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saisran

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Everything posted by saisran

  1. Mig-29K Pak

    cant wait to get discharged and get this. thanks for your hard work
  2. i had the most amazing airbattle i have ever experienced and OBS was off! Modified stock europe campaign set to modern times full complement of 4++ Aircrafts. The mission that started turned out to be the last mission of the war and the game has set my squadron to be the sacrifice as the rest of our friendly forces conducts the last push on the ground war. We were an 8 Ship Aircraft of F-14D(02) given 4x AIM-7P and 4x AIM-9M each. On a CAP/Fighter Sweep Missio). I took the liberty of Adding 2x AIM-54ECCM for each aircraft at the expese of the Sparrows. Flying the route, radar scanning at 230nm range got contacts coming from the 10 12 and 2. Banked MY AC Left right, Up and down, and rolling the tomcat on its back to try and get a clearer picture of the sky. Changed thew radar to TWS, Clycling through the contacts IFF designates them all to be hostile, waited for them to get within 100nm. The contacts on the left got closer fast about 60-70nm on radar they are closing in and heading straight for us. on radar they looked like a 2 section flight. I designated 2 AIM54 and got number two to attack. After he fired both of his AIM54s i target the other two and got number 3 to shoot. The contacts on my 2 have also entered phoenix range. I Assigned them to the Flight lead of my 2nd flight after lead fired his missiles i ordered them to engage air. By now the Left group is around 40nm out If they're Mig-29/Su-27s were about to be within their range. The contact upfront is also within firing parameters so i launched my 54s at them as well. Then i got 2 to go after the closest target at no3 and the left. With 2 and 3 checking the left contacts which turned out to be mig-29's. I turned to help my other flight on the contact on our right. The ones coming from 12 im sure at this point are Su-27s as they were based the farthest and on that direction of he map. As i was getting in range on the targets on our right Command called out for another target on my 3, 25nm! Shit, way to screw up RC! Banked my jet hard, Scan at 50nm. Found them and engaged. They turned out to be my primary target 4 Su-25 on a attack run towards our friendly ground assault team. Got in Close. Fired my sparrows on the lead which missed. I was too hot on the merged. Had to pull up and slice to the left to get behind the frogfoots. The manuever blacked out my screen but i have tone on the seakers. Fox 2. Despite all the flares. The AIM-9M Guided. My RWR began screaming. Unaccounted, Su27s are at my 3 and they have me on radar. The RWR screaming was tense but mission completion comes first. Fired another heaters on the next Su25 But that one missed. Set out another which hit. Rolled onto the 3rd and fired my last missile. Turned towards the last Su-25 and closing in or the gun. I heard a missile launch call. I figured it came from at least 20nm as i was alone on the frogfoot hunt. But before i can depress the trigger i saw a smoke trail on my mirror. Dumped the nose and pumped chaffs and flares. The Missile went past the canopy. I was surrounded by Su-27s and Mig-29s missile launches were called and all of them in red. i rolled the tomcat on her back dove to the groung still pumping counter measures. level out just below 100ft as smoke trails hit the ground up front, behind and all over my plane. the maneuver gave me near mach speed. i dont care how low i am. i gave the tomcat full mill and flew the tomcat between the buildings. by this time i have enough wits in me to ask my squad for assistance. I designated them each a target and got the second flight to freely engage. They got the remaining frogfoot and we got the mission complete. I could just ordered them to rejoin and go home but were surrounded by Fulcrums, flankers and now even Floggers.he Flankers are up high circling around like Vultures waiting for me to raise my head while the floggers are hot in pursuit of my lone Tomcat. Additionally the Fulcrums are laying waste to the A-10s So i got the flight to protect the A-10. The F-16 Flight was already decimated i guess with BVR. 1 Fulcrum got too close. I pulled up in a high g manuver and the RWR went silent as the 23's lost their lock. Managed to get behind it and gunned it down. Before his friends can fire at me. Missile calls so i pumped and dove once more. And one after another two of my flight got shot down. they turned out to be the flight lead and number 3. so i managed to get to get 4 and the the new lead to engage. However the Fight is now WVR and they still have their 54's hampering the're maneuverability. In the time that i was diving and popping. New sections seemed to be appearing and i had a missile launch coming my way atleast every 2 secs. By the time no 2 git shot down i was already out of chaffs. and my attempts to gun another fighter down failed. The last of my flight was down. And looking at the map shows nothing but red. The smart move (ages ago) was to try and break for home, howver i decided to stay and fight. I singled out a Mig-23. which engaged his burners and ran. I ran after it, and the flankers and floggers wet after me. Going Mach 1.3 at deck height spoiled most of the missiles but a lone R-60 fused jut behild my Tomcat. I managed to continue flying and almost go a solution against the flogger i was chasing but the engines caught fire and i lost all power. i baled and the tomcat skidded on the ground and exploded. Despite the death of 4 airmen 2 ending up as POW, My pilot survived and we completed the campaign in a victory against the Enemy. It seems that after i was shot down, the enemy had already expended their ammo on me and my squadron. The squadrons of eagles and grippens that RC refuses to send to my aid did came and finished them off. We managed to save the ground forces from the frogfoots and a couple of A-10 Managed to reduce the enemys ground forces and later be over run by our own troops. Victory achieved at the expense of my squadron. This kind of gaming experience is why i'm still with SF2!
