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ataribaby

JAGDSTAFFEL 11
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Everything posted by ataribaby

  1. Heh, no, it will be mainly more realistic avionics features and weapon deployment procedures.
  2. No. cos 4.33 will be new version with a lot of jujcy features. This is update to 4.32
  3. Title says all http://www.benchmarksims.org/forum/showthread.php?8952
  4. I just used your pack to discover what is bad with Flaklands one. I not suggesting to use it and i always read readme files.
  5. Hmm, i am not sure if its some wind turbulence modeling feature or i have something bad. Let me explain. In any aircraft i cant fly straight after i set stick into sweet spot for level flight. AC erraticaly pitch or roll frequently. Its not my stick or pedals. I got same if i disconected both. its very tiresome and i cant align for gunshots properly for this. I not saw this erratic movements in any OFF videos. There was all smooth. Any ideas? I will try Fraps that effect. Thanks for any idea, sure all drinks on me :) Bah Edit: Ignore, yep it was wind modeling, found it in Workshop. As i do not like it - disabled and problem solved :)
  6. Here is my first "finished" campaign pilot log http://www.prekladytextu.eu/OFFmyPilot.jpg
  7. Yeah 7 kills, as i said mostly poor recce/bomber planes. Just one early Neuiport fighter. Baaah! Killed by flak on my first lone wolf mission. Flieger Tomas, 16. Sep - 18. Sep 1916, R.I.P. Awesome piece of work this sim. This time i will try enlist French to fly Bebe. Out of curiosity as i am c# programmer (was former VB6 back in 2000) in RL (WPF UIs) after i saw phase 4 video with UI preview is some modern platform used for new manager in phase 4? Like C#/VB.net with WPF isntead obsolete Visual Basic 6 ? It will solve locale problems as in modern .net c#, VB.net one can define invariant culture when parsing strings into numeric datatypes. Aslo WPF is ideal and so helpful for exactly OFF manager type of UI's. Easy animation and control styles definitions. Scalable vector UI design and more.
  8. Rgr, thanks, asked cos Realism settings dosent get me any tool tip. Thanks for explanation. I will learn on the fly :)
  9. Hehe, for same reason i ended with Albatros. It flew nice and not play games on rookie :) And i passed 4th mission in one piece with 7 confirmed clamis. Well most of time poor Recce planes.
  10. Yep, using only End mission menu. Sometime sim ends itself, probably cos i am dead anyway and sometime it not detect my death in campaing UI. It not happen offten now as i am better now and not crash due pilot error too much :) BTW how to fill claim report? any detailed tutorial beside info in FAQ? also what realism settings in latest patch means? i see easied - bypass claims, without promotion text there. So is it means i can get automatic claims and no promotions? Bit confused with that realism options. Some insight into each one will be welcome. BTW survived 3rd mission now. Albatros is nice to fly. Got some balloons but dont know how to report em as claims. Also Sutters and BE2s i attacked seems pretty passive, no evade at all. Hope they got more aggresive later at war. Now i go to bed, its almost 1:00 pm here ;)
  11. Hehe, yeah, just realized how hard to fly british and french rotaries so i ended fly campaign with Jasta 2 early war on Albatros II. Pretty stable and nice to fly for begining. Also got feel how to control mixture. Finaly had great mission. Detached from main formation on recce misson on first enemy contant and alone got 3 1/2 Stutters and one Pup and returned with empty magazines alone to the field. I was so lucky. Filled claim report, sadly without any wtinesses so lets see how it will ends. All kills happens near german arty positions, hope guys saw it. Grear atmosphere i must say. No sterile feel from other WW1 sims (well other than Red Baron 2 what is still WW1 campaing benchmark in my eyes cos i love it and i like good old times :) ). So lets go to next day, if i can survive long enought to see my claims processed.
  12. Hi, My DVD just arrived and i flew firts campaing missions. Usualy i will die 2nd or 3rd campaign day by pilot error or gunfire cos i forgot to check six. This sim is damm hard if one get used with other WW2 sims but reward is big. Very nice WW1 pilot experience. Something i had with Red Baron 2 campaing system last time. There is some quirks, sure, nothing is perfect - like not registering my plane crash etc. but nothing is perfect. So i am happy with my buy and trying survive into 4th day in this bloody war. Thumbs up to devs.
  13. Another i notcied with updated version. Now its impossible to load centerline 1300 fuel tank on TW Dagger version as there is no any left in inventory beside two wing tanks already loaded. Daggers historicaly carried mostly 3 tanks. Also for me its impossible to have enought fuel from mainland with just two tanks. I fixed in my install with adding this lines into both Argentine camp data files under both Dagger sqadrons: Supply[007].WeaponType=Tank1300_Mirage Supply[007].Quantity=80
  14. Nice on new version. Just last small quirk with Etendard. Please see avionics file in my zip where i fixed partialy hidden heading and speed readouts.
  15. I got same, Entendard rolls left. I found something buggy is in weapon stations definition SEtendard_DATA.ini that causes asymetry. I fixed it by borrow and edit stations definition from other Entendard from combatace and all ok. File was sf2_superetendard_combo_pak.7z by FoxMonter and FM file seems to be from Wrench. I also fixed cockpit positon - was too back and partialy hidden heading tape and speed on hud. Also removed canopy cockpit animation. Here is zip you can try if asymetry will be cured for you too. SEtendard_DATA.ini.old or SEtendard_DATA.ini.new rename to SEtendard_DATA.ini to choose orginal Flaklands mod FM or Wrench new one. New one have spins enabled so be careful on high AOA with buffeting. Spin is easily recoverable but on low alt you are dead. Also fixed decal visibility up to lod 3. http://www.prekladytextu.eu/sf/SEtendard_fix.zip
  16. Very nice
  17. nice
  18. Thanks for heads up and ideas. Maybe i didnt fly around any capital. Yes i have all stock. I will try some addon sams. I remeber pasko sam pak from SF1 times. I think i saw MigBuster on BMS forum, good boy :). New version will have some cool new stuff and fixes. Stay tuned ;)
  19. Hello, Just wondering if there is any SAMs in default SF2 desert terrain. Flew way to 80's and not saw any, just AA guns. Is there way how to activate them without use of any "total conversion" alternate desert terrains? Is there any mod to add just SAMs into stock desert so i can play original campaing? Thanks for help.
  20. Briliant speech pack. It will be more finished? Just flying RAF Jaguar campaing and it adds a lot immersion from sterile default voices.
  21. Excelent! Enjoying RAF Jaguar campaing a lot now. I prefer Jaguar now over Buccaneer cos it has CCIP. Anyone know better FM for Jaguar? Current one is bit lazy and AI seems have prob to fly it.
  22. Very professionaly finshed aircraft. Thank you. I have question about HUD. I wondering what tat info means. From what i saw i think tick mark on bottom is airspeed and cirlce tickmark is radar alt. So maybe align this to some predefined position can be used to aim bombs? I wish there is small CCIP line or cross mod that simulates guy in back. Also found very small issue. ECM pod is not attached to pylon. Very small quirk on excelent aircraft.
  23. Very nice. Just small issue with markings on wings. They are paralel with plane axis with middle grey (red) segment and it points to the center. Darkest segment (blue) points forward. Bit silly but its how we have it on our planes :)
  24. Bingo! Thats made a trick! Thanks. Buildings now nicely fade out. Someone maybe do not like it as fadein is rather short bit i realy hate big citiblocks popups.
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