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Lexx_Luthor

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Everything posted by Lexx_Luthor

  1. You mean...Tu-22? I could never use -22 stargetically because, for me, the external model vanishes when looking forward, taking out the canopy frames. Same with Thudwire F-8. The Tu-16 has the same "feature" BUT that model vanishes when looking aft which of course is not a problem. I've come to find that for playing big bombers as "pilot" its best to use the on-screen radar box, instead of a dedicated radar built into a panel. Usually the guy in back had a radar, not the pilot. Another reason is that you get a wider choice of already modded cockpits to choose panels from, for example the B-26 pit without built-in panel radar. Use the game box radar instead. That's why I went with A-4B panel for B-29, it just looks more primitive with all the round guages and stuff.
  2. Finally! I setup the Max/Min stuff. In the text file, EngineTrunk...I assume this is MaxMin for the engine. I can check it with external cam. J-32A. I setup this with non-afterburning Avon data without thinking, but that would be A-32 ... another model? Now the inertias.
  3. Okay its working. I had the standard name mis-match between folder and ini.
  4. Timmy I can't get it working. Same with the last (2nd) version you sent. It won't show up in game, even for AI. First version (J32A) shows up great. I'm plowing through the ini files to see what I'm short.
  5. Mike, you mentioned something from another thread .. Have you seen this pic? This is new to me. large pic ~> http://www.aracnet.com/~pdxavets/57-066.jpg PLUMBBOB/JOHN - July 19, 1957 - LAS VEGAS, NV - NEVADA TEST SITE -- The flash of the exploding nuclear warhead of the air-to-air rocket (JOHN Event) is shown as a bright sun in the eastern sky at 7:30 a.m. July 19, 1957 at Indian Springs Air Force Base, some 30 miles away from the point of detonation. A Scorpion, sister ship of the launching aircraft, is in the foreground. Test officials said that the operation was fully successful, including accuracy in achieving detonation at the desired point in space, and including gathering of data on various weapons effects experiments. No fallout, other than negligible traces, was reported by off-site AEC radiological monitors. from ~ http://www.aracnet.com/~pdxavets/plumbbob.htm
  6. Yep, if you want perception of "slow" or "boring" you fly the fastest mission ever flown: Apollo between 2 planets. The faster you go, the slower it seems, as the distance to visual references grows far faster than the speed grows. The door to perception is knowing what you are looking for. Don't let these guys get you down creature. The perception looked for is found in the performing the overall mission idea. TK's sim needs alot of tweaking to gear it towards simulating hi stuff. That's never been done before in The Sims. We are the first!
  7. Timmy:: DEAL! I've decided to stay with Patch 2008. I don't know the new FM features. Would old FM style be okay for now? I got the new J-32 emil. First thing will be hit boxes. Then the inertias, then engine data. Easy stuff.
  8. You can see stars in daytime now at very high alts, and this is fairly configurable under [HiAlt] block of Enviro file. One of the things I like about 2008. TK did something very neat here: You won't see any stars near the sun. Daytime high altitude stars are not rendered within maybe ~40 degrees of the sun. This is Perfect. Seeing stars in daytime at high alt should not be easy, because your eyes are adjusted to daylight shining in the cockpit, the terrain, and if you look near the sun, your eyes experience severe...shrinkage...for lack of better word. Pretty much the same reason cameras don't record stars on daylight photos from the old Apollo moon landings.
  9. STORM:: Right. AI is not programmed to follow afterburning dash waypoints in this sim, although no Jetsim ever offered that as far as I know. On the other hand, AI now can spot aircraft using radar search, and engage them well BVR, and this is effected by the defined radar search range or strength. I have not tested detailed situations with this however. These high altitudes really require ramping up the horizon distance in FlightEngine. TK introduced a major "flaw" in the sim's twilight modelling that porks terrain beyond the maximum stock horizon distance, and its not easily configurable like the old twilight method...you never see it unless you ramp up this distance. TK went for the "camera lens" sunset effect, and it bleeds RED like an open wound over everything -- close objects and distant terrain alike. Hence my hesitation to go with 2008, but I'm slowly making some work arounds but they are not perfect. I may need more tga skills to do what I need. However, some *really* good stuff in 2008 tempts me to go with the new. The sim is not designed for this type of flying, but there never has been any so its nothing new. And there is no alternative anywhere for SR-71...maybe an eventual evolved Project Galba, especially if its moddable, but who knows. This sim is the only option for now, which makes TK THE BEST MAN.
  10. **(to creature) NV is not really there. Terrain height and sea, but otherwise blank terrain tiles. You do know what a laboratory is, right?
  11. Somebody is working the SR-71 series as we poast. Map is no problem, but tiling is, and its too much for me right now. SR-71 map, laboratory version ~> http://forum.combatace.com/index.php?autoc...p;showfile=6498
  12. What size terrain? Standard 1000km? 500km is possible with 4x the terrain detailing if my thinking is right. I go larger maps for my stuff, but accept much less detail, so I'm guessing that smaller map would work in a similar spirit.
  13. The US and Northern Hemi is doomed!

