Lexx_Luthor
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Everything posted by Lexx_Luthor
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MiG E-8 needs FM help
Lexx_Luthor replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It looks fantastic, and I think your right. The T-49 forward fuselage diameter would narrow quickly without the nose inlet. That is a sticky problem. The Su-9 is better suited for this, but everything else I guess is like the Su-11 model, pylons, fuselage spines, etc.... Ugh, I didn't tink of this. -
Q-5D
Lexx_Luthor replied to 101tfs's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Looping the Q-5. Metalized skin Textureset file. -
MiG E-8 needs FM help
Lexx_Luthor replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
LOD looks great. I can't find an existing LOD for this. 76, that's Pasko's Su-9 you have there, with narrow forward fuselage. Do you have Pasko's Su-11. It has the much wider diameter nose... -
Siberian Sky -- Cirrus clouds for Missions and Terrains
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
What are your current EmissionVolumes set to? If 0,0,0 they should overlap perfectly. Leave the last number at 4000 to get vertical seperation. If you are seeing tga overlap, you are not deleting the other tga references. Any element definitions you delete will not show up. For example, under [CirrusTargetEffect]....not the Ship one....only have the first element block like this... Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=Cirrus-1 Element[01].StartTime=0 Element[01].StartTimeDeviation=0 Element[01].EjectTime=100 Element[01].EjectTimeDeviation=0 Just delete the other Element blocks. Put them safe somewhere. -
Siberian Sky -- Cirrus clouds for Missions and Terrains
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Priority from 0 to 3. Maybe 0 < Zbuffer < 1 but that's only a guess. I'm not a grafix person. I'm thinking it may be grafix related, or driver/settings. I've never seen anything like this. When you fly up close to the clouds, just underneath them, or above them, do they still exhibit the jumping? -
Siberian Sky -- Cirrus clouds for Missions and Terrains
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I'm wondering, maybe something here would be the cause...the possibilities I would guess are in bold... [CirrusMaterial-1] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=ss-Cirrus1.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE -
Siberian Sky -- Cirrus clouds for Missions and Terrains
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
mmm okay, how far does it judder, either in an estimate of distance or relative to tga size? Or...how far does it jump. What direction does it judder? Random or consistent direction? Does the size of the judder depend on ParticleSize? -
The Combat Simulator Project
Lexx_Luthor replied to Mladuna's topic in General Flight Sim Discussion
Especially nice if its Linux capable. -
Siberian Sky -- Cirrus clouds for Missions and Terrains
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
If its parts, its probably video related. But we'd have to find out if its just parts. Are you using the ship or target method of cirrus generation? You can modify the effect file to eliminate all but one emitter (in either ship or target effect method), reduce the remaining emitter's emission volume to 0,0,0 so you don't have to go hunting around the sky for the remaining cloud image. See if that juggers as one piece or not. Just delete the element definitions for emitters 2-5 at the top of either the ship or target effects. This leaves only the ss-cirrus1 tga. -
Siberian Sky -- Cirrus clouds for Missions and Terrains
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
The numbers look good. What video are you using? ATI-9200 here. Okay, the bmp's, forget them and keep using the tga's. That was something I tried once and it worked but never used it. It may require an extra step to be used, but I forgot. Leave everything at 2048. I made a 1024 jpeg to reduce the image load at CombatAce webboard. Now that you see what a tga file looks like, does the whole tga jugger as one juggering object, or do just parts of it jugger? -
Siberian Sky -- Cirrus clouds for Missions and Terrains
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
mmm, that I never saw. What size did you reduce the ParticleSizes to? Please poast your FlightEngine file CLIP distances. Maybe this requires "high" grafix settings. I have forgotten about my nuc mod where I discovered rather late about it needing "high" grafix settings. This may help thinking through this...below is ss-Cirrus1.tga, first of the five, converted to bmp then jpeg, and reduced down to 1024x1024.... ....Converted to bmp, these images still function as bmp's without any other changes besides the calling of the bmp file instead of the tga in the Materials section. -
From the album Siberian Sky
ss-cirru1.tga in jpeg reduced to 1024x1024 -
Nuke effects
Lexx_Luthor replied to DasPotato's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, one can use the two Smoke files from the older WeaponPac. Does anybody know who made those? They are core files for me. Basher -- thanks for alerting me to this possible issue a few days ago. I swear I thought the Smoke files were in the stock game. After Potato's thread, I finally looked in the CAT file, and I felt stupid all over again. Thanks! -
Siberian Sky -- Cirrus clouds for Missions and Terrains
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Juddering, do you mean rapid flickering on and off sometimes, or all the time? I have seen something like this, and what I saw is related to large ParticleSize -- the size in meters I tell the game to make the cirrus tga files. The "particle" is the tga file -- the cloud image. If you can, try reducing the particle size in the effects files (say, 100E+3 or 150E+3). For various reasons I thought others would be immune to this. I may be badly mistaken. I am working a new method, requiring a vastly smaller ParticleSize but with multiple particles instead of just one -- one tga per actual cloud instead of lots of clouds I've drawn on one large tga. These will be generated over a large area. It will require more ss-cirrus tga files clogging up the Effects folder, but *should* not generate the flickering I have seen. ---- If you wish to work with this version, also try reducing the EmissionVolume x and y values to correspond to any reductions you may make to particle sizes. If you like lots of overlap, reduce EV alot. If not, reduce it not as much or not at all. -
Nuke effects
Lexx_Luthor replied to DasPotato's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Very interesting. I thought Smoke 2/3 were Thirdwire files, so I am hesitating to put them in downloads. But I see them in Bunyaps 2006 big weapons pac. They may be included in the next WoI-friendly WeaponPac. I need to credit the author of Smoke2 and Smoke3. The files have been of infinite use to me. And I just looked at Smoke1 in the CAT file, it may not offer the look I hoped for. EDIT -- I see your screenshot with Smoke1. It looks okay. Glad you got it working. Potato:: -
BVR experimental results.
