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Everything posted by SpinyNorman
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Upwards firing Lewis for SE5a
SpinyNorman replied to SpinyNorman's topic in Thirdwire - First Eagles 1&2
Hi Baxter, Nope sounds like you copied it to the right place. Was your Lewis firing straight ahead as normal? If you look on upwards cockpit view, and push whatever key you have set as 'fire secondary gun' the lewis should fire upwards and you will see tracers slightly out to the left just below the magazine drum (and yes you should see it in external view) if you push your 'fire primary gun' key (ie your joystick trigger) the lewis should fire straight ahead as normal with your Vickers. Let me know if you are still having problems, I am bound to have made an oversight somewhere. Cheers. SpinyNorman. -
Upwards firing Lewis for SE5a
SpinyNorman replied to SpinyNorman's topic in Thirdwire - First Eagles 1&2
Hi all, Just re-posting this as the last one when I posted it went all sloppy with no spaces and big gaps in the line spacing. :) Ok! here’s the SE5a_Data.ini file with the upwards firing Lewis. My SE5a_data.ini is from Peter01’s FMs, I’m not trying to redistribute his great work, all I have done is tinker with the guns, but if I have made a blunder by posting this file I’m sorry and feel free to remove it! SE5a_DATA.zip If you don’t have Peter01’s FMs, or have done other tinkering in your SE5a_ data.ini file, then below is the simple changes to make to your data.ini Open up the file and scroll down until you get to the Internal Guns Section: // Internal Guns --------------------------------------------------------- [internalGun1] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunGroup=1 MuzzlePosition=-0.16,0.27,0.49 LightPosition=-0.16,0.36,0.50 AimAngles=0.0,5.0,0.0 MaxAmmo=400 EjectShells=TRUE EjectPosition=0.0,-0.32,-0.49 EjectVelocity=0.0,0.0,-1.0 MinExtentPosition= MaxExtentPosition= GunFireAnimationID=7 Synchronized=TRUE [internalGun2] SystemType=FIXED_GUN GunTypeName=303CAL_LEWIS_MK2 InputName=FIRE_PRIMARY_GUN GunGroup=2 MuzzlePosition=0.00,0.00,1.30 LightPosition=0.00,0.06,1.31 AimAngles=0.0,5.0,0.0 MaxAmmo=97 NumReloads=4 ReloadTime=6.0 EjectShells=TRUE EjectPosition=0.01,-0.68,1.21 EjectVelocity=2.0,0.0,-0.5 MinExtentPosition= MaxExtentPosition= GunFireAnimationID=8 Copy all of the [internalGun2] and paste it below and rename [internalGun3], then make the changes to InputName, GunGroup, and AimAngles that you see below: [internalGun3] SystemType=FIXED_GUN GunTypeName=303CAL_LEWIS_MK2 InputName=FIRE_SECONDARY_GUN GunGroup=3 MuzzlePosition=0.00,0.00,1.30 LightPosition=0.00,0.06,1.31 AimAngles=-6.5,37.5,0.0 MaxAmmo=97 NumReloads=4 ReloadTime=6.0 EjectShells=TRUE EjectPosition=0.01,-0.68,1.21 EjectVelocity=2.0,0.0,-0.5 MinExtentPosition= MaxExtentPosition= GunFireAnimationID=8 A note on AimAngles: Play around and experiment with them, the first figure is the left or right angle (minus for left), I have mine shooting slightly to the left so you can see the tracers, works really well, obviously the 37.5 is the up angle. I played around with putting a gunsight up there, but found I didn’t need it, once you get angles you are happy with and know where it is shooting, and anyway you want to get up nice and close underneath to do maximum damage! Also technically this is a separate gun, so you get 4 reloads for both straight and angled Lewis, which is not really correct. You can change the NumReloads or if you want to keep it on the level , just count the number of reloads you have had from both Lewis and keep it to 4 and not reload! Ok, one more important change to make to your data.ini, scroll up until you get to [TopWingLeft] (just below [Nose]). I’m not going to post the whole section for [TopWingLeft], but if you scroll to the bottom of it you will see this; Ymac=-0.54 MinExtentPosition= -1.71,-1.17, 0.88 MaxExtentPosition= 0.00, 0.33, 0.76 CollisionPoint[001]=-1.71,-1.17, 0.76 CollisionPoint[002]=-1.71, 0.33, 0.82 SystemName[001]=InternalGun2 SystemName[002]=InternalGun3 DetachNode[001]=Strut Inner Front L DetachNode[002]=Strut Inner Rear L DetachNode[003]=Lewis Base RemoveNode[001]=Wires Inner L You will see that underneath SystemName[001]=InternalGun2, I have added SystemName[002]=InternalGun3; you have to do this or it will not recognize your InternalGun3. That’s it! Have fun and get in nice and cosy under the bellies on those bombers! Cheers SpinyNorman -
Upwards firing Lewis for SE5a
SpinyNorman replied to SpinyNorman's topic in Thirdwire - First Eagles 1&2
Thanks Grinseed, The real world has kept me busy for a bit, so have only just got back to this..... right! I now have the lewis on my SE5a firing straight ahead as normal, AND up at an angle on fire secondary gun, it's great fun! shot an AEG half to pieces without getting shot back at. So this is without loadout weapons, simply adding a 3rd InternalGun in the same place as the normal Lewis in the DATA_INI file and tweaking the fire angles (I couldn't get it to work before because I hadn't added my 3rd Internal gun to my top left wing).... anyway! If anyone is keen I can either post my DATA_INI file or just explain the txt you need to add here in the forum? I am new to this so I'm not sure what the protocol is, so is it ok for me to post that stuff up? Cheers SpinyNorman -
Upwards firing Lewis for SE5a
SpinyNorman replied to SpinyNorman's topic in Thirdwire - First Eagles 1&2
Found angled Lewis in the A team gunpod pack. :) sheepish grin for not having a good look in the first place. but still playing around with things. -
ok thanks Wrench. :)
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hi guys, slowly getting the hang of adding things to FE2, and have applied to the skunkworks A team website. But I have a question regarding cloud mods, I have tried a couple (Shrikehawks and Gumpys IL2) and put them in my mods folder. But when in-game the sky is just flat light blue and swaps to flat white. Any tips? Thanks all. :) SpinyNorman.
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Awesome thanks whiteknight06604, that's great. Sorted & working. :)
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Hi all, After being a massive fan of Red Baron 2 all those years ago and spending far too much time on WON, I have finally come back to WWI flight sims and loving it! :) Just downloaded FE2. I am looking forward to downloading all these awesome improvements to the game, but I am a bit of a newbie at it all; I downloaded Edward's Verdun tiles, it says to copy the files into the wwiverdun folder in Terrains, but wwiverdun is a .CAT (security catalogue) and I can't open it or copy files across to it, I'm probably being daft, but any tips? Thanks.