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mppd

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Everything posted by mppd

  1. My Grandfather has passed.....

    I can't tell you enough how much this hits home. I have had this conversation many times. That generation saw and did things that we can only imagine and read about. When I hear young people today talk about how rough their lives are, I just have to laugh. The Greatest Generation is indeed disappearing right in front of our eyes - they saw the real great depression and war on two fronts. The experiences that they had and the sacrifices that they made were remarkable indeed. My dad is still alive, born in 1923. He lived thru the depression in a family with 6 brothers/sisters, son of a Polish imigrant. He was at Omaha beach on D-Day, and went almost into Berlin with the First Army before coming home. Met my Mom and married her in Belgium. She came over by boat - alone and with a baby. I am so glad that we made them both relate what it was like in those days. God bless them all. Mike
  2. Bingo! That did it - -4.26 aft, -0.72 dn with a 0.5 scale 100 pixel .TGA. Also had to add "Tailhub" to cover the yoke portion. Working on adapting some textures - mostly borrowed (Forgive the quality from my laptop). Trying to figure out where things are mapped. This is the "B" scheme by the way. Mike
  3. Excellent suggestion!! I never would have thought of that. I'll try it tonight - a little trial and error for location. Mike
  4. Storm, I have the 60th FIS underway - four separate schemes which includes a natural metal version for Enrico's early B- model (without the nose IR sensor). Have to get all those New England units covered!! Merry Christmas to all, Mike D.
  5. Kevin, Here is the tailwheel - the texture of the entire base art seems mistakenly mapped to it - a pretty minor issue if you ask me - I would never have looked that close!! Mike
  6. I spent the last hour or so just flying the RAF in random missions - what a hoot! This is a great add-on!! Everysone should do a WW2 install - blows CFS away. The WW2 effects like tracer trails and fire on burning acft looks just superb. I see the Hurry tailwheel mapping issue. If we deleted it completely and added a new part like I did with all the F-4 add-on parts, will it still sit on its gear correctly? By the way, also increased the pitch/roll moments of inertia on both Spit & Hurry by about 25% - seemed a bit better to me. Some new textures would really spiff this up. It's a must have!! Have to try the campaign now.. Thanks to all of you guys. Kevin, I think I already have serials - just trolling in case someone jumps in with some better info. Mike
  7. Lots of information and stuff to consider. I'd like to take a crack at some of this - the Hurricane is sort of my fav. It did the majority of the work while the Spit got all the glamor (glamour...?). The fuse ID letters were a bit different in shape and position depending upon the squadron according to the dwgs/photos I have seen. I don't have references for serials - I would tend to use the same ones unless someone can present actual serials for each squadron. An entire sqdn with the reverse camo seems the only alternative. I'll play around with some of the existing texture/decal combos if I get a chance tonight (or tomorrow at any rate) to get a better handle on what is/is not possible with the existing 3D model. This would help make this great campaign even better I think. Count me in. Mike
  8. Feel free to send me what you have and I'll see if I can help, but it sounds like there might not be any other workaround except a base texture for each squadron and perhaps an airplane letter and its own serial number. This is how many airplanes are set up nowadays - do you think that it would really cause a frame rate drop? Would be nice to see the reversed camo scheme too. I was experimenting applying the Rowan textures to the SFP1 Hurry - looks nice but probably violates every copywrite law on the books! For my own use only of course... Mike D.
  9. Yes, go on, say it...an F-102! Sure would like to start some textures for that... Mike D.
  10. Thanks for the offer Kevin, I'd love to see the hurry templates. The campaign provides for three squadrons with the MkI with squadron marks on the base skin with the individual acft number as a decal. I have the Rowan offering, but I'm so sold on the TW sims that I'd really like to start into the SFP1 version. Some of the Rowan features (like handling the campaign) seem a bit beyond me, but the cockpits, terrain and flight models seemed nice. Thanks again, and I hope I can come up with something that will help you all, MIke D.
