Lexx_Luthor
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Everything posted by Lexx_Luthor
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Sunset sky ... What ya'll think?
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That was the easy part as the colours are not too extreme. Below we have an issue. The blue hole in the sky is the top of the vertically stretched horizon band, showing concave here. TK's original SunColor-to-SkyColor was convex, covered fully half the sky in the sun direction, and was far more soft in color transition, all of which combined to make realistic eye candy. That's gone now. Something might be done with the twilight flares and lens flares, but that may take tga knowledge which I don't have. I can't use the red glows everybody uses now because they red out objects...like a camera would. I am going for in-cockpit visual modelling only. -
From the album Siberian Sky
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Sunset sky ... What ya'll think?
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yea yea keep the pressure suit jokes coming, I need em. This needs alot of work. You know, the Earth's stratosphere is a rather alien environment. Late twilight....from sea level and 20 kilometers... -
From the album Siberian Sky
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From the album Siberian Sky
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Sunset sky ... What ya'll think?
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's how I always did it. But SunColor is not added to SkyColor now....TK disabled this for some reason. So I came up with this workaround, replacing the old effect by blowing up the horizon band which still responds to SunColor. -
Sunset sky ... What ya'll think?
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ROR yea I know. Its all I got left to work with. But the HighAlt feature makes up for it. Man TK did great on this. -
STR Files
Lexx_Luthor replied to abelincoln2001's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think STR are closed to modding, but wait for the real modders to weigh in about this. I'd like to change the ground-air and air-air chitchat text lines to metric for when flying a metric environment, and I don't have sound on my computer (..and won't hehe). -
From the album Siberian Sky
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Bad To The Bone...
Lexx_Luthor replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Only if you don't take out high defenses. Ussian Air Force post-Cold War policy seems to be go high...after taking out high threats. -
More than just an open canopy mod....
Lexx_Luthor replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Awsim stuff. I got it working in New Patch. How do you come up with the AnimationID number? Stab in the dark? -
Bad To The Bone...
Lexx_Luthor replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yea it was funny when I saw it, I wish I could get GimmieGimmies for my weirdomods. If you want to do air domination thing, you beat the high defenses, so you can maintain a high presence starting top down. Think P-51Doras over Germany. The only time low was required on a large scale was late cold war SAC going from pure Peace to pure Nucs in just a few hours notice. No time to take down high defenses beforehand. -
Glossy problem Fmk6 Lightning
Lexx_Luthor posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
First I ever saw of this in any aircraft. The Lightning skin, both old and the Nov07 update at C5, does not respond to TextureSet file, and remains a fairly flat colour. I was hoping to setup the Lightning with a nice metallic shine, but it won't work at all. Now, the canopy framing does respond to the TextureSet file, and can be made very shiny, but that's it. The Wings and Fuselage remain dull flat. Any ideas? I looked at the LOD in a hex editor, in the appropriate areas, but have no idea what to look for. -
Glossy problem Fmk6 Lightning
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks! Yaah I got lost looking at the LOD with a hex editor. For now, I'll just assume RAF paints its "plain jane" Lightnings a kinda flat grey. -
Glossy problem Fmk6 Lightning
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
* thumps * Anybody know why an aircraft would lack shine? Would that be what is called UV mapping? -
Lightning FmK6
Lexx_Luthor replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
First, those are not drop tanks. Those are pop tanks. See...? -
Us Navy F111B?
Lexx_Luthor replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Typhoid:: CIA operated in secret. The carrier crew was ordered below decks during A-12 carrier ops. A-12 (and SR-71) leaked fuel when sitting, so the design was obviously intended for carrier use. -
Bad To The Bone...
