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Do335

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Everything posted by Do335

  1. same thing happens with HUD too. dunno if changing "seeker fov" has any effect?
  2. i can never hit anything with aim-9b...thank god there's no ground war in 'nam camps
  3. it's just populating the game with more and more planes.... all moot without some dynamic or interesting mission sets. i'd rather make some scale models. actually reminds me of "world of tanks" even SF campaign is half decent and has a good atmo for me
  4. it's still there been using it for a while now, the model could use an update to gen2 standard but nothing beats a good nose
  5. meh, TW is too lazy these days for model changes
  6. Source? Can't find it on facebook...
  7. Finding dogfighting with the sidewinder rather frustrating. You pull off some hard maneuvers and got a good tone. Squeeze one off, winder tracks perfectly and detonates, BUT DOES ZERO DAMAGE to the target! The explosion wave tumbles the mig somewhat, but it kept on flying without a scratch. Thought OK, perhaps being the early AIM-9 models (D/G/H) they were somewhat inaccurate or the track was thrown off at the last second or summin, so tried it out with Limas and Mikes.... same thing happens. Unless it's a good tail or head on shot the zero damage hit happens a lot, especially if it's close to 90deg aspect angle. So of course I fired up weapons editor hoping to see what can be done. The explosive mass was about 10kg, yes much lighter compared to the heavier hitting sparrows (duh!) but fits well to public sources. The fuzing distance is 0.5m, halved it but no avail plus the horrible AIM-4 without proxity fuse was well heard of. Can't help but wonder what went wrong with the good ol' winder?
  8. Hmm looks like a common problem too. Since TK is moving on to mobile market I guess we're on our own, gotta keep honing df skills!
  9. Ye been searching the same... only found a K skin by Pfunk on the M LOD. http://combatace.com.../11784-f-4k-75/ It's a decent skin tho
  10. 10 Years with Combat Ace

    New here but not at all in flight simming. Anything that lasts longer than 10 years in e-world especially in flight sims is truly unique I'd say. Congrats CA:)
  11. OK... I looked everywhere in the cockpit. Did my brain shortwire or do you have to turn off the radar to see the RWR?
  12. Ain't the point. If I'm the front seat pilot the rwr needs to be constantly available to me instead of asking the GIB or flipping a switch everytime I need to look at it. simple ergonomics/user friendliness for combat efficiency
  13. ah thanks. It's TK's stock one. Perhaps that's how the Tomcat's like so my Q goes to the Grumman engineers, WTH were they thinking?!
  14. Hi guys, new timer here and loving SF's modability. Finding the aimdot essential for launching Sparrows and such but it only shows on MFD but not HUD. Is there some way to put it on? I tried this in avionics.ini but no avail [HUD] ... Symbol[17]=HUD_AimDot [HUD_AimDot] SymbolType=AIM_DOT TextureName=cockpit\Radar_AimDot.tga RemovedOnBreakX=TRUE ImageSize=0.08 AngleScale=60.0 thanks in advance!
  15. tried didn't work. perhaps I did something wrong but looking at stock and some 3rd party jets none of them have aimdots on HUDs doesn't make sense but can live with it I guess
  16. Jane's.. DCSWH.. Falcon.. basically anything heavier than Lomac i suppose
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