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Stephen1918

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Everything posted by Stephen1918

  1. First Eagles ScreenshotsThread

    So that's what this is for... (Thanks Quack.)
  2. Laying "Road" tiles with the TFD tool

    Wrench - I really like your idea of color coding the tiles. It makes terrain modding much easier.
  3. Does anyone know what causes this? I'm playing with Wrench's Palestine terrain. I don't have the desert.cat file and I'm using FE Gold, so I've been piecing it together from from the wwiVerdun.cat and various downloads from SF. I just noticed that often, far objects show right through the trees. I cannot figure out how to fix it. It doesn't happen in any of my other First Eagles installs. Has anyone come across this problem before?
  4. Alpha problems with terrain objects

    Stary - Thanks, that helped. I also discovered that the threshold numbers at the top of the data file affect the overlapping too. You have more problems if the numbers are too high, these are working for me now. Ground object that use a TGA skin are still causing problems, but all the terrain objects are behaving correctly. [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=4096 SolidObjectIndexCount=6144 AlphaObjectVertexCount=2048 AlphaObjectIndexCount=3072 Wrench - Thanks. Unfortunately, I don't have SF at all, which is why I'm doing it this way. Beside problems with the rendering, my biggest problem is that I don't have any of the stock terrain objects or TODs, but I've been able to find downloads for almost everything so far.
  5. Alpha problems with terrain objects

    Thanks, I'll try that.
  6. Thanks for the campaign update. I've downloaded it and I'm looking forward to flying...
  7. Fairey III request

    A Lohner L and a Macchi M.3 - since they're so similar, it will go faster. But, it's going to be a while, other projects need to be finished first.
  8. Fairey III request

    I have a Lohner and a Macchi started, for the Italian Front. I like the look of the hydroplanes, and I REALLY APPRECIATE that ojcar does all the difficult work to make them flyable in First Eagles. But, as ojcar points out, the game engine isn't really made for water based objects aircraft...
  9. Italian Front (WIP)

    Got 'em. Thanks Wrench.
  10. These are looking very nice. Are you planning to upload them when you're done?
  11. Fairey III request

    The Fairey is very do-able, and we could use some 2 seater float planes.
  12. Italian Front (WIP)

    This is slightly off topic: I've been seeing trains appear in some of these (and other) screen shots. I've been looking around the Combat Ace download sections with no success. So, where did you guys get the trains?
  13. BE 2c - in progress

    The RAF BE 2c, with v-strut landing gear, staggered wings, cut out in the upper wing, bump on the vertical stabilizer, and sump under the engine. The model is pretty much done. I'm still tweaking the rigging for the animations and linking. I still have the unwrapping for the skinning, the cockpit, the LODs, and entering all the model data into the FM. So I'm probably about half done. The gunner won't move past the struts, but I continued the gun rail and will include instructions for making him rotate in a wider arc. I tried a lot of different things and this is the best solution I could find. The rails on the side sort of look like a swivel mount. I'm planning to make another version with no gunner that can be used as a one man bomber.
  14. BE 2c - in progress

    I've made some adjustments to the nose, wing tips, and tail. I had to reskin some of the parts, but I think it was worth the extra work. Cockpit is nearly done. I'm hoping that soon I'll be able to send it to ojcar so he can work his magic. I also think I finally got the gamma setting on my monitor figured out.
  15. BE 2c - in progress

    Thanks for the feedback, gentlemen. The changes you identified should be pretty easy to fix, mostly just moving vertices around. It may distort the skin, but that can be fixed too. I'll post a revised version when I get it made. Any other comments?
  16. BE 2c - in progress

    The early versions had a different cowling arrangement making them thinner so the nose might look longer. And the BE12 was similar, but with a longer engine. It seems good to me, but I've been wrong before. If changes are needed, now is the time to make them. What do you guys think?
  17. BE 2c - in progress

    You mean... you're shooting down my planes!! ( )
  18. BE 2c - in progress

    The BE2c is coming along! The model is mostly finished. I'm still tweaking the skins, and the cockpit needs more work. I still have to figure out the loadout, transfer all the coordinates into the data file, make the low poly lods, finish the decals, and probably a few more things I haven't discovered yet...
  19. Today I uploaded a late version of the Sopwith Tabloid, the land based variant of the Schneider float plane. This one has ailerons, v-strut landing gear, a wing mounted Lewis gun, and carries a small bomb load. I also uploaded a revised early version (with minor changes to the data file) and a revised version of the Schneider, with a smaller bomb load to improve the flight characteristics. Thanks to ojcar for making the FM, and for his suggestions to improve all three planes.
  20. Today I uploaded a late version of the Albatros W.4 float plane. This one has the radiator on the upper wing. It includes an Austrian skin with the Austrian Naval tail markings. While I was at it, I uploaded a new version of the early W.4 which also includes an Austrian skin. The skins for both planes are interchangeable. Thanks again to ojcar for making yet another FM for my planes.
  21. Albatros W.4 - Late version

