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baffmeister

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Everything posted by baffmeister

  1. Well, there is gravity and I've found the TW "wind tunnel" very good when tuning drag on some WW2 types although the late war prop planes can have issues with top speeds when using what I think are realistic CD0 values. I did a quick test on the MiG-19 and the sustained G seems very high for such an old jet. It seemed to be in the 8+ sustained G at high subsonic speeds although that's a bit of an approximation because it's quite difficult to maintain a constant G turn, especially with the old swizzle stick I'm using. With a proper performance chart it would be possible to adjust the CDL values to get something more realistic but at the moment I have no idea what might be accurate for a MiG-19. From some "web stuff" the DCS MiG-19 does 5.4G sustained but no mention of the weight, altitude or speed that occurs at.
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  3. Possible, I guess, but conjecture at this point. The thrust levels you mention are all a close match for the flight manual information with the big difference being the flight manual states the 97.1 KN thrust occurs in flight at mach 1 near the ground. Gepard, I'm not sure what type of technical documents you're looking at but maybe they are just giving a general overview of the engine? Most of the information you mentioned regarding the nozzle positions etc. don't seem to be mentioned in the flight manual but the 107% RPM limit [107.5% in flight manual] for the high pressure compressor/turbine is mentioned so at least that is a match. I guess the only other thing I can mention is the 68.5 kg/sec airflow into the engine for the "Sonderregime" . That doesn't sound like a big increase compared to the "Nachbrenner max" airflow of 67.9kg/sec so I'm wondering how it could get such a big boost in static thrust. That isn't something I know much about so is just conjecture on my part. Anyway, It's an interesting topic and hopefully we get more clarity at some point. Here's a couple of screen shots from the flight manual. I didn't notice any mention of the term "isdeliye" in the flight manual:
  4. For now, at least. There might be some other areas to look into.
  5. I had a look at an English language MiG-21Bis flight manual and things aren't what they seemed. The manual clearly states, on the first page, the static sea level thrust when using the "extra" afterburner is 7100kg which works out to 69627 newtons, EXACTLY what ThirdWire modeled in the stock FM. The flight manual also states the thrust of the standard afterburner is 6850kg or 67176 newtons. The flight manual says the "extra" afterburner generates 9900kg / 97086newtons but that is at mach 1 near the ground! With the stock ThirdWire MiG-21Bis FM and it's rather generic engine tables the Bis generates 100820 newtons at sea level and mach 1 so the stock TW FM already meets and slightly exceeds the flight manual data. For a "generic" mach table that's used on a lot of TW aircraft it's really quite close. There seems to be quite a bit of confusion on the internet regarding the thrust levels of the MiG-21Bis but I have to go with the flight manual information. The only other internet source I found that more or less agrees with the flight manual information is some promo material for the DCS MiG-21 Bis. If I remember correctly, they said the engine generates around 70000 newtons static thrust and "almost" 100000 newtons at low level and high speed. At this point I would suggest that anyone who downloaded the modified FM's I posted just remove them and revert to the stock FM. I tried to delete the posted files but not sure if it worked. Based on the flight manual information the thrust level for the TW FM should be OK below 13000ft but would be to high above that altitude. I could mod the FM to address that issue but at this point I think it would be better to run some performance checks on the stock TW FM and see how it matches up with whatever book numbers I can find.
