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baffmeister

+MODDER
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Everything posted by baffmeister

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  4. Meteors from the Sultanate of Sharnak, somewhere over New Dhimar. [ The tiles are from Deuces Desert, with some color adjustments.]
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  11. If the model was built without distance Lods, that could cause frame rate issues as well.
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  13. A couple more "New Dhimar" screenshots. Love that Sabre skin!
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  18. "What If" I ever finish this terrain.................a Sabre Mk-6 somewhere over "New Dhimar."
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  21. You may [or maybe not] want to check out the CF-5A FM I did for the Paulopanz CF-5A package. You can get the FM here: https://combatace.com/forums/topic/88852-cf-5a_72-fm-beta-095/?tab=comments#comment-717562 There are quite a few data entries that can affect the roll response to rudder inputs but you can "probably" get what you want by playing around with the CLDC entry in the rudder section of the FM. Here's the data from my CF-5A FM with some info describing the various entries: [Rudder] SystemType=CONTROL_SURFACE InputName=YAW_CONTROL ReverseInput=TRUE MaxDeflection=30.0 MinDeflection=-30.0 CDdc=0.0261..............Drag due to control surface deflection Cydc=0.0662..............Side force due to control surface deflection Cldc=0.006...............Roll moment due to control surface deflection Cndc=-0.0441.............Yaw moment due to control surface deflection When I did the FM I had access to a CF-5A flight manual and IIRC the type generated positive roll response [left rudder/left roll and vice versa] at positive AoA and the opposite at negative AoA. Typically for most types, the positive roll response would increase as the AoA was increased.
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