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baffmeister

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Everything posted by baffmeister

  1. For an interesting look at one way the AI cheats, use hud de-bug mode, do an autopilot take-off with your plane, and watch the aircraft weight as it mysteriously decreases during the take-off roll.
  2. European Ground Objects

    Most of those objects can be found in the Battle of the Bulge terrain I put together. It's available here: https://combatace.com/files/file/16575-sf2-ww2-battle-of-the-bulge-terrain/ Now that you mention it, I should compile all of Geezer's SF-2 sized "Bulge Objects" in one package, with both winter and summer textures. Some day......
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  4. Interesting idea. They would require quite level terrain to look right. It might be possible to make the "zero point" above the actual base of the model so the model sinks into the ground a bit. I think that's been done before for some FE buildings so they sink into the ground a bit, for use on slopes.
  5. In the shop for a double delta tune-up.
  6. I would be surprised, but could probably be tested. [I'm too busy]
  7. To further complicate matters, most of the older flight manuals mention the hazards of "rolling G", which can substantially reduce the safety factor when pulling high G's, I assume due to additional wing stress from torsional forces. I doubt the game takes that into account. After mentioning the wing breakage on the TW F-16 I was wondering, with all the computers on board, does the F-16 have an automatic G limiting system? If so it might be possible to model that but would require lot's of trial and error adjusting the max control speeds and mach tables for the H-stabs.
  8. It's not that easy to break some airplanes, a lot depends on how much "available G" they have. ThirdWires F-16 is the only one I've broken recently, just for fun. At low level the available G is huge in the transonic zone so becomes breakable if you just yank back on the stick at high speed. Someone will correct me but I think, in general, the break point is about twice the rated G so a plane rated at 7G's might not actually break up until about 14G. Some structural damage/deformation might happen prior to the break point, and it could be enough to write off the airplane. I remember reading somewhere about a Mirage F-1 accidentally pulling something like 15-17G's and still landing safely, although the airframe was a write off. Also, I think some of the ThirdWire FM's, and my own, for that matter, are unbreakable because the available G is less than the actual plane may be capable of. That's to try and keep the pitch response from getting too sensitive at high speeds in my case, and maybe for TW FM's as well. I usually target a maximum of about 12 G's, which still gives the player the option of a "Hail Mary" high G turn.
  9. Stary's old bombsight?

    It may have been made for the Canberra's but I think it's included with a few other planes as well.
  10. Tornado full flap "heavy mass" take-off.
  11. Stary's old bombsight?

    I was wondering about this bomb sight, which is available with some downloads: I haven't found any instructions yet. Stary's Yak-28B bomb sight looks interesting. Will check it out.
  12. Thanks Gepard, at this point I'm not sure how to best implement the MiG-21 flap system but will do some testing.
  13. Very difficult to find the problem without more information but typos in the aircraft.ini or cockpit.ini are good places to check. You may want to check out this late model westernized MiG-21 which might be a better starting point for your project. https://combatace.com/files/file/11543-mig-21-lancer-a-c/
  14. I spent some time trying to find more information on the MiG-21 flap arrangement but didn't find any solid information. I did find enough to agree with Gepard, the flap set up wasn't considered a combat flap. Described as a "Floating Flap" or "Swimming Flap" the maximum deployment angle depended on aircraft speed. For example, during approach to land you would select flap 25deg but if the speed was relatively high, the flap wouldn't deploy the full 25deg but some lower angle. As the speed decreased the flap would continue to deploy until at the "right" speed it would reach 25deg. I assume it would work in reverse as well. I didn't find any evidence that any of the later versions such as the LanceR or Bison received a dedicated combat flap but India did some wind tunnel testing with models in 1985, investigating the potential for combat flaps on the MiG-21. There is some anecdotal information suggesting the floating flap may have had some benefit during combat maneuvering but probably at quite low airspeed and possibly more for defensive maneuvers as the drag would be quite high from the "simple" flaps. I did watch a LanceR airshow video with the plane maneuvering and doing rolls with extended flaps but couldn't tell if the flaps were moving through a range of travel. At some point MiG-21's were equipped with a Boundary Layer Control system [AKA Blown Flap] that worked when the flaps were in the landing position. The early versions didn't have the BLC system and that seems to be reflected in the stock TW FM's, with the early F-13 having less flap lift than the later versions. I don't think the early versions had the floating flap set up either, so the two systems might have been implemented at the same time. I haven't found any solid info on the speed range for the floating flap but the present speed range is probably too high with possibly too much lift as well but will leave it "as is" until I get more information. I found more support for reduced main rack weights, in the 24-28KG range. Also, the MiG-21Bis did get a slightly enlarged air intake as well as some refinements to the ducting. It also received some structural refinements to increase strength while avoiding a significant weight increase.
  15. I will look into this closer but have seen a couple of online sources that seem to suggest a combat flap set up available on later versions. A manual combat flap set up might be a possibility as well, and maybe preferable, but would need more info on limit speeds. Your comments on the air intake are interesting and something I was wondering about. I'm just using a standard TW mach table for the "special regime" but thought it might not be the most realistic approach due to potential airflow limitations with the small intake. Finding good data regarding the thrust available over the mach/altitude range for the special regime would be very difficult, I think.
  16. Not familiar with those kinds of things, could you just make a late version? I took a close look at the thrust output from the stock engine data and it hits the fourth afterburner stage/full thrust at about 92% throttle. The emergency thrust kicks in at about 98-99% throttle so the present dead zone looks OK. If you target 94-96% throttle position you will get full standard thrust when desired, without engaging the emergency thrust.
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  18. I wasn't aware of that one. Will look into it.
  19. Stary's old bombsight?

    Second that. An instruction manual would be good.
  20. "What If" you could model the over 20,000lbs thrust on the Mig-21 Bis that was available below 4KM/13123ft? One thing you could do is a loop right after take off. You could also burn all of your internal fuel in less than 3 minutes. Open beta tester will be uploaded soon.
  21. Excellent! A collection of generic and low poly high rise buildings would be most welcome!
  22. An AI controlled CF-100 fires some air to air rockets and actually hits what he's aiming at. I got the one in the lower left corner. I also hit some hangars and barracks and destroyed a friendly fuel truck but they can't prove it.
  23. Just another rocket test........................
  24. It's great to have Geezer back! Geezer is mostly interested in First Eagles projects but he has done quite a few preliminary mid thirties/early WW2 models that can be made to work in SF2. Geezer has given me the OK to post them as open beta testers so I'm going to upload a few of the more finished ones here and take a closer look at some of the others. This thread is aimed at "do it your self" types and the uploads will be incomplete in some respects. That means things like unfinished skins, [make your own] no bomb racks, [add your own] and unfinished FM's. These aircraft may or may not get finished at some point but at least the "12 people" [Wrench Quote ] who have an interest in SF2-WW2 will be able to add some new and interesting aircraft. I think the thread will be good for exchanging information and files as well. Any new skins can be posted here, as well as edits for nation specific types etc. Some rules: 1. None of Geezers models or skins can be used in a formal upload without his consent. They are beta. 2. None of his models or skins can be posted to another website. 3. Preferably, keep any exchange of files confined to this thread, so everyone stays in the loop. Here are a couple of links to get 2 "finished" Geezer models: https://combatace.com/files/file/16169-geezer-sea-gladiator-for-sf-2-mto-and-eto/?tab=comments https://combatace.com/files/file/16173-geezer-cr-42-sf-2-mto/?tab=comments I will be uploading a CR-32 beta tester very soon.
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