  6. Here's some additional information for any "home chefs" that might want to try the CD0 adjustment for the MiG-19S. I get the total CD0 values by adding up the headline CD0 values for the fuselage, inner and outer wing panels, V-stab and H-stab. The results for the stock Mig-19S and MiG-21MF are: MiG-19S = 0.0126 MiG-21MF = 0.0173 The MiG-21MF totals are actually quite close to what I've seen from some online sources and look reasonable compared to some reference info I have for similar types. Typically, the TW CD0 totals are considerably less than the reference values I have. I don't think it's possible for the MiG-19s to have a lower CD0 drag total than the MiG-21 so a conservative guess would put the MiG-19 at around 0.018 total. I actually think it would be quite a bit higher than that but I've had some performance issues when trying to use realistic CD0 values so will keep the MiG-19 at the low end. To get to the 0.018 total it seems reasonable to just add the extra drag to the fuselage so here's the edit to try out: [Fuselage] ModelNodeName=Fuselage HasAeroCoefficients=TRUE CLa=0.0966 CD0=0.0125//0.0071..........................................do this CDL=0.0001 Cm0=0.0002 Cmq=-0.4493 Cmad=0.0042 Cyb=-0.0966 Cnb=-0.0868 CD0MachTableNumData=16 I haven't done any formal testing with this edit due to lack of MiG-19 data but it I thinks it's "maybe" a legitimate way to address some of the "probable" over performance of the TW MiG-19s.
  7. Many of the ThirdWire flight models seem quite theoretical and don't necessarily reflect some of the bad habits of the real aircraft. I've checked a few and the sustained and instantaneous "G" was good up to a point but the transonic performance seems exaggerated and they seem to be soft around the edges regarding departure behavior. It's possible to make adjustments if you have good data from performance charts but that's not always easy to get, especially for the Soviet types. One thing I noticed about the MiG-19 FM specifically, the total CD0 values are very low, less than the MiG-21 in fact. That seems unlikely to me so adding some CD0 drag to the fuselage will reduce the acceleration a bit. The type had a good thrust/weight ratio for the time so even after the adjustment it remains quite potent. If anyone has some performance charts and/or flight notes for the type I'd be interested in taking a closer look.
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  10. View File SF2 CF-100 MK-5 [BAF] This package represents the CF-100 MK-5 version as used by the Belgian Air Force in Europe. It's meant for a "typical" SF-2 installation that includes the GermanyCE terrain. The date range is historic, from December 1957, to October 1963. Skins for the three BAF squadrons that used the type are included. For campaign modders, the CF-100 MK-5 [BAF] date range fits in for the 1962 Red Thunder campaign. The skin jpeg's are quite large but I haven't had any frame rate issues on a mediocre Dell I-3 rig. The model does use distance lods. To improve the high altitude performance the CF-100 MK-5 had the gun pack removed and wing tip extensions added. On the real MK-5 the gunsight was removed as well. Considering those real life limitations, and the poor hit percentage of the rockets against maneuvering fighters, the aircraft role has been limited to INTERCEPT only. Some adjustments have been made to the FFAR and pod so if you have the previous MK-4B [NATO] installed you should remove the previous versions and install the new ones. The sounds and ejection seat are unchanged so you can skip that part of the install. After the model was built we found out the MK-5 couldn't carry wing tip tanks with the wing tip extensions installed. Sundowner is too busy to do any model work so the tip tanks have been removed using an ini edit. Bomb and guided missile racks are still available for what if scenarios. Check the ReadMe for a bit more information. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement Submitter baffmeister Submitted 06/03/2019 Category Other Origin  
  11. SF2 CF-100 MK-5 [BAF]

    Version 1.0.0

    182 downloads

    This package represents the CF-100 MK-5 version as used by the Belgian Air Force in Europe. It's meant for a "typical" SF-2 installation that includes the GermanyCE terrain. The date range is historic, from December 1957, to October 1963. Skins for the three BAF squadrons that used the type are included. For campaign modders, the CF-100 MK-5 [BAF] date range fits in for the 1962 Red Thunder campaign. The skin jpeg's are quite large but I haven't had any frame rate issues on a mediocre Dell I-3 rig. The model does use distance lods. To improve the high altitude performance the CF-100 MK-5 had the gun pack removed and wing tip extensions added. On the real MK-5 the gunsight was removed as well. Considering those real life limitations, and the poor hit percentage of the rockets against maneuvering fighters, the aircraft role has been limited to INTERCEPT only. Some adjustments have been made to the FFAR and pod so if you have the previous MK-4B [NATO] installed you should remove the previous versions and install the new ones. The sounds and ejection seat are unchanged so you can skip that part of the install. After the model was built we found out the MK-5 couldn't carry wing tip tanks with the wing tip extensions installed. Sundowner is too busy to do any model work so the tip tanks have been removed using an ini edit. Bomb and guided missile racks are still available for what if scenarios. Check the ReadMe for a bit more information. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement
  12. Strange that it doesn't work. Does the skin you want to use have a StartDefaultDate="whatever" and does the skin date fit with the campaign date? That's all I can think of.
