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eatthis

JUNIOR MEMBER
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Everything posted by eatthis

  1. im after a list of every weapon type in the game ahm,sahm,lgb,3br etc etc
  2. i was hoping for a quicker way lol
  3. as above is there any way to make the game multiplayer?
  4. :( game would be epic mulitplayer
  5. iv been playing with the tsr2 and have manadged to get some different weapons on it (mainly random gbus and mavericks) i really want to put pheonix and this gun pod on it aswell how do i do it? http://combatace.com/files/file/12118-gpu-5a-pave-claw-30mm-gatling-gun-pod/
  6. thank you thank you thank you i thought i was goin mad(er) when i made mine i didnt touch the cda etc
  7. i ha dmy old 1 pulling all sorts of g im sure you could change the angel that the tail moves but i cant for the life of me find where it is! im certain it was something like min position 10 (assume its degrees i go to 40-45) max position -15 and im also absolutely certain you could alter the speed that the tail moved
  8. if you make a new thread link it here please :)
  9. i had an me109 at 350,000 feet once only stopped because i got bored lol i modified tsr 2 a while ago but lost the files. fully bombed up it would easily do mach 1.5 at 3 feet its such a pretty airplane do you reckon this is below radar coverege?
  10. iv got a saitek x52 and hve tried to change the controls but hardly anything works. i can fly and use the keyboard fine but none of the weapons or targetting controls work at all ( iv set them to buttons on the controller) do i have to change the controls for every install ie sf2 sf2e sf2i etc??
  11. thanks for the reply but iv done it by editing the controls ini directly :)
  12. i read they had an olympus running at 68,000lb dont know how true that is though
  13. haha in my canard whifs i had them at 65,000 lb per engine iv got an x29 that is frankly silly at low speeds il have a look at the wing stats on that at some point
  14. thanks mate il have a play now i did have a tsr2 that turned stupidly well but iv forgotten what i did to it lol i think i played with the wing stall lines ps how much power did you give it?
  15. lovely how did you stop it wtfsploding? iv got the pheonix to work by going into the pheonix ini and deleting the f14 specific lol
  16. i made/am making these tsr 2 tech demo mach 3, thrust vectoring, highly manouverable (slightly better than an f15 in a turn fight), 130,000 lb thrust that in turn led to this mach 2.6 everything else same as above (i hadnt fitted the canards when i took the pics) similer weapons fit to the typhoon but twice as many lol tsr 2 fgr1 id love to make these in game but have no idea where to start lol i like tsr 2s iv built about 10 and have another 7 to build (building 2 now) yup i had the engines blowing up problem and couldnt fix it depite playing with the temp numbers in the engine specs
  17. just got the other tsr2s what a fantastic job youve done :) i think iv got the gau 8s in the nose theyr monstrous guns! even a plane the size and weight of the tsr gets buffeted around by them no joy with the pheonix yet though :) are all the pylon files the same for the different versions? ie once iv modified a gr3 pylons can i just copy paste the lot to the other planes?
  18. iv changed all them and it made not a jot of difference including using your values iv changed all them and it made not a jot of difference including using your values
  19. i didnt dare touch the dry mach numbers beacuse i didnt know what they were lol il have a play now at low level the temp is fine i can sit at m1.5 all day np the problem starts above 20k feet when the speed really gets up past m2.2
  20. ahh right so the engines are measured in nm? thanks for that info it gives me something to work from :) whats the conversion from lb to nm? is lb thrust the same as lb ft? i set the dry power to more than the afterburner power and it still wouldnt crack mach 1 (got to .97 in about 5 seconds though!!) this leads me to think that in the game power doesnt dictate top speed theres something else going on. i tried to look at the lightning (which does supercruise easily) to compare the numbers but there doesnt seem to be a data ini for it :( any idea why mine set on fire at high speed? i get engine overheat warnings quite often too
  21. iv been playing with engine power and it seems to me that the power doesnt dictate tope speed. at the top of the data file there is max sea level speed (tsr2 wouldve been uncatchable on the deck imo) and max mach speed iv set it to mach 1.5 on the deck (501 i think the number was) and i had to keep the top speed down to mach 2.2 because the engines set on fire if you go any faster. iv been unable to work out why this is. apparantly aerodynamically the airframe itself was possible mach 3 capable but the materiels wouldnt hold upto the temps involved what do the numbers actually mean for engine power? its not in lbs i just took the base tsr2 x 1.5 hopefully giving about 45,000 lb thrust per engine (assuming the base tsr is set for 30,000lb) i think its something like accurate because at light loads it will stand on its tail! ps the tsr should supercruise easily but i cant make that work either (even if i give it silly dry power it just gets to .97mach faster and stays there)
  22. i have 5 tsr2s but not that 1 lol when i can download again later il get that 1 and have a play how much power did you give yours? the prototype had 30,000 lb each motor the 1st in service plane was supposed to have 42,000 lb each god knows what it wouldve been by the 90s
  23. youve no idea how much i want that thing! did you put internal gun on it too? iv tried that code and it does give me quite alot of weapon options i get no pheonix or amraams/asraams. i also get suu11 gun pods but not the modded 1 i want id love a gau 8 internal gun
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