  3. Yup. Naval Forces needs a quick port for resupplies and stuff. krfrge - Man, Great work. That map is Beautiful!
  4. logitech stick comes with its own software. doesnt yours have one. have you tried updating the driver?
  5. According to the latest news i heard along with Clark AFB, miltary bases in Cagayan de Oro and Mindanao will be open for JDSF and USAF use. Based on existing facilities it'll probably be Lumbia Airport(Cagayan De Oro Airport) and the larger Laguindingan International Airport. Thought you might want to know. Laguindian and Lumbia airports.rar MAP.rar
  6. I think Caesar is referring to this post from crusader when he was helping me with my gunnery. Haven't implemented them myself as i kinda forgot about them. Sorry Crusader. "More a gunnery exercise than real DACT ;D Looks like the boresight cross is missing in the HUD In the cockpit ini, in the GunsightFront section, theres a value for DefaultLeadRange In the TMF F-14A I have installed, its set to 500 Meters / 1640 ft This value is used for lead computing without radar lock 500 meters value is a bit high 305 meters / 1000 ft works better for the typical close range no lock gunnery in SF"
  7. http://combatace.com/topic/74266-gps-weapons-issue/ http://combatace.com/topic/61824-guidancetype-explained-somewhere/ http://combatace.com/topic/29844-laser-guided-bombs-and-mavericks-how-to/ http://combatace.com/topic/85394-problem-with-gbu-bomb/ Try perusing the links above. One of them should have the answer. And the rest should atleast give you a deeper understanding of the weapons.
  8. Something in Wrench's game foler caught my eye... and i cant help laughing.
  9. Awesime flying and awesome gunnery Caesar. Really missed your DACT. Eric Hasnt posted any as well yet.
  10. Over the weekend i've been performing poorly on the ACM engagements, My gunnery was off and i can't seem to keep a good balance on my rate vs raduis thing. Even using my fave pit with a picture of a girl doesnt help. However, I was for consecutive missions managed to get a maneuvering kill on a flat dessert floor. Therefore, my goal for my next Reports is to establish manuevers that will most likely end up with the AI crashing to the ground. Note: SU-27 is a bitch and can stop on a dime, and pull up like it is nothing. So im using the Mig- 29A which is surprisingly less manueverable on the vertical. I had earlier bouts but they didn't record. So i'm starting with the 1 v 2, F-14D vs 2 Mig-29 A guns only. Hit the burners and went into the merge. Instead of pulling up like i always do i went inverted and dove hard to the deck to try and speed things up. It seems my stick is acting up again it seems im not getting full deflection on the stabs as the tomcat failed to level at my planned 5k ft and almost ended up as a sub. I would have lost all energy advantage but i seems like the Migs followed me on the dive. I'm still at an altitude disadvantage but ot as bad as i thought. Went up for a loop. I picked one of the mig on the way down just above my canopy and then the second mig went past going up into the vertical. Went back up Full Flaps and inverted the Tomcat went on a dive. Hoping to meet the Migs head on so i can execute the kill maneuver whichs is to climb to around 3K Ft at below 300 Knts then dive down at split S at 1k ft and go back up in a tight loop. It should force the Mig Which is maneuvering behind me to went up and loop around within 3K ft going at the high 300kias on the dive and it should not be able to pull out of it. The migs were probably doing a downwarn turn or a full blown split S and one of them wasnt able to do it. Redo the manuever to get visual n the mig. Followed its turn for a while. Burning Fuel to make the tomcat Lighter. Droped the Mose and applied full Rudder. The Tomcat corkscrewed in a 180 Degree turn whicch place me behind the Fulcrum, but then the fulcrum decided to do its own 180 and met me with a tracer which were just meters of the cockpit. We went past and i started the Split S and Loop Combo. However, the Mig refused to wen straight on and level out and did another crazy 180 turn. RWR ringing means he got nose on. I rolled the Tomcat in the opposite direction and dove down once again, into the loop then another but the Fulcrum weary of what happed to his partner refused to play my game. I was left with no other choice than to gun it down. I managed to curve my nose on him. He reversed his turn and gave me a good look. The bullets just went though him. I followed him into a right hander 2 to 3nm off my nose. Piper right ontop and the bullets just goes off a bit to the left or the right. A series of barrel rolls to try and keep on his six. He dove into a large roll/Split S and i followed. We ended up going back to a left hand turn, he did the manouever once more yet he failed to shake the tomcat off. Straining the tomcat i managed to get a off centered guns solution, i squeezed the trigger and and the funny story is the rounds landed. Splash 2! Quite a long engagement going 8 mins. With 1/10 left in the fuel tank i managed to cruise back and land. my observation in this engagement and the one before it is that the AI has enough brains to support each other mutually. One will engage actively while the other following closely at a different altitude to provide cover and attack if the sutuations dictates. They can also do pincer manuevers to try and corner you. you know what. TK's AI are probably the most well balanced AI i have seen in an Aviation related game.
  11. Nice model, but no offense something about it feels a bit off...
  12. Yup. No. 4 is mostly Back up for their 2 ship. he'll support no.3 And take its place if no 3 either runs out of ammo or dead will take his place. (on the F-14 Atleast) If no 3 runs out of 54's and sparrows and you have locked bandits on radar for more than 50 nm, no 4 as long as he is in formation will engage in place of no 3. No 2 is your wing man so you can tell him to do whatever you want. 2-1 to 2-4 and so on are lead by the by the 2-1 so you can only order the lead.
  13. Greatest Ini catch of 2015. Thanks Man.
  14. Because it's the only sim that has a proper F-14 Tomcat. Thank you TMF!
  15. As long as there's an F-14 Tomcat i'm happy!
  16. For your personal and non-commercial use i don't see any problem with it. But with intentions of distribution either free or not. TK will probably not like it. To your close friends who you can trust to keep it personal maybe. To be honest i've been wishing to have the ability to reprogram/recode SF2 to bring back Multiplayer.
  17. I've been using out of plane maneuvers(well mostly just zooming up and down.) I just cant get the timing of the phantom for guns. if its just the lima or ven the sparrows its not a problem. maybe its because im used to the tomcat and sabers? The phantom for me is just such a different beast. Dont get me wrong. I love the Phamtom, especially the navy ones. i just cant kill anyone with the gun unless they're bombers
  18. Hard FM kinda feels manual vs automatic in cars.. It's trickier but does allows for more controls. Like putting the Saber in a short spin to break away from a squad of Mig -17
  19. Try to get ANW running. Canyon runs in that terrain is a lot of fun.
  20. looks like someones trying to stir things up with what's the word... political correctness? this ain't that kind of community. I have all 5 merged. But dont have the huge mods such as NF and ODS as ,u hard disk cant handle it. :). But if you need someone to run the campaigns and look for glitches im in.
  21. F1JA it was. Just mis remembered the name. I tried it out last night against the F4E phantom(late model). The fight took forever but i was able to be in a better position most of the time. Then took out the phantom against it and while i can easily out climb and out accelerate the F1. Getting a gun solution is another story. As much as i love the phantom i really can't figure that beast out, i'm a hopelessly loss in it without a Lima. @Caesar. - cant wait for your DACTs. 6-7 mins is the average time i need to get the Victory. Guess i still have a long way to go. :)
  22. Thanks for the info guys. a few more questions, Wiki says that the F.1AJ is an export version of the F.1E. is there a difference in flight performance between the two? and is the performance of the E that different from the C variants which is more prevalent in the DL Page?
  23. Saw an illustratim of the F1 yesterday and been wondering how it flies. would you mind citing the established strength and weaknesses of the F1? is it a turn fighter or a BNZ energy fighter?
  24. Double posted so.. not really a DACT for SF2 but just saw this on youtube. Thought everyone might like the cinematics. :)
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