AvalancheDiode
-
Content count
41 -
Joined
-
Last visited
Posts posted by AvalancheDiode
-
-
Can anybody get MiG-29S TWS dual attack to work? My R-77 keeps going to target number one.
-
Now I feel guilty that I hasn't bought every single product by TW.... yet.
-
MiG-21BIS soon?
How about that F/A-18C?
-
Mine works fine. Have F-8E/J in all three SF2V campaign.
-
-
I just tried with both Su-25T/Kh-29T/Kh-25ML and A-10A with AGM-65D against 4x or 5x SA-9. They all shot at me and not the incoming missiles. Maybe it is because I flew into the envelop and AI prioritized to shoot at me. I will try fly higher above 15 angle tomorrow.
-
I wish I can make half the video that good!
-
For that system, yes. But for an SA-9?
I'll try that later.
-
-
Shooting down Mavericks is actually pretty easy with anything phase array. Tico's system was designed to engage multiple AS-6 attacks simultaneously, and that passive phase array radar system was designed in late 70s.
-
Good job! We as a community need to do this more often.
Kids nowadays have very short attention span, and I do suspect that most members on CA are above 30. Getting kids hooked to fighter games like SF2 then graduate them into more realistic FS is to goal. We can't have games without broadening audience.
In addition to tutorial videos, we might also need "cool" videos to get kids hooked on.
-
-
Actually, I got blown out of this self-made SP mission the first time. Then I realized that I shouldn't be approaching from the flat lands. That time I flew to the east of the SAM site and use the small hill to get into the envelop. And the first thing I take out is the command post. Without it, it won't fire a single shot.
There is a mountain top near the border of Abkhazia in Georgia proper that is flat enough and wide enough to put enough air-defense assets on it. I've tried putting a full Patriot battery plus a Buk-M1 system and a few ZSU-23-4s. I finally found a way to take out MPQ-53. It actually shoots down Kh-58 missiles.
I can't clear the mountain top myself. AI-controlled a/c are idiotic at best. Need some brains behind the cockpit to work together.
Ships are kind of idiotic. They really need to fix Ticonderoga, and give Perry two-target engagement capability, and priotize shooting down AShMs first. I know it's about 1990s technology, but Tico should be able to shoot down two Su-25Ts with all 4xKh-58 fired at it without a scratch.
-
Ocassional you have to be shameless self-promoter.
-
-
-
December 25th 1966 - the day the deafening silence died in Dhimar ...............
Cool!
I wish I know how to port campaign to DESERT3 map.
-
Strangely marked F-104G seen flying ultra low in Democratische Deutsche Republik in Fall of 1980.
-
Is this the decal bug that everybody's talking about?
-
I use a Saitek Cyborg EVO Force, and a Cyborg X flightstick, and they don't suffer from the stiffness.
I've been using a Saitek Cyborg EVO for around 5 years now with no complains...pretty cheap too!
Can't believe that a lot of people are still using EVO (me being one, too). That one is the toughest flight stick I have ever seen (and cheap, too).
Maybe I should put it on eBay and get an X52 later.
-
Well, the AI are certainly light years ahead of the AI in IL-2 in terms of dogfight skill, and everything else. They actually attack, break-off, and do everything you tell them to. I LOVE the AI in SF2.
Indeed, AI in SF2 is generallly pretty good. They can decide which tactical action to execute even without orders or instructions. Sometimes the problem is that the AI is too liberal in choosing its own action, especially the flight 1,2, etc, when you want them to attack tanks, they go after AAA. Otherwise, the only criticism I have on AI is that they can't follow me flying ultra low, which is a necessity when playing campaign on Hard. There's S-75 and Buk system behind every tree.
Sometimes I really hope that there's at least 8p co-op mode.
-
Player is no longer awarded Success Mission Rating if hedoes not hit the primary target himself and AI wingman destroys
the primary target instead.
I do not like this.
-
Is it just me or the ground troops in campaign can get AWOL?
It's getting annoying.
European campaign, 1962. After successfully repelled Soviet OMG, some US troops gone AWOL, and the southern front is composed of all Western Germany divisions. After a successful mission in Jena, which ALL T-55A tanks on the ground, even all AAA, were destroyed, and some M48A2 still survive. In the next mission, they gone AWOL as well.
In the mission debriefing it was listed as "attack being repulsed,"
The enemy has only about 50+ tanks left in Jena while friendly forces has around 60. How could this happen so many times?
-
Development of 1.2.3 News From Matt
in Digital Combat Simulator Series General Discussion
Posted
Found this: