Jump to content

GodsLt

JUNIOR MEMBER
  • Content count

    131
  • Joined

  • Last visited

Posts posted by GodsLt


  1. Could it be the modders tried to get around the AI limitation?
    Historically, TW broke the AI to the point they are unable to use Laser Guided Bombs.
    As such, on some of the bigger mods (By eburger68) Laser guided bombs have been made "dumb" or TV Guided to allow the AI to use them.

    Because of this, usually for your own aircraft you gotta select the weaponry you want, rather than let the game handle it.
    That said, some of the "dumb" bombs actually look like Pave-ways, and thus allowing you to take out targets of opportunity that cannot be locked on (ammo dumps, factories, etc) while still preserving the overall look of the aircraft.


  2. The thing is, on my older laptop (an Asus VivoBook running a GT740M) I had much more stable framerates. My GPU usage was reasonable ~90% as were my temperatures. 

    Here is my current system for reference:

        Time of this report: 10/5/2016, 14:34:44
                 Machine name: WINDOWS-ULBDE0P
                   Machine Id: {E6E516C0-2793-4AE0-A7AE-BD3D8FFC59BA}
             Operating System: Windows 10 Home 64-bit (10.0, Build 14393) (14393.rs1_release.160915-0644)
                     Language: English (Regional Setting: English)
          System Manufacturer: Dell Inc.
                 System Model: XPS 15 9550
                         BIOS: 01.02.00
                    Processor: Intel® Core i5-6300HQ CPU @ 2.30GHz (4 CPUs), ~2.3GHz
                       Memory: 8192MB RAM
          Available OS Memory: 8048MB RAM
                    Page File: 7732MB used, 5317MB available
                  Windows Dir: C:\WINDOWS
              DirectX Version: DirectX 12
          DX Setup Parameters: Not found
             User DPI Setting: Using System DPI
           System DPI Setting: 240 DPI (250 percent)
              DWM DPI Scaling: UnKnown
                     Miracast: Available, with HDCP
    Microsoft Graphics Hybrid: Supported
               DxDiag Version: 10.00.14393.0000 64bit Unicode
     
    ---------------
    Display Devices
    ---------------
              Card name: Intel® HD Graphics 530
           Manufacturer: Intel Corporation
              Chip type: Intel® HD Graphics Family
               DAC type: Internal
            Device Type: Full Device
             Device Key: Enum\PCI\VEN_8086&DEV_191B&SUBSYS_06E41028&REV_06
          Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] 
    Device Problem Code: No Problem
    Driver Problem Code: Unknown
         Display Memory: 4151 MB
       Dedicated Memory: 128 MB
          Shared Memory: 4023 MB
           Current Mode: 3840 x 2160 (32 bit) (60Hz)
           Monitor Name: Generic PnP Monitor
          Monitor Model: unknown
             Monitor Id: SHP143E
            Native Mode: 3840 x 2160(p) (59.997Hz)
            Output Type: Internal
            Driver Name: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igd12umd64.dll
    Driver File Version: 20.19.0015.4454 (English)
         Driver Version: 20.19.15.4454
            DDI Version: 12
         Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
           Driver Model: WDDM 2.0
    Graphics Preemption: Triangle
     Compute Preemption: Thread
               Miracast: Supported
    Hybrid Graphics GPU: Integrated
         Power P-states: Not Supported
      Driver Attributes: Final Retail
       Driver Date/Size: 5/3/2016 5:00:00 PM, 39859696 bytes
            WHQL Logo'd: Yes
        WHQL Date Stamp: Unknown
      Device Identifier: {D7B78E66-5A5B-11CF-FE62-EB26BAC2D935}
              Vendor ID: 0x8086
              Device ID: 0x191B
              SubSys ID: 0x06E41028
            Revision ID: 0x0006
     Driver Strong Name: oem45.inf:5f63e5340a14bf6c:iSKLD_w10:20.19.15.4454:pci\ven_8086&dev_191b&subsys_06e41028
         Rank Of Driver: 00D10001
            Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C 
            DXVA2 Modes: DXVA2_ModeMPEG2_VLD  DXVA2_ModeMPEG2_IDCT  DXVA2_ModeVC1_D2010  DXVA2_ModeWMV9_IDCT  DXVA2_ModeVC1_IDCT  DXVA2_ModeH264_VLD_NoFGT  DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT  DXVA2_ModeH264_VLD_Stereo_NoFGT  DXVA2_ModeH264_VLD_Multiview_NoFGT  DXVA2_ModeHEVC_VLD_Main  DXVA2_ModeHEVC_VLD_Main10  
       Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering 
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                         {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering 
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                         {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering 
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                         {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering 
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                         {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering 
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                         {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering 
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                         {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering 
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                         {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering 
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
           D3D9 Overlay: Supported
                DXVA-HD: Supported
           DDraw Status: Enabled
             D3D Status: Enabled
             AGP Status: Enabled
               MPO Caps: Not Supported
            MPO Stretch: Not Supported
        MPO Media Hints: Not Supported
            MPO Formats: Not Supported
     
              Card name: NVIDIA GeForce GTX 960M
           Manufacturer: NVIDIA
              Chip type: GeForce GTX 960M
               DAC type: Integrated RAMDAC
            Device Type: Render-Only Device
             Device Key: Enum\PCI\VEN_10DE&DEV_139B&SUBSYS_06E41028&REV_A2
          Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] 
    Device Problem Code: No Problem
    Driver Problem Code: Unknown
         Display Memory: 6042 MB
       Dedicated Memory: 2018 MB
          Shared Memory: 4023 MB
           Current Mode: Unknown
            Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_86f2ae812568c59a\nvd3dumx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_86f2ae812568c59a\nvwgf2umx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_86f2ae812568c59a\nvwgf2umx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_86f2ae812568c59a\nvwgf2umx.dll
    Driver File Version: 21.21.0013.7290 (English)
         Driver Version: 21.21.13.7290
            DDI Version: 12
         Feature Levels: 11_0,10_1,10_0,9_3,9_2,9_1
           Driver Model: WDDM 2.1
    Graphics Preemption: DMA
     Compute Preemption: DMA
               Miracast: Not Supported by Graphics driver
    Hybrid Graphics GPU: Discrete
         Power P-states: Not Supported
      Driver Attributes: Final Retail
       Driver Date/Size: 9/15/2016 5:00:00 PM, 17621512 bytes
            WHQL Logo'd: Yes
        WHQL Date Stamp: Unknown
      Device Identifier: Unknown
              Vendor ID: 0x10DE
              Device ID: 0x139B
              SubSys ID: 0x06E41028
            Revision ID: 0x00A2
     Driver Strong Name: oem8.inf:0f066de379c1b3f2:Section190:21.21.13.7290:pci\ven_10de&dev_139b&subsys_06e41028
         Rank Of Driver: 00D10001
            Video Accel: Unknown
            DXVA2 Modes: DXVA2_ModeMPEG2_VLD  DXVA2_ModeVC1_D2010  DXVA2_ModeVC1_VLD  DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT  DXVA2_ModeH264_VLD_Stereo_NoFGT  DXVA2_ModeH264_VLD_NoFGT  DXVA2_ModeHEVC_VLD_Main  DXVA2_ModeMPEG4pt2_VLD_Simple  DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC  
          Deinterlace Caps: n/a
           D3D9 Overlay: Unknown
                DXVA-HD: Unknown
           DDraw Status: Enabled
             D3D Status: Enabled
             AGP Status: Enabled
               MPO Caps: Not Supported
            MPO Stretch: Not Supported
        MPO Media Hints: Not Supported
            MPO Formats: Not Supported
     

  3. I have the exact same issue.

    I'm running a highly overclocked GTX960M (laptop card) with this game on "unlimited" settings. Most of the time the framerates are stable, but the moment flak opens up or I'm taking off a carrier or open the TV screen my framerates run into the ground. 

     

    I've tracked my GPU usage throughout extended gaming sessions in both SF2 (modded and unmodded) and WarThunder. WarThunder has a much higher Visual Fidelity, and is definitely more taxing on a system. On "high" settings my GPU will be pushed to 95+% usage CONSTANTLY. No drops, no hiccups, nothing. This will keep my framerate locked solidly at 60FPS regardless on what's being rendered.

     

    However, the story changes for SF2. After hours of simming, my GPU usage sits happily at around 30%. If I crank up the AA to 8x, MSAA 2x, FXAA 8x and Anisotropic filtering to 8x my usage goes up 5% but my frames still take a dip. If I then render SF2 at 4K (My laptop has a 4K screen), I get a solid 30FPS but my GPU usage hovers around the 40% mark... All of this with ForceVSyncOff=TRUE and Vsync off in the Nvidia control panel.

     

    I don't know what gives!


  4. I'm just surprised I'm having so many issues with FPS...One second it's fine and the next my FPS run into the ground. This machine runs War Thunder on High at a constant 60FPS...so I cannot believe SF2 requires more juice!

     

    My GPU usage is still abnormally low, as are my GPU temperatures (especially after gaming for hours). In War Thunder my GPU will easily peak 89*C With near 100% utitlization, but SF2 seems to only use 30% of my GPU...I was running a strike mission in Operation Darius and the moment I selected the TV guided missiles my frames ground to a halt.


  5. Thanks for your replies guys!

    So far in regards to my frame rate issue, I have everything cranked up to unlimited....

    My laptop's graphic's card hovers around the 60*C mark (when in theory should go to 89*C under full load) which is why I'm wondering why my GPU isn't being fully utilized.

    It almost feels like VSYNC is still on...limiting my frames to 60fps (looking up at the blue sky) while then failing to adapt properly when explosions or AA open up.

    Any settings that you guys have deemed unnecessary? I'm away from my stick for the rest of today, but I'll try to crank it down to "high" to see if it makes a difference.

     

     

    On a saide note, is it possible that SF2 is more CPU bound? I have an Intel I5 6300HQ mobile Quad core with relatively high single thread clock speeds. I haven't tracked my CPU usage so I wouldn't know...what do you guys think?


  6. Hey guys, 

    After taking a couple of years off this website to finish up my Engineering Degree, I finally have enough time in my schedule to allow me to sim again! 4th year is not too bad...so after dusting my stick I head out to download a massive amount of data :p

     

    I have a couple of questions however:

    1) Since I last was here, I upgraded my laptop from an Asus Vivobook (Packing a GT740M) to a Dell XPS 15 (Packing a GTX960M). I also have a 4K screen which makes everything look that much crisper. That said, I'm having troubles with low GPU usage even after setting my Nvidia Control panel to maximize performance. I've tried disabling Vsync in the  options.ini (ForceVSyncOff = TRUE) and in the Control Panel....but I seem to still be locked to 60fps on a non-graphic intensive part of the flight. Once I start looking around, the frames drop to the 30-40fps range, and when the TV missile's screen comes up, it grinds to a 20fps halt... I've tracked my GPU usage to figure out if 4K was bottlenecking my system, but it was stilll hovering about 70% usage with big drops to 30%.... I then lowered the resolution to 1920x1080p with no change...my fps still drop significantly and my GPGU usage is now constantly around 30%.

    Has anybody dealt with this before? 

     

    2) Kinda getting back into "modding" (.ini edits ftw) I've been toying around with the idea of equipping NATO Aircraft with brimstones held on SBD quad racks. I tried my hand at some edits and I could only get the AGM114A to use the proper rack, but the brimstone and the SBD itself still use the Maverick's TER. Any of you modding guru's think you can lend a newbie a hand?

     

    Closing remarks: Feels good to be back man, this place is better than when I left and the content is better than ever! Have a good day guys.

     


  7. Hey There! I think that if I change the .lods, he skins would no longer work, am I correct?

    About the ground mode radar, I do not mind if it's gone or not, If the original didn't have it, then it shouldn't!

    However, since I've been working fulltime, I havent had a chance to check it the fixes helped. AND i completely missed this thread!

    In the event that I want to activate nozzle animations, how could I make them work again? If I were to use the MiG-29C-Czech .lod, what other problems could be caused?


  8. Hey Russo! I just installed both your MiG-29C-Czech and the MiG-29C-Ukraine.

    They're gorgeous! However, the MiG-29C-Ukraine has missing nozzle animations! They stay wide open regardless of throttle inputs!

    And the MiG-29C-Czech has a non-functional GM display. It shows up on the upper right corner, but on the radar display nothing shows up. All other radar settings work fine!


  9. Hello there! I too have experienced your first issue, albeit with differing aircraft. It's an issue with the game engine, more than your plane itself. After a couple of flights and battles it sorts itself out! Just make sure you're patched to the latest level, just in case! (I've patched to the latest level, and no problems to report!)

     

    On your second issue, are you sure it's a friendly? Have you clicked the "Y" key (selects friendlies) and they still show up red? Or do they show up as red when pressing the "T" key?

    In any case, I think you might be slightly confused! If you have installed the JAS-39C or any other versions, you have to remember some are flown by the "Red" side (ie. Czechoslovakia).

    I've flown my own flight of Swedish Gripens against enemy Czech Gripens! 

     

    Can you recognize the markings on them?

    Screenshots could be really helpful!


  10. Treads, you could head over to the column5 website to download some SF2 compatible planes and skins.

    Or you could also download SF1 planes and skins and convert them for SF2 usage, as per the Knowledge Base 

    here at CA :)

    Any idea how much longer?

    or alternative sites for mods and skins?

     

    I'm new and haven't been able to get any third party content since buying the game last week


  11. Hey Monty CZ! I just want to say this:

    The delay from PC input to TV showing this input is NOT due to the HDMI.

    Think about it. Consoles, like the PS3 (and the upcoming PS4) use HDMI to

    connect to TV screens. I own a PS3 myself, and a laptop with an HDMI output,

    and I can vouch that there's no lag whatsoever when I play any type of games

    on both machines.

     

    Now, your lag, is entirely real. But it's caused by something else entirely. By your TV.

    Sadly, most high-end TV's (especially 3D TV's) have their own display engines and stuff

    which decide what goes on screen at any given time. Given as a TV's brain isn't nearly as 

    fast as say...a Haswell I7...you're in for a little bit of delay. 

     

    How to fix it? I'm not entirely sure...Some brands tend to be at a bigger fault than others.

    Thankfully, my two big flat screens aren't an issue, then again, they aren't 3D lol!

    But, If you want to try to fix such an issue, heading to an online forum for the TV (dunno if they exist tho) 

    could help you fix it. Alternatively, you could update the TV's firmware/software/etc.


  12. I suggest getting the third generation Intel Core I5's and I7's...they are slighly more efficient, more powerful, and turbo boost adds about 1GHZ to the baseclock.

    Or, you could also buy an I7 3770K (you can overclock)...but alternatively, it's your choice.

     

    However, if you want to improve your performance, get a better graphics card. I can't stress this enough. If you have a tight budget, get a GTX660TI or a Radeon 7850 or 7950.

    The GTX660TI would be my top pic...but you could research into others as well. Graphics card from Galaxy and MSI are really good. Try to get the Twin Frozr cards or at least the ones that do not have the standard slot cooler on them (they tend to run much warmer than their counterparts).

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..