ataribaby
JAGDSTAFFEL 11-
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Everything posted by ataribaby
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Prave uploaduji novou verzi 1.1 Zmeny: 1.0 3.11.2008 initial release 1.1 3.12.2008 Changed all mig engines accel to about 8-9 sec per engine doc. Bis version is little bit faster. Iddle RPM changed to RL values: R-11F-300 (37F) 30% R-11F2-300 (37F2) 33% R-11F2S-300 (37F2S) 31% R-13 (95) 34% R-25 (25) 40% Corrected fuel tanks quantities to reflect real world figures. F - 2350L PF - 2850L PFM - 2675L MF - 2675L BIS - 2900L Changed all additional files with Mig21_ prefix so all are unique now and not interfere with other mods. Reworked all hangar and loading screens to match all game models. F version now have true ranging-only radar. It can be still turned off by Ctrl+PgDn. In current game engine this radar starts on. Wings Over Vietnam new Mig-21 hangar and loading screens. Later i will make it for all game versions.
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Myslim ze to je v nakem ini ve Flight adresari, tam se da nastavit time period. Az budu doma tak to prohledam. EDIT: tak uz sem to nasel v KB. Vedel jsem ze sem to tam videl. KB prispevek specific era install
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Tak ty infa o motorech, to je raj, Spotreba paliva, tahy, doba nabehu na plny tah. Krasa, moc dik. Hned se to pokusim dostat do FM modelu pro dalsi update. To info i nadrzich nema jejich kapacity. Asi pouziju jen totaly a nak to rozdelim. Hra ma stejne vypnutou zmenu centraze od nadrzi. UM asi nebude mit predni nadrz, jelikoz tam dali druhy kokpit.
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Supr info Diky, Ta kamuflaz neni hotova, jen sem vtal to nemeckou a dal zatim nase znaky. Skin dodelam i cisla. do 4+ se urcite podivam, to me nenapadlo :)
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Supr skin mohl bych to pak dat do packu? Uz pracuji na oprave dalsich verzi ktere nejsou v oficialnich hrach.
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Dokoncil jsem opravu sparky MIG-21UM. Opraveny svetla na modelu (vcetne pristavacich). FM model z Modelu F a FM (sparka vychazi ze starsiho F modelu) pozuziva stejny TW default model jako vsechny migi v Mig packu takze muzeme trenovat. Aktivovan ranging radar z modelu F (sparky si tento ranging radar zachvaly) takze ted pri locku sviti kontrolka na zamerovaci pokud je vybram treningovy gunpod. Az dokoncim tak includnu v novem Mig Packu. Chtel bych nejake CS skiny. Dale bych mel prosbu. Jak sem koukal tak vsechny Migy 21 maji malo paliva. Kdyz sem secetl vsechny nadrze tak to vyzlo tak kolem 2100 litru coz je malo. Jak sem tak koukal na web tak MF ma kolem 2600 -2800. Sparka ma presne 2480. Nevite kolik presne maji jednotlive verze paliva a jak je rozlozeno v nadrzich? Mozna total by stacil. Rozlozit se to pak nak da selsky rozumem. Nikde sem to nemohl najit. Diky.
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Jasne, jsem pro. Pokusil bych se i o nake modelovani. Delal jsem F16 3d pit pro BMS Falcon 4. Pro SF jsem to jeste nezkousel. Jsem pro kokpipty na mig 15/17/19/23 :) ale samozrejme cs skiny a verze migu-21 take. nasel jsem tento converter co umi nacist a prevest SF modely to napr. 3ds. Link nevim jak by to bylo s legalnosti pouzit modely ze hry pro modifikace antenek a verzi.
