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Lexx_Luthor

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Everything posted by Lexx_Luthor

  1. The MiG-23, at least the 3rd Party (Rafael/Bpao) model, is made nicely -- nay, perfectly -- for using a chopped cockpit inside. I don't have WoE so I'm not sure about the new Thudwire -23 model. Here are some external free camera views inside the external model's pilot compartment -- fortunately, the hazy canopy "glass" is one-sided and is not seen from inside the model, yet is still visible from the outside to offer a needed "glass" appearance.
  2. Heavily re-skinned, and with a little chopping like lowering the cockpit rear wall, the A-4B cockpit would work great as it does for the F-80. Most important is the roundish forward canopy frame that the MiG-9 had. Timmy, I'll give it a shot.
  3. mmm, I could give a shot at the collision boxes and maybe the two engines. Guns and pilot. This could be a good way for me to start learning FM, starting with the simple stuff. This is an important plane for me -- the first PVO interceptor that can really get past the F-47Ns, F-51Hs, and F-82s to the B-29s, as the F-80s are left far behind due to short range..
  4. Thanks. That would be cool but I am not an FM person at all. How do you even get started with a blank FM?
  5. ewww...new La jet book out now...link about the middle of this Thudwire thread page ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...10&start=64
  6. A-12 Avenger

    Interesting project. I always hoped for general geometric shapes, in various sizes, that could be used to lash up needed shapes. Using either "pilot/seat" or "weapon" method, some B-58 drop tanks can be added as fuselage for use as F-108. The same thing with more of the wings overlapping could make a larger B-70. In general, this could be useful for various hypersonic shapes under exploration until I guess about the time of McNamara, Sandys, and Kruschev.
  7. It is a sweet plane. I'm gonna add little afterburners for the boosted version in my (dreamboat) Siberian Sky campaign. Keep us poasted Timmy. Don't let this one get Voodooed. Thanks!!
  8. Wow! Thanks for working this neat plane. Right now, I'm using Kesselbrut's Yak-3 cockpit inside BUFF's Seahawk F.1 model.
  9. WTF files?

    Download the 7z and try it. ~> http://www.7-zip.org/ They (Igor Pavlov) say most of the 7z program is under the "lesser" GNU license ( http://www.fsf.org/ ) C5 likes it, so I figured I'd try it. It seems to give very nice compression.
  10. mmm ... Poast your FlightEngine file here. What texture do the miniclouds have? Do they show up in clear weather missions?
  11. Alot of the aircraft modded up for WW1 Sim work in the JetSims. My fave is capun's SS DIII. Lots of slower birds work, Eindeckers for xample. When we see an Etrich Tele Taube, I might stop fighting the Cold War.
  12. I wouldn't worry about it. A stick might hide the cockpit clock which is near the lower center, which is important for me.
  13. Didn't just about every fighter after Korea have a RWR that warns about gun ranging radars? Obviously, I don't know much about this. I figger, give every fighter that had a gun ranging radar (F-86) a *very* short range radar, then maybe it should show up if you are being targeted at short range. Is this Correct Thinking?
  14. hehe that's the stock CleanExhaustEmitter which is white and I have yet to change that for this bird. I'll get to U-2 in the ThudWire thread in, say, 50 pages or so the rate I'm going. So many aircraft mods. What's a simmer/simmerette to do? Most recent aircraft/cockpit mating F-94B+F-86D happened here ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...10&start=72 Not very effective cammo these long contrails.
  15. Ya, the old simhq links have changed I think. New stuff is here: The ThirdWire B-52D is covered on page 2 of this ThudWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4410 *oops*...right now TK's board seems to be down, or loading very slow...keep trying. Any questions there are wellcome. I give some fully worked out examples, then leave the rest to the student as excersices. I suggest following the examples first. The B-52 is worked out in full, so your luck has already begun. Then concentrate on 3rd Party cockpits that offer an easily read OUT text file, and later move to other ThudWire or 3rd Party cockpits requiring Hex Editor.
  16. Russian Jets

