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Everything posted by Stephen1918
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Sweet! I like your seaplane base. I have some Entente planes coming, then I'll finish the naval terrain. (By the way, your screen shots were a good way for me to check my monitor.)
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First Persuit Group N28's project
Stephen1918 replied to quack74's topic in Thirdwire - First Eagles 1&2
These are looking great Quack. The diamond cowl markings look fantastic and I love the squadron markings. Very impressive work! -
Thanks guys.
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File Name: Rumpler 6B-1 File Submitter: Stephen1918 File Submitted: 21 May 2013 File Category: Other Central Powers Aircraft The Rumpler 6B was a float plane version of the Rumpler C.I. It had more forward stagger to the upper wing and a larger rudder than the land version. The fuselage was also modified to make the plane a one man fighter. I have made an early version, the 6B-1. The 6B-2 was introduced later and was slightly larger, had a different tail, and didn't perform as well as the 6B-1. The Rumpler 6B-1 was a fighter and saw service in the Baltic, the North Sea, and the Black Sea. Since it's a float plane, the 6B-1 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. I have included two skins, a standard German "Sea Hex" camo and a mottled green and blue camo. My skinning templates are included with the download. I have also included a set of number decals. Credits Thanks to Ojcar for making the data file for the Rumpler 6B-1 and for providing information on the appearance of the plane. Thanks to Nix for providing the sound for the Mercedes engine. Installation Instructions For FE1 - Unzip the file and move the folder named "Rumpler6B1" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "Rumpler6B1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "Rumpler6B1". Move the folder named "D" from the Aircraft/Rumpler6B1 folder into the Decals/Rumpler6B1 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. Click here to download this file
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Rumpler 6B-1
Stephen1918 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2 File Announcements
I've been meaning to get that! It's a two volume set. -
Version v2
320 downloads
The Rumpler 6B was a float plane version of the Rumpler C.I. It had more forward stagger to the upper wing and a larger rudder than the land version. The fuselage was also modified to make the plane a one man fighter. I have made an early version, the 6B-1. The 6B-2 was introduced later and was slightly larger, had a different tail, and didn't perform as well as the 6B-1. The Rumpler 6B-1 was a fighter and saw service in the Baltic, the North Sea, and the Black Sea. Since it's a float plane, the 6B-1 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. I have included two skins, a standard German "Sea Hex" camo and a mottled green and blue camo. My skinning templates are included with the download. I have also included a set of number decals. Credits Thanks to Ojcar for making the data file for the Rumpler 6B-1 and for providing information on the appearance of the plane. Thanks to Nix for providing the sound for the Mercedes engine. Installation Instructions For FE1 - Unzip the file and move the folder named "Rumpler6B1" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "Rumpler6B1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "Rumpler6B1". Move the folder named "D" from the Aircraft/Rumpler6B1 folder into the Decals/Rumpler6B1 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. -
Welcome to the group, Nakedyanick. When I first started here, it was very confusing because most of the posts assume that you already know what they're talking about. There are planes in our download section that just say "Install it in the usual way." Newbees will find this frustrating. It took me a while to figure things out, but it was well worth the effort. One of the best things about First Eagles is the modding. So hang in there, it all makes sense in the end.
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First Persuit Group N28's project
Stephen1918 replied to quack74's topic in Thirdwire - First Eagles 1&2
Great stuff, Quack! Are we there yet? Are we there yet? -
I spent some time trying to make an "incapacitated" pilot as whitekinight suggested. But it isn't going to happen because you can always see part of the dead guy sticking through the live guy before he gets hit. I flew a lot of missions trying to get the pilot killed, it's not as easy as it might seem! It looks like "slumped to the bottom of the cockpit" will have to do.
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Very nice work, Sinbad!
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Short dogfight video on the Italian Front
Stephen1918 replied to quack74's topic in Thirdwire - First Eagles 1&2
Well done, Quack! -
I've been working on a naval terrain so I can fly single missions with seaplanes. The entire terrain is water. All the airfields are seaplane tenders (they didn't have a flight deck, they used cranes to transfer the planes in and out of the water.) All the targets are warships. All the trucks are cargo ships. All the tanks are torpedo boats. All the balloons are airships. All the ships have AA guns so flights should be challenging. I've made about a dozen ships, I'm still working on skins and data files. I also have more seaplanes started - a Rumpler 6B1 is almost finished, a Sopwith Baby is about half done, and a Hanriot HD2 is started. It will be a while before everything is ready to fly. I figured out how to make a wake for ship that is parked, you can see it in some of the pics. I modified the wake emitter from First Eagles. I put a fake engine in the ship and assigned the new wake emitter as the exhaust. So instead of spewing smoke from the funnel, it spews wake from the back of the ship. It looks pretty good from the air, but it starts to break up when you get down to sea level.
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Good looking 3D model of the Marlin!
