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Posts posted by saisran
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delete drivers and reinstall new ones?
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Does this still has that stupid rail shooter stuff? That killed AC for me.
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Then won't he be so kind as to give the community full access to the innards of the game so that the game can stay relevant
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This used to happen to me a lot. However, if i start a mission and fly for a few seconds then escape out of the game the NVIDIA card started showing.
Then using nvidia control panel i selected my GPU as the preferred processor for strike fighters and it now shows my nvidia card.
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Anti Virus programs sometimes hate softwares without a big brand name attached to it. :)
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Such an exciting project
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Is it still 3DS Max 2009 only or is there a significant development on the blender front?
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Personally if i can get the CH i'll get the CH.
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You might want to check the Key bindings on your modded install to eliminate the possibility of a botched control config.
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And here i am thinking of switching to an AMD card due to the new Nvidia drivers having issues. Still not as bad as the Nvidia errors.
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@Crusader - that was pretty hairy.
A few more flight time with the Fury. 1v1 against a Meteor, a Hunter and a Kfir C7
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@baffmeister The only thing i did is inquire on how the game handles the lift and drag thingies so i can make a Tomcat reach Mach 4
@Caesar - Great flying and awesome gunnery.
Was flying the Sufa Viper and got my ass handed to me by a Mig-29C. The time spent flying the Tomcat made me a poor driver for other plane types so i decided to fly my 2nd most favorite plane to fly.
FJ-3M Fury vs MiG-17F Fresco C
It's been awhile but i managed to get the Fresco off my back and get the Kill.
We entered the merge with the Fresco streaking overhead. Break into his direction and entered a wide left hand turn. Taking into account the Fresco's advantage in speed and engine power i wanted to keep my energy up. Bad idea... after a couple of turns i wasn't able to acquire the Fresco and a glance on the rear view mirror confirmed my worst fear, the bastard is riding my Six. I reversed my turn and pulled a tighter turn, bleeding energy in hopes to deny him a shot gain some advantage. I managed to get close to his 3/9 line but i'm real close to running out of air. Sped up a b it on a dive and zoom climb back up and continued it to a loop. Got real close to being a submarine but the fury managed to level out and i took her back up for another vertical. The Fresco is now on the defensive and is now doing a left hand turn which puts me inside his turn so i followed. I managed to get close by yo-yoing up and down behind him but couldn't press the attack as i risk stalling the fury. I then decided to allow the Fury to reach 3000 ft followed by a sharp dive. The Fresco answered by going up vertical so i transitioned my dive to a short loop. This took me right on top of the fresco and a quick rudder and a bit of stick i placed my wings parallel to his. He tried to defend himself by making a sharp pull in an attempt to make my plane overshoot but it only limited his movement. I pulled the trigger and tore off his tail section.
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Try to have an awareness of the airspace. The Rwr not detecting AHM is a pain but can atill be defeated. I believe EricJ wrote a tactic guide for missile defense.
What i do try to determine where the missile was launched. You have no bandits in sight and Red Crown doesnt give you a bandit within 25miles. Its an AHm you have 20 secs to 2mins to go down to the deck and break lock. You're in a fighters bowl with less than 5 miles separating you're flight and the eny. Don't take chances and drop both flares and chaffs and try to get to the deck. I once was able to get a flight of flankers expend their missiles by going round in circles popping in and out between 600 ft to less than 200ft.
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Radar Cross Section and ECM strength might have played its part a little bit (really little and probably none at all) but i thinks it's mostly due to the extreme angle off that i was taking and the narrow FOV when switching to boresight mode. After viewing the clip, my nose is either way below the 30 or high over it. The time that i had the Su right dead center is less than a second.
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Not really a dedicated DACT, was on egress and got bounced by Flankers. Luckily avoided getting shot down through use of heavy chaffs and flares and diving on the ground. We ended up going 2v2 guns only.
After going round and round in a right hander the flankers ran out of missiles and level out to engage the flanker up front. A quick view of the map shows i got a bandit on my six. Hes an immediate threat so i went after him and get no 2 to chase after the other guy. Split S and a hard break to the left ended up in a head on pass. another split s and zoom climb placed him on my left wing. Rolled over and a dive i'm now on the offensive and not a moment too soon. No 2 flashed by my canopy followed by the 1st flanker. Wingie is in trouble. I almost had a good angle but i have too sharp a lead and the Piper wont lock. Threw a couple of rounds that missed. Im pushing 400 Kts with energy to spare> i yanked the stick hard and went for another snapshot, no lock and missed. Still good on energy and hes diving so i rode him through the dive. He ran out of ground and pulled up. Still no luck but hes as big as my piper. Walked the rounds up his ass and he went down in black smoke and orange flames.