  13. Two weirdo's in Alaska comparing pod size................................
  14. Haven't tried that yet! It might reduce the drop and extend the effective range a bit. I think the max effective range for the FFAR's was about 3000m but the effective range I'm getting with the current CF-100 set up is much less. High Flyer, relatively speaking:
  15. Not sure where all the lines came from but it seems to happen sometimes with long posts.
  16. I haven't used the TW campaign editor but it's relatively easy to add a new plane or change a skin the old fashion way. Here's what I did to add a flyable RCAF Sabre to the stock 1956 Red Tide campaign. Lot's of scrolling required to see the added unit at the bottom of the list. First, the campaign "INI" [CampaignData] CampaignName=561117 Red Tide DataFile=CampaignE4_data.ini CampaignMap=GermanyCE[1950] Service001=USAF Service002=RAF Service003=France Service004=Belgium Service005=Netherlands Service006=Canada//.........................................................Not included in the original campaign so Canada added here Force001=NATO Forces Force002=Warsaw Pact Forces [USAFUnit001] UnitName=10th Fighter-Bomber Squadron Squadron=10TFS ForceID=1 UnitID=1 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100D [USAFUnit002] UnitName=22nd Fighter (Day) Squadron Squadron=22TFS ForceID=1 UnitID=2 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=F-100C [USAFUnit003] UnitName=23rd Fighter (Day) Squadron Squadron=23TFS ForceID=1 UnitID=3 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=F-100C [USAFUnit004] UnitName=32nd Fighter (Day) Squadron Squadron=32TFS ForceID=1 UnitID=4 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=F-100C [USAFUnit005] UnitName=45th Fighter (Day) Squadron Squadron=45TFS ForceID=1 UnitID=5 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100C [USAFUnit006] UnitName=53rd Fighter (Day) Squadron Squadron=53TFS ForceID=1 UnitID=6 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=F-100C [USAFUnit007] UnitName=81st Fighter-Bomber Squadron Squadron=81TFS ForceID=1 UnitID=7 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100D [USAFUnit008] UnitName=417th Fighter-Bomber Squadron Squadron=417TFS ForceID=1 UnitID=14 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100D [USAFUnit009] UnitName=435th Fighter (Day) Squadron Squadron=435TFS ForceID=1 UnitID=15 StartDate=11/20/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100A [USAFUnit010] UnitName=461st Fighter (Day) Squadron Squadron=461TFS ForceID=1 UnitID=18 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=F-100C [USAFUnit011] UnitName=476th Fighter (Day) Squadron Squadron=476TFS ForceID=1 UnitID=19 StartDate=11/20/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100A [USAFUnit012] [USAFUnit013] UnitName=493rd Fighter-Bomber Squadron Squadron=493TFS ForceID=1 UnitID=22 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100D [USAFUnit014] UnitName=494th Fighter-Bomber Squadron Squadron=494TFS ForceID=1 UnitID=23 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100D [USAFUnit015] UnitName=509th Fighter-Bomber Squadron Squadron=509TFS ForceID=1 UnitID=24 StartDate=11/20/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100D [USAFUnit016] UnitName=510th Fighter-Bomber Squadron Squadron=510TFS ForceID=1 UnitID=25 StartDate=11/20/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100D [USAFUnit017] UnitName=511st Fighter-Bomber Squadron Squadron=511TFS ForceID=1 UnitID=26 StartDate=11/20/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100D [USAFUnit018] UnitName=561st Fighter-Bomber Squadron Squadron=561TFS ForceID=1 UnitID=27 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100C [USAFUnit019] UnitName=562nd Fighter-Bomber Squadron Squadron=562TFS ForceID=1 UnitID=28 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100C [USAFUnit020] UnitName=563rd Fighter-Bomber Squadron Squadron=563TFS ForceID=1 UnitID=29 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=F-100C [RAFUnit001] Squadron=3RAF