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Everything posted by Stephen1918
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I have uploaded the Hanriot HD.2, a float version of the Hanriot HD.1. The download includes two skins and a set of decals. My thanks to ojcar for making the data file and for providing resources for the plane. My thanks also to Nix for the engine sound.
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I have uploaded the North Sea Terrain for First Eagles. Ojcar did a lot of work on testing and modding the terrain to make sure it will play in FE1 and FE2. Everything you need except the planes are included in the download. Ojcar's AI flyable airships are also included. This was made so I would have a place to fly my seaplanes. It's reasonably realistic, but it isn't intended to be historical. The ships are all generic and some of the ship names are fictitious.
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I saw the camo scheme on a plastic model during an internet search. I have no idea if it's historical, but I liked it so I used it. Purists in the community probably shouldn't use it.
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North Sea Terrain for First Eagles
Stephen1918 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
ojcar - I'm looking forward to the campaign. You refer to the "standard two weeks"? Hansa - It does need to be a separate install because it's really the stock FE using different ground objects, the two will get mixed up if they aren't separated. -
File Name: Hanriot HD.2 File Submitter: Stephen1918 File Submitted: 13 June 2013 File Category: Other Entente Aircraft The Hanriot HD.2 was a French, single seat float plane version of the Hanriot HD.1. It had a larger tail, shorter wings, and mounted 2 Vickers machine guns. It was used by the French as an interceptor, defending seaplane bases, and as an escort for reconnaissance planes. Since it's a float plane, the Hanriot HD.2 works best in the North Sea terrain, or in Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. I have included two skins, a generic linen skin and a 4 color camo skin. The camo skin may be fictitious and uses the French 4 color camo pattern, but with blue and grey colors instead of greens and browns. I have included a set of decals. My skinning templates are included with the download. Credits Thanks to Ojcar for making the data file for the Hanriot HD.2 and for providing information for the cockpit. Thanks to Nix for providing the sound for the engine. Installation Instructions For FE1 - Unzip the file and move the folder named "HanriotHD2" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "HanriotHD2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "HanriotHD2". Move the folder named "D" from the Aircraft/HanriotHD2 folder into the Decals/HanriotHD2 folder you just made. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder. Click here to download this file
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Version
272 downloads
The Hanriot HD.2 was a French, single seat float plane version of the Hanriot HD.1. It had a larger tail, shorter wings, and mounted 2 Vickers machine guns. It was used by the French as an interceptor, defending seaplane bases, and as an escort for reconnaissance planes. Since it's a float plane, the Hanriot HD.2 works best in the North Sea terrain, or in Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. I have included two skins, a generic linen skin and a 4 color camo skin. The camo skin may be fictitious and uses the French 4 color camo pattern, but with blue and grey colors instead of greens and browns. I have included a set of decals. My skinning templates are included with the download. Credits Thanks to Ojcar for making the data file for the Hanriot HD.2 and for providing information for the cockpit. Thanks to Nix for providing the sound for the engine. Installation Instructions For FE1 - Unzip the file and move the folder named "HanriotHD2" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "HanriotHD2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "HanriotHD2". Move the folder named "D" from the Aircraft/HanriotHD2 folder into the Decals/HanriotHD2 folder you just made. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder. -
North Sea Terrain for First Eagles
Stephen1918 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Thanks for catching that ojcar. I have uploaded a new version which includes all the files (I'm pretty sure.) Maybe it's time for me to retire... -
North Sea Terrain
Stephen1918 posted a file in First Eagles - WWI and Early Years - Terrain and Environmental Mods
Version v1.1
344 downloads