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First Eagles ScreenshotsThread
Stephen1918 replied to Gustav's topic in Thirdwire - First Eagles 1&2
Great stuff. My computer is too slow for me to use all the visual upgrades, so I love to see how my models look with high res skins and all the effect mods applied. -
Sinbad, welcome back! This is a great skin, I love what you've done to the cockpit!
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Geezer, I hope you're still working on this. The aircraft and ground objects alone would be great to have, but the campaign would add a whole new dimension to FE.
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This is amazing! Thanks for all the hard (and tedious) work you must have put into this.
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Planes flying through Airships
Stephen1918 replied to quack74's topic in Thirdwire - First Eagles 1&2
Nice work Ojcar! Thank you, these are a great addition to First Eagles! I look forward to seeing them in campaigns and I will add them to my naval project. And thanks Quack for the formation info. It will be great to see them in single missions, too. -
We need more model builders around here! I have a Be2 and an LVG CI started. I also some that I made before I started doing stuff for First Eagles. Those need pretty extensive conversions before they can be used here, and it will take time. I'm focused now on seaplanes and naval missions and I'll be working on that for now. But, as I did for the Eastern Front, I will take some time out now and then to do things for the rest of you. I think it's a good idea to have a wish list, so let's keep this going. It would help if you could provide links to the specs for each plane, and links to any plans you may know of, especially hi res top and side view drawings. Photos of the cockpits would be a great help too.
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I uploaded the Albatros W.4, the float plane version of the D.II. It will take off and land from a regular airfield, but it looks better if you begin the mission in the air. I included a full set of number decals and my skinning templates. Thanks to Ojcar for the data file, to Nix for the sound, to to Quack for getting me started on sea planes.
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Yep, I've been starting to make ships to act as targets for seaplanes. That's where all my recent questions about ship movements came from.
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I've uploaded a set of five airships for First Eagles - a new Zeppelin, as well as four other common types of dirigible. They are all identified as balloons and they all have machine guns, so they should make for more challenging balloon busting missions. You can install by simply dropping them into your GroundObject folder. I've included alternate skins for some of them so you can make copies for different nations.
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File Name: Albatros W.4 (Early) File Submitter: Stephen1918 File Submitted: 12 March 2013 File Category: Albatros The Albatros W.4 was a float plane version of the D.II. It used the same fuselage, engine, and armament as the D.II, but had a wider wingspan and tail. The W.4 was used for recon and spotting missions in the North Sea, the Baltic, and by Austria-Hungary in the Adriatic Sea. I have made an early version of the W.4 with the radiators mounted on the sides of the fuselage. I have included a complete set of number decals, and three skins - a basic wood and linen skin for Germany, one for Austria-Hungary, and an early hex camo skin. I have also included my skinning templates. The skins for the early Albatros W.4 are interchangeable with the late version skins. My version includes a loadout for a light bomb load, even though the W.4 was not used for bombing. You can delete the loadout file if you want more historical accuracy. Since it's a float plane, the W.4 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. The plane will show up occasionally parked on an airfield, but its availability is listed as "Rare" so it shouldn't happen too often. Credits Thanks to Ojcar for making the data file for the Albatros W.4. Thanks to Nix for providing the sound for the Mercedes engine. And thanks to Quack74 for giving me the idea for a float plane. Installation Instructions For FE1 - Unzip the file and move the folder named "AlbatrosW4" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "AlbatrosW4" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "AlbatrosW4". Move the folder named "D" from the Aircraft/AlbatrosW4 folder into the Decals/AlbatrosW4 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. Click here to download this file
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This is looking very cool. I admire your dedication. I know that it's a lot of work, and we all appreciate the effort you're putting into this.
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Version v2.1
312 downloads
The Albatros W.4 was a float plane version of the D.II. It used the same fuselage, engine, and armament as the D.II, but had a wider wingspan and tail. The W.4 was used for recon and spotting missions in the North Sea, the Baltic, and by Austria-Hungary in the Adriatic Sea. I have made an early version of the W.4 with the radiators mounted on the sides of the fuselage. I have included a complete set of number decals, and three skins - a basic wood and linen skin for Germany, one for Austria-Hungary, and an early hex camo skin. I have also included my skinning templates. The skins for the early Albatros W.4 are interchangeable with the late version skins. My version includes a loadout for a light bomb load, even though the W.4 was not used for bombing. You can delete the loadout file if you want more historical accuracy. Since it's a float plane, the W.4 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. The plane will show up occasionally parked on an airfield, but its availability is listed as "Rare" so it shouldn't happen too often. Credits Thanks to Ojcar for making the data file for the Albatros W.4. Thanks to Nix for providing the sound for the Mercedes engine. And thanks to Quack74 for giving me the idea for a float plane. Installation Instructions For FE1 - Unzip the file and move the folder named "AlbatrosW4" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "AlbatrosW4" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "AlbatrosW4". Move the folder named "D" from the Aircraft/AlbatrosW4 folder into the Decals/AlbatrosW4 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.