fr3ds3n
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NEW A-6 INTRUDER COCKPIT!
fr3ds3n posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey Folks, actually I´m working on a new cockpit for the A6 intruder. I´m am almost done with all the new textures, an I´m trying to update the avionics. It´s working already, but i got a problem with the TVSCREEN, for the WALLEYE boms etc. There is a pretty ugly white space arround the screen and I´m unable to get rid of it. I tryed it for dys, now im out of ideas. Maybe you guys can help. I attached the images, and the modified avionics.ini Best, F [TextureData] RadarTexture=cockpit\A-6A_radar.bmp RWRTexture=cockpit\A-6A_RWR.bmp [AvionicsData] AvailableModes=GROUND_MAP,TERRAIN_AVOIDANCE RangeUnit=NM RangeSetting[1]=5 RangeSetting[2]=10 RangeSetting[3]=20 RangeSetting[4]=40 RangeSetting[5]=80 RadarPosition= MaxElevationAngle=15 MinElevationAngle=-45 MaxAzimuthAngle=57 ScanPattern[1].BarElevation[1]=2.0 ScanPattern[1].BarElevation[2]=-2.0 ScanPattern[1].ScanRate=60 ScanPattern[1].ScanBeamAngle=6.0 ScanPattern[1].ScanArc=40 GroundMapRangeSetting=1,2,3,4,5 GroundSearchStrength=75 TerrainAvoidanceRangeSetting=2,3 ClearanceDistance=152.4 StartRangeSetting=3 [RadarDisplay] FadeImageIntensity=0.3 ImageFadeTime=0.30 SweepIntensity=0.4 StrobeIntensity=0.6 ElevationScale=100 NoiseLevel=0.1 PPIArc=40 GroundReturnFadeTime=2.0 NoiseLevel=0.1 HorizonBarSize=0 HorizonBarTexture=RadarHorizon.tga HorizonBarGapSize=0.19 HorizonBarIntensity=0.30 MapBackgroundLevel=0.2 MapHighlightLevel=0.6 [RadarDisplayGround_Map] Symbol[01]=PPI_SWEEP Symbol[02]=HORIZON_LINE [RadarDisplayTerrain_Avoidance] Symbol[01]=PPI_SWEEP Symbol[02]=HORIZON_LINE [RWR] Type=TEWS AirSearchTexture=RWR_Unknown.tga AirTrackTexture=RWR_Unknown.tga AirLockTexture=RWR_Unknown.tga GroundSearchTexture=RWR_Unknown.tga GroundTrackTexture=RWR_Unknown.tga GroundLockTexture=RWR_Unknown.tga MissileActivityTexture=RWR_Missile.tga PriorityTexture=RWR_Priority.tga SearchSize=0.20 TrackSize=0.20 LockSize=0.20 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.5 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav FlashActivityOnLaunch=TRUE ThreatLibraryFile=TRAM90_RWR.lst [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=3 DisplayLimitRight=150 DisplayLimitTop=3 DisplayLimitBottom=150 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture= [DTVFilterMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.09,-0.080 ViewportBottomRight=0.09,0.220 GunBoresightAngle=0 //RocketBoresightAngle=-2 // stock LAU-3 RocketBoresightAngle=0 // stock LAU-10 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=10 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScaleNAV Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_AltitudeText Symbol[06]=HUD_LaserTarget Symbol[07]=HUD_SpeedScale Symbol[08]=HUD_AltScale Symbol[09]= [HUDModeAG] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_RadarAltText Symbol[06]=HUD_LaserTarget Symbol[07]=HUD_CCIP Symbol[08]=HUD_MavSeeker Symbol[09]=HUD_SpeedScale Symbol[10]=HUD_AltScale Symbol[11]=HUD_RADALT_IndexMark Symbol[12]= [HUDModeAA] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_AltitudeText Symbol[06]=HUD_LCOS Symbol[07]=HUD_SRMSeeker Symbol[08]=HUD_SpeedScale Symbol[09]=HUD_AltScale Symbol[10]= [HUD_FlightPath] SymbolType=FLIGHTPATH_MARKER ImageFilename=cockpit\hud\A-7E_flightpath.tga ImageSize=0.032 [HUD_AttitudeBars] SymbolType=ATTITUDE_BARS ImageFilename=cockpit\hud\A-7E_attitude_bars%d.tga ImagePosition=0.0,0.0 ImageSize=0.18 StepInterval=5 StepHeight=0.25 [HUD_HeadingScale] SymbolType=HEADING_SCALE