North Sea Terrain for First Eagles June 2013 Terrain and ground objects by by Stephen1918 Testing, modding for FE2, and help with effects and data files by ojcar Ojcar's AI Flyable Airships are included in the download - LODs by Stephen1918 - data, loadouts, and ini files by ojcar This terrain was made just so I would have a place to fly my sea planes. It's realistic, but not historical. The ships are all generic. I didn't attempt to recreate actual ships, but the types are similar to World War I era ships. All nations have the same ships, but with different flags and skins. My intention was to make it look reasonable from the cockpit. There is no land at all in this terrain, so it will require a separate install of First Eagles. Otherwise you will find trucks and tanks driving over the water and land based aircraft taking off from the sea. I have included installation instructions. There are no campaigns (yet), but you can fly all the mission types as single missions. Supply ships replace trucks in armed recon missions. Torpedo boats replace the tanks in army co-operation missions. Airships replace balloons in the balloon busting missions. All of the ships and airships are armed with anti-aircraft weapons. There are a few neutral country merchant ships cruising around the edges, be careful not to create a diplomatic incident by attacking a non-combatant. I created a new kind of airfield (WWI_SeaPlaneBase.ini) which uses seaplane tenders. The tenders had hangars on the decks and planes were moved in and out of the water using cranes. WWI seaplane tenders carried small numbers of planes, usually 4 to 6, rarely more than 8. But my "airfields" have take off positions for 16 planes because First Eagles sometimes assigns large numbers of planes to missions. I have included ojcars AI airships in this terrain. I have adjusted the formations to keep them from colliding. This download includes all the ground objects for the North Sea terrain. I have created two new effects which make the static ships appear to be moving when they're really just sitting still. I have made new formations to spread the "trucks" "tanks" and "bombers" out more. I have made a new view list so you can use the F7 key to see all the ground objects. And I have made new icons for the in-flight map. All the ships have a separate skin for the flags, so you should be able to quickly make Austrian, Italian, Russian, or Turkish ships for different sea terrains. Installation Instructions: Start by making a new install of the game. In FE1 the following changes will be made directly in the game folder. In FE2, the changes will be made in the game's mod folder. If you haven't already done so, download the seaplanes from Combat Ace/Downloads/First Eagles Add-On Aircraft. Open the Objects folder. Delete the entire GroundObject folder and replace it with mine. Open the Aircraft folder. Delete all the planes, do NOT delete the pilot skins. Copy the two folders from my Aircraft folder into yours. Then install the seaplanes following the instructions in each download. In the new game folder, open the Effects folder. Copy the three files from my Effects folder into yours. Open the Flight folder. Copy the five files from my Flight folder into yours. Open the terrain folder. Delete all the terrains EXCEPT "wwiVerdun." You need the Verdun cat file for my terrain to work. Copy my wwiNorthSea folder into your Terrain folder. If you have FE2, open my "TerrainDataForFE2" folder, copy the wwiNorthSea_Data file and use it to replace the data file in the new North Sea folder. ** A note about the water - In the download, I have included a water tile (FRLAKE.tga) which is intended to look good in Medium graphics mode. It will still work in High graphics mode, or you can delete it and the stock Verdun water will be used instead. Ojcar has made a new data file which takes advantage of the graphics effects in FE2. This only works in FE2. If you are running FE1, use the original wwiNorthSea_Data in my terrain folder. ** Other notes - The stock campaigns and missions from the original game don't work anymore because you have deleted all the planes and terrains for them. When you run the new version of the game, it will hang if you click the "Campaign" or "Instant Action" buttons on the Main Menu Screen. -
File Name: North Sea Terrain File Submitter: Stephen1918 File Submitted: 13 June 2013 File Category: First Eagles Terrain and Environmental Mods North Sea Terrain for First Eagles June 2013 Terrain and ground objects by by Stephen1918 Testing, modding for FE2, and help with effects and data files by ojcar Ojcar's AI Flyable Airships are included in the download - LODs by Stephen1918 - data, loadouts, and ini files by ojcar This terrain was made just so I would have a place to fly my sea planes. It's realistic, but not historical. The ships are all generic. I didn't attempt to recreate actual ships, but the types are similar to World War I era ships. All nations have the same ships, but with different flags and skins. My intention was to make it look reasonable from the cockpit. There is no land at all in this terrain, so it will require a separate install of First Eagles. Otherwise you will find trucks and tanks driving over the water and land based aircraft taking off from the sea. I have included installation instructions. There are no campaigns (yet), but you can fly all the mission types as single missions. Supply ships replace trucks in armed recon missions. Torpedo boats replace the tanks in army co-operation missions. Airships replace balloons in the balloon busting missions. All of the ships and airships are armed with anti-aircraft weapons. There are a few neutral country merchant ships cruising around the edges, be careful not to create a diplomatic