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fr3ds3n

JAGDSTAFFEL 11
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Everything posted by fr3ds3n

  1. Hello again, I tried to add some damage textures for the F-15E (04 ), but it doesn´t work. I got it work for the normal F-15E model,(both models are form the F15 Superpack), but somehow they never showing up at the 04 model. I tried everything. Need help plz. Best F
  2. Where can i get the MH-60G LOD? I tried it on the A-Team Skunkworks site, but i have to create an account. But there is no option to craete such a thing on this page. Need help please. Best F
  3. thanks a lot! There is another thing. I was wondering if there is a way to change the range of view. I already found a way to change the objekts from fading in to popping in (in the options.ini --->ObjectsFade=false). This gives a little bit more visible range. But now it´s a bit ugly how the objects are popping in. So i was wondering if i can change the visible range manually in another .ini-file. Best F
  4. Is there a way to get som noisenormal over the map?
  5. Sorry but disabeling the shadow has no effect on the performance lag. cheers
  6. Hey Guys, is there a way to get some parking aircrafts on the carrier in the campain like in the single player missions? Best F
  7. One question about the carrier: I got really heavy performance lags when using that carrier. Is it only me or are there any other guys having these problems? cheers F
  8. How can I extract the a-10.ini from the main file?
  9. Just a little update. I made some new textures for the pilot panel. But I´ve still the problem with the white, right aligned stroke around the TVSCREEN. The strange thing ist that stroke is also visible at the horizont screen (marked in the screenshots). Maybe this can help. Best F
  10. I won´t give up, but if anyone still has some ideas, don´t hesitate to support me to bring the a6 back to 2k
  11. sorry, no effect , this seems to be impossible to solve :(
  12. Unfortunitally no effect with your values.(256) --> see screenshot
  13. Thanks for the reply, i tried to play with theses numbers many times, the only thing i can influence with that is the picture behind the overlayed texture. With your suggested numbers the image will disappear, as you can see in the attached image. For the attached image i had these options: [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=3 DisplayLimitRight=3 DisplayLimitTop=3 DisplayLimitBottom=3 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture=<br class="Apple-interchange-newline"> [color=#1C2837][size=2]A question, is that based on ThirdWire's WOV A-6A cockpit?[/size][/color] Yes it is.
  14. Hey Folks, actually I´m working on a new cockpit for the A6 intruder. I´m am almost done with all the new textures, an I´m trying to update the avionics. It´s working already, but i got a problem with the TVSCREEN, for the WALLEYE boms etc. There is a pretty ugly white space arround the screen and I´m unable to get rid of it. I tryed it for dys, now im out of ideas. Maybe you guys can help. I attached the images, and the modified avionics.ini Best, F [TextureData] RadarTexture=cockpit\A-6A_radar.bmp RWRTexture=cockpit\A-6A_RWR.bmp [AvionicsData] AvailableModes=GROUND_MAP,TERRAIN_AVOIDANCE RangeUnit=NM RangeSetting[1]=5 RangeSetting[2]=10 RangeSetting[3]=20 RangeSetting[4]=40 RangeSetting[5]=80 RadarPosition= MaxElevationAngle=15 MinElevationAngle=-45 MaxAzimuthAngle=57 ScanPattern[1].BarElevation[1]=2.0 ScanPattern[1].BarElevation[2]=-2.0 ScanPattern[1].ScanRate=60 ScanPattern[1].ScanBeamAngle=6.0 ScanPattern[1].ScanArc=40 GroundMapRangeSetting=1,2,3,4,5 GroundSearchStrength=75 TerrainAvoidanceRangeSetting=2,3 ClearanceDistance=152.4 StartRangeSetting=3 [RadarDisplay] FadeImageIntensity=0.3 ImageFadeTime=0.30 SweepIntensity=0.4 StrobeIntensity=0.6 ElevationScale=100 NoiseLevel=0.1 PPIArc=40 GroundReturnFadeTime=2.0 NoiseLevel=0.1 HorizonBarSize=0 HorizonBarTexture=RadarHorizon.tga HorizonBarGapSize=0.19 HorizonBarIntensity=0.30 MapBackgroundLevel=0.2 MapHighlightLevel=0.6 [RadarDisplayGround_Map] Symbol[01]=PPI_SWEEP Symbol[02]=HORIZON_LINE [RadarDisplayTerrain_Avoidance] Symbol[01]=PPI_SWEEP Symbol[02]=HORIZON_LINE [RWR] Type=TEWS AirSearchTexture=RWR_Unknown.tga AirTrackTexture=RWR_Unknown.tga