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Lexx_Luthor

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Everything posted by Lexx_Luthor

  1. The Luftwaffe would have wanted something like R530 in 1944.
  2. Does the WW1 sim out-of-box, and the FE modders, use the new open cockpit method as a standard now?
  3. THANKS FC The WoI "open cockpit" method: is that a standard in FE, and do the WW1 modders use it? My guess is they have to, or they have to re-model almost the entire WW1 aircraft for cockpit use. For WW1 planes, most of the airplane was visible from the cockpit. F4U Corsair had in-cockpit "wings" made to replace the external model's wings to get around the impossibility of correct player positioning in TK's original method while preserving prop disc out front. I think its no coincidence that TK's original method of cockpit/player positioning corresponded to the era in military aviation -- roundabout 1960 -- when the least amount of airplane was visible from the cockpit, and where incorrect player cockpit positioning would not be easily noticed.
  4. MiG-21F orbit re-entry. I used KMD to setup flyable Out-Of-Box Mirage Factory MiG-21F at about 200km altitude, 500knots "speed" to start (I assume ground speed). Airspeed indicator said zero. Auto-canopy opened -- canopy opening seems to depend on airspeed and there is none up there. I slowly started spinning round multiple axis, faster and faster, while losing altitude, airspeed going positive and negative, canopy opening and closing, red out black out red out, tumbling every way... Finally, descent began to slow, and about 2km altitude, I pulled out. TK has all the atmospheric physics there, but not the airframe stress. At the start, you have to close throttle since the engine data given this aircraft makes it burn up if there is no air and you explode. In the FlightEngine file, MaxHeight (in meters) must be set above the stock 35000 meter game height boundary.
  5. SidDogg:: Don't see many Skywarriors. I got this to work...
  6. mmm, that is weird. Poast your weapon station DATA.ini stuff. "edited several lines" sounds innocent enough, but who knows? They all say that. I don't have the WoI so maybe its a weird thing I've never come across.
  7. Since TK went all HUD on us, I've been afraid he was going to drop the ball. But it looks like he's still bouncing it.
  8. Nope. The Sims already have that all sewn up.
  9. They came from off the north or south map edge. Jedi::
  10. True, true. Still very interesting.
  11. Yea...I'm not up to speed on my ballistic missiles. I think R-500 was MiG, but the Powers That Be chose MiG-25 for wide area defence. I first heard about it here ~> http://www.missiles.ru/r-500.htm
  12. J-21R

    From the album Siberian Sky

  13. MiG R-500 Russian "bomarc" ... I have no drawings. A-35 R-11,R-2,R-3 I can use. They could threaten forward SAC escort bases. Snark Assuming they can be made to work. If not, don't need. I can't use R-7 because I assume USSR under attack by SAC. R-7 launch pad TOO BIG. For the same reason, I don't include the artificial Bratsk Reservoir on my 6M map, although it would be great for flying and navigating around, its SO LARGE. R-7 pad and dams can't be hidden, so will not be constructed.
  14. Thanks for this Wrench. I missed this one too. Wrench made a "generic" bare metal skin for Pasko F-94, with no colours other than bare metal. Perfect. skin ~> http://forum.combatace.com/index.php?autoc...p;showfile=5520 An early experiment with using decals to decorate aircraft instead of multiple skin files. Maybe it could work in at least some cases.
  15. I admit I never heard of those. Have NO CLUE Maybe some ballistic missiles? I'm going to try to get some kind of IRBM and maybe even ICBM "object" to work on my 6 Million Meter Map. There may be ways to trick the game into doing it. Re-entry effects would be tricky. As far back as SF 1.0, I setup flyable MiG-21F at about 150km altitude, initial "speed" about 500knots in KMD, airspeed indicator display ZERO. I slowly started to spin up, rotating around all axis (I think, it was bad), fell faster and spun faster until slowing down in the thick air near the ground, and I pulled out about 2000m. TK has the atmospheric physics, just not the airframe stress modelling.
  16. Cool lindr. Thanks for the fresh weapon mods you do. It really helps takes the sim international, slowly but surely. :yes:
  17. Proof collector B-47 stamped out by the United States Mint. I may have pushed too far here. I depressed the upper surfaces to roundabout RGB=150,150,150, and got super polish. A "proof" silver coin might look like this at the right angles. Ramping up the Ambient lighting in Enviro file counteracts lower RGB values, but also effects terrain and all 3D objects.
  18. White below, near noon... Silver above, later in the day...
  19. Earlier I applied silver smithing to the B-47. Looks like a Great White shark. I made the lower wing surfaces white. Nacelle upper surfaces silver, lower surfaces white. Pics I've seen SEEM to show some aircraft having forward nacelle round the intakes are silver, all the way round, while engine rear darker colour overall -- heat bad for paint perhaps. It seems on some aircraft the forward aircraft undersides were still silver. My amatuer guess is that the flash would appear behind and below, so front below could remain unprotected metal. Given the Textureset variables cover the entire aircraft, the only difference between "silver" metal and anti-flash white is the darkness. Both are basically "grey" but the white vector I set to RBG=255,255,255 in general, save for panel lines and darker shades in white panels. For the "silver" right now I'm averaging the large scale grey roundabout RBG=170,170,170.
  20. Ag B-47--4.jpg

    From the album Siberian Sky

  21. Ag B-47--3.jpg

    From the album Siberian Sky

  22. Ag B-47--2.jpg

    From the album Siberian Sky

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