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Canadair

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Everything posted by Canadair

  1. img00005.jpg

  2. img00010.jpg

  3. I TOLD you, BOB! We should have enlisted as pilots!! (Soon, from N'ghengo)
  4. WAIT. does the limited nations statement work for series one aswell?
  5. Wrench, is it DesertStorm, or Iran Iraq being redone? if it is Desert Storm there are tons of airfields missing on coalition side, as you probably know
  6. WOW. Being Italian and having worked in Corsica, the map is awesome. Venice is perfect, Cagliari (sardinian women areq uite beautiful) and the shepherd in corsica. Awesome. Which airports are you planning to include? Anyway thank you , this is awesome
  7. Stary, I need to send you a PM. Your box must be swamped (no surprise because of quality of your stuff|)
  8. It is awesome. Absolutely awesome, and I am nota WW2 guy. Without even mentioning the updated prop model. Thanks to all those involved
  9. Navicella Terricida

    Fonte www.carmillaonline.com
  10. Wrench what terrain is that? I have all your terrains but never noticed such base..
  11. Crash at 100% loading is due to Israel_data-ini saved in unicode. In series one it must be saved in ANSI
  12. I just can't understand. I have no problem in using this terrain as stand-alone, as secondary terrain renamed, even the tiles tested on afghansitan. It is 10 mins job to perform while having cofee. The only real confusing thing is to make sure the _data.ini is saved in ansi, since stary's is in unicode. Other than that, a piece of cake
  13. Okei I do confirm that it works in WOI with the _data.ini I posted above Trees are a little flickering thoguh. Following some indications in previous posts from Stary I fixed them with this entry for [AlphaObjectTextureMaterial]this on my Card ATI 4570 with catalyst 10.3 [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=true //FALSE RenderedInOrder=true //FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA I tried it with afghanistan. Works really fine, except it doesn't feel liek afghanistan. Could be that my eyes are now used to WOI's texture I was using for it. Could be just my opinion. What it really looks like, havving been there, is Anatolia.
  14. this is my israel_data.ini. With this ini I am testing on Series 1. So far no problems :it is with heightmod and trees mod. Seems good on afghanistan as well. [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 [NormalTextureMaterial] UseEffectShader=TRUE EffectShaderName=TerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] UseEffectShader=TRUE EffectShaderName=WaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=1.00000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=TRUE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE [backgroundMaterial] UseEffectShader=TRUE EffectShaderName=FarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [NoiseTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=1.000000 BlendOp=MODULATE_INV_SRC NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].TileU=TRUE TextureStage[01].TileV=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=true RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE [NoiseTexture] Size=256 MinColor=229 MaxColor=255 Frequency=1.7 ResolutionFactor=4.0 StartFadeDistance=200.0 EndFadeDistance=500.0 [Texture001] Filename=IsSea.TGA HasWater=2 HeightMap=IsSea_hm.BMP HeightMapScale=2.000000 Color=0.059937,0.159937,0.173565 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=2 [Texture002] Filename=IsSea2Desert25.TGA HasWater=1 HeightMap=IsSea2Land25_hm.BMP HeightMapScale=2.000000 Color=0.302393,0.340811,0.304311 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=6 [Texture003] Filename=IsSea2Desert50.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.532555,0.509288,0.420268 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=6 [Texture004] Filename=IsSea2Desert75.TGA HasWater=1 HeightMap=IsSea2Land75_hm.BMP HeightMapScale=2.000000 Color=0.729372,0.651566,0.513875 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=6 [Texture005] Filename=IsSea2Farm25.TGA HasWater=1 HeightMap=IsSea2Land25_hm.BMP HeightMapScale=2.000000 Color=0.212875,0.265531,0.233663 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=6 [Texture006] Filename=IsSea2Farm25b.TGA HasWater=1 HeightMap=IsSea2Land25_hm.BMP HeightMapScale=2.000000 Color=0.188349,0.246702,0.219968 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=6 [Texture007] Filename=IsSea2Farm50.