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Lexx_Luthor

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Everything posted by Lexx_Luthor

  1. I have seen this too, not sure with Vixen, possibly. If the gear rip off just after liftoff, go into data file and up the gear allowed airspeed.
  2. Yea its weird, stumped me it did. After you upload it, it looks different from the others, all surrounded by white. That means its awaiting congressional approval. I don't think anybody else but you and the serial moderators can see it at that time.
  3. I can now use normal "ThirdWire" bright blue sky at low altitude, and slowly transition to Oxcart Blue or "Lexx" blue at high altitudes. 80,000 feet with the HighAlt data poasted above. Notice the "horizon colour" defined band can be made to turn from standard white haze at sea level, to a bright blue at high altitude. This band drops away as you gain altitude, and becomes very thin, and really looks like the atmosphere's edge when looking at it from near space. Nice Patch.
  4. F-104C at 80k feet 02

    From the album Siberian Sky

  5. F-104C at 80k feet 01

    From the album Siberian Sky

  6. Saw it years ago. I'd love to find short videos of where the movie showed B-36 flying high near sunset, with giant golden cumulonimbus in the background, and B-36 pulling long thick contrails. Initial results of stargetic cockpit lab tests are in...
  7. T-33 pit

    I first found it in A-Team's HF24 Marut. Blew me away it did. Big surprise.
  8. Something that may interest militant radical NF-104 or MiG-25 fundamentalists... Enviro...these are my settings for now until further tests. TK was too conservative, didn't want to freak people out, they aren't used to it. [HighAlt] HighAltColorStart=0 HighAltColorEnd=30E+3 HighAltSkyColor=0,0,0.1 HighAltHorizonColor=0.30,0.50,0.90 HighAltFogColor=0.4,0.5,0.6 SunLightModifiler=1 AmbientModifiler=1 SpecularModifiler=1 ...The modifiers are mis-spelled Modifiler
  9. Original extractor: For unpacking lots of files, copy the CAT file into a new folder and extract what you need there. No mess. The only thing there is what you extracted. I was thinking of extracting different types of CAT data into different folders for storage -- decals go here, aircraft stuff go there -- for easy access without later using the extractor. Just never got round to it.
  10. Where did I take this photo

    Nice pic nice plane thanks for sharing that. Man that is awsim. Maybe someday some The Sim developer will get some weird ideas in his/her head about that plane.
  11. 21R seems fine here....except... What's wrong? **If** its a model grafic problem, this bird came with the new "open cockpit" thing and one may try setting FALSE in cockpit.ini (the new near clip distance can be experimented with also). You can lose alot of the cockpit OR lose external model. This open pit does not seem like what I hoped it would be.
  12. Yikes 71.4 71.4 POLYS 53024 43.5 43.5 POLYS 90428 frames-1/frames-2 = 1.71 polys-2/polys-1 = 1.64 That might be cpu, not grafix card. Is this Correct Thinking?
  13. I figure all addon aircraft need a review. Anybody still getting yellow/red sunset sky glow under CLEAR weather? You know, the half of the sky toward the setting sun turns yellowish or orange. Mine is GONE. This is what I get now. I'm trying to figure what happened. Lots of sunset sky colours in SF and original WoV. No more.
  14. I did that. Move Desert.cat and have your old SF terrains point to that. It seems to work at first look, but be careful here. There's probably a MUCH better way to do that. I lost the sunset/sunrise sky brightening toward the sun. In all SF, this was only seen under Clear weather settings, now its gone from that too. ie...as the sun gets lower in the west, you expect the western sky to turn brighter, yellowish, but it does not anymore.I'm still looking for something I missed. AI IS VERY NICE lesse... extend extend/unload missile evasion RQ RHM attacke (rear quarter, this is new info) etc... Noticed an AI MiG-19 "extending" away from a fight, in full afterburner, kept going like Duracell bunny, even after running out of fuel. Only saw that once so far though.
  15. Switching over to WoV now, all I ever used is SF. Never used WoV except for mining it for goodies. Trying to wake up sleepy WoV is a nightmare. Dumped my SF terrains into WoV+, including Desert.cat. Seems to work.
  16. Wow, later. And just in time to miss the PATCH too.
  17. mmm, one of the points Tom Cooper notes is that the MiG-17s could not manuever well at high altitude -- well nobody can really...although its said the B-36 could out manuever F-86, but I might assume that was early F-86s. As far as radar guided AAMs like Matra, they may also have better guidance performance at high altitudes with less environmental deception I am guessing, although IR heads would also benefit from consistent always clear dry air. I wish TK could have some altitude variable for missiles. For my campaign, I will have to configure all missiles for high altitude. I'm thinking a high altitude campaign in the late 1950s would be heavily missile oriented so I think, and so favour high speed slash and run attacks in general.
  18. Later versions were totally worthless at that time.
  19. Engines

    Don't use afterburner unless you really need it. The old crapp jets eating fuel in afterburner offer you a new gaming challenge in combat flight sims never seen before. Learn it. When I got the Strikefighters, for my first real "dogfight" gaming test I, always a contrarian, setup Su-7 as flyable, against AI B-57. I was that much a noob. I wanted a blasting afterburner like in the All In Wonder digital superHUDjetsims. I nearly ran out of fuel within a few minutes. I had always known about Su-7 having maybe 5 minutes endurance on afterburner at low level, but I never expected to SEE IT IN THE SIMS. So this totally surprised me.
  20. AIM-9B in combat worked perfectly, reliable, and was a war winner as far back as the 1950s. The pop myth of poor performing AIM-9B in combat may be the largest Pink Elephant on The Sims forums, being as they all focus on the "popular" (lacking a better word) Vietnam War.
  21. Right. A-Team has a fairly recent F-84 setup: a Kesselbrut dedicated F-84G instrument panel inside RussoUK's F-84G external model. This may be the FIRST lab experiment at doing this among the *real* SF modders.......my amatuer hacks are all based on the work the real 3D artists here. Now, the original Russo F-84G model detail is NOT specifically optimized for this, although it has enough crew compartment 3D detail so it is GOOD for this. I figure in the future, external models can be higly optimized for this method, making "cockpits" more widely available. Basically, it blurs the distinction between the traditional industry standard "cockpit" and "aircraft model" dichotomy found in The Sims. In real aircraft, cockpits are not "seperate" things from the aircraft, they are part of the aircraft. Since doing my stargetic hacks, I've found that if I fly "normal cockpit" like I'm supposed to, I have a detached feeling from the aircraft, not part of the aircraft, not inside the aircraft. Inside the cockpit yes -- inside the aircraft NO! But with the stargetic or "open cockpit" method, I "feel" inside the aircraft. I NEVER REALIZED THIS until I started flying inside external models. I can't go back now. As Darth Vader might say...its too late for me now.
  22. Right. Is the open cockpit method being used by FE modders as a standard now? Do they insert instrument panels inside the external model? Is that how TK did it in stock FE? If so, there's hope that this can be applied to a future generation of jet and WW2 prop mods in TK's sim, over the long term. I figure basic instrument panels can be made for aircraft that have extra 3D detail in the pilot compartment. This would ease the pain of cockpit makers...although some of that pain would be transferred to external aircraft modellers.
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