    Yes, I uploaded a new version of the Early W.4 yesterday when I uploaded the Late W.4. If you only have blue hex skins for the early version, then you probably have the original upload. Ojcar made a new FM and I uploaded that as version 2 back in June. Yesterday I uploaded version 2.1 which adds the Austrian wood and linen skin.
  22. Albatros W.4 - Late version

    There is one Austrian skin with each plane. In the late version, it's the blue hex. In the early version, it's a wood and linen. All the skins are interchangeable so you can make a blue hex Austrian skin for the early if you want. I am planning on doing some flying boats, definitely a Macchi and a Lohner. BUT I need to finish the RAF BE2 first.
  23. File Name: Albatros W.4 (Late) File Submitter: Stephen1918 File Submitted: 07 November 2013 File Category: Albatros The Albatros W.4 was a float plane version of the D.II. It used the same fuselage, engine, and armament as the D.II, but had a wider wingspan and tail. The W.4 was used for recon and spotting missions in the North Sea, the Baltic, and by Austria-Hungary in the Adriatic Sea. This is a late version of the W.4 with the radiator mounted on the upper wing. I have included a complete set of number decals, and two skins - a blue hex camo skin for Germany and one for Austria-Hungary. I have also included my skinning templates. The skins for the late Albatros W.4 are interchangeable with the early version skins. My version includes a loadout for a light bomb load, even though the W.4 was not used for bombing. You can delete the loadout file if you want more historical accuracy. Since it's a float plane, the W.4 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. The plane will show up occassionally parked on an airfield, but its availability is listed as "Rare" so it shouldn't happen too often. Credits Thanks to Ojcar for making the data file for the Albatros W.4. Thanks to Nix for providing the sound for the Mercedes engine. And thanks to Quack74 for giving me the idea for a float plane. Installation Instructions For FE1 - Unzip the file and move the folder named "AlbatrosW4Late" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "AlbatrosW4Late" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "AlbatrosW4Late". Move the folder named "D" from the Aircraft/AlbatrosW4Late folder into the Decals/AlbatrosW4Late folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. Click here to download this file
  24. Albatros W.4 (Late)

    Version

    233 downloads

    The Albatros W.4 was a float plane version of the D.II. It used the same fuselage, engine, and armament as the D.II, but had a wider wingspan and tail. The W.4 was used for recon and spotting missions in the North Sea, the Baltic, and by Austria-Hungary in the Adriatic Sea. This is a late version of the W.4 with the radiator mounted on the upper wing. I have included a complete set of number decals, and two skins - a blue hex camo skin for Germany and one for Austria-Hungary. I have also included my skinning templates. The skins for the late Albatros W.4 are interchangeable with the early version skins. My version includes a loadout for a light bomb load, even though the W.4 was not used for bombing. You can delete the loadout file if you want more historical accuracy. Since it's a float plane, the W.4 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. The plane will show up occassionally parked on an airfield, but its availability is listed as "Rare" so it shouldn't happen too often. Credits Thanks to Ojcar for making the data file for the Albatros W.4. Thanks to Nix for providing the sound for the Mercedes engine. And thanks to Quack74 for giving me the idea for a float plane. Installation Instructions For FE1 - Unzip the file and move the folder named "AlbatrosW4Late" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "AlbatrosW4Late" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "AlbatrosW4Late". Move the folder named "D" from the Aircraft/AlbatrosW4Late folder into the Decals/AlbatrosW4Late folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
  25. File Name: Sopwith Tabloid (Late) File Submitter: Stephen1918 File Submitted: 05 November 2013 File Category: Sopwith The Tabloid was the land based variant of the Schneider developed in 1913. It was quickly adopted by the British military and was used both by the Royal Navy and the Royal Flying Corps. Later versions had ailerons on both wings and a larger vertical stabilizer on the tail. Most were armed with Lewis guns on the upper wing and could carry small bomb loads. The Tabloid was used mostly for recon and light bombing missions. I have included my skinning templates and a full set of number decals. Credits Thanks to Ojcar for making the data file for the Sopwith Tabloid and for providing input on the model details. Thanks also to Nix for creating the sound file for the Gnome 100hp engine. Installation Instructions For FE1 - Unzip the file and move the folder named "SopwithTabloidLate" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "SopwithTabloidLate" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SopwithTabloidLate". Move the folder named "D" from the Aircraft/SopwithTabloidLate folder into the Decals/SopwithTabloidLate folder you just made. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder. Click here to download this file
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