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.309807,0.325498,0.255875 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=6 [Texture008] Filename=IsSea2Farm75.TGA HasWater=1 HeightMap=IsSea2Land75_hm.BMP HeightMapScale=2.000000 Color=0.434876,0.404716,0.290084 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=6 [Texture009] Filename=IsSea2Green25.TGA HasWater=1 HeightMap=IsSea2Land25_hm.BMP HeightMapScale=2.000000 Color=0.158190,0.225431,0.207355 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga MipMapLevels=6 [Texture010] Filename=IsSea2Green50.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.242437,0.276964,0.225912 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga MipMapLevels=6 [Texture011] Filename=IsSea2Green75.TGA HasWater=1 HeightMap=IsSea2Land75_hm.BMP HeightMapScale=2.000000 Color=0.310624,0.315756,0.231833 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga MipMapLevels=6 [Texture012] Filename=IsSea2City25.TGA HasWater=1 HeightMap=IsSea2Land25_hm.BMP HeightMapScale=2.000000 Color=0.357141,0.374967,0.364471 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture013] Filename=IsSea2City50.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.525215,0.487890,0.391703 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture014] Filename=IsSea2City75.TGA HasWater=1 HeightMap=IsSea2Land75_hm.BMP HeightMapScale=2.000000 Color=0.629667,0.558925,0.410291 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture015] Filename=IsDesert1.BMP HasWater=0 Color=0.748666,0.663094,0.517957 SolidObjectTexture= AlphaObjectTexture= [Texture016] Filename=IsDesert2.BMP HasWater=0 Color=0.756069,0.670307,0.525519 SolidObjectTexture= AlphaObjectTexture= [Texture017] Filename=IsDesert2Farm25.BMP HasWater=0 Color=0.708405,0.631535,0.491742 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture018] Filename=IsDesert2Farm50.BMP HasWater=0 Color=0.620222,0.556880,0.423322 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture019] Filename=IsDesert2Farm75.BMP HasWater=0 Color=0.523619,0.474737,0.347819 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture020] Filename=IsDesert2Mountain25.BMP HasWater=0 Color=0.708647,0.623875,0.497847 SolidObjectTexture= AlphaObjectTexture= [Texture021] Filename=IsDesert2Mountain50.BMP HasWater=0 Color=0.595243,0.511771,0.430758 SolidObjectTexture= AlphaObjectTexture= [Texture022] Filename=IsDesert2Mountain75.BMP HeightMap=IsMountain2_hm.BMP HeightMapScale=-200.000000 HasWater=0 Color=0.498359,0.416944,0.373737 SolidObjectTexture= AlphaObjectTexture= [Texture023] Filename=IsFarm1.BMP HasWater=0 Color=0.446866,0.411176,0.290129 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture024] Filename=IsFarm2.BMP HasWater=0 Color=0.467256,0.437110,0.307316 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga [Texture025] Filename=IsMountain1.BMP HeightMap=IsMountain1_hm.BMP HeightMapScale=-500.000000 HasWater=0 Color=0.433500,0.353619,0.335178 SolidObjectTexture= AlphaObjectTexture= [Texture026] Filename=IsMountain2Farm25.BMP HasWater=0 Color=0.427666,0.356880,0.322969 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture027] Filename=IsMountain2Farm50.BMP HasWater=0 Color=0.425042,0.368671,0.297918 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture028] Filename=IsMountain2Farm75.BMP HasWater=0 Color=0.439947,0.397558,0.294466 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture029] Filename=IsCity1.BMP HasWater=0 Color=0.543213,0.506418,0.432644 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture030] Filename=IsSea2Valley25.TGA HasWater=1 HeightMap=IsSea2Land25_hm.BMP HeightMapScale=2.000000 Color=0.201775,0.241567,0.220121 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=6 [Texture031] Filename=IsSea2Valley50.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.333139,0.313148,0.253819 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=6 [Texture032] Filename=IsSea2Valley75.TGA HasWater=1 HeightMap=IsSea2Land75_hm.BMP HeightMapScale=2.000000 Color=0.443614,0.369874,0.275929 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=6 [Texture033] Filename=IsCity2Farm25a.BMP HasWater=0 Color=0.638493,0.568557,0.406063 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture034] Filename=IsCity2Farm25b.BMP HasWater=0 Color=0.620198,0.559359,0.397938 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture035] Filename=IsCity2Farm50a.BMP HasWater=0 Color=0.613991,0.558161,0.397652 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture036] Filename=IsCity2Farm50b.BMP HasWater=0 Color=0.682082,0.594420,0.430369 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture037] Filename=IsCity2Farm75a.BMP HasWater=0 Color=0.713394,0.608202,0.445114 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture038] Filename=IsCity2Farm75b.BMP HasWater=0 Color=0.729449,0.617308,0.457366 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture039] Filename=IsSea2CityFarm.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.464418,0.450944,0.375297 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture040] Filename=IsSea2DesertFarm.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.490994,0.472889,0.406746 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture041] Filename=IsMountain2FarmValley.BMP HasWater=0 Color=0.441084,0.366250,0.302135 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture042] Filename=IsSea2FarmCity.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.473326,0.458024,0.379986 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture043] Filename=IsSea2FarmDesert.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.491222,0.473354,0.407539 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture044] Filename=IsSea2FarmGreen.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.262387,0.290385,0.232784 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga MipMapLevels=6 [Texture045] Filename=IsMountain2ValleyFarm.BMP HasWater=0 Color=0.443257,0.368223,0.304193 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture046] Filename=IsSea2GreenFarm.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.269544,0.295458,0.237285 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga MipMapLevels=6 [Texture047] Filename=IsCity2Green25.BMP HasWater=0 Color=0.659357,0.584559,0.419093 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture048] Filename=IsCity2Green50.BMP HasWater=0 Color=0.689760,0.595763,0.433892 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture049] Filename=IsSea2Desert50b.TGA HasWater=1 HeightMap=IsSea2Land50b_hm.BMP HeightMapScale=2.000000 Color=0.597034,0.555470,0.450896 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture050] Filename=IsCity2Green75.BMP HasWater=0 Color=0.660967,0.580687,0.420585 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture051] Filename=IsSea2Farm50b.TGA HasWater=1 HeightMap=IsSea2Land50b_hm.BMP HeightMapScale=2.000000 Color=0.388635,0.388981,0.295426 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=6 [Texture052] Filename=IsSea2Green50b.TGA HasWater=1 HeightMap=IsSea2Land50b_hm.BMP HeightMapScale=2.000000 Color=0.265669,0.289433,0.227625 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga MipMapLevels=6 [Texture053] Filename=IsDesert3.BMP HasWater=0 Color=0.749541,0.664011,0.519042 SolidObjectTexture= AlphaObjectTexture= [Texture054] Filename=IsDesert4.BMP HasWater=0 Color=0.749622,0.664216,0.519214 SolidObjectTexture= AlphaObjectTexture= [Texture055] Filename=IsDesert5.BMP HasWater=0 Color=0.745934,0.660663,0.515119 SolidObjectTexture= AlphaObjectTexture= [Texture056] Filename=IsDesert6.BMP HasWater=0 Color=0.751543,0.665458,0.520489 SolidObjectTexture= AlphaObjectTexture= [Texture057] Filename=IsDesert7.BMP HasWater=0 Color=0.746851,0.661658,0.517302 SolidObjectTexture= AlphaObjectTexture= [Texture058] Filename=IsDesert8.BMP HasWater=0 Color=0.748543,0.665539,0.522742 SolidObjectTexture= AlphaObjectTexture= [Texture059] Filename=IsMountain2.BMP HasWater=0 HeightMap=IsMountain2_hm.BMP HeightMapScale=-500.000000 Color=0.419749,0.345846,0.330823 SolidObjectTexture= AlphaObjectTexture= [Texture060] Filename=IsMountain3.BMP HasWater=0 HeightMap=IsMountain3_hm.BMP HeightMapScale=-500.000000 Color=0.421882,0.348343,0.331892 SolidObjectTexture= AlphaObjectTexture= [Texture061] Filename=IsMountain4.BMP HasWater=0 HeightMap=IsMountain4_hm.BMP HeightMapScale=-500.000000 Color=0.395704,0.330364,0.320602 SolidObjectTexture= AlphaObjectTexture= [Texture062] Filename=IsFarm3.BMP HasWater=0 Color=0.460897,0.425058,0.295528 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga [Texture063] Filename=IsFarm4.BMP HasWater=0 Color=0.419758,0.391364,0.274689 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga [Texture064] Filename=IsFarm5.BMP HasWater=0 Color=0.452528,0.412526,0.287353 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees2.tga [Texture065] Filename=IsValley1.BMP HasWater=0 Color=0.473534,0.386024,0.282528 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture066] Filename=IsValley2.BMP HasWater=0 Color=0.463054,0.379247,0.277921 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture067] Filename=IsValley3.BMP HasWater=0 Color=0.461819,0.379308,0.279112 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga [Texture068] Filename=IsValley4.BMP HasWater=0 Color=0.459058,0.376902,0.277511 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture069] Filename=IsValley5.BMP HasWater=0 Color=0.487013,0.400121,0.295277 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture070] Filename=IsValley6.BMP HasWater=0 Color=0.466838,0.381275,0.280015 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture071] Filename=IsCity2.BMP HasWater=0 Color=0.554593,0.522273,0.451266 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture072] Filename=IsCity3.BMP HasWater=0 Color=0.537838,0.500801,0.427600 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture073] Filename=IsCity4.BMP HasWater=0 Color=0.528539,0.491967,0.419640 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture074] Filename=IsGreen1.BMP HasWater=0 Color=0.317349,0.318174,0.229443 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture075] Filename=IsGreen2.BMP HasWater=0 Color=0.320647,0.319423,0.227879 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture076] Filename=IsGreen3.BMP HasWater=0 Color=0.314811,0.315918,0.227422 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture077] Filename=IsDesert2Valley25.BMP HasWater=0 Color=0.708126,0.622510,0.485002 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga [Texture078] Filename=IsDesert2Valley50.BMP HasWater=0 Color=0.625920,0.539931,0.414402 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga [Texture079] Filename=IsDesert2Valley75.BMP HasWater=0 Color=0.528369,0.441523,0.330203 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga //AlphaObjectTexture=terobject_trees1.TGA [Texture080] Filename=IsValley2Mountain25.BMP HasWater=0 Color=0.460645,0.376218,0.290406 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga [Texture081] Filename=IsValley2Mountain50.BMP HasWater=0 Color=0.452181,0.369101,0.308330 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga [Texture082] Filename=IsValley2Mountain75.BMP HeightMap=IsMountain1_hm.BMP HeightMapScale=-200.000000 HasWater=0 Color=0.440931,0.359171,0.326876 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga [Texture083] Filename=IsGreen2Mountain25.BMP HasWater=0 Color=0.346154,0.327984,0.255052 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture084] Filename=IsGreen2Mountain50.BMP HeightMap=IsMountain1_hm.BMP HeightMapScale=-10.000000 HasWater=0 Color=0.384228,0.340049,0.288831 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture085] Filename=IsGreen2Mountain75.BMP HeightMap=IsMountain5_hm.BMP HeightMapScale=-10.000000 HasWater=0 Color=0.412544,0.347237,0.315857 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture086] Filename=IsValley2Farm25.BMP HasWater=0 Color=0.451910,0.376404,0.273862 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture087] Filename=IsValley2Farm50.BMP HasWater=0 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  15. Currently Testing in Series one install with Treemods and Heightmpas. So far so good but I need more testin to eb sure. A Question: since I assume Afghanistan uses the same WOI tile name conventions, would this terrain and tile set be usable for Afghanistan as well
  16. Other than the RWR, what else? and it is not an aggressive question, I am really JUST asking..
  17. Hope that like the TSR , PAK-FA will live in the least in SFP.
  18. Actually the KAW mod could be the "killer application" that might give motivation to many to move to she series 2 And in one way or another this is what it is desginged to be. Actually KAW theatre does not even make use of the only really new feature, i.e. the RWR system. On the other hand modding is MUCH easier on Series 2, and for the desigin of such a huge project, every mean to simplify such a huge workload is weel accepted. In my case, KAW might be what will force me to make a SF2 install. I own all the SF2 series games, and if I had to start now I woould use them. With a main isntall modded over 5 years that now spans 75 GB and many dedicated otehr isntalls ,I need motivation to move. Maybe KAW will be