ImageFilename=cockpit\hud\A-7E_Heading_Index.tga ImagePosition=0.0,-0.028 ImageSize=0.012 ScaleImageFilename=cockpit\hud\A-7E_heading_scale.tga ScaleImagePosition=0.0,-0.042 ScaleImageSize=0.08 Scale=20.0 TextPosition=0.0,-0.060 HorizontalAlignment=CENTER VerticalAlignment=CENTER ScaleTextInterval=10 ScaleTextUnit=10 ScaleTextPosition=0.0,-0.050 ScaleTextFormat=%02.0f DisplayUnit=DEG [HUD_HeadingScaleNAV] SymbolType=HEADING_SCALE ImageFilename=cockpit\hud\A-7E_Heading_Index.tga ImagePosition=0.0,0.136 ImageSize=0.012 ScaleImageFilename=cockpit\hud\A-7E_heading_scale.tga ScaleImagePosition=0.0,0.122 ScaleImageSize=0.08 Scale=20.0 TextPosition=0.0,-0.060 HorizontalAlignment=CENTER VerticalAlignment=CENTER ScaleTextInterval=10 ScaleTextUnit=10 ScaleTextPosition=0.0,0.114 ScaleTextFormat=%02.0f DisplayUnit=DEG [HUD_AirspeedText] SymbolType=AIRSPEED_TEXT TextPosition=-0.085,0.156 HorizontalAlignment=LEFT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=KNOTS [HUD_AltitudeText] SymbolType=ALTITUDE_TEXT TextPosition=0.085,0.156 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=FEET UseThousandsSeparator=TRUE [HUD_RadarAltText] SymbolType=RADAR_ALT_TEXT TextPosition=0.085,0.156 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=FEET MaxValue=19999 UseThousandsSeparator=TRUE [HUD_PitchText] SymbolType=FLIGHT_PATH_TEXT TextPosition=0.095,0.108 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=DEG [HUD_CCIP] SymbolType=CCIP LaserRanging=TRUE FallLineImage=cockpit\hud\A-7E_FallLine.tga ImageSize=0.100 [HUD_LCOS] SymbolType=LCOS ImageSize=0.100 FallLineImage=cockpit\hud\A-7E_FallLine_AA.tga //ImagePosition=0.0,0.00 [HUD_Guncross] SymbolType=IMAGE ImageFilename=cockpit\hud\A-10A_guncross.tga ImageSize=0.025 [HUD_LaserTarget] SymbolType=TD_LASER ImageFilename=cockpit\hud\A-7E_laser_target.tga ImageSize=0.020 [HUD_MavSeeker] SymbolType=TD_EO ImageFilename=cockpit\hud\A-7E_laser_target.tga ImageSize=0.020 [HUD_SRMSeeker] SymbolType=TD_HEAT ImageFilename=cockpit\hud\A-7E_SRM_Seeker.tga ImageSize=0.050 ImagePosition=-0.0,0.010 [HUD_SpeedScale] SymbolType=IMAGE ImageFilename=cockpit\hud\A-7E_SPD_Scale.tga ImageSize=0.09 ImagePosition=-0.077,0.088 [HUD_AltScale] SymbolType=IMAGE ImageFilename=cockpit\hud\A-7E_ALT_Scale.tga ImageSize=0.09 ImagePosition=0.077,0.088 [HUD_RADALT_IndexMark] SymbolType=IMAGE ImageFilename=cockpit\hud\A-7E_RADALT_MARK.tga ImageSize=0.026 ImagePosition=0.078,0.164 -
From the album Korea and Birds 2
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Strike Fighters 2 Screenshots
fr3ds3n replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
oh and what do you mean by MFD page? Sorry, for beeing such a greenhorn... -
Strike Fighters 2 Screenshots
fr3ds3n replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Really nice Pit. Where can I get it? Looks really great!! obligatory screenshot -
Strike Fighters 2 Screenshots
fr3ds3n replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
What you see on my pix is selfmade stuff --> terrain, hawx and effects. Gonna upload a big maxed out package soon. some more effects... -
Strike Fighters 2 Screenshots
fr3ds3n replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
That cockpit looks great!!! Where can I get this? Is it downloadable? cheers! THUNDERBOLTS! -
Strike Fighters 2 Screenshots
fr3ds3n replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
New volumetric trees for my korea terrain...check it out! -
Strike Fighters 2 Screenshots
fr3ds3n replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
It´s based on the KAW mod. But I changed all the objects and retextures the tiles.