Lexx_Luthor replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Woooah there ... thanks jug! Did you wear an eye patch? Man now that is exactly why I hugely *simplified* my nuc effects -- so MANY blasts going on and seeing them over GIANT distances and the effects lasting for a LONG time. All 3 combine to hit framerates UNLESS the effects are greatly simplified. I always try to share this find... INTERVIEW WITH OVIDIO PUGNALE - 30.8.1996 ~> http://www.gwu.edu/~nsarchiv/coldwar/inter...2/pugnale1.html Page 3... INT: Good answer. What was it like to fly a B-52 at low level at top speed? : : : ...We had to fly the airplane manually, and it was a handful and get a little bumpy and some heat thermal and we had what we called 'thermal curtains' and these thermal curtains where you have all this glass around you, these windows. What you did, you pulled up all these curtains and the co-pilot, or whoever was not flying the airplane, had a little peephole there, maybe a six by six square. Everything else was closed and they wore.. now this may sound like I'm telling a story and an interesting anecdote.. add later on. We wore an eye-patch, one eye-patch covered one eye so that, you know, we.. then there.. and the co-pilot or the other pilot was kind of a safety observer. If something was coming up or something like that. Now, because there were weapons going off all over the place and these nuclear blasts, this light would blind you so if one went off, you got blinded. But you only got blinded in one eye, you see. So, you know, that may sound like a story but it's the truth to the extent that we used to get we'd get a pilot, a co-pilot, on alert for the first time. Someone would get a pair of goggles, the eye-patch, and they would tell him, says 'now you have to wear this on alert'. So 'what, why do I have to wear this?'. 'It's practice. You have to learn to see with one eye because when you fly, you're going to be sitting over there operating with one eye and while you're on alert here, this is the opportune time to do that' and of course this co-pilot would be walking round the facility with this one with this eye-patch on and of course everybody else would.. giggle and laugh about it.. at him. They knew that this young man had been had and after he found out about it, why, he, you know, was.. (interviewer laughs) it was something that.. we did to relieve some stress... : : : -
How did this happen, lol!
Lexx_Luthor replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Whenever I see screenshots of Old Testament~esque SF pilot giants, I remind the 3DMAX temple that the future of air warfare environment modelling will use 3D objects for towering cumulus clouds.... (1) Different LOD levels for different viewing ranges or view zoom. (2) Clouds can be skinned and the 3D cloud reflect the sim's sunlight just like aircraft. (3) No collision modelling needed. However, some collision points may be hidden inside to represent a small chance of simulating turbulent conditions. (4) Whatever the future may bring. Right now, The Sims clouds have never advanced beyond the early 1990s, and in fact have regressed to "fuzzy" rotating shapes. The Sims of Old, the Sims of Reknown, used very low polygon 3D clouds which was appropriate for the time, but they were solid 3D objects. Today such clouds could be made with astronomically greater number of polygons. -
Us Navy F111B?
Lexx_Luthor replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Need a navalized F-12 I saw the video of U-2 carrier trials. I wonder what SR-71 carrier ops would look like. There was a Plan to use iceberg aircraft carriers in WW2. mmm Somebody wanna 3Max an iceberg carrier? -
Piaggio P-108
Lexx_Luthor replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Veltro, have you looked inside the P-108 pilot compartment? This has very nice 3Detail. Excellent for stargetic cockpit. -
Weapon Pack (Part 3)
Lexx_Luthor replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Got it. Man lindr thanks. It will be some time before I can put this to use. Very slow making campaign. -
SEAD
Lexx_Luthor replied to Viper6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You are using a very high yield weapon, fireball climbing high above the clouds and all. Unfortunately, high yields offer extremely poor corresponding increases in physical blast damage. Line of sight thermal flash damage scales better with high yield, but that's easy to protect against outside a given blast damage radius(**) and flash is not dependable at low altitude in wretched weather. To help just one bomber get through, supporting SEAD flights will have to take on many SAM site grouping locations, so using the same high yield weapon as the bomber, but many times over, may kill the National Bujet. I would suggest that SAM deployments would be made in anticipation of nuclear SEAD and in a way to minimize losses from one high yield weapon. Something to think about. Best bet is using very small sub-kiloton yields for small anti-radar missiles to guarantee a kill against critical SAM sites. Otherwise, continue to use conventionally armed missiles against each. Do note that USAF had planned on anti-radar missiles for B-50 and B-47. These were subsonic, straight winged, to be used against ground surveillance radars that controlled manned Soviet interceptors. The missile was cancelled in peacetime. These were to be conventionally armed to my knowledge but 40kt W-31 was proposed. ah...Radioplane's GAM-67 Crossbow ~> http://www.designation-systems.net/dusrm/app1/gam-67.html (**) For high yields, varying local atmospheric conditions at different scales can cause either reduced shock damage or vastly greater damage far away. Tsar Bomba caused shock damage near a thousand km distant from the bomb drop when it should not have happened normally. My guess is that shock waves, like electric current, can find paths of easy transmission that are not easily seen beforehand. So it is possible to blast things apart over long ranges with high yields, one cannot depend on it at all. Zip. That's my limited understanding anyways. -
RF-101C
Lexx_Luthor replied to FLOGGER23's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice moving map. -
What a Past 3 Weeks!
Lexx_Luthor replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dave:: Yeah I can see your point but for me its way larger. You crystalized something that was kinda floating around in my head. I have been thinking of the past few weeks that, starting with B-36, actually even before with lindr's SAC weapons and PVO's V-300, through F-101A, we are seeing alot of classical strategic stuff all at one time. Thanks to everybody involved!!!