Lexx_Luthor
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Everything posted by Lexx_Luthor
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AGM-129, first attempt...
Lexx_Luthor replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
lindr wowza S-25 series missiles would be fantastical. I can probably use some existing ground objects and even tile painting to approximate an S-25 complex. I dunno. I figure SAMs might blow up too when they blow up. Nuc enhanced S-75. This is what it looks like from the Valiant, using Junkers EF-132 for canopy framing (original super stargetic cockpit attempt). This was before capun refined the model for me so I can use Valiant canopy framing. breakaway pulse... Going vertical... -
Martin Baker Mk Gw5 Ejection Seat
Lexx_Luthor replied to christian59's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
*bump* Yes this is amazing. I never knew about it untl last week. -
American Guided bombs at WW2 era...
Lexx_Luthor replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
mmm...I never thought of this before. Maybe SAC could use these weapons in strike against USSR for common B-29s in my Siberian Sky myth. In the late 1940s, most B-29s won't be carrying nucs, nor will RAF Lincolns. -
Blue Steel? OK! Blue Steel.
Lexx_Luthor replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gascan, its experimental, so you can learn to do it and see if you like it and apply it to any aircraft you wish. Apparently, WoI has a new feature that allows this method but also avoids flickering of terrain objects the procedure has caused in some aircraft with very small crew compartments (requiring too small grafix clip settings). Czech it out ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4410 -
Blue Steel? OK! Blue Steel.
Lexx_Luthor replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wow thanks lindr. Just in time! capun has been helping me get Valiant and Victor flyable using the stargetic and super stargetic cockpit procedures. Preluminary result, setup for right seat flying. Victor view left... -
GAM-63 Rascal !
Lexx_Luthor replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wow this is great. Thanks lindr. Second on the Blue Steel. Was a candidate for B-36 as well. If anyone is interested, here's how I fly B-47...using F-104 instrument panel inside the aircraft external model. I think the B-47 pilot compartment *might* be large enough to avoid the terrain alpha object flickering seen by some. Better, FastCargo told me something about the WoI having "open cockpit" variable that gets rid of this problem totally. Does the WW1 sim use cockpits directly inside external models like this? -
Yes, it's Hound Dog! (and many others weapons)
Lexx_Luthor replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ErwinHans:: Nope. No DA. But lots of PVO. Map is made to base the "ring of fire"....a ring of SAC airbases surrounding the Soviet Union, although the auroral zone is also called by the same nick-name, "ring of fire." Long PDF on this...Strategic Frontier: American Bomber Bases Overseas, 1950-1960 huge PDF file ~> http://www.theblackvault.com/documents/ADA353633.pdf -
Yes, it's Hound Dog! (and many others weapons)
Lexx_Luthor replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Special Request: Lavochkin V-300 Just the missile. Its single stage, no booster. Thanks if its possible!! -
Yes, it's Hound Dog! (and many others weapons)
Lexx_Luthor replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
lindr...my Hound Dog Map has been waiting for this...THANKS!!! Green half dot: location of 1960 north magnetic pole (NMP) Yellow dot: night shift of NMP Red dots: location of aurora emitters -
B-70A Valkyrie Information from USAF Museum
Lexx_Luthor replied to MKSheppard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
mmm, very interesting thanks. -
Glossy problem Fmk6 Lightning
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Muwahahaha Player view of ravenclaw's Martin Baker seat in Russo's F.6 using stargetic cockpit method. -
GMG RF-84F Thunderflash (V1.0)
Lexx_Luthor replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
RF-84F, all we need now is something to carry it into some good Peacemaking. :yes: Soulfreak:: Oh man I missed that! Way back in March even. I have been using the F-100D panel for inside Mirage Factory's F-84F model, so it is here inside GMG RF-84F. Nice external model canopy framing... Nice rear canopy wall but its just barely visible because the seat gets in the way...Perfect. (moving player/seat position back brings up the rear wall better). -
GMG RF-84F Thunderflash (V1.0)
Lexx_Luthor replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Wow this is so nice classical era jet. Thanks for thinking about it. This is Big...Huge major... readme:: WOAH AWSIM this should be uploaded as a mod all by itself. This is the seat I've dreamed aboutover the StrikeFighters. MK GW at 423kb is larger than many aircraft models. Ya'll just make this? -
From the album Siberian Sky
AwSim -
Are Carrier Ops realistic in WOE
Lexx_Luthor replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
On the other hand, Soviet VMF may wish to fly between the land masses, say, north of Britain, and not fly over Iceland or Greenland that may have NATO search radars, but between the land masses, like Kreigsmarine had to sail from Germany to get to the Atlantic. A carrier stationed there might be able to intercept VMF aircraft like HMS Hood intercepted the Bismarck (okay not the best analogy). The point is, it might be best to do the interception in somewhat confined waters than have to search the vast Atlantic for aircraft. Find them before they reach the Atlantic. Well that's an idea to work with anyways. And so you have your justification. For my mythological Siberian Sky campaign, I wish to justify high altitude strategic air warfare into the 1960s, to justify using B-70 for example. I assume in a long shooting war, SAC and RAF will keep up with the ECM war, like the RAF did over nightime Germany without retreating with tail between leggs to low altitude. I will assume an early start for anti-radiation missiles. The first I know of was a subsonic job to be used by B-36 against Soviet search radars (cancelled in peacetime). So, I look for examples where strategic aircraft use ARMs against SAMs, and we have a good example with Avro Vulcans and Shrikes in the Falklands. So, the B-70 can survive. -
Siberian Sky -- Cirrus clouds for Missions and Terrains
Lexx_Luthor posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Siberian Sky -- Cirrus clouds for Missions and Terrains File Submitter: Lexx_Luthor File Submitted: 06 May 2008 File Category: Environmental Mods This mod is an extension of my original cirrus tests from 2006 and produces multiple large layers of flat clouds at varying high altitudes, scattered across a map, and that can move with the wind defined in mission file. There are two methods of cirrus creation: (1) A terrain target object that generates cirrus effects. This was derived from the stock power plant generator and the smokestack effect. This may be more suitable for the campaigns. Once installed in a terrain, it will be used automatically in all missions. (2) A moving ship, with beginning and final waypoints, that generates cirrus effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect. This method is useful in hand made missions, and I hope to extend this to large scale moving weather systems. The cirrus are most brilliant with the Siberian Sun mod where the deep blue sky offers great contrast with the white ice crystal cirrus, and the large sunglare causes the cirrus to shine bright around the sun. I will explore this in detail, probably on page 7 of this ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964 ....this is version 1.0 until I discover one of my standard mistakes in installation or content.... ========================================================== Original test cirrus mod from April 2006 here ~> http://forum.combatace.com/index.php?autoc...p;showfile=2471 Click here to download this file -
Siberian Sky -- Cirrus clouds for Missions and Terrains
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Wow, I was lucky to check this thread so soon after your poast. Low cirrus: something is wrong -- if the cirrus is regularly at sea level, the problem is probably something to do with the target. I've seen this before in other experimental large cloud-like effects using ground units. Does the cirrus emitters use PositionHeightOffset=12E+3 ? The EmissionVolume used is 500E+3,500E+3,4000 ... I think that's a 4km box depth. Set it to zero and see what happens. Notice the two effects use the same five cirrus emitters. I thought that would be a nice short cut. It works for me. Are you using the WoI? Maybe they should not share the same emitters. It would be simple to copy-paste the five emitters and change block number and names. What altitude is the terrain? That shouldn't matter, the cirrrus should float pretty darn high, unless the box depth of 4km is too much. ---------------------- 3D cloud objects: That would be a way to introduce water clouds, like altocumulus layers. I've always wondered if such a cloud deck could be created in MAX, made like an invisible ground unit (I don't have WoI so no balloons) but the visible layer detached up high, say 12km, and set with waypoints. The balloon idea sounds even better, more simple. Can WoI balloons be set free to travel at the mission defined wind speed? Holes or clear areas in the layer might be possible, with varying levels of transparency (ie...like canopy glass). Skin texturing clouds would be fascinating. If it works, the ultimate goal is towering cumulus as 3D white skinned objects, with differing LOD levels. The bottom of the giant cumulus could be flat, but still white. Why? The cloud would interact with sunlight just like aircraft models, and the underside would always be darker than the sunward upper side. -
Insky China F-8IIM is released
Lexx_Luthor replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wow, the external model has a nice 3D canopy framing to fly inside. AwSim! Stargetic Cockpit Theory here ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4410 -
From the album Siberian Sky
I like. -
F-102 Delta Dagger by Veltro2k
Lexx_Luthor replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
AI doesn't salvo missiles, something I always hoped to see talked about. Standard ADC and PVO procedure was firing IR then radar missile, hopefully offering better kill probability. Right now, AI fires one missile and waits to see the results before trying again. -
F-102 Delta Dagger by Veltro2k
Lexx_Luthor replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Fellas, Fellattes...Veltro's MM's are station ID "09" and up...wozup here? Veltro:: -
Voodoo Over Europe and Madagascar
Lexx_Luthor replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wow, just...wow!! -
F-102 Delta Dagger by Veltro2k
Lexx_Luthor replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, you added a sustainer. Interesting. -
WOI to WOE flight model info
Lexx_Luthor replied to whiteknight06604's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Would this mean the upcoming WoI-esque update Patch for SF+ will break every 3rd Party aircraft, so none are flyable anymore until changed over to WoI standard?