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Everything posted by Dagger
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Ok heres the second part of the video: http://www.youtube.com/watch?v=IM2rbFFzrYI
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this one is good: http://www.youtube.com/watch?v=nQnF4Rma-aQ
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Yuri has been kind enough to answer some more questions for Combatace.com CA) In multiplayer (once it's added)will there be different types of missions that can be played? If so what type of missions will available? We plan that multiplayer may appear later in a patch or add-on. Surely there will be missions in it and the idea of these missions is for one team to fulfill their task and the other team is to hinder them. CA) In Multiplayer will players have the ability to have more than one player on each boat or is it one person one boat? The regime where a player can create his own crew is the basic and no doubt an exclusive one. There is a function for every single member of the crew to be responsible for (shooting from one of the rifles, boat’s navigation, torpedoing, but only cooperation of all of them will bring the success. CA) It has been said that players will be able to control more than one type of boat in game, say a destroyer or another boat, is this true and if so how much control will they have? Will they be able to jump from station to station on a destroyer? There are two regimes in the game: the first one is more sim-like, the other implies some tactical planning. So, in the second regime a player is free to manipulate all the controllable units while the controls will be familiar to all the Strategy fans. As far as the sim regime is concerned one will be able to switch between different locations on board a boat and also between different units. You will also have an opportunity to navigate both boats and large ships from the 3rd person view. CA) In a mission when your boat takes damage will it be like in real life and when it's slight damage they can fix it while at sea but heavy damage will have to be fixed in port? Will a player who is wounded during a mission be forced to miss a mission or two? Or will the campaign end? Damages can be divided into light and severe. While on a mission you will have to fix light damages but if your boat is severely damaged it may lose its speed or even stop. In such case other boats player has to plan your boat’s evacuation. Flagship’s lost will redound only upon ratings and awards but if the whole mission is passed successfully you will gain access to the next one. CA) Will equipment be upgraded as years progress and will a skipper be able to add weapons to his boat in the field, like they did in WW2? No. A player is to make shift of that he had got at the beginning of a mission. That’s to provide the right tactical planning of each mission. One will manage to pass a mission without defeat while thinking and using weapons carefully but for those who are not so sophisticated it is possible to set an endless weapons. CA) I saw the team from IL-2 helped with aircraft modeling, is it true and did they help in any other way? Do you help them on their sims with ship modeling? That’s true. We received a couple of airplanes three years ago from the IL-2 team and we are very grateful for that. But as so much time has passed since and technologies now are on a new level we had to remake these models to suit the modern standards. CA) Will there be training missions so a player can learn different weapons stations on different boats? Training missions won't concede even a small campaign. When you tune your reality setup for maximum the game needs careful planning. So one has to pass the full course of trainings to receive high ratings (as to be well-informed on all even small aspects). CA) In a single player game what types of missions will be available? Corsairs hunt, air-assault, coast waters patrolling, convoy protection and attacking ? that?s only a small part of a mission. Just wait for release and you will see it yourself. CA) Will the weather change during the mission? Will it be controllable by a player if he wants? We are planning dynamic weather change in the missions, but it is not our primal goal. Still in the single player mode a player will be able to set the weather himself which deeply influences the tactics and gameplay. CA) Any idea on a release time yet? Maybe a demo for the public? Demo is planned to be released Q1, 2007. CA) Yuri, this one is for you directly...what would you like to tell the gaming community waiting on your sim, any advice or news to pass along? Any questions you've heard I haven't thought of that you'd like to answer feel free to do so. Only one but very important advice. Please wait passionately for the release. We know that the game is being expected for quite a long period of time but it is because we do not want to release unfinished product. We also try to make the game suitable for PCs with medium configurations. I'd personally like to Thank Yuri for taking time(again)to answer questions for us.Please be sure to visit the site and be sure to include this one on your"Must Have"List.
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The fighter jock told the C-130 pilot, "watch this!" and promptly went into a barrel roll followed by a steep climb! He then finished with a sonic boom as he broke the sound barrier. The F-16 pilot asked the C-130 pilot what he thought of that. The C-130 pilot said, "That was impressive, but watch this!" The C-130 droned along for about 5 minutes, and then the C-130 pilot came back on and said "What did you think of that?" Puzzled,! the F-16 pilot asked, "What the hell did you do?" The C-130 pilot chuckled, "I stood up, stretched my legs, went to the back, used the facilities , then got a cup of coffee and a sweet roll." .
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I agree that pay to play is a way that alot of gamers don't like,and add to this the fact that the game is graphically dated.But atleast they did try to make a game based on the WW1.
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OK,while we at Combatace are very tolerant of peoples opinions and welcome constructive discussions,we will NOT tolerate personal attacks,nor will topics be allowed to degrade into a flame fest. This includes negative comments about a company or the developer..FOR ANY reason,PERIOD. If you have a problem or a suggestion post it,everyone will answer it in a polite manner.I know there are alot of passionate people who have waited along time for a new WW1 sim,but that doesn't excuse anyone who wants to flame someone because they don't agree with them. If anyone has a problem with the policies here at Combatace please feel free to PM me and I will be happy to explain it. So to keep the playing field level NO negative posts period.
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after playing the demo I wasn't impressed...it seemed alittle arcadish and add to that pay to play..I give it a 2 on the 5 scale.
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When they do that look and you'll see the pilot is gone which means he's dead.
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also depends on how you die..Get shot down..and depending on where you're hit you'll explode,or with a pilot kill just crash,or by AA you'll explode
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Welcome to Combatace you'll find that this is one of the best places for info around.
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If you watch the History channels program"Shootout"you can download a free game based on the series.Check it out http://www.history.com/minisites/shootout/
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based on the movie"Flyboys" this will be a pay to play game for the MP part of it.Check it out http://www.flyboysgame.com/DownloadDemo.html and get the demo.
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First of all welcome to Combatace and if you would keep posting your info.The more updates the more we can help get the word of your new sim out.If it's ok I'll be happy to do what ever I can to help get the word out.I'll contact you off line.
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They said they were going to do a mixed gas dive with ROVs.but they mentioned live ammo still on board.I could do the mixed gas but forget the live ammo.I've been to the U-352 off N.C. and would love to see a virgin wreck.
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Can I rant here?
Dagger replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I agree with you..I just hope that after they actually try the sim they'll see it's a blast.NO it's not perfect but it's is fun.I flew RB3D for years and SDOE WW1 and although this one isn't going to be the end all WW1 sim it is fun and if most of these guys had tried to fly RB in AFM they'd have had reason to complain about it also. lets all just have some fun..and if you don't like the squadron markings on a plane then just wait and I'm sure the skin will be along shortly. -
Happy Thanksgiving Everyone! AMEN! Semper Fi!
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appears they were found by accident they appeard to be uncharted WW1 boats http://www.24hourmuseum.org.uk/nwh_gfx_en/ART41724.html
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I agree it was uncalled for.Comedians face hecklers alot and IF they are true professionals they can shut them up without getting carried away like that.I've seen them do it..and it can be funny,this wasn't.NOW having said that I can't believe that the people that were the hecklers are wanting money for their"pain and suffering"I mean come on get real...refund their money,give them free tickets,but money shouldn't be an issue.This smells of money hungry people who want to try and cash in on a bad situation.For that matter I was offended at their heckling and perhaps should sue them over my "pain and suffering"at them setting him off.
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Last weekend I saw something at Larry's Pistol & Pawn Shop that sparked my interest. The occasion was our 22nd anniversary and I was looking for a little something extra for my wife Toni. What I came across was a 100,000-volt, pocket/purse- sized taser. The effects of the taser were supposed to be short lived, with no long-term adverse affect on your assailant, allowing her adequate time to retreat to safety....WAY TOO COOL! Long story short, I bought the device and brought it home. I loaded two triple-a batteries in the darn thing and pushed the button. Nothing! I was disappointed. I learned, however, that if I pushed the button AND pressed it against flesh or a metal surface at the same time; I'd get the blue arch of electricity darting back and forth between the prongs. Awesome!!! Unfortunately, I have yet to explain to Toni what that burn spot is on the face of her microwave. Okay, so I was home alone with this new toy, thinking to myself that it couldn't be all that bad with only two triple-a batteries, right?!!! There I sat in my recliner, my cat Gracie looking on intently (trusting little soul) while I was reading the directions and thinking that I really needed to try this thing out on a flesh & blood moving target. I just admit I thought about zapping Gracie (for a fraction of a second) and thought better of it. She is such a sweet cat. But, if I was going to give this thing to my wife to protect herself against a mugger, I did want some assurance that it would work as advertised. Am I wrong? So, there I sat in a pair of shorts and a tank top with my reading glasses perched delicately on the bridge of my nose, directions in one hand - a one-second burst would shock and disorient your assailant; a two-second burst was supposed to cause muscle spasms and a major loss of bodily control; a three-second burst would purportedly make your assailant flop on the round like a fish out of water. Any burst longer than three seconds would be wasting the batteries. All the while I'm looking at this little device measuring about 5" long, less than 3/4 inch in circumference; pretty cute really (and loaded with two itsy, bitsy triple-a batteries) thinking to myself, "no possible way!" What happened next is almost beyond description, but I'll do my best... I'm sitting there alone, Gracie looking on with her head cocked to one side as to say, "don't do it master," reasoning that a one-second burst from such a tiny little ole thing couldn't hurt all that bad.. I decided to give myself a one-second burst just for the heck of it. I touched the prongs to my naked thigh, pushed the button, and HOLY MOTHER, WEAPONS OF MASS DESTRUCTION )*((*)&)(#%)jld*(*#***!!! I'm pretty sure Jessie Ventura ran in through the side door, picked me up in the recliner, then body slammed us both on the carpet, over and over and over again. I vaguely recall waking up on my side in the foetal position, with tears in my eyes, body soaking wet, both nipples on fire, testicles nowhere to be found, with my left arm tucked under my body in the oddest position, and tingling in my legs. The cat was standing over me making meowing sounds I had never heard before, licking my face, undoubtedly thinking to herself, "do it again, do it again!" Note: If you ever feel compelled to "mug" yourself with a taser, one note of caution: there is no such thing as a one-second burst when you zap yourself. You will not let go of that thing until it is dislodged from your hand by a violent thrashing about on the floor. A three second SON-OF-A-BITCH. .. That hurt like hell!!! A minute or so later (I can't be sure, as time was a relative thing at that point), collected my wits what little I had left), sat up and surveyed the landscape. My bent reading glasses were on the mantel of the fireplace. How did they up get there??? My triceps, right thigh and both nipples were still twitching. My face felt like it had been shot up with Novocain, and my bottom lip weighed 8 lbs. I'm still looking for my testicles. I'm offering a significant reward for their safe return He won't say if it's true or not.
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I saw that..it was shameful and over the top.
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heres the read me: Version 1.09 -=-=-=-=-=-=-=-=-=-=-=- ARTIFICIAL INTELLIGENCE * Gave player a little more time to clear the runway after landing. * Fix AI pulling up aggressively at takeoff and not flying the flyout modes anymore. * Section takeoffs reenabled. * ATC will no longer at the last second give a hold short order (because of aircraft landings) while the player is rolling onto the runway following a previous take runway instruction. AVIONICS / WEAPONS * Fix an issue with Ramp Start / Idle detent not working correctly in specific cases. CAMPAIGN * Correct team names for news messages in Balkans theaters. COCKPIT * Fix the RWR large font bug. * Display correct AOA bracket * Correct HUD scaling in narrow resolutions (1280x1024) * Fix the "R" for Alt Radar position on HUD. MULTIPLAYER * Fix for "Ace Factor" not being updated in dogfights human vs. human. * No client can change the server's Dogfight settings anymore. Furthermore, only the own and AI aircraft types can be changed now. * Fix AI bombing runways not causing hits when the host is in the UI. * Set maximum dogfight range to 75 nm. USER INTERFACE * No more sound playing while importing ACMI files. * Fix loadout view of missing fuel tank for aircraft without A2G munition (e.g. F-14A/B). STABILITY * Fix CTD when joining a TE with longer callsigns.
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I remember his teams..what a great coach and a really great guy.He will be missed and remembered.