ForceID=1 UnitID=35 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit002] Squadron=4RAF ForceID=1 UnitID=36 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit003] Squadron=14RAF ForceID=1 UnitID=38 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit004] Squadron=19RAF ForceID=1 UnitID=41 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Meteor8 [RAFUnit005] Squadron=20RAF ForceID=1 UnitID=42 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit006] Squadron=26RAF ForceID=1 UnitID=43 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit007] Squadron=54RAF ForceID=1 UnitID=44 StartDate=11/19/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Hunter4 [RAFUnit008] Squadron=56RAF ForceID=1 UnitID=45 StartDate=11/19/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Hunter5 [RAFUnit009] Squadron=67RAF ForceID=1 UnitID=47 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit010] Squadron=71RAF ForceID=1 UnitID=49 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit011] Squadron=74RAF ForceID=1 UnitID=50 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Meteor8 [RAFUnit012] Squadron=92RAF ForceID=1 UnitID=54 StartDate=11/19/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Hunter4 [RAFUnit013] Squadron=93RAF ForceID=1 UnitID=55 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit014] Squadron=98RAF ForceID=1 UnitID=57 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit015] UnitName=No. 112 Squadron ForceID=1 UnitID=58 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit016] Squadron=118RAF ForceID=1 UnitID=59 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit017] Squadron=130RAF ForceID=1 UnitID=60 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit018] Squadron=234RAF ForceID=1 UnitID=63 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Hunter4 [RAFUnit019] Squadron=17RAF ForceID=1 UnitID=40 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Canberra2 [FranceUnit001] Squadron=5-1FAF ForceID=1 UnitID=68 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=MystereIVA [FranceUnit002] Squadron=5-2FAF ForceID=1 UnitID=69 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=MystereIVA [BelgiumUnit001] Squadron=7BAF ForceID=1 UnitID=82 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Hunter4 [BelgiumUnit002] Squadron=8BAF ForceID=1 UnitID=83 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Hunter4 [BelgiumUnit003] Squadron=9BAF ForceID=1 UnitID=84 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Hunter4 [BelgiumUnit004] Squadron=22BAF ForceID=1 UnitID=85 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Hunter6 [BelgiumUnit005] Squadron=26BAF ForceID=1 UnitID=86 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Hunter6 [BelgiumUnit006] Squadron=349BAF ForceID=1 UnitID=87 StartDate=11/19/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Meteor8 [BelgiumUnit007] Squadron=350BAF ForceID=1 UnitID=88 StartDate=11/19/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Meteor8 [NetherlandsUnit001] Squadron=322RNLAF ForceID=1 UnitID=95 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Meteor8 [NetherlandsUnit002] Squadron=323RNLAF ForceID=1 UnitID=96 StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start1.txt AircraftType=Meteor8 [NetherlandsUnit003] Squadron=324RNLAF ForceID=1 UnitID=97 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Hunter4 [NetherlandsUnit004] Squadron=325RNLAF ForceID=1 UnitID=98 StartDate=11/18/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Hunter4 [NetherlandsUnit005] Squadron=327RNLAF ForceID=1 UnitID=99 StartDate=11/19/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Meteor8 [NetherlandsUnit006] Squadron=328RNLAF ForceID=1 UnitID=100 StartDate=11/19/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Meteor8 [CanadaUnit001] //.......................................................The only flyable RCAF unit added here. Squadron=442RCAF ForceID=1//................................................Blue side UnitID=21//....................................................................This