incident by attacking a non-combatant. I created a new kind of airfield (WWI_SeaPlaneBase.ini) which uses seaplane tenders. The tenders had hangars on the decks and planes were moved in and out of the water using cranes. WWI seaplane tenders carried small numbers of planes, usually 4 to 6, rarely more than 8. But my "airfields" have take off positions for 16 planes because First Eagles sometimes assigns large numbers of planes to missions. I have included ojcars AI airships in this terrain. I have adjusted the formations to keep them from colliding. This download includes all the ground objects for the North Sea terrain. I have created two new effects which make the static ships appear to be moving when they're really just sitting still. I have made new formations to spread the "trucks" "tanks" and "bombers" out more. I have made a new view list so you can use the F7 key to see all the ground objects. And I have made new icons for the in-flight map. All the ships have a separate skin for the flags, so you should be able to quickly make Austrian, Italian, Russian, or Turkish ships for different sea terrains. Installation Instructions: Start by making a new install of the game. In FE1 the following changes will be made directly in the game folder. In FE2, the changes will be made in the game's mod folder. If you haven't already done so, download the seaplanes from Combat Ace/Downloads/First Eagles Add-On Aircraft. Open the Objects folder. Delete the entire GroundObject folder and replace it with mine. Open the Aircraft folder. Delete all the planes, do NOT delete the pilot skins. Copy the two folders from my Aircraft folder into yours. Then install the seaplanes following the instructions in each download. In the new game folder, open the Effects folder. Copy the three files from my Effects folder into yours. Open the Flight folder. Copy the five files from my Flight folder into yours. Open the terrain folder. Delete all the terrains EXCEPT "wwiVerdun." You need the Verdun cat file for my terrain to work. Copy my wwiNorthSea folder into your Terrain folder. If you have FE2, open my "TerrainDataForFE2" folder, copy the wwiNorthSea_Data file and use it to replace the data file in the new North Sea folder. ** A note about the water - In the download, I have included a water tile (FRLAKE.tga) which is intended to look good in Medium graphics mode. It will still work in High graphics mode, or you can delete it and the stock Verdun water will be used instead. Ojcar has made a new data file which takes advantage of the graphics effects in FE2. This only works in FE2. If you are running FE1, use the original wwiNorthSea_Data in my terrain folder. ** Other notes - The stock campaigns and missions from the original game don't work anymore because you have deleted all the planes and terrains for them. When you run the new version of the game, it will hang if you click the "Campaign" or "Instant Action" buttons on the Main Menu Screen. Click here to download this file
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That is very cool! Now I want to drop everything and make a torpedo plane. There are so many interesting things to make, I can't keep up.
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First Persuit Group N28's project
Stephen1918 replied to quack74's topic in Thirdwire - First Eagles 1&2
Thank you quack74! Excellent work, as always. I'm looking forward to flying these. What's the story behind the poster on the wings? -
I have uploaded my third float plane, the Sopwith Baby, a single seat recon plane and light bomber. The download includes two skins, including an Italian skin with decals. My thanks to Ojcar, who did a lot of work making this plane take off and land properly. This upload makes the 30th plane Ojcar and I have made! (That's not even counting revisions and multi-pacs.) Ojcar also revised the FMs for the Albatros and Rumpler. Those will be available as soon as the moderators review them.
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New Seaplane - Sopwith Baby
Stephen1918 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Forgive me for jumping in here Quack. Don246 - If you have added the planes to your Aircraft folder, you should be able to fly them. But when flying a single mission, First Eagles will randomly assign you to an airfield, and it may not be the right kind for your plane. You can still start your mission in the air and land at the seaplane base. In Campaigns, you can assign a plane to an airfield, so you can get the right kind of plane with the right kind of airfield. But, as you point out, that's a pretty complicated process. I have a naval terrain coming soon. It will only use seaplanes and all the airbases will be for seaplanes. This will require a separate install of First Eagles, so if you're new to this, you might want to check the knowledge base to see how that is done. I will try to include installation instructions with my terrain when it is done. Ojcar has been testing the naval terrain in FE2. I expect to have it finished (or good enough to use anyway) in a week or so. -
Looking good, sinbad! The cut outs through the upper wing look great. Are the squadron markings decals or part of the skin?