Lexx_Luthor replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
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MiG E-8 needs FM help
Lexx_Luthor replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
76 that's pretty good. What LOD did you use for the intake? -
change SPECULAR and GLOSSINES level of LOD models
Lexx_Luthor replied to wingwiner's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
WOW!!!!! Maybe not shine brighter in general, but shine brighter in cases of the direct sunlight reflection. That would be amazing stuff. Now the problem is getting a small aircraft LOD visible to 100km to represent sun reflection. I've taught photographers how to catch the brief sunlight spark off a jetliner about 100km distant passing above the setting sun. The oldest timer hardcore nature photographers never knew this effect existed. -
Nuke effects
Lexx_Luthor replied to DasPotato's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
...I don't have the WoI. -
Nuke effects
Lexx_Luthor replied to DasPotato's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The nucs require Smoke3 and Smoke4 tga files from original SF, WoV, WoE, etc.... Does the WoI include these two files. I think I releaced this mod without the tga files, since the SF+ sims all had them. But the WoI? If not, alot of my stuff will look square like this, since I assumed these two SF+ tga files would be in WoI. But then I *think* I've seen screenshots of my stuff working okay in WoI so I didn't worry about it. mmm -
MiG E-8 needs FM help
Lexx_Luthor replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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MiG E-8 needs FM help
Lexx_Luthor replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Mee Too. Weapon and other loadout skins can't be tweaked for shine like aircraft skins. Although, somebody did poast some cryptic instructions for accesssing this with a hex editor. It may be possible. 76, what can you do for the SM-12? I used a collection of I think UV32 rocket pods, which are very shiny (nice)...if somebody could make a shiny MiG-21F nose, like the 17PF and PFU noses. I converted 101tfs J-7 into Ye-152M, single R-15 engine composed of PF noses, use Hawk for R-4, 55gal drums for forward spine, lots of Tornado tanks for fuselage spine, etc...For -152A I used alot of UV32 pods to extend the rear engine shroud, but set them up as pilot positions so they won't exceed weapon loadout limits (AI less than Player). This was a problem with the SM-12 attempt but I can't use pilot setups as the pods need to be rotated. -152P...in use I'll move the missiles back underwing, since they never worked well from the wingtips. One thing I want to do is the T-49 which fixed the Su-11's supersonic drag caused by the constant diameter nose. I tried but could find nothing that worked well. T49 model ~> http://www.ussr-airspace.com/index.php?mai...roducts_id=1537 -
Simulation of HDR/Bloom effects
Lexx_Luthor replied to kct's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
geoff:: I prefer to use the config files internal to the game, and other manual external methods such as skin or terrain tile brightness changes, as I have control over specific items in my attempt to model the brightness depth of the real world on shallow brightness depth computer monitors. Fortunately, the game offers this tweaking ability. Many other games do not. -
pic of a British aircraft in development
Lexx_Luthor replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Funny, Sukoi's T-37 interceptor project suffered the same fate of vandalism, destruction of airframe and all tooling. Krushchev, who some say was Russia's MacNamara (or Russia's Sandys), had also becoming a missile man. If a name for TSR-2 can be found that was used by the test pilots, that should be the name. Otherwise no name should be made up. Each player can make their own name if they want.