is the UnitID contained in the separate Campaign "DATA" ini. StartDate=11/17/1956 DescFile=CampaignE4Start.txt StartText=CampaignE4Start2.txt AircraftType=Canadair_Mk6 ----------------------------------------------------------------------------------------------------------- Here's the edit in the Campaign "DATA" ini, scroll to the bottom. [CampaignData] StartDate=11/17/1956 StartDateDeviation=0 EndDate=1/10/1957 ForceWithInitiative=2 SurpriseAttack=FALSE MaxMissions=30 NormalMissionRate=2 NormalMissionRateDeviation=2 OffensiveMissionRate=1 OffensiveMissionRateDeviation=0 StartScreen= StartText= CampaignBaseScreen=CampaignStart4.JPG CampaignEndWinScreen=CampaignEndWin1.JPG CampaignEndLoseScreen=CampaignEndLose1.JPG CampaignEndStallScreen=CampaignEndWin1.JPG CampaignEndKIAScreen=CampaignEndLose1.JPG CampaignEndWinText=CampaignE4Win.txt CampaignEndLoseText=CampaignE4Lose.txt CampaignEndStallText=CampaignE4Win.txt CampaignEndKIAText=CampaignE4Lose.txt [Force001] Alignment=FRIENDLY Nation=USAF BaseArea=Bonn AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[001].Secondary=WAREHOUSE AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=5 StartInterdiction=0 Morale=100 Supply=70 NormalSupplyRate=27 OffensiveSupplyRate=-10 DefensiveSupplyRate=-3 SupplyForOffensive=60 AircraftReplacementTime=15 AircraftReplacement=30 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=7 StartAirDefenseLevel=3 AllowRandomAceCreation=TRUE [Force002] Alignment=ENEMY Nation=SOVIET BaseArea=East Berlin AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[001].Secondary=WAREHOUSE AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=0 StartInterdiction=0 Morale=100 Supply=100 NormalSupplyRate=20 OffensiveSupplyRate=-8 DefensiveSupplyRate=-3 SupplyForOffensive=50 AircraftReplacementTime=30 AircraftReplacement=30 GroundUnitReplacementTime=30 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=15 StartAirDefenseLevel=3 AllowRandomAceCreation=TRUE //----------------------------------------------------------------------------- //---- NATO Air Units [AirUnit001] AircraftType=F-100D Squadron=10TFS UnitName=10th Fighter-Bomber Squadron ForceID=1 Nation=USAF StartDate=11/18/1956 DefaultTexture=USAFSilver1 ;BaseArea=Chaumont AB, France BaseArea=Hahn Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=40 MissionChance[CAP]=40 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=20 MissionChance=30 MissionChance[CAS]=50 MissionChance[SEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit002] AircraftType=F-100C Squadron=22TFS UnitName=22nd Fighter (Day) Squadron ForceID=1 Nation=USAF DefaultTexture=USAFSilver1 BaseArea=Bitburg Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=80 Morale=100 Supply=80 MissionChance[SWEEP]=60 MissionChance[CAP]=40 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=60 MissionChance=10 MissionChance[CAS]=25 MissionChance[SEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit003] AircraftType=F-100C Squadron=23TFS UnitName=23rd Fighter (Day) Squadron ForceID=1 Nation=USAF DefaultTexture=USAFSilver1 BaseArea=Bitburg Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=80 Morale=100 Supply=80 MissionChance[SWEEP]=60 MissionChance[CAP]=40 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=60 MissionChance=10 MissionChance[CAS]=25 MissionChance[SEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit004] AircraftType=F-100C Squadron=32TFS UnitName=32nd Fighter (Day) Squadron ForceID=1 Nation=USAF DefaultTexture=USAFSilver1 BaseArea=Ramstein Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=80 Morale=100 Supply=80 MissionChance[SWEEP]=60 MissionChance[CAP]=40 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=60 MissionChance=10 MissionChance[CAS]=25 MissionChance[SEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit005] AircraftType=F-100C Squadron=45TFS UnitName=45th Fighter (Day) Squadron ForceID=1 Nation=USAF StartDate=11/18/1956 DefaultTexture=USAFSilver1 ;BaseArea=Sidi Slimane AB, French Morocco