AirLockTexture=RWR_Unknown.tga GroundSearchTexture=RWR_Unknown.tga GroundTrackTexture=RWR_Unknown.tga GroundLockTexture=RWR_Unknown.tga MissileActivityTexture=RWR_Missile.tga PriorityTexture=RWR_Priority.tga SearchSize=0.20 TrackSize=0.20 LockSize=0.20 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.5 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav FlashActivityOnLaunch=TRUE ThreatLibraryFile=TRAM90_RWR.lst [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=3 DisplayLimitRight=150 DisplayLimitTop=3 DisplayLimitBottom=150 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture= [DTVFilterMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.09,-0.080 ViewportBottomRight=0.09,0.220 GunBoresightAngle=0 //RocketBoresightAngle=-2 // stock LAU-3 RocketBoresightAngle=0 // stock LAU-10 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=10 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScaleNAV Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_AltitudeText Symbol[06]=HUD_LaserTarget Symbol[07]=HUD_SpeedScale Symbol[08]=HUD_AltScale Symbol[09]= [HUDModeAG] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_RadarAltText Symbol[06]=HUD_LaserTarget Symbol[07]=HUD_CCIP Symbol[08]=HUD_MavSeeker Symbol[09]=HUD_SpeedScale Symbol[10]=HUD_AltScale Symbol[11]=HUD_RADALT_IndexMark Symbol[12]= [HUDModeAA] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_AltitudeText Symbol[06]=HUD_LCOS Symbol[07]=HUD_SRMSeeker Symbol[08]=HUD_SpeedScale Symbol[09]=HUD_AltScale Symbol[10]= [HUD_FlightPath] SymbolType=FLIGHTPATH_MARKER ImageFilename=cockpit\hud\A-7E_flightpath.tga ImageSize=0.032 [HUD_AttitudeBars] SymbolType=ATTITUDE_BARS ImageFilename=cockpit\hud\A-7E_attitude_bars%d.tga ImagePosition=0.0,0.0 ImageSize=0.18 StepInterval=5 StepHeight=0.25 [HUD_HeadingScale] SymbolType=HEADING_SCALE ImageFilename=cockpit\hud\A-7E_Heading_Index.tga ImagePosition=0.0,-0.028 ImageSize=0.012 ScaleImageFilename=cockpit\hud\A-7E_heading_scale.tga ScaleImagePosition=0.0,-0.042 ScaleImageSize=0.08 Scale=20.0 TextPosition=0.0,-0.060 HorizontalAlignment=CENTER VerticalAlignment=CENTER ScaleTextInterval=10 ScaleTextUnit=10 ScaleTextPosition=0.0,-0.050 ScaleTextFormat=%02.0f DisplayUnit=DEG [HUD_HeadingScaleNAV] SymbolType=HEADING_SCALE ImageFilename=cockpit\hud\A-7E_Heading_Index.tga ImagePosition=0.0,0.136 ImageSize=0.012 ScaleImageFilename=cockpit\hud\A-7E_heading_scale.tga ScaleImagePosition=0.0,0.122 ScaleImageSize=0.08 Scale=20.0 TextPosition=0.0,-0.060 HorizontalAlignment=CENTER VerticalAlignment=CENTER ScaleTextInterval=10 ScaleTextUnit=10 ScaleTextPosition=0.0,0.114 ScaleTextFormat=%02.0f DisplayUnit=DEG [HUD_AirspeedText] SymbolType=AIRSPEED_TEXT TextPosition=-0.085,0.156 HorizontalAlignment=LEFT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=KNOTS [HUD_AltitudeText] SymbolType=ALTITUDE_TEXT TextPosition=0.085,0.156 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=FEET UseThousandsSeparator=TRUE [HUD_RadarAltText] SymbolType=RADAR_ALT_TEXT TextPosition=0.085,0.156 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=FEET MaxValue=19999 UseThousandsSeparator=TRUE [HUD_PitchText] SymbolType=FLIGHT_PATH_TEXT TextPosition=0.095,0.108 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=DEG [HUD_CCIP] SymbolType=CCIP LaserRanging=TRUE FallLineImage=cockpit\hud\A-7E_FallLine.tga ImageSize=0.100 [HUD_LCOS] SymbolType=LCOS ImageSize=0.100 FallLineImage=cockpit\hud\A-7E_FallLine_AA.tga //ImagePosition=0.0,0.00 [HUD_Guncross] SymbolType=IMAGE ImageFilename=cockpit\hud\A-10A_guncross.tga ImageSize=0.025 [HUD_LaserTarget] SymbolType=TD_LASER ImageFilename=cockpit\hud\A-7E_laser_target.tga ImageSize=0.020 [HUD_MavSeeker] SymbolType=TD_EO ImageFilename=cockpit\hud\A-7E_laser_target.tga ImageSize=0.020 [HUD_SRMSeeker] SymbolType=TD_HEAT ImageFilename=cockpit\hud\A-7E_SRM_Seeker.tga ImageSize=0.050 ImagePosition=-0.0,0.010 [HUD_SpeedScale] SymbolType=IMAGE ImageFilename=cockpit\hud\A-7E_SPD_Scale.tga ImageSize=0.09 ImagePosition=-0.077,0.088 [HUD_AltScale] SymbolType=IMAGE ImageFilename=cockpit\hud\A-7E_ALT_Scale.tga ImageSize=0.09 ImagePosition=0.077,0.088 [HUD_RADALT_IndexMark] SymbolType=IMAGE ImageFilename=cockpit\hud\A-7E_RADALT_MARK.tga ImageSize=0.026 ImagePosition=0.078,0.164
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