dare2
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Everything posted by dare2
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Anyone tried StrikeFighters 2 with Windows 10?
dare2 replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Edge is a piece of garbage, so is windows 10 btw. Things to do if you want to bother: Disable Windows integrated firewall + antivirus and uses that of a pro (if possible) antivirus software. Turn OFF integrated VPN, uses your own, bur be aware its default settings will come back at every reboot (more intrusive you can't do), I haven't find a way to disable it yet but as early as I know how to do I will post. In the services menu, turn OFF everything you do not use, it is top heavy when it comes to programs running without you knowing and it slows the whole system down (memory), it's NOT really game player friendly. In short, I find Win 10 slow and really not user friendly. Be aware, you need to tune it to your own tastes to make it work for you, otherwise it works for Microsoft and other companies that have access to your PC like Xbox, and other commercial gadgets. http://www.laptopmag.com/articles/windows-10-settings-to-change -
Windows 10/Effects Problems?
dare2 replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is there a specific release for Windows 10? -
REAL Rafale Cockpit.
dare2 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Anyone with the skills to grace us wit ha real Rafale cockpit? I'd love to "fly" it but quiet franckly i dont really like the EF pit. Would be a plus as a mod! Regards to all. Dare2. -
REAL Rafale Cockpit.
dare2 replied to dare2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good information here... https://picasaweb.google.com/109915371251354495235/LeBourget2011?authuser=0&feat=directlink -
One suggestion/idea. Make possible (for those with the skills to compute such mod) a "return to base and turn around" mode in mission/campaign building. So that without leaving the cockpit, waiting 5 mn for the ground crew to rearm/refuel aircraft with no damages would allow to participate to more than ONE mission during the same mission if you see what i mean.. Thanks for the expected replies. Regards to all. Dare2.
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So you want to make a 3d object for Strike Fighters?
dare2 replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
What i would like to do is to model a Rafale C/M cockpit, but i will have to team up with someone for this in order to integrate existing ejectable seats... I have been working on a Mirage F1 but lost my files to a H-D failure and haven't been doing 3D for some time but it was my job, modelling for a company working in the advertising business. I think i am pretty well documented for the 3D model, the rest (texture, programing etc) is yet another matter. If you are up to it technically, i mean to put together something as smooth as the original F-4/F-8 in SF2, then let me know. Cheers. -
Rafale M?
dare2 replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If it looks as smooth as the stock F-8 then it's OK. Some cockpits doesn't look that good compared to it, reason why i love flying the F-8. -
Aircraft ground crew and turn around.
dare2 replied to dare2's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hell, this would be a very useful mod! -
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Aircraft ground crew and turn around.
dare2 replied to dare2's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Reeason for my request. Let's say the squadron (remaining/undamaged aircrafts) lands = MODETURNAROUND. Ten minuts later it's ready to take off. Now that would be more realistic and allow for multiple missions to be carried over on the same target/area. Cool no? -
Rafale M?
dare2 replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
LOL! Considering the rates at which the Rafale programme goes, you'll be busy for some time! -
Rafale M?
dare2 replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Rafale M?
dare2 replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You'll need to update a few things before release: http://www.mbda-systems.com/products/air-dominance/ddm-ng/16/ http://www.mbda-systems.com/mediagallery/files/ddm_ng_ds.pdf -
Correction, Gripen AoA was 80* with a rotation rate of 90*/sec which is higher (AoA) and faster (rotation) than what an X-31 would do using TVC.
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That's a nice theory, apart for the fact that it is extremely costly in energy and that an aircraft like the Rafale achieves superior turn rates (both inst and sust) than a X-31 without needing been in post-stall, i saw Yves Kerhervé doing two high AoA 360* on Rafale M at Farnborough after a vertical climb just following take-off easily beating the Flanker change of attitude and with energy to spare (altitude). PSM were explored by the French ONERA and IPNER with both Rafale A (Simulation) and C (prior to high-AoA tests), and for those who already doesn't know, both Rafale and Gripen are perfectly capable of PSM. Examples: (1) (2) The detailed example above goes for Gripen; note the perfectly controlable Yaw-axis rotation (ailerons) that could be started and stopped at will at 90* AoA, this is due to inherent high-AoA control qualities of the close-coupled canard impossible without TVC on X-31/Sus and F-22. As for Rafale the results of the tests are still classified today but i can disclose a coupled of details; it was flown during mock-up combat vs Mirage 2000 at airspeed as low as 18kt and was still perfectly controlable passed 100* AoA/40 kt negative airspeed (and as i said; previous to IPNER high AoA tests, thus with all the FCS stops off). Post-stall maneuvers are as old as aviation itself, one learn to control stall before learning to land (well, at least in my school we did). There are reasons why PSM maneuvers aren't used by France (i'm not sure about Sweden so i'll skip this one): First weapon separation is problematic due to low speeds and adverse aerodynamic conditions. Second, not every squadron jockey can handle them, risks of spacial disorientation are high. Third, what you need to win the fight it as high a level of energy as possible (unless like in a Rafale, you can handle low speeds and turn inside your opponent with ease). If your jet can turn an instant 90* like a Rafale does, pull 11G (like they do in airshows) or turn a high-AoA (but still FCS limited) 360 faster without being post-stall, then your level of energy depletion is kept much lower and you will stay in controlled flight at all time even with assymetric loads. IPNER role is to explore aircraft qualities in combat situations, they pushed the Rafale at higher AoA than X-31 could achieve due to better aerodynamics, performed cobras and J turns, control-flew it at "impossibly low airspeeds" but their conclusions were that a good AAM (and MICA can be fired BACKWARD, using remote targeting for cueing or even SPECTRA) is preferable in combat situation.