    dam, he's right. Not because of lats. Its the longs. news.com.AU SayWhat are you Aussum? There's about 2-3 hours to observer this thing, before they set in the west, following the sun. Your pic shows the moon about 3 degrees ahead of the planets. I saw this triplet about 3 degrees behind the planets....say 6 degrees difference. That's very roughly about what the moon's orbit would do, given the time difference between Aussia and Ussia, and depending on where one observes in these two large nations. ** NO SMILEY FACE FOR USA ** Its not strictly a North vs South thing. Russia saw the Aussum smiley face, well Siberians did, okay southern Siberians, and anybody using the Siberian Sun mod, but they just see the face tilted the other way from SayWhat's pic. (finish edit) ... However, as this event happened in the southern sky, and Canussians are so far north, they probably couldn't even see it. Thus proof of TOTAL CANUSSIAN COLLAPSE
  14. From what I think I may have possibly heard, PATCH makes for better for props, but all the old props are dead until updated. Or something like that. But I may be wrong, not sure.
  15. The US and Northern Hemi is doomed!

    Ya Really, he/she saw "stars" near the moon. pffft. Here in the North, we got to see Venus, Jupiter and the Moon all together in a triangle. But there is one sad thing. I was at a talk given by ancient astronomer Bart Bok, and he told us that the starry sky in the South is so much more grand, a night sky and rich Milky Way the North never gets to see. btw...I have in the past thought of ways to simulate planets in the Thudwire SF sky. Maybe the new Patch 2008 balloon feature may offer something.
  16. Break up of United States?

    US collapse at this time? No. Never said that. Actually, things do seem *alot* worse elsewhere. Paul Volcker is now saying we face a greater problem than we did in the 70s. The top, including Volcker, pulled a rabbit out of the hat in the 70s, they may do so again. Or they may not. There is no "free market" going on at the levels these fellas play, in the tradition of Adam Smith, and hasn't been for some time.
  17. Break up of United States?

    Weed:: Oh these two are quite different in many ways indeed, and very similar in others, primarily debt.
  18. Break up of United States?

    A bit OffT but I had developed some thoughts on space back when I was programming a space simulator (for personal use only), trying to rationalize what I was doing. The best environment may be something like Jupiter's larger icy moons. Under the surface, people would be protected from the killer particle radiation of Jupiter. Nuc powered heaters could easily grind tunnels very deep into the interior. With the very low gravity, the tunnels would not collapse so easily as on Earth, as long as the interior material is braced as it may be rather weak. But, the farther out into the Solar System, the more water ice becomes stronger, almost like steel perhaps. I can see spaceships (and buildings) mostly made of ice, mostly the hull, cruising in the outer solar system. Cammo painted as dark pure black as possible for combat, left bare ice finish or painted white for civil transport. Different planets/moons/asteroids/comets offer different sources for light "volatile" elements and heavy "metals." Endless stuff like that, all of it just a guess. One of the funniest things I read was Joe Haldeman's description, in the novel Forever War, of oxygen storage on a tiny planetoid well beyond Pluto: A mound of oxygen ice piled up outside. Actually, Ganymede has a good magnetic field that MIGHT be able to protect surface dwellers from Jupiter's particle radiation field, but that's a guess. Anyways the background cosmic ray danger would require a thick atmosphere like here on Earth, but a few space people have survived cosmic rays in low Earth orbit for at least one year.
  19. Break up of United States?

    I'm beginning to wonder about man's ability to live permanently in space. Maybe NASA and them know something, and they ain't talkin, and so they ain't in no rush. NO the USA won't collapse as a "state" but economic collapse is always possible. Iceland is a good example of a "modern" or "first world" state undergoing fast collapse (and currency collapse) at the margin, where trends usually start.
  20. Veltro, interesting choice of two planes. I guess that's a MiG-31, but I've read that older MiG-25 pilots "retired" to the slower paced career of flying the Tu-95 AWACs (forgot name of this plane).
  21. A better idea may be to change the EmissionRate variable, which controls how often image "particles" are generated. Be aware that EmissionRate is not an emission rate but its inverse: time period. So ramping up EmissionRate sounds bad, but its the time between particle births, so a higher value gives lower emission rate, and correspondingly better framerates. Confused yet? hehe Another one is ParticleLifeTime, which works as sounds like. You could reduce this, say in half, but ramp up the speed of motion of the particles, or if applicable their gravity sensitivity, so they fill out the same final volume of space but only half the particles are used, saving framerates..
  22. Timmy I'm trying to get my SF 2008 up to speed. Until a few days back, I had considered staying with last version, but I've found some ways to work around problems I found in 2008, and I'm finding new 2008 features that are VERY nice.
  23. Terror In Mumbai!

    Thanks ghost. CombatAce News Channel
  24. Yough FC....just don't specify a pilot. The game will insert the stock pilot, so set him/her to infinity. Position=0,0,1E+9 sets any pilot LOD to practically infinite distance. You probably used this before: for some uses, you can use both pilot and seat if you need two objects. Any way to rotate pilots and seats? That would be nice.
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