No time to celebrate as hes buddy is right beside me. Re order 2 to engage. Rolled over to try to get behind him but he rolled in a dive. Got over zealous and pulled 1g too many and had to level and pulled out. a second later and i would have been splattered. Looped over and got a nose on first but not the right angle. Went back up and allowed him to cut across my nose so i both height and speed to spare. This allowed me to pulled the Gs and get inside his turn. Since i cant get any lock i estimated the time that i was almost parallel to his vector, i then eased the stick pulled the trigger and watched go boom!
I only had about 6000lbs of fuel left in the tank when we met the Su-30s and since i was in the burners full time i was about 10 km short of the runway when i ran out and had to land the Big bird on the sand.
I was luck to have survived them AHM and IRM. Normally 2 flankers with a full load of missiles would at least have 1 IRM connect as the tomcat doesn't have that many flare to spare. I guess the uneven terrain of Nellis AFB helped me out here. Having a lighter tank in the tomcat helped as well as it was able to respond nicely to all my quick inputs and we avoided getting stuck in the sand with all the diving and low level flying i was doing.
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I think 353.62 deserve to be Uploaded to the tools section as currently talks of NVIDIA locking the updates though Ge Force Experience only.
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I think the title is classified mission pack. I actually have a question on how to get phasers on even guns working on it. There are reference on collision points but i honestly dont know how to decipher which goes where.
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Glad to be of assistance. :)
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try forcing dx9 in the options.ini
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I would have gone with the 960 instead. Right now AMD GPU's seems to be the way to go as Nvidia's tech is running away from SF2. However you might want to try some settings to fix most issues that you'll encounter such as forcing DX9 instead of using DX10/11. Before you install the new graphics card try cleaning out your drivers and install 353.68, it's not a game ready driver (not optimized with newer games) but they should work.
Ps: I'm currently running 358.50 installed after 353. and have no issues so far.
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Whatever reason it is, i'm sure its a valid one. We can't have everything we want especially if were not doing the work. All these stuff are freeware. Modders do what they do at the expense of their own resources and time and their only compensation is a word of thanks.
You may try digging around the download section for the possibility of a different mod or you can politely inquire with the modder if there's a way to make changes that fits your wants, there's no guarantee but you can atleast make the effort. :)
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When I was hosting, newbies were common. I would fly the F-100 so that they had a chance to kick my butt... and if they still had problems, I would coach them on using their aircraft and its weapons (usually the F-4). As they improved, I would upgrade to the F-104. Once WoV was released, the F-105 was a good aircraft for me to fly versus newbies. There were some regulars that were about equal to me and we would fly F-100 vs F-100 until others would show up. Then there were some elites, like doghouse, who could win no matter what they flew or what you flew. My best online times were with SFP1 SP2a (before WoV was released). After WoV, there were lots of flight model issues, especially at transonic speeds. But the almost everlasting 083006 patch level was the dominant one even after the last SFP1/WoX patches that arrived with WoI just before SF2 was released.
If anyone is going to start playing online again, THE install to use is the merged WoV/WoE at the 083006 patch level: a great planeset, a very stable install, and compatible with almost all of the older addons. The only problem is if you are playing co-op/team vs team type missions, the AI is a box of rocks. 083006 was around quite a long time, but had crappy AI making single player, or multiplayer that included AI less than challenging. The 083006 flight models also annoyed me. I much preferred the SFP1 SP2a AI and flight models.
SF2 was a huge step forward in so many areas: stock aircraft variants with much better cockpits, more detailed realistic ECM systems, AI as good or better as SP2a aside from colliding with the ground far too often. It is a shame SF2 couldn't support the original multiplayer :(
I haven't hosted in years. I am not sure my present router/pc combo will work as a host via hyperlobby, though it probably works fine with Hamachi, if Hamachi still supports enough connectivity for free (they kept changing their licensing rules). If someone wants to try SFP1/WoX multiplayer, we need to agree on a base, unmodded install and a type to hang out at hyperlobby. It takes time to get everybody connected and working properly (though it is mostly a problem for the host). Once everything is working for everyone involved, you can start adding mods one at a time to make sure everything works. EVERYONE has to have the exact same install to avoid connectivity issues. Again, the merged WoV/WoE at the 083006 patch level is the ideal install for this purpose since it provides a decent planeset and map variety out of the box.
Only 3 planes im interested in taking in an online arena. F-8s, F-4s and F-14s :)
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Well Il2 does play differently thsn sf2. Even if they get the jets running it doesnt have the campaigns and mission that sf has. Its purely enjoyable on an online environment only
SF2 Series DACT Reports And Related A2A Discussions (Game only)
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted