pegasus777
NEW MEMBER-
Content count
7 -
Joined
-
Last visited
-
Cockpit illumination
pegasus777 replied to pegasus777's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Oh, thanks a mi..........llion! it works. the way to handle MAX is so long -
Cockpit illumination
pegasus777 replied to pegasus777's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i've tried this code, also copy it from an F-22A, just as same as your reference. but failed. for the second sample, that code is used to control a node to light or not once meet certain condition, can't control the brightness which i need to. btw, i try to design my cockpit in an F-35 style, all-LCD-screen cockpit, so i've used a lot of this MovementType -
where my fire effects go?
pegasus777 replied to pegasus777's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
all effects settings including Unlimited -
where my fire effects go?
pegasus777 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi~everyone. Recent I found my fire effect gone with noreason. For example, the fire effect around the muzzle when I fired theinternal gun (like M61A1 or GSH301), or the engine fire effect if I get myengine overheat for a long time, and if even my plane was hit and caught onfire, that fire effect not displayed. So weird. Now, I’m sure I’ve already set SF2 graphic option to unlimitedeffect, but still got such problem. Anyone have solution? Thx in advance. -
Cockpit illumination
pegasus777 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi, guys. One month ago I started to learn how to use 3DsMAX, because eager to create my own cockpit. Recently, I get my project almostdone, but I found the panel is pretty much dark, when I flew in the night. pls see the attachment. When I flew F-22A, F-16, F-35 in the night, they don’t havesuch issue, so I tried to add lights (Skylight and Free Direct) in 3Ds MAX, butfailed. Could anyone gimme some tips about that, thx in advance. -
Radar Altimeter (HUD) question
pegasus777 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I wanna get Radar Altimeter (HUD) display the radar altitude when I'm below certain altitude (eg. 2000ft), and get that indicator disappeared when i'm above 2000ft. I tried two SymbolTypes, RADAR_ALT_TEXT, and ALT_LOW_TEXT. The codes are following: [HUD_RadarAltText] SymbolType=RADAR_ALT_TEXT TextPosition=0.110,0.060 HorizontalAlignment=LEFT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=FEET MaxValue=2000 MinValue=0 //This one is trying to display a text "LOW ALTITUDE" in the center of HUD warning me below 500ft (152.4m) [HUD_LowAltitude] SymbolType=ALT_LOW_TEXT Text=LOW ALTITUDE TextPosition=0.00,0.00 HorizontalAlignment=CENTER VerticalAlignment=CENTER RadarAltitude=TRUE MaxValue=152.4 MinValue=0 but both of them failed, the radar altutude and the text "LOW ALTITUDE" are just displayed on the HUD constantly, no matter how high i am (10k feet+, or even 40k feet). it seems the Radar Altimeter doesn't reponse to the MaxValue that i set. is there something wrong in those codes? anybody have any suggestion, thx in advance -