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Hey! I managed to put together some very interesting missions in both Vietnam and Europe. These involes SEAD and strike (Amo dumps, runways, Fuel storage etc) as well as large furballs over the target base for protecting the strikers. Unfortunately i can't see much of the ground mayhem while dogfighting and even after doing a quick recce, there isn't much apparent damages, . Any idea how to get amo bunkers and fuel to generate large explosions and smoke, or/and runways to show real damages after the strikers hits them? The number of targets are still limited so i guess it wouldn't be an issue in terms of how long the smoke generators would be operating. Thanks for your suggestions! Regards to all. Dare2.
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Something else; something one learns from the very first flight: Never use the ailerons at high AoA/low speeds but the rudder instead. One particular reason is that in this part of your flight envelop, you are close to stall, using the ailerons will increase wing camber in one side and decrease it in the other side therefore increasing the stall speed in the second wing, so with an aircraft with this sort of characteristics, you'll either avoid this part of its flight envelop or turn with the rudder instead of the ailerons. What you want in any case is to avoid assymetric stall.
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Why on hearth would you go in this part of an F-4 flight envelop? It's the second "Coffin corner" of an F-4, it's heavy, doesn't have loads of lift and has limited turning capabilities, so keep your airspeed up and use the vertical plan, keep your AOA as low as possible below 400 kts and you'll be fine.
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I'd turn on him to open his lead angle. Depending on my airspeed and altitude i'd also use the vertical (split S), if he is closing on me, he has at least 100 kt of speed advantage (a proper closing speed does not exceed 150 kt) which translates by a larger turn radius, so this generally leave me some time to recover energy using the vertical, then when i have enough energy i'll go vertical. If he comes from the right, turn right and left for left, be aware of your airspeed and what your aircraft needs to achieve a good climb rate, if you don't have enough after a hard turn then you got to think acquiring the energy for it by diving as well. In short you need to manage your energy from the moment you roll to turn and even before you start pulling gs and be aware of your airspeed and altitude at all time. If your aircraft has a better climb rate than your opponent then use it to later, swap altitude for energy. Damned, i should have reads this before posting. Proper way to say it.
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That's what i understood. I read the story on the Cunningham/Toom engagement and it was some piece of work from both pilots... I thought the Navy had their tactics right on the ball and did what the Israelis did wit hthe Mirage compared to the French for exactly the same reasons. Thanks for your comment!
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Low speed, i don't think so, you'll need at least 400/450 kts to keep any form of momentum with an F-4 going vertical. It's all about energy management, if you keep it up you can put it on its tail and loose the Mig, otherwise it will follow you and drill the hell off your brains in no time. Alternatively you can use other tactics and use your energy to yo-yo or barrel rolls, but to beat a Mig-17 you'll need speed, above 400 kts because below that it will beat you in a turning fight and climb with you. The F-8 used their climb rate quiet well during Nam as well... See this video, in particular the barrel roll maneuver at 31'34... http://www.youtube.com/watch?v=iuXzbNaxwgU The F-4 adverse Yaw issue didn't occur at medium to high speeds, providing you looked over your AOA...
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Smoke generation of destroyed ground targets.
dare2 replied to dare2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you guys for your inputs! Greatly appreciated. -
Aircraft ground crew and turn around.
dare2 replied to dare2's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Cheers mate! -
Actually, i think that used to its strength, the fa is a great dogfighter. Climb rate, dive acceleration, acceleration in burner all makes for a very efficient yo-yo tactics capability. You'll loose any Mig-17/19 and even be able to cope with a Mig-21 is you don't try to turn tight with them, loose energy and speed etc, if you manage to stay between 350 and 450 kts most of the time, below that you'll be in trouble. I have to say that it's not the kind of bird that frustrate me in a dogdfight, i'd rather feel this way flying a Hun for example, because it can't turn with a 17 and is only marginaly more performant... My other and first choice for the job is the F-8.