BaseArea=Ramstein Airbase BaseMoveChance=15 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=60 MissionChance[CAP]=40 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=60 MissionChance=10 MissionChance[CAS]=25 MissionChance[SEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit006] AircraftType=F-100C Squadron=53TFS UnitName=53rd Fighter (Day) Squadron ForceID=1 Nation=USAF DefaultTexture=USAFSilver1 BaseArea=Ramstein Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=80 Morale=100 Supply=80 MissionChance[SWEEP]=60 MissionChance[CAP]=40 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=60 MissionChance=10 MissionChance[CAS]=25 MissionChance[SEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit007] AircraftType=F-84F Squadron=55TFS UnitName=55th Fighter-Bomber Squadron ForceID=1 Nation=USAF StartDate=11/19/1956 DefaultTexture=USAFSilver1 ;BaseArea=RAF Wethersfield, UK BaseArea=Leipheim Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=10 MissionChance[CAP]=30 MissionChance[INTERCEPT]=20 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=60 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit008] AircraftType=F-84F Squadron=77TFS UnitName=77th Fighter-Bomber Squadron ForceID=1 Nation=USAF StartDate=11/19/1956 DefaultTexture=USAFSilver1 ;BaseArea=RAF Wethersfield, UK BaseArea=Leipheim Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=10 MissionChance[CAP]=30 MissionChance[INTERCEPT]=20 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=60 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit009] AircraftType=F-84F Squadron=79TFS UnitName=79th Fighter-Bomber Squadron ForceID=1 Nation=USAF StartDate=11/19/1956 DefaultTexture=USAFSilver1 ;BaseArea=RAF Wethersfield, UK BaseArea=Leipheim Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=10 MissionChance[CAP]=30 MissionChance[INTERCEPT]=20 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=60 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit010] AircraftType=F-100D Squadron=81TFS UnitName=81st Fighter-Bomber Squadron ForceID=1 Nation=USAF StartDate=11/18/1956 DefaultTexture=USAFSilver1 ;BaseArea=Chaumont AB, France BaseArea=Hahn Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=40 MissionChance[CAP]=40 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=20 MissionChance=30 MissionChance[CAS]=50 MissionChance[SEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit011] AircraftType=F-84F Squadron=389TFS UnitName=389th Fighter-Bomber Squadron ForceID=1 Nation=USAF StartDate=11/24/1956 DefaultTexture=USAFSilver1 ;BaseArea=England AFB, Louisiana BaseArea=Rhein-Main Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=10 MissionChance[CAP]=30 MissionChance[INTERCEPT]=20 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=60 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit012] AircraftType=F-84F Squadron=390TFS UnitName=390th Fighter-Bomber Squadron ForceID=1 Nation=USAF StartDate=11/24/1956 DefaultTexture=USAFSilver1 ;BaseArea=England AFB, Louisiana BaseArea=Rhein-Main Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=10 MissionChance[CAP]=30 MissionChance[INTERCEPT]=20 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=60 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit013] AircraftType=F-84F Squadron=391TFS UnitName=391st Fighter-Bomber Squadron ForceID=1 Nation=USAF StartDate=11/24/1956 DefaultTexture=USAFSilver1 ;BaseArea=England AFB, Louisiana BaseArea=Rhein-Main Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=10 MissionChance[CAP]=30 MissionChance[INTERCEPT]=20 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=60 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit014] AircraftType=F-100D Squadron=417TFS UnitName=417th Fighter-Bomber Squadron ForceID=1 Nation=USAF StartDate=11/18/1956 DefaultTexture=USAFSilver1 ;BaseArea=Chaumont AB, France BaseArea=Hahn Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=40 MissionChance[CAP]=40 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=20 MissionChance=30 MissionChance[CAS]=50 