 Delta Dart getting some of the bugs out of that, and doing quite well with it, I couldn't get the gun pod to work so I edited the A-10 gun as a internal gun in the Aircraft Data file ,and it works fine on the little white dot..To make the new target box go into Flight File of Strike Fighters-1 open HUDData file but first back that up this file in case you don't like what I've done,, you can delete and paste this in,, this HUDData file can also be put in WOV-1 this was one of my first mods of this series..WARNING This will delete player info box and the enemy aircraft and cone will be white there will also be no waypoint cone [infoDisplay] BackgroundImage=TextBackground.tga BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,1.0,1.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 BoxSize=1 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName=whitecone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=25 BoxSize=10 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=25 BoxSize=5 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName= [Display004] DisplayType=DIRECTOR ObjectType=RADAR_TARGET ConeSize=25 BoxSize=10 BoxType=DIAMOND BoxColor=1.0,1.0,0.0,0.75 ConeModelName=
  20. I did a color change to blue,,,I'd prefer black,, but I don't know the code,, but the dark color blends into the enemy plane better when up close yubba LIKE
  21. To get the above go into your flight file create a new text document and name it HUDData,, copy and paste this into it. [Debug] DisplayDebug=FALSE TextFontName=Arial TextSize=12 [infoDisplay] BackgroundImage=TextBackground.tga BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,1.0,1.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 BoxSize=1 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName=whitecone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=25 BoxSize=10 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=25 BoxSize=5 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName= [Display004] DisplayType=DIRECTOR ObjectType=RADAR_TARGET ConeSize=25 BoxSize=10 BoxType=DIAMOND BoxColor=1.0,1.0,0.0,0.75 ConeModelName= I also have this in WOV-1 it was one of my first mods in this series by adding this HUDData into something other than Strike Fighters 1,, if it works in 2 we'll see ,, at least it's a start
  22. Like this,, you can also change the target box to something smaller,, I'm looking for the code for the colors of grey or silver,,
  23. coming in for the shot,,.dot 12 oclock in hud with heatseeker lock diamond,, waypoint triangle at 6 oclock in hud glass
  24. img00005

    From the album Untitled Album

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