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New Seaplane - Sopwith Baby
Stephen1918 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
The Hamble Baby was a slightly modified version of the Sopwith Baby. It had different floats and tail, and had a full wing aileron which was also an adjustable flap. A few of them were converted for land use (the Hamble Baby Convert - your link is to a reconstruction.) But you're right, it would be great to have a land version too. I'll see what I can do. -
File Name: Sopwith Baby File Submitter: Stephen1918 File Submitted: 01 June 2013 File Category: Sopwith The Sopwith Baby was a British, single seat float plane used for reconnaissance and light bombing. It was built in fairly large numbers and was used by the British, French, Italian, Australian, Canadian, and American navies. My version carries a Lewis machine gun on the upper wing and a has a loadout for a light bomb load. Some Babys had a Lewis gun mounted at an angle through the upper wing and some had a synchronized Lewis mounted on the fuselage, but the horizontal upper wing mount seems to have been the most common. Since it's a float plane, the Sopwith Baby works best in the Flanders, Gibraltar or other terrain that has a lot of water. Ojcar has done a great job making this plane take off and land realistically on water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. I have included two skins, a generic olive skin for France and Britain, and an Italian linen skin. A full set of decals are included with Italian insignia and (fictitious) serial numbers. My skinning templates are included with the download. Credits Thanks to Ojcar for making the data file for the Sopwith Baby. Thanks to Nix for providing the sound for the engine. Installation Instructions For FE1 - Unzip the file and move the folder named "SopwithBaby" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "SopwithBaby" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SopwithBaby". Move the folder named "D" from the Aircraft/SopwithBaby folder into the Decals/SopwithBaby folder you just made. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder. Click here to download this file
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Last night I uploaded the Rumpler 6B-1, a single seat, seaplane version of the Rumpler C.I. The plane includes two skins and a set of number decals. Thanks to Ojcar for making another great FM for my plane. Now I have a question for all of you: I recently upgraded my computer and I'm still calibrating the monitor. Do the skins, screens, and screen captures look OK to you? Too light or too dark? Feedback would be helpful.
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The best thing about FE for me is the modding. Modders have ben able to "work arounds" for a lot of things that were not possible in the original game. If TK were to make a patch, he would have to standardize some of those things, and that would break a lot of the work-around solutions people have come up with. So I believe that it's wise for TK to leave it alone. I think we should all thank TK for essentially giving us the game to use as we see fit!
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OK. My plan is to get two more seaplanes for the Entente. I have a Sopwith Baby, and a Hanriot HD2 close to being finished. Then I'll finish the naval terrain. THEN I'll finish the BE2c. Sorry 33Lima, there's going to be a little more waiting...
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That would solve some of the modeling and rigging problems...
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Allowing the gun o pass through the struts will solve some of the problems. Limiting the yaw and pitch of the gun will help too. It occurs to me that the gunner can rotate on a slight angle, that will help him raise the gun over the pilot as he swings around. I'll also look at that Heinkel and see what I can learn from that. This will require quite a bit of experimentation. I'll keep working on seaplanes while I experiment with the BE2 gunner... If anyone gets any other ideas, please post them!
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Thanks for the quick response, gentlemen! I'll take a look at some of the SF planes, especially Monty's HE-111. Can someone describe how the gunner in Capun's plane moves? Does the gun pass through the struts as it rotates? In a lot of the photos I've seen, there were multiple mounts and the gunner moved the gun to a different position (I think?)
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I've been having issues with the BE2c. With the observer up front, under the wing, his field of fire will be limited. Because of the way FE handles the AI gunner, he will be able to fire to the right OR to the left OR to the back, over the pilots head - But not all three. And, there is no way to make him sit down, so he will always be blocking the pilot's view. I'll keep working on it, but I'm stumped until I figure out how to rig the gunner.
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I created a new "airfield" for the naval terrain. Each airfield has a seaplane tender and a gunboat escort to provide AA cover. The fields are quite small, there's only room for 6 planes and there are no "parking" spaces for static planes. In WWI, most seaplane carriers only carried 4-6 planes. Some of them only carried one. All the targets are small battle groups of 2 to 6 ships. There are also cargo ships, subs, and airships scattered around.
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The terrain is all water. There are a lot of ships scattered around. It will require a separate install, but you'll be able to fly single missions.