thegeoff
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Strike Fighters 2 Screenshots
thegeoff replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A few screenshots from Operation Rolling Thunder (1966) An F-105 releasing a pair of 3000lb bombs on a bridge: A-6s en route to target: A low flying group of A-4s pass a burning POL storage facility: Sandy tries to protect a downed pilot from Pathet Lao militia till the rescue chopper arrives: Rare footage of early US stealth fighters over North Vietnam: : -
Rolling Thunder (A) - Mission 09
thegeoff replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Those screenshots are amazing! Particularly like the last one of the napalm and the first one of the MiG. -
Strike Fighters 2 Screenshots
thegeoff replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A few very close calls with SAMs near Hanoi: -
SFV2 without SF2NA question.
thegeoff replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have SF2V (but not SF2NA) and there are definitely aircraft parked on the carriers during the campaigns. There are also some kind of escorts around the carriers, I'm not sure if that's there by default or added by the Air/Ground war expansion mod. -
Game doesn't start when I add "Flight" to mod folder
thegeoff replied to thegeoff's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Figured it out.... thought I'd put it here in case anyone else has the same problem. I'd forgotten that I installed SweetFX, which requires you to add certain files to the Menu and Flight folders. When I deleted and regenerated the Flight folder, of course it didn't have the necessary files so the game crashed. I removed the SweetFX files from the main installation directory and the game now works like a charm. -
Game doesn't start when I add "Flight" to mod folder
thegeoff replied to thegeoff's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, I've tried both the above suggestions and I'm still getting the same symptoms. If I delete the mod folder and let it regenerate, the game works fine - but as soon as I add a folder called 'Flight', regardless of what's in it, the game refuses to start. I've also tried extracting the original Flight folder from the CAT archive but it didn't help. Thanks for the tips guys but it looks like I'll need a complete reinstall! -
Game doesn't start when I add "Flight" to mod folder
thegeoff replied to thegeoff's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, it's in C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2 Vietnam. The weird thing is that the problem occurs no matter what files I put in it - originally I had the whole Air/Ground war expansion installed, then when that stopped working I tried using only SARCASM v1.5 (after moving the original flight folder away of course), then in desperation I tried using a completely empty folder. Nothing works! But as soon as I delete the folder, the game runs perfectly... From my understanding, using a completely empty 'flight' folder should have the same effect as using a mod folder without a 'flight' folder at all. Yet for some reason the game crashes immediately with the first option and runs flawlessly with the latter. Also, all of the other installed mods work fine - all the additional aircraft, terrains, cockpits etc run without a hitch. Can't imagine what could be causing it! -
Game doesn't start when I add "Flight" to mod folder
thegeoff posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi everyone, I've suddenly got a mysterious problem with SF2 Vietnam. Whenever I add a "Flight" folder to the game mod folder the game refuses to start at all - the splash screen appears, it loads for a while then immediately quits to the desktop at the time when the main menu should usually appear. If I remove the flight folder, the game works perfectly. I guess it's not urgent but the game looks a whole lot nicer with some cloud and effects mods. The actual contents of the folder don't affect the problem - it even happens if I add a completely empty folder and rename it to "Flight". Any ideas what could be wrong? -
Strike Fighters 2 Screenshots
thegeoff replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Sounds great! Mind posting a few more screenshots of the terrain? -
Kamikaze
thegeoff replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Is the [DiveBombAI] data in the OP working for anyone else? I've tried it with the A6M2, D3A1 and B5N2 and none of them even dive, they just slowly approach the target, make a few really sharp turns, then drop their bombs into the sea. Is there some kind of setting elsewhere in the .ini's which determines whether the [DiveBombAI] section is used or not? Come to think of it I don't think I've ever seen a proper dive bombing run in SF2... -
WW2 Screenshots Thread
thegeoff replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Wirraway over New Guinea: DAP Mk.21 Beafighter taking off near Darwin: -
Transparent terrain tiles
thegeoff replied to thegeoff's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It was set to false in the version of WW2 Darwin I downloaded... in the unmodified ini DepthBufferCheck=TRUE but DepthBufferWrite=FALSE -
Transparent terrain tiles
thegeoff replied to thegeoff's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just thought I'd let you know I figured out a solution: in the darwin_DATA.ini file, under the [WaterTextureMaterial] heading change the line DepthBufferWrite=FALSE to DepthBufferWrite=TRUE. Haven't got the faintest idea what a depthbuffer is or why it should be writing but this seems to work. Hope this works on your Korea maps too! -
Transparent terrain tiles
thegeoff replied to thegeoff's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No, there aren't any rivers in that area. I'll try playing around with flightengine.ini and see if that has any effect. I did try changing some of the settings in the [heightfield] section of darwin.ini... increasing DetailScale seemed to help a little in some areas but it also makes the terrain really rough and jagged. Maybe DetailFrequency is the key? Looking forward to that New Guinea map! Can't thank you guys enough for all the work you do, mods and addons are what really make this game worth playing!