MissionChance[SEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit015] AircraftType=F-100A Squadron=435TFS UnitName=435th Fighter (Day) Squadron ForceID=1 Nation=USAF StartDate=11/20/1956 DefaultTexture=USAFSilver1 ;BaseArea=George AFB, California BaseArea=Hahn Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=60 MissionChance[CAP]=50 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=50 MissionChance=10 MissionChance[CAS]=10 MissionChance[SEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Date=12/21/1956 Upgrade[01].Type=F-100C [AirUnit016] AircraftType=F-84F Squadron=457TFS UnitName=457th Fighter-Bomber Squadron ForceID=1 Nation=USAF StartDate=11/22/1956 DefaultTexture=USAFSilver1 ;BaseArea=Tinker AFB, Oklahoma -> Landstuhl, West Germany BaseArea=Ramstein Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=10 MissionChance[CAP]=30 MissionChance[INTERCEPT]=20 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=60 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit017] AircraftType=F-84F Squadron=458TFS UnitName=458th Fighter-Bomber Squadron ForceID=1 Nation=USAF StartDate=11/22/1956 DefaultTexture=USAFSilver1 ;BaseArea=Tinker AFB, Oklahoma -> Landstuhl, West Germany BaseArea=Ramstein Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=10 MissionChance[CAP]=30 MissionChance[INTERCEPT]=20 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=60 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit018] AircraftType=F-100C Squadron=461TFS UnitName=461st Fighter (Day) Squadron ForceID=1 Nation=USAF DefaultTexture=USAFSilver1 BaseArea=Hahn Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=80 Morale=100 Supply=80 MissionChance[SWEEP]=60 MissionChance[CAP]=40 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=60 MissionChance=10 MissionChance[CAS]=25 MissionChance[SEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit019] AircraftType=F-100A Squadron=476TFS UnitName=476th Fighter (Day) Squadron ForceID=1 Nation=USAF StartDate=11/20/1956 DefaultTexture=USAFSilver1 ;BaseArea=George AFB, California BaseArea=Hahn Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=60 MissionChance[CAP]=50 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=50 MissionChance=10 MissionChance[CAS]=10 MissionChance[SEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Date=12/21/1956 Upgrade[01].Type=F-100C [AirUnit020] AircraftType=F-84F Squadron=480TFS UnitName=480th Fighter-Bomber Squadron ForceID=1 Nation=USAF StartDate=11/24/1956 DefaultTexture=USAFSilver1 ;BaseArea=England AFB, Louisiana BaseArea=Rhein-Main Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=10 MissionChance[CAP]=30 MissionChance[INTERCEPT]=20 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=60 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit021]//.......................................................this matches the "UnitID" in the Campaign "INI". To keep the campaign balanced I just replaced one of the stock non-flyable units with the new RCAF flyable Sabre AircraftType=Canadair_Mk6 Squadron=442RCAF UnitName=442 Sqdn, RCAF "Snake" ForceID=1 Nation=Canada StartDate=11/18/1956 DefaultTexture=442//........................................Pologuy66, this is what you need to change. ;BaseArea=Chaumont AB, France BaseArea=Zweibrücken Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=20 Morale=100 Supply=80 MissionChance[SWEEP]=40 MissionChance[CAP]=40 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=20 MissionChance=30 MissionChance[CAS]=50 MissionChance[SEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Probably more info than you need but in summary, to change the skin just find the proper unit in the Campaign "DATA" ini and edit this line: DefaultTexture=Whaterever you like.
  17. I don't have any particular airbase designs in mind but it would be nice to have some simple "crappy" looking airfields with single runways of varying length. Something that might be used in remote areas with minimal parking space and rough looking dirt and/or asphalt surfaces.
  18. View File SF2 CF-100 MK-4B NATO This package represents the CF-100 MK-4B version as used by the RCAF in Europe. It's meant for a "typical" SF-2 installation that includes the GermanyCE terrain. The date range is historic, from November 1956, to December 1962. Skins for the four RCAF squadrons that deployed to Europe are included, with a skin change to the later RCAF/Red Ensign style occuring during 1958. For campaign modders, the CF-100 date range just fits in for the 1956 Red Tide and 1962 Red Thunder campaigns. The skin jpeg's are quite large but I haven't had any frame rate issues on a mediocre Dell I-3 rig. The model does use distance lods. [yay!] ROCKET ISSUES: After much messing around the air to air rockets are best described as "adequate for now." The rocket pods are "No Jettison" because, with jettison-able pods the AI would just drop them prior to engaging any air targets. To get the pods to automatically jettison like the real CF-100, a "RemoveNodeAfterUse" statement is used but the pods disappear when the first rocket is fired. Much work has gone into setting up the rockets with different CEP [spread] settings as well as different engagement ranges being tested. Also much work trying to get the AI to fire a full salvo but so far unsuccessfully. They sometimes fire quite large salvos but we still haven't figured out the "Logic" that's being used by the AI when using air to air rockets. Some rocket settings are quite counter-intuitive. During early testing the AI was consistently firing the rockets below the target. Raising the RocketBoresightAngle didn't help the situation, they still fired too low. Strangely, lowering the RocketBoresightAngle made the AI raise the nose more when firing the rockets resulting in a big improvement in hit percentages. The AI does quite well when attacking IL-28's, less well against fighter sized attack aircraft, and very poorly against TU-16's, which are almost untouchable by the AI. The only AI kills I've seen against the TU-16 is when I maneuvered the formation into a head on attack before giving the engage air command. The results were a couple of collisions and one very lucky kill when an AI aircraft managed to fire one [that's "1"] golden rocket. When player flown it's possible to do a successful one pass attack on the TU-16. Against maneuvering fighters the AI will get only very occasional rocket hits so for CAP missions the rockets aren't included in the load out. Any improvements for the rocket behavior will be passed along through a CF-100 support thread. More information is included in the README. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement Submitter baffmeister Submitted 05/08/2019 Category Other Origin  
  19. This work around works well! The dumping process is instantaneous instead of 2-3 minutes but it's more realistic than having no dumping at all so will include it in the CF-100 packages.
  20. F-5a

    I think I misunderstood Wilches post but I did a check of an online CF-5A flight manual and here's what I found out about the nose strut extension system. The strut extension switch was located outboard of the throttles and was used for take off only. The strut switch would be selected to extend during the pre take off checks. The strut switch was held in the extend position by a solenoid. After take off, when the gear was selected up, the solenoid on the strut extension switch would de-energize and the switch would automatically switch back to the normal position. In the normal position the hydraulic fluid used to extend the strut would bleed off and the strut would return to it's normal position. Using the strut extension added about 3 seconds to the gear retraction time, from 6 seconds to 9 seconds. The strut extended by 10 inches, giving the plane an additional 3deg AOA during the take off roll. I can't think of a way to model this in game but maybe someone will think of something. The simplest approach is to just build a model with an extended strut and leave it at that. I think it was done that way on earlier CF-5 and NF-5 models.
  21. Excellent work around! The tip tanks were built as part of the model. Will give it a try.
  22. F-5a

    I don't know if this is possible .. anyone know? F-5a, CF-5a and NF-5a leading and trailing edge flaps were completely manual. As I'm sure you know, the NF-5A had a basic maneuver setting with a lockout to prevent deployment at excessive speeds but without an auto retract/blowback feature. For the F-5A and CF-5A the Flap1 setting was the leading edge flap only with the Flap2 setting being leading and trailing edge flaps. For both take off and landing the full flap/flap2 setting was used. I've been tinkering with F-5 FM's for awhile and here are some settings I'm using regarding leading/trailing edge flap angles and speeds which I think are correct but should be double checked. F-5A and CF-5A Leading edge: 2 positions only, up or down 24deg. Limit speed 300kts. Trailing edge: 2 positions only, up or down 20deg. Limit speed 240kts. [not 100% sure about the speed] NF-5A Leading edge: 2 positions only, up or down 24 deg. Limit speed 450kts/0.90 mach [NF-5A had a reinforced wing] Trailing edge: 3 positions, up, down 8deg, down 20deg. Limit speed at 8deg is 450kts/0.90mach and at 20deg 300kts.
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