  11. I finally got around to doing a WW2 SFP1 install with the BofB Campaign/Terrain. Looks superb!! Hats off to all who contributed. Have been poking thru the Forum thread also. I also downloaded Gocad's Spitfire Markings - this is great. Is there something similar in the works for the Hurricane for BofB?? I'd be interested in jumping in to this, or working with someone if it's in the works. Thanks, Mike Druzolowski
  12. Screenshots with permission from Enrico - soon to be released to all. Markings are for the ADWC at Tyndall, the 49th FIS at Griffiss, New York ANG and Maine ANG for starters. Mike Druzolowski
  13. Thanks for the compliment Dave, but don't worry, still plenty of a** left. I feel lucky that my work schedule lately gives me several hours in the late afternoon to myself, plus at least one overnight per week at work to play on the computer. Happy holidays to you all, Mike D.
  14. No one will be happier to see an F-102 available for the TW sims than me!! Looking forward to it for sure. Mike D. - Deuceman
  15. An F-102A and TF-102A. An F-106B would be nice too! Mike D.
  16. If you are installing this mod with all of the latest patches, just use the one provided in the sim. The old file will not work with the new patches. The patched file contains the correct flaps. Mike D.
  17. Can anyone help me with this. It is becoming more common these days to paint markings directly on the base aircraft texture bitmaps and using decals only for serial numbers. With my setup, the decals are MUCH more crisp than the markings painted on. I have tried adjusting video card settings with no difference. I am running an NVIDEA 8600 GT video card. Any in-game settings which I can change would sure be appreciated. Thanks, Mike Druzolowski
  18. An easy way is to do a search on your C-drive for dxdiag.exe - double click that and along with information about the Directx version you have installed, under 'display" is the info on your video card setup. The front page is the processor info. NVIDEA has a control panel that installs with the card setup - just right click on your desktop to access it - lots of settings to access and change. Without a real 3D card installed, seems that your stuck with however your on-board video presents images. Mike D.
  19. Thanks for the recommendations. Have had good luck with NVIDEA - I may upgrade next spring. Mike
  20. Sony, I owe you a favor - it was indeed anisotropic filtering. I set it to the max (16x) in the card control panel, and it still seems to run fine but the base textures look 300% better. I am at your service!! Thanks everyone - you are a true community. Mike D.
  21. Gocad, Negative on Vista - just a gargen variety XP. I'll try the anisotropic filtering options and see if it makes a difference. Am I the only one with this issue? Maybe a better GeForce card is in my future... Thanks again for everyone's time, Mike
  22. Kevin, I just made up numbers to match as well as I could for the resolution used, then stroke 2 pixels in white - then just touch up the corner pixel that was missing. These base textures are 2048 also. This would have made the serial number alone a difficult decal because of the partial white outlines (only on the green). The only downside of the decals option that I was forced to use (for display on my own computer) is that the Voodoo tail is enormously long, and a tail marking that covers the entire tail makes for a very large TGA. I'm real happy with the results (visually) but the .TGAs are like 2.78 Megs each for an 855 pixel image - which might be a problem for some folks. I'll try the anisotropic filtering options as Sony suggested. Thanks everyone, Mike
  23. Here is a screenshot as I was doing the markings for Erikgen's upcoming F-101B - the top shot is doing the entire marking as a decal, the bottom was painted directly on the base bitmap. Both were exactly same resolution. See how much softer, and the colors quite dull on the lower shot. The background panel lines are acceptable since my eye really focuses on the decal markings. (Hope those guys don't mind that I let out a screenshot of this, but I'm trying to figure out what I can do to fix this...) Thanks, Mike
  24. Sorry, it was CA_Stary's post. I didn't try any other fix - just this and I'm really happy with the results. I too was bothered by the white outlines, but just to have all the trees was a great improvement so I never bothered to speak up. Now it's even better. You guys are just awesome!! Thanks again, Mike Druzolowski
  25. I tried FastCargo's recommended fix and it works GREAT for me! Many thanks, Mike D.
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