Lexx_Luthor
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Everything posted by Lexx_Luthor
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SF2: North Atlantic
Lexx_Luthor replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Skate:: That is very interesting. Are afterburners visible from longer distances at night? SF runway and aircraft lights have always had a kind of reduced distance effect -- ie... lights dim with distance much less than expected to compsensate for the utter failure of computer monitors to model light intensity and eye sensitivity. Did TK extend this to effect emitters as well? Back in the SF-1, to get afterbunny plumes to show up at long distances at night in wide field of view, I had to super size them, like in the screenshot below (SF-1). Unfortunatetly in day time up close, they look like volcanoes as another suggested, hence the name Volcano Mod. -
Back Up Your Stuff!
Lexx_Luthor replied to Caesar's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
52:: I hear stories of backup external drives failed on people souls. With the recent drop in long term reliabily of even internal hard drives, I'd be paranoid enough to make multiple independent backups on (at least) several hard drives. I learned the easy way. After my first computer years back, which I built myself, kinda (long story), I made backups to floppy disks, yea that long ago, because it just made *sense* somehow. I spent months programming a space combat simulator, and it just made sense to backup the source code on floppy and in time, extra spare hard drives. I guess I'm just like that is all. However, I did have a first brutal "lesson" that taught me I was right to be backing up my really imporant big stuff. To avoid hard drive grinding, I always loaded the DOS Su-27 Flaker 1.0 game into the Microsoft DOS ramdisk. One day I spent hours making a thousand plane mission, and the mission editor froze up. Had to reboot. Lost it all -- but only a few hours work. After that, I would often exit the editor and with a quick batch command, copy it to the hard drive. How often? Whenever I got paranoid about losing what I had just done, I backed it up. Paranoia about losing stuff has always been my guide to when to back up. Since then, all my stuff is backed up independently on DVD, thumb drives, but BY FAR most importantly, on about two dozen old internal hard drives for very long term storage stored in more than one location. -
SF2: North Atlantic
Lexx_Luthor replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Pureblue:: That strip is fascinating. I "solved" the problem in SF-1, for me, by eliminating airfield LODs entirely, and just paint them on a terrain tile, making special airfield tiles like you would a city tile or something. I did this mainly because I ran settings that caused airfield lod flickering in my game, and I needed super primitive simple airstrips and its easier to get them to blend into the terrain when seen from any altitutde, just by painting them. -
Yea looks interesting Gesp thanks.
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Nope. Can't find it. Where did you see it? I found this rather soft language... Looks interesting if it can be taken to the 1950s. Thanks.
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question for FM gurus around :-)
Lexx_Luthor replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hehe Monty when I did my first "real" FM, for Timmy's MiG-9, I made it challengingly realistic, but I got so depressed when the AI always turned to stall speed I gutted the whole thing, crying over every painful slash, and simplified it to match Player and AI performance. Basically, I limit the gees (through the aerodynamics, not the quickie variables), so the AI can't turn hard so it keeps its energy up. One rationale for this, as player plane, is that most of the time you don't pull hard, very rarely in fact (it hurts) unlike in the games where we like to turn hard all the time. I should have put that FM up for download as an option but didn't think of it. ugh You may like this story, don't know if I told you yet, it concerns changing the FM in your Yak-28P. Back in SF-1 maybe 2006 I found the Yak could not get much over m=1, so I had to make it "faster" at high altitude. I had never touched an FM before. But I had an inspiration. In the real story, Yak copied the Su-15 intakes and fuselage to make the Yak-28-64 (year 1964) so it could go faster, put the engines in the fuselage did he. The -64 fell in a ditch being taken to the test field, and fittingly proved slower than the Yak-28P. Yak got out of (real) fighters after that. I had a different experience. Using that hyisteorical example, I copied Boopidoo's Su-15 fuselage and pasted it into the Yak fusealage. In my case, it worked. Yea I actually thought of the old story when I did this. -
Any way to reduce the loading time?
Lexx_Luthor replied to Gespenst's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Has this loading behavior changed over the SF-2? I run this in my SF-1 2008, and the main screen appears in about 5 seconds (first load from disk, not ram), and I'm running the biggest terrain HFD and probably TFD that anybody ever has (12,000km x 5km tile size), and I get in the pit in a few more seconds -- granted with no terrain objects so far which if I recall from IL-2/FB, the Lenningrad map was so slow to load because of the near 400,000 building objects Oleg's bureau put in there. -
But not modding new aircrafts? Unless I missed it, I figure, if they offer modding new aircraft, or new terrains, etc...they'd sing it from the rooftops. The player has full power over the game in order to tweak, edit or mod every aspect of the game. Adding custom skins, changing a parameter of a unit or creating full-blown battle scenarios is easy and open to anyone. That's mushy language. However, on the other hand, we have Report 004: Flying Dragon where they added J-35 Draken, as well, -21bis ( Report 006: Bis Bis ) to "balance" the Draken. There is some independent thinking there. LOMAC devs refused to add a -21, so I never bothered with that game. Very interesting thanks.
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Z I'm getting it, but its an understandable if over reaction to wreckless driving, and FC's right it may cause more problems with perps trying to hide the behavior and you are right its another complexity for bueracracy -- and what about the next technowonder while driving (TWD)? But then my idea ealier about looking at twitface/cell records after an accident might be useful, as long as every body talks about it and its well known and respected or no law helps here. Zw:: That's what I was thinking. Exceptions are always a problem if a "leader" of some sort is involved (not always political).
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Interesting indeed. “People were saying, that according to the 1951 constitution which is now valid in Libya, there are two capitals: Tripoli as a political capital, and Benghazi as the economic capital. They want that status back," she [ Hoda Abdel Hamid ] said. ~> http://www.aljazeera.com/news/africa/2012/03/201236123841695817.html vid included, one of the very few times I wish I had sound on my computer.
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Zw:: That's fine after the fact, but I it won't work for those risking drinking and driving until they kill somebody. Yea *any* law can be abused, but men and women can be so sloppy on the roads -- or in the air -- that we need preventive laws. I was venting too above, about sloppy drivers. Just thought of this, and maybe some places do this -- after every accident, czech the twit-face or cell records (if possible) and if the perps texted or talked while driving, and it can be shown that the behavior contributed to the accident, then ramp the punishment into orbit, and advertise it widely -- think lasers and pilot eyes which many of the perps don't know the danger of, because its never talked about. A population of Debtors -- encouraged into it by government? It does all tie together.
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FC:: I gotta mitt you are right. I get bunched up because I bicycle alot, and you are right. The only thing I can think of that is acceptable (to me) is much higher free market gas prices. Back in the 2008 gas price ramp, I think I noticed (somewhat) fewer drivers but I saw the most amazing slow down in highway traffic speed, even the big trucks. When drivers' value their time more than gas, they drive fast. The opposite happened in 2008 with the high gas prices, and for the first time I felt safer on the highway. Article:: Granted, if student loans cover their gas, they won't slow down lol.
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How about flying while facebooking? Yep. If you wanna drive, you drive -- you don't play games, or drive on alcohol or drugs. In private, all that's fine. The roads are not the place for it. Zw:: False. This kind of poor judgement forces other drivers, bikers (yea askem), and pedestrians to pay the price for the games. That is what driving laws are to prevent from happening. Yea, if I'm on the road, or anywhere near a road, we ban facebook while driving ... FWD lol Before boasting against un-needed .gov interference in our lives, you start paying attention to why the .gov favours the giant banks and legal tender laws and the borrowing, and the debt financed Forever War for that matter. It all ties together.
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The mid wheel forward mode looks scary - too tippy for and aft. Reminds me of R2D2.
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Looks like a hot place down there Stary. Wonderful stuff thanks. Now you see what could help combat flight TheSims sell and keep customers. Years back at the LOMAC forum somebody asked for grass waving in the wind. I suggested a good lawn mower sim. In the IL-3 sim, Oleg apparently went for the waving grass, yet the clouds still looked like IL-2 flak puff clouds. He had such a brilliant grasp with the all original idea of IL-2, don't know what happened.
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SF2: North Atlantic product page up!
Lexx_Luthor replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Leave your current setup alone. I'm probably sticking to SF-1 (lack of time) but may get this for its own install, and who knows maybe there will be good advances to make me switch my game over to 2na if I get time. -
Well keep us updated, like you get (paying) customers yet, the good and the bad, ups and downs.
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Hauksbee:: Partially. The other is the reduced purchasing power of the bank owned "dollar" and other currencies over the years, so everything gets more expensive in terms of the bank currencies, making long term savings useless, and so encouraging speculation by everybody to beat price inflation...ie...homes as expensive investments rather than as places to live and raise a family. We are all speculators now by legal tender law. We all enjoyed it. Well until recently anyways. Totally unlike the banks and e-paper traders, including many of ya'lls treasured pension plans, at least the oil and gas corps have some amazing cool tech, real hardware in the field, and make a physical product you actually use. Oddly though, the banks have the most imposing buildings. I just thought, to find the real governing power, look for the most imposing buildings....actually that might be the Pentagon lol.
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Back to WOV/WOE 06 patch
Lexx_Luthor replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No no...I am running basic SF-1 Patch 2008 I finally caved in under pressure and got a few SF-2 titles, but never had the time to deal with them. Still at 2008 -
Answer: Don't bring a revolver to a pistol fight.
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Wot TK thinging with this iPad business?
Lexx_Luthor replied to crl848's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yea that's a neat idea FC. The mission editor -- it was alreadly done with the KMD and LMD. Those who really want a mission editor would have no problem with KMD and LMD. I never saw the point in the ... TKMD ... lol. 848:: XACTLY mee too :drinks: -
remove component
Lexx_Luthor replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Raven:: Did the same thing. Free Tip:: I make a desktop shortcut with keyboard Ctrl+Alt+2 to a text file I call @@@@@ and...well here it is...I just copy and paste stuff when I need it fast and fill in the blanks or numbers.... Component[000]= [] ParentComponentName=Fuselage ModelNodeName=_ok DestroyedNodeName= DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE Specular=0.3 Glossiness=0.1 Reflection=0.5 [Move1] Type=AIRSPEED_INDICATOR NodeName= MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [Move00] Type=AIRSPEED_INDICATOR NodeName= MovementType=ROTATION_X Set[01].Position=45 Set[01].Value=0.0 Set[02].Position=45 Set[02].Value=1.0 [Decal001] MeshName= DecalLevel=0 DecalFacing= FilenameFormat=Insignia Position=00.00,00.00 Scale=0.0 HeightMap=sea_hm.BMP HeightMapScale=2500.000000 ---- ....just stuff I use alot and here its all setup to just copypaste roundabout. -
remove component
Lexx_Luthor replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yea most stuff removes fine without the "_ok" but there are some stuffs that need the _ok. Have no idea what the deal is but life is like that. -
Back to WOV/WOE 06 patch
Lexx_Luthor replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Stwa I finally made the move to 2008, cos the AI is just so much more advanced over 2006. I too am a menu hound, but my goal was to make it a fast snap from Windows desktop to running a test single mission. For modding development, the stock menu is a serious impedement to testing workflow -- every succeeding mouse click is on the far opposite side of the screen -- back and forth, hand waving. I made my menus so that the SingleMission, Accept, Fly buttons are the same location, and at center screen where the mouse cursor is at initial game start. Just a few clicks without moving the mouse and I'm in the pit. Also, a fast ESC and I uncerimoniously dump to desktop in a flash to continue modding. After making all mouse buttons the same screen location, the big thing for me was to shorten the fade times. I hate waiting for artificial game menu fades. -
SAM SPONTANEOUS DESTRUCTION !
Lexx_Luthor replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How far do the rockets get before the launcher blows? ECM makes SAM missiles blow their warheads not too far off the launcher, and in my game, I can't use ECM because I use some nuc warheads, cos they blow the launchers, the radars, the terrain tiles , everything lol.