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Everything posted by baffmeister
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Recommended Nvidia GTX970 Graphics Settings For SF2 ?
baffmeister replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you have a strong card, setting Anti Aliasing=8 in the options ini may be worth a try as well. It did seem to work when I gave it a shot but I just run at 4 on my mediocre rig. -
Recommended Nvidia GTX970 Graphics Settings For SF2 ?
baffmeister replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I still haven't had any success trying to force anti aliasing from the Nvidia control panel [Win7]. Piecemeal, why don't you try Anti Aliasing=4 in the SF options ini and see what you get? -
Some SF2 KAW questions
baffmeister replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A somewhat off topic question for Streakeagle: Whats your impressions regarding the F-86 and MiG-15 flight models in DCS? Those are the only planes in DCS that interest me at this point. I would probably have to get a new computer before purchasing the game but still think it might be worth a try at some point. -
WIP Mega THREAD!
baffmeister replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Could you send that one to me, Sundowner? I was thinking of asking someone to build a WW2 bomber airfield but yours looks good to me! I can set up a data ini for it to use the long runway. Textures I'm not very sure about, it's hard to find good photos of the WW2 bomber airfields. -
F-5E_72 beta test FM 0.95
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nope! F-5A is quite different. I have done a bit of research on the F-5A and the flap/slat setup is quite different even considering the NF-5. Also, the lift and AOA range is considerably reduced with the F-5A as well. I have started trying to "back out" an F-5A FM from the early F-5E but it will probably take some time. Also, I want to fine tune the present F-5E FM a bit more. At some point I will probably port the F-5E FM over to the early and late package Paulo put together, which uses the original TMF lods and cockpit. It's easier on frame rates with multi-lod support and a simpler cockpit. Probably worth mentioning, the later versions of the F-5E got a significant boost in lift from a bigger LERX and better high alpha behavior with the shark nose. In general, I think the early F-5E was a good match for the MiG-21 in most respects with some superiority below about 450 kts, and some inferiority in the boom and zoom department. If I release an F-5A FM it will probably be for Paulos' CF-5 package, the one I use the most. Something else to keep in mind: Even with the simplified approach I use for FMs, some of them are taking a long time. I was tinkering with the F-5E for over a year before getting something I was happy with. Also, they are never finished[!], which is one reason why I like to upload them as beta testers. Cheers! -
Upgraded to WIN10. Now jaggies appear
baffmeister replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm not even sure what the Nvidia GUI is! If it stands for Graphic User Interface is that the same thing as the Nvidia control panel? I have been doing minimal Nvidia installs with drivers/control panel only, no extras. -
Upgraded to WIN10. Now jaggies appear
baffmeister replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tried the AntiAliasing=0 and it disables in game anti aliasing but I still can't force anti aliasing from the Nvidia control panel, which was what I wanted to try. Not a big deal as my current settings are OK but was interested in seeing how the game looks using just the Nvidia anti aliasing. -
WIP Mega THREAD!
baffmeister replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
We need more airports. [ I think Burt Lancaster said that in the original Airport movie.] Speaking of airports, some fictional small crappy ones would be nice with some terrains. [just an observation.] -
Upgraded to WIN10. Now jaggies appear
baffmeister replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Quick question for FalconC45 or anyone that knows, how do you turn off the in game anti aliasing. Do you just set AntiAliasing=0 in the options ini or is there something else involved. -
Upgraded to WIN10. Now jaggies appear
baffmeister replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Anything I say about computers should be considered suspect but from my experience, you can't force additional AA by using the Nvidea software. What you can do is try editing the ThirdWire options ini and bump up the AntiAliasing setting from 4 to 8. Then set the Nvidea software to application controlled. iirc, that worked for me when doing some testing. Ultimately, I ended up staying with 4X AA and used an application called Nvidea Inspector to access a feature called sparse grid super sampling that gives better AA but with a bit of a frame rate hit. -
can rocket pods be animated?
