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column5

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Everything posted by column5

  1. ...the F-111s? Searching downloads turns up a lot of results that have nothing to do with F-111s! Thakns!
  2. We've had a lot of fun discussing the "community produced game", and expressed our opinions on what one should be like in three polls. What does it mean? Maybe nothing, given the unscientific polling method and small sample size, but that isn't going to stop me from interpreting the results! The first poll gauged the level of multiplayer support that would be desired. No surprise in this day that a significant set of multiplayer features is demanded: The second poll dealt with what aircraft we would like to see in sim that was more like a study than a survey. There was a clear preference for the F-4 Phantom and F-14 Tomcat, with the MiG-21 coming in first among the opfor. The F-111 surprised me by making a strong showing. The final poll asked you to prioritize several features. Modability came out on top, followed closely by detailed carrier ops. There was a preference for high graphic detail over performance, and a dynamic campaign over a story-driven campaign. Given the poll results, it seems clear (to me, anyway) that the members of CA want... A detailed simulation of the F-4 Phantom in the Vietnam War, including carrier ops and a dynamic campaign (though that sort of campaign would be somewhat less than dynamic given the ROE in Vietnam). The MiG-21 should be detailed and flyable for the North Vietnamese. That seems to be a perfect fit based on your preferences, with the alternative being an Arab-Israeli sim, though that precludes the inclusion of carrier ops. Now here is the interesting part.... The sim outlined above has, to my knowledge, NEVER been made. There have been sims like Flight of the Intruder, USNF '97 and WOV that include some of these features, but none have had them all. It seems like someone would want to tap into this demand... What do you think?
  3. D'oh, found them. That's what I get for trying to find something this late.
  4. Inline VS Radial

    Would it not come down to the application? Each type having strengths and weaknesses making it more suitable for particular uses?
  5. Bad Stuff

    Remember kids, if you want to run your car faster than the law allows, do it at a real track or at least in a place where no on is endangered. :( http://news.yahoo.com/s/ap/20080216/ap_on_...racing_deaths_8
  6. Bad Stuff

    Well not always. Its one thing to race someone on a lonely stretch of blacktop with no one around, but doing it with people around is stupid and results in things like this.
  7. If I am not mistaken, SF turned 5 years old somewhere around the beginning of this month. I remember hounding the local game shops about it, and finally getting a copy at Best Buy. I went in every night looking for it and finally one night they had it along with a bunch of other games sitting in a shopping cart, waiting to be put on the shelves after the store closed. Snagged it and the rest is history. I had played an illicit copy of the Wal-Mart version and after seeing that VF-111 skinned Phantom in the air there was no doubt. So, anyone care to share their thoughts or reminiscences?
  8. That's cool, everyone has their own preferences.
  9. That's why its the sim that CA built!
  10. For this part of the poll, please rank the following features in order of importance for you. Put the most important feature at the top and the least important feature at the bottom. 1. Detailed carrier ops 2. Seat-switching in multi-seat aircraft 3. Dynamic campaign (less story-driven) 4. Story-driven campaign (less dynamic) 5. Detailed cockpit procedures (switchology) 6. Detailed comms and ATC 7. High moddability (like SF series) 8. High resolution graphics, terrain and effects 9. Good performance on older systems As an example, here are my ranking: 1. High moddability 2. Detailed carrier ops 3. High res graphics, terrain and effects 4. Story-driven campaign 5. Detailed comms and ATC 6. Seat-switching 7. Dynamic campaign 8. Detailed cockpit procedurs 9. Good performance on older systems If you have not voted in the other CPG polls, see them here: http://forum.combatace.com/index.php?showtopic=25437 and here: http://forum.combatace.com/index.php?showtopic=25469
  11. I can't argue with any of these opinions. ;) Seems to me though, that if you are going to try to model the aircraft and systems more realistically, you almost have to put them in a realistic scenario, or there is no way to judge the result. Just thinking out loud. Everyone's opinions on this are valid.
  12. Flight sims were a popular genre in the past.
  13. Its just my opinion, but I don't think a game based on a niche or fictional scenario would sell well enough. I could be wrong.
  14. Yes, I did that to ensure we stay in the "classic" era of jet aircraft, and not move into the F-22 realm that has been so thoroughly beaten to death. I agree its an artificial limitation on the poll.
  15. After weighting the results, and throwing out the responses that didn't at least resemble the requested format ( ), here are your results for this poll:
  16. Let me know when its finished. It could be incorporated into NF3.
  17. Valentines Day

    Big Al had panache.
  18. I like this site, but bring a popup blocker. http://www.convert-me.com/en/
  19. Well, metric at any rate. So, newtons, meters, kilometers, etc. depending on what parameter you are talking about.
  20. The technical definition: In game, it serves as a cap.
  21. "Can you tell me why it does not look like a banana everyone says it is supposed to look like a banana do you know do you know do you know?"
  22. I don't want to speak for my peers, but when you have been answering the same questions for five years, and dealing with the same sorts of problems, it sometimes feels like Chinese water torture. drip-drip-drip That said, I am guilty as charged of being intolerant at times, and I'm working on it daily. :yes: Thanks for your support!
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