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Thats great, then i can include it in new pak version if author will be ok with this. Yes i know bis pit is different. Closest what i found was SM pit instead of MF pit. It have at least RP-22 radar console. I want somewhat maintain this package up-to-date with all TW patches and any other mig21 modder addons what will emerge and make mig21 experience more accurate. I am happy there is no major bugs in pack yet or noone discovered it yet :yes:
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Ahoj, Uploadnul sem kompletni mig21 pak pro vsechny TW hry na kterem jsem cely vykend makal . Uz me vadilo v jakem stavu instalace kokpitu k Migum 21 byla a jak to bylo nekompletni. Vzdy tam neco chybelo - hangar screen, loadout image atd. FM jsou zatim jen ty defaultni z AI (v posledni patch ale letaji supokojive, ten stary realnejsi SP4 mig 21 FM je uz moc hardcore pro me a taky ho upravit pro ostatni verze jednadvacitek je strasne prace), ale jinak je snad vse opraveno a kompletni. Pokud pack nekdo vyzkousi ze funguje a bude k necemu tak bych do nej chtel dat i dalsi verze jednadvacitek co jsem na tomto foru videl. Hlavne cs kamuflaze se cs cisly. Snad ten pak nekomu pomuze. Chtel bych nakou standartni udrzovanou up-to-date instalaci migu spolu s poslednimi patch. MIG-21 komplet pack link
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8,661 downloads
MIG-21 Complete Pack ******************** Version 1.3 04.10.2009 Changelog ********* 1.0 3.11.2008 initial release 1.1 3.12.2008 Changed all mig engines accel to about 8-9 sec per engine doc. Bis version is little bit faster. Iddle RPM changed to RL values: R-11F-300 (37F) 30% R-11F2-300 (37F2) 33% R-11F2S-300 (37F2S) 31% R-13 (95) 34% R-25 (25) 40% Corrected fuel tanks quantities to reflect real world figures. F - 2350L PF - 2850L PFM - 2675L MF - 2675L BIS - 2900L Changed all additional files with Mig21_ prefix so all are unique now and not interfere with other mods. Reworked all hangar and loading screens to match all game models. F version now have true ranging-only radar. It can be still turned off by Ctrl+PgDn. In current game engine this radar starts on. Wings Over Vietnam new Mig-21 hangar and loading screens. Later i will make it for all game versions. 1.2 29.3.2009 Added KV1 seat to all MF and Bis variants. Deleted old seat from model. Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp high AOA turns so much. Added vetral fin from Fubar512 FM. 1.3 04.10.2009 Fixed reversed nose gear rotation. SF2 version was removed - it will be separate pack. This pack inludes all official Thirdwire MIG-21 models as flyable jets with cokcpits in most complete form what my modding knowledge allows. All in easy install form. I am not author of any 3d pits, FMs, sounds. All is what i downloaded from Combatace or made by Thirdwire. I want to thank to original authors of included files and this nice sim. Hope it is ok to reuse their work to provide really complete, up-to-date and easy to install Mig-21 package. I was always sad with that great pits available and terrible way to install it into latest ptached games and it is always missed something. Loading screens, loadout picture, good FM and so on... Now with latest patches FMs are usable and nicely flyable so i used it as base FMs for pack. Pack contains folowing stuff: ***************************** Every official MIG-21 flyable with pit for SFP1, WOV, WOE, WOI and SF2. I corrected some errors in pits, Used latest Oct 2008 TW patches as base for FM fat files with tweaks in engine (thrust for each model, spool up time, radar, weight). FM is not touched and i think it flies now ok with latest patch. Diferent sounds for each engine model is included with Mig RWR sounds. Better Mig pilots too. Each Mig-21 has loading and hangar screen and camouflage sample patch with loadout picture. All includes corresponding serial numbers to choose from. I made Numbers.lst for Vietnam and Arab airforces by hand. All Migs have right service nationality in dat as was originaly in each game install. Strike Fighters Project 1 MIG-21F MIG-21PFM MIG-21MF Wings Over Vietnam MIG-21F MIG-21PFV MIG-21PFM MIG-21MF Wings Over Europe MIG-21F MIG-21PF MIG-21PFM MIG-21MF Wings Over Israel MIG-21F MIG-21PF MIG-21PFM MIG-21MF MIG-21BIS Notes: ****** MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and distictive heaters sounds are included too. Instalation: ************ Simply unpack somewhere and then choose what game you want mod for Migs-21 and simply copy content of apropriate game folder from pack to game root directory overwirte all potential files. Dont worry all dat files are based on latest Oct 2008 TW patches. Sure if you want you can backup first whole game. Just for cause i forgot something. After that just start game and enjoy all MIG-21 variants flyable in most complete and up-to-date way. Afterword: ********** This version of complete MIG-21 pack is far from to be perfect or complete so feel free to let me know if there is something missed, bad or not working. Also if someone has some more accurate tech data for enhance FMs feel free to mail me and pack get fixed or updated. Finaly thanks to everyone whom work made this pack reality. Tomas 'ATARIBABY' Hamarcak Contact: ataribaby@seznam.cz Credits: ******** Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics http://forum.combatace.com/index.php?autoc...p;showfile=1919 http://forum.combatace.com/index.php?autoc...p;showfile=1745 Spillone104 R-11 R-13 engine sounds http://forum.combatace.com/index.php?autoc...p;showfile=7276 howling1 Fishbed-L engine sound. I renamed it to R-25 http://forum.combatace.com/index.php?autoc...p;showfile=1284 Klavs81 AIM-9 Sidewinder Growl sound http://forum.combatace.com/index.php?autoc...p;showfile=6716 Wrench RedAir pilot http://wrench1smog.com/wrench2.html Hangar screen tutorial lindr2 for his Mig-21 variants zip Zdenek Kussior for his great info on engines http://www.mzak.cz/motory/ 4plus MiG-21 book for all fuel info Mirage Factory Mig AB effect Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin. AmokFloo for KV1 seat from his excelent MIG21UM If i forgot someone please tell me and i will include credit. -
View File Mig-21 Complete Pack 1.3 for SF1 line MIG-21 Complete Pack ******************** Version 1.3 04.10.2009 Changelog ********* 1.0 3.11.2008 initial release 1.1 3.12.2008 Changed all mig engines accel to about 8-9 sec per engine doc. Bis version is little bit faster. Iddle RPM changed to RL values: R-11F-300 (37F) 30% R-11F2-300 (37F2) 33% R-11F2S-300 (37F2S) 31% R-13 (95) 34% R-25 (25) 40% Corrected fuel tanks quantities to reflect real world figures. F - 2350L PF - 2850L PFM - 2675L MF - 2675L BIS - 2900L Changed all additional files with Mig21_ prefix so all are unique now and not interfere with other mods. Reworked all hangar and loading screens to match all game models. F version now have true ranging-only radar. It can be still turned off by Ctrl+PgDn. In current game engine this radar starts on. Wings Over Vietnam new Mig-21 hangar and loading screens. Later i will make it for all game versions. 1.2 29.3.2009 Added KV1 seat to all MF and Bis variants. Deleted old seat from model. Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp high AOA turns so much. Added vetral fin from Fubar512 FM. 1.3 04.10.2009 Fixed reversed nose gear rotation. SF2 version was removed - it will be separate pack. This pack inludes all official Thirdwire MIG-21 models as flyable jets with cokcpits in most complete form what my modding knowledge allows. All in easy install form. I am not author of any 3d pits, FMs, sounds. All is what i downloaded from Combatace or made by Thirdwire. I want to thank to original authors of included files and this nice sim. Hope it is ok to reuse their work to provide really complete, up-to-date and easy to install Mig-21 package. I was always sad with that great pits available and terrible way to install it into latest ptached games and it is always missed something. Loading screens, loadout picture, good FM and so on... Now with latest patches FMs are usable and nicely flyable so i used it as base FMs for pack. Pack contains folowing stuff: ***************************** Every official MIG-21 flyable with pit for SFP1, WOV, WOE, WOI and SF2. I corrected some errors in pits, Used latest Oct 2008 TW patches as base for FM fat files with tweaks in engine (thrust for each model, spool up time, radar, weight). FM is not touched and i think it flies now ok with latest patch. Diferent sounds for each engine model is included with Mig RWR sounds. Better Mig pilots too. Each Mig-21 has loading and hangar screen and camouflage sample patch with loadout picture. All includes corresponding serial numbers to choose from. I made Numbers.lst for Vietnam and Arab airforces by hand. All Migs have right service nationality in dat as was originaly in each game install. Strike Fighters Project 1 MIG-21F MIG-21PFM MIG-21MF Wings Over Vietnam MIG-21F MIG-21PFV MIG-21PFM MIG-21MF Wings Over Europe MIG-21F MIG-21PF MIG-21PFM MIG-21MF Wings Over Israel MIG-21F MIG-21PF MIG-21PFM MIG-21MF MIG-21BIS Notes: ****** MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and distictive heaters sounds are included too. Instalation: ************ Simply unpack somewhere and then choose what game you want mod for Migs-21 and simply copy content of apropriate game folder from pack to game root directory overwirte all potential files. Dont worry all dat files are based on latest Oct 2008 TW patches. Sure if you want you can backup first whole game. Just for cause i forgot something. After that just start game and enjoy all MIG-21 variants flyable in most complete and up-to-date way. Afterword: ********** This version of complete MIG-21 pack is far from to be perfect or complete so feel free to let me know if there is something missed, bad or not working. Also if someone has some more accurate tech data for enhance FMs feel free to mail me and pack get fixed or updated. Finaly thanks to everyone whom work made this pack reality. Tomas 'ATARIBABY' Hamarcak Contact: ataribaby@seznam.cz Credits: ******** Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics http://forum.combatace.com/index.php?autoc...p;showfile=1919 http://forum.combatace.com/index.php?autoc...p;showfile=1745 Spillone104 R-11 R-13 engine sounds http://forum.combatace.com/index.php?autoc...p;showfile=7276 howling1 Fishbed-L engine sound. I renamed it to R-25 http://forum.combatace.com/index.php?autoc...p;showfile=1284 Klavs81 AIM-9 Sidewinder Growl sound http://forum.combatace.com/index.php?autoc...p;showfile=6716 Wrench RedAir pilot http://wrench1smog.com/wrench2.html Hangar screen tutorial lindr2 for his Mig-21 variants zip Zdenek Kussior for his great info on engines http://www.mzak.cz/motory/ 4plus MiG-21 book for all fuel info Mirage Factory Mig AB effect Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin. AmokFloo for KV1 seat from his excelent MIG21UM If i forgot someone please tell me and i will include credit. Submitter ataribaby Submitted 11/03/2008 Category Mig-21 Fishbed
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Bah, F16A pit was modeled right, Somehow TK decided to bend space and offset pit up. when used this values pit is where it should be, i also made default view 3 deg down, usual view for F16 pilot Offset=0.0,0.0,0.0 Position=0.0,5.89,0.0 ViewAngles=0.0,-3.0,0.0 now just need ask how to align gun to horizon and realign HUD and F16 will be ok for "hardcore" fan like me please direct me to this last bits
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Its not fine, well at least for me :) real view from f16 is what is in Flacon pics i post above. Well maybe i came form hardcore and need little "calm" down hehe. none of your params work. First only set default view of pilot and second view restriction. Maybe it is not possible at all without remade pit model.
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Hi all, Want fix WOI F16 pit and not know if it is possible. Need rotate whole pit little bit down to get true F16 pit view got this from ini [CockpitSeat001] ModelName=F-16A_Netz_cockpit.LOD Offset=0.0,0.0,-0.04702 Position=0.0,5.89,0.64 ViewAngles=0.0,0.0,0.0 MaxYaw=165 MinYaw=-165 MaxPitch=90 MinPitchFront=-52 MinPitchRear=-25 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.5,0.2,0.3 Gunsight=GunsightFront but there is no rotation parameter here is my copy of post from TK forum as i am lazy to wrote again Hi, Just flew WOI vanilla F16A, what a beauty. As big F16 fan (Falcon 4.0, 3D pit for Falcon OF) I am so sad as F16 pit in WOI is wrongly paced and it kill imerrsion for hardcore F16 fan. I know it is light sim but this really bad for F16 fan boy. Real F16 pit is angled about 3 degs down and hud cross is actualy boresigh of aircraft and should be on horizon. Gun firing to that hud boresight cross too. Is there way to rotate whole pit model in ini files? I remeber it is possible for some parts but i dont know more as SF1 is not my modding home. If it will be possible and if it is possible to rotate change default pilot view too it will be great and i can try fix pit in cfg files for F16. Here is how it should look (i know it is C model but shape and angles are same, A hud is only smaller): here is how it looks in WOI when on runway it should look like this at pitch 0 so just rotate whole pit and maybe move it little bit or down to fine tune (I made same when developed new Falcon OF 3d pit). And F16 fans will be so happy :) Finaly just minor FM F16 issue, F16 FLCS allow around -2 or -3 negative G when push stick. WOI i can do pretty same as in pull. Arcade again i know but it not be hard to fix. Anyway thanks for nice combat sim and for answer as it will be negative or positive.