baffmeister replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ha-Ha. I got stung too. -
red aircraft icons on map
baffmeister replied to WACOwaco's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Have a look in the NF5 Flight folder and I think you will see a file called HudData. Open that and check the MapLabels section. There are some TRUE/FALSE statements that can be changed to activate the enemy icons. [unless they were deactivated some other way.] -
Aircraft Carrier Catapult strength
baffmeister posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Anyone aware of a way to adjust this? For some reason I thought this was possible by doing an entry in the ships data ini but even after checking some old SF-1 files I can't find any evidence. Also checked some "Global" object ini files and found nothing. Seems like I can only adjust the acceleration rate / distance and not the ultimate speed at the end of the cat launch. -
Aircraft Carrier Catapult strength
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks, interesting, got it copied. -
Aircraft Carrier Catapult strength
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Along those lines, while experimenting, I managed to blow up the Gladiator with a very quick acceleration. My intent here is to try and get some realistic 'Cat Free Take Offs" in my WW2 install. Still doing a bit of research but it seems many of the WW2 carriers had some form of a catapult system but many of the aircraft would do free take offs as well. I've been testing Geezers Gladiator on the WW2 HMS Eagle and found an interesting work around that seems to work. Not sure if the Eagle had a catapult but the work around seems to work to generate a no catapult take off. The AI Gladiator got airborne as well. Here's the edit that is in use on some helicopter equipped ships. [Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=-7.0293,-70.0,14.9099//-7.0293,18.8254,14.9099 ..........................Making the start and end point the same eliminates any acceleration. EndPosition=-7.0293,-70.0,14.9099//-7.0293,97.7678,14.9099 LaunchTime=0.5//6.0........A half second after brake release, the plane is ready for a manual or AI take off. LaunchEffect= ReadyAnimationID=7 ReadyAnimationTime=5.0 I got this work around from the CG-47 ship, I think made by WhiteBoySamuri. Will do more testing but it looks promising. -
Good Morning Dhimar!
baffmeister replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
For some reason that plane reminds me of the British aviation industry in the 1950s. Everyone was designing and building military aircraft in their back yards! -
WW2 Screenshots Thread
baffmeister replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Geezer Sea Gladiator carrier trials! -
MiG-25 Foxbats for SF2
baffmeister replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Fuel quantity is in kg. Have you checked out Paulos' MiG-25 packages? The FM was revised quite a bit. I did quite a bit of work trying to get the MiG-25 to cruise at around Mach 2.5 in minimum AB with the option to go Mach 3.2 at full AB. There is a risk of engine fire if you stay at Mach 3.2 for too long. Even if you want to use eburgers package the engine table in Paulos' might be worth a look. -
Engine sounds
baffmeister replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I was wondering about that. Recently made a louder wind sound noise for open cockpit aircraft. Generated some white noise with Audacity and then manipulated it a bit to get what I wanted. It sounds "not bad" with the engine running but with engine off there is a noticeable "wow wow' effect. Not sure if the game engine does that automatically for the wind sound files or if it is related to the sound file itself. -
Engine sounds
baffmeister replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just an observation, with careful editing of sound files using the Audacity software it's sometimes possible to get rid of "ticks" in the sound loop. The trick seems to be matching the amplitudes of the wave form at the start and end of the file. Sometimes just clipping a small portion from the start or end of the file to make the start and end amplitudes similar will get rid of a "tick". -
To GEEZER
baffmeister replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I used yours as a starting point. Thanks! -
What If Screenshot Thread.......
baffmeister replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Kerman Valley Hunters -
WIP Mega THREAD!
baffmeister replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Mission creep on my one and only terrain project, "Return to Dhimar". Only three years behind schedule. At least I can take the car to work now instead of the ATV..... -
The $164 Question
baffmeister replied to Nicholas Bell's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Depending on how much you want to fly off carriers, SF-2 Israel might be a good bet for starters. You get an interesting collection of airplanes spanning old and new as well as historical campaigns. There are also some great mods available for it. -
Wings over Korea all-in-one pak?
baffmeister replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Interesting. Have you been seeing a lot of AI spins? I like to keep a bit of an "edge" on the flight models to keep them interesting for the player but don't recall seeing any AI flat spins with my WW2 FM's. Also, are you still getting the rising spin on the Yak-9? I haven't seen that one yet either.