PacePuma mirate el Su30 (su27) en descargas y comprenderas que te quiero decir.
1. si que puedes añadir nuevos pilones con el .Data.ini
1º añadiras pongo ejemplo
[FUSELAJE]
...
...
...
SystemName[001]=FuselageFuelCell1
SystemName[002]=FuselageFuelCell2
SystemName[003]=FuselageFuelCell3
SystemName[004]=FuselageFuelCell4
SystemName[005]=FuselageFuelCell5
SystemName[006]=FuselageFuelCell6
SystemName[007]=Engine1
SystemName[008]=Engine2
SystemName[009]=Pilot
SystemName[010]=Canopy
SystemName[011]=NoseGear
SystemName[012]=Airopen
SystemName[013]=Tailhook
SystemName[014]=InternalGun
SystemName[015]=LeftMainGear
SystemName[016]=RightMainGear
SystemName[017]=Airbrake
SystemName[018]=Station1
SystemName[019]=Station2
SystemName[020]=Station3
SystemName[021]=Station4
SystemName[022]=
SystemName[023]=ChaffDispenser1
SystemName[024]=Bumper
SystemName[025]=GearLight01
SystemName[026]=GearLight02
SystemName[027]=GearLight03
SystemName[028]=NoseLight
SystemName[029]=
SystemName[030]=ChaffDispenser2
SystemName[031]=Pilot1
SystemName[032]=Station3-LP
SystemName[033]=Canards
**////SystemName[034]=Station5///****
**////SystemName[035]=Station6///***
2º
// Weapon Stations ---------------------------------------------------------
[LeftOuterStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=SEMI_RECESSED
AttachmentPosition= -7.064,-4.213,0.37
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=WP,SOVIET
ModelNodeName=a
PylonMass=86.18
PylonDragArea=0.02
[RightOuterStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=SEMI_RECESSED
AttachmentPosition= 7.064,-4.213,0.37
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=WP,SOVIET
ModelNodeName=b
PylonMass=86.18
PylonDragArea=0.02
[LeftStation]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition= -6.023,-3.80,0.11
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM,AHM
AttachmentType=WP,SOVIET
ModelNodeName=Leftstation
PylonMass=86.18
PylonDragArea=0.02
[RightStation]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=6.023,-3.80,0.11
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM,AHM
AttachmentType=WP,SOVIET
ModelNodeName=Rightstation
PylonMass=86.18
PylonDragArea=0.02
[LeftWingStation]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition= -4.498,-2.65,-0.00
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=2000
AllowedWeaponClass=AHM,IRM,SAHM,BOMB,RP,MER,RCKT,ARM,ASM,EOGR,EOGB
AttachmentType=WP,SOVIET
ModelNodeName=Leftstation2
PylonMass=86.18
PylonDragArea=0.02
[RightWingStation]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition= 4.498,-2.65,-0.0
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=2000
AllowedWeaponClass=AHM,IRM,SAHM,BOMB,RP,MER,RCKT,ARM,ASM,EOGR,EOGB
AttachmentType=WP,SOVIET
ModelNodeName=Rightstation2
PylonMass=86.18
PylonDragArea=0.02
*****//////
[LeftWingStation]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition= ***.***.***Modificando posicion
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=2000
AllowedWeaponClass=AHM,IRM,SAHM,BOMB,RP,MER,RCKT,ARM,ASM,EOGR,EOGB
AttachmentType=WP,SOVIET
ModelNodeName=Leftstation2
PylonMass=86.18
PylonDragArea=0.02 [/b][/u]
****//////
[RightWingStation]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition= -***.***.***Modificando posicion
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=2000
AllowedWeaponClass=AHM,IRM,SAHM,BOMB,RP,MER,RCKT,ARM,ASM,EOGR,EOGB
AttachmentType=WP,SOVIET
ModelNodeName=Rightstation2
PylonMass=86.18
PylonDragArea=0.02 ///////******
Con esto te aparecerian dos estaciones mas de armas pero serian = a las que ya tiene el aparto.
ModelNodeName=Rightstation2
Con esto creo que iras viendo que te quiero decir.
He visto en algun pack de weapons algunos pilones de armas puede que alguno te sirva a tu proposito y colocarlos seria como crear un segundo o tercer piloto las armas las colocas de la misma manera que el ejemplo quitando el
ModelNodeName=_____________
Ve probando e insiste estudia los travajos de los demas e Hiras aprendiendo como ir añadiendo cosas.
Saludos
PD el .ini es un ejemplo que he copiado y pegado deprisa desde el civer pero es orientatibo para que veas como crearlo.