F3H-2_LOADOUT
// Station 1 = Bombs, Rocket Pods
// Station 2 = Bombs, Rocket Pods
// Station 3 = Bombs, Rocket Pods
// Station 4 = Bombs, Rocket Pods
// Station 5 = Bombs, Rocket Pods
// Station 6 = Bombs, Rocket Pods
// Station 7 = Drop Tanks, Bombs
// Station 8 = Drop Tanks, Bombs
// Station 9 = AIM-7/AIM-9
// Station 10 = AIM-7/AIM-9
// Station 11 = AIM-7/AIM-9
// Station 12 = AIM-7/AIM-9
// Station 13 = Left Pylon
// Station 14 = Right Pylon
// Station 15 = Left Pylon
// Station 16 = Right Pylon
// Station 17 = Left Pylon
// Station 18 = Right Pylon
[AirToAir]
Loadout[09].WeaponType=AIM-9B
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-9B
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-9B
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-9B
Loadout[12].Quantity=1
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1
[AirToAirLongRange]
Loadout[09].WeaponType=AIM-9B
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-9B
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-9B
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-9B
Loadout[12].Quantity=1
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1
[AirToAir_1959]
StartDefaultDate=1959
DefaultFor=INTERCEPT
Loadout[09].WeaponType=AIM-7C
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-7C
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-7C
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-7C
Loadout[12].Quantity=1
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1
[AirToAir_1960]
StartDefaultDate=1960
DefaultFor=INTERCEPT
Loadout[09].WeaponType=AIM-7D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-7D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-7D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-7D
Loadout[12].Quantity=1
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1
STRIKE
Loadout[01].WeaponType=MK82
Loadout[01].Quantity=1
Loadout[02].WeaponType=MK82
Loadout[02].Quantity=1
Loadout[03].WeaponType=MK82
Loadout[03].Quantity=1
Loadout[04].WeaponType=MK82
Loadout[04].Quantity=1
Loadout[05].WeaponType=MK82
Loadout[05].Quantity=1
Loadout[06].WeaponType=MK82
Loadout[06].Quantity=1
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1
Loadout[13].WeaponType=Pylon_F3H-2L
Loadout[13].Quantity=1
Loadout[14].WeaponType=Pylon_F3H-2R
Loadout[14].Quantity=1
Loadout[15].WeaponType=Pylon_F3H-2L
Loadout[15].Quantity=1
Loadout[16].WeaponType=Pylon_F3H-2R
Loadout[16].Quantity=1
Loadout[17].WeaponType=Pylon_F3H-2L
Loadout[17].Quantity=1
Loadout[18].WeaponType=Pylon_F3H-2R
Loadout[18].Quantity=1
[Attack]
Loadout[01].WeaponType=LAU-3A
Loadout[01].Quantity=1
Loadout[02].WeaponType=LAU-3A
Loadout[02].Quantity=1
Loadout[03].WeaponType=LAU-3A
Loadout[03].Quantity=1
Loadout[04].WeaponType=LAU-3A
Loadout[04].Quantity=1
Loadout[05].WeaponType=LAU-3A
Loadout[05].Quantity=1
Loadout[06].WeaponType=LAU-3A
Loadout[06].Quantity=1
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1
Loadout[13].WeaponType=Pylon_F3H-2L
Loadout[13].Quantity=1
Loadout[14].WeaponType=Pylon_F3H-2R
Loadout[14].Quantity=1
Loadout[15].WeaponType=Pylon_F3H-2L
Loadout[15].Quantity=1
Loadout[16].WeaponType=Pylon_F3H-2R
Loadout[16].Quantity=1
Loadout[17].WeaponType=Pylon_F3H-2L
Loadout[17].Quantity=1
Loadout[18].WeaponType=Pylon_F3H-2R
Loadout[18].Quantity=1
[Recon]
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1
I'm pretty sure that's everything, and I'll attach the converted pylons to the next post. I've chosen not to include HVARs, because I don't feel they suit the pylon model, and I'll return to this mod to fit out the special store later, but of course, you can play around with it to suit your own preferences. I also took some time to tighen up the pylon positioning, and it all looks pretty good to my eyes.
Champion's Demon really is a fun and interesting plane to fly, whether on strike missions or fleet intercepts, needing careful management of energy and the afterburner to get the job done, unlike its brawny younger sibling, and just like the real thing.
I hope someone else will enjoy this, too. Thank you to the modding community for the hours of interesting and informative R&R you bring to us all.
Best,
KB