    A6M Zero was an unbeatable dogfighter, but it was beaten. P-38 was a pure interceptor. For the same reason P-38 dominated the Pacific and The Meds, the MiG-25 had the best tactical fighter potential from 1970s to 1990s (not counting unbuilt Lockheed F-12 and any potential modernizations since the early 1960s). Thought Experiment: Not Iraq, but USAF Aggressor squadron flies MiG-25PD against standard equipped USAF units. Same with NAVY Top Gun, or at least since NAVY was stripped naked of long range BVR capability, but not before. I think F-14s would generally wup Top Gun MiG-25s, unless maybe they were really, really good and used some surprise tactics or something. Dunno how, maybe low level but -25's advantage doesn't live down there.
  17. U-2A. Space is the biggest place to hide. Enviro sky colour temp darkened to (I guess) represent 80k feet. I wish TK would do a simple sky colour variation with altitude. If you ever climb above TK's overcast clouds, the white slowly turns to blue, so we know altitude sky colour variation is possible with this game engine.
  18. In general -- not just SF/WoE -- a MiG-25 Desert Storm intercept campaign would be the ultimate challenge -- A (very) few hardball MiG pilots making use of high speed in the face of Coalition radar/comm jamming and trying to get home safely reminds me of the Flying Tiger or Wild Sau pilots flying against crushing odds.
  19. I have found that if you make a mistake in the text file, the weapon concerned often vanishes from the text file after you run WE. Very frustrating if its not backed up. Poast your new tank data and we can it run it up. We can make it use any weapon LOD model we already have so it will work in abstract. Just need the text data.
  20. hehe thanks. You may want to make pipper even BIGGER (GunsightMilSize= ). Experiment with depression angle for the airspeeds you fly bombing missions. So far I only did testing with B-29 at high altitude. It works, but I might make the Setka bigger (or whatever you use).
  21. Kesselbrut made an AwSim Yak-3 pit. For level bombing, I use very simple method. I use the Mirage Factorie's Setka gun pipper, greatly enlarged and greatly depressed in angle. For heavy bombers, I use "AG" or air-ground only. When the mission starts, the giant Setka pipper is in front of you, but after selecting AG mode, the pipper moves far down behind the instrument panel -- and stays there for the mission -- it can't be raised again (only AG mode available). To use the pipper for level bombing, I use No Cockpit view (turn off the cockpit). Example... [CockpitData] Directory=Cockpit HUDMode=AG RippleQuantity=1,6,12,18 RippleInterval=300,500 [GunsightFront] HasGunsight=TRUE GunsightMilSize=500 GunsightName=Setka.tga MaxDepression=900 DefaultDepression=900 To use the Setka, I turn off the cockpit, and only the Setka and terrain below remains. Its simple, but it works.
  22. Major Lee:: 3D Racing Clouds. Hard edged towering cumulus clouds with all the hills and valleys these clouds are famous for among daring pilots. What is a racing cloud? First, its a Royally Aussum cloud, according to ancient legends of Bristol Bulldog fighter pilot.... ----------------------------------------------------------- The RAAF Meteorological Flight (continued) Air-Commodore Heffernan stated: : : : "Sometimes during a flight one would encounter huge towering cumulus clouds, and it was a sheer delight to play chasings around them—through the valleys and then a dive into a mass of cloud, a couple of minutes of clammy wetness and out into brilliant sunshine. In fact we were not supposed to do anything other than climbing and gliding, as there was some theory that violent manoeuvres upset the thermometers; but it was hard to resist the temptation of this type of sport; and as I said earlier, because of the limited number of aircraft around the sky in those times, there was virtually no risk of collision. One morning however, I was frolicking around a big cumulus cloud and was actually about to loop the machine through a hole in it when, as I came over the top of the loop, I saw to my horror another Bulldog looping in the opposite direction. Both of us were upside down and pointing straight at each other! I've forgotten what type of avoiding action we took, but I know that I fell back into the cloud and prayed that the other chap had gone the other way. On returning to the tarmac I was greeted by my friend, and we both made the same remark: "Were you the bloody fool that was mucking around that cloud?" Thereafter, we treated cumulus clouds with a bit more respect. [31] ~> http://www.austehc.unimelb.edu.au/fam/0249.html -------------------------------------------- I always wondered if 3D cumulus clouds objects are the only way cumulus clouds will ever advance in combat flight sims beyond the early 1990s. The 3D clouds can have varying polygon detail with distance, can be skinned and respond to shining sunlight and shadow just like aircraft.
  23. Aha! A logic game. These are always fun at first. Sash:: We "forgot" a ThirdWire link classification that answers your "question." Sash:: Indeed Captain. Razbam would not appear on such a list. Razbam appears.
  24. Shash:: This may help: ThirdWire "community" web links page ~> http://www.thirdwire.com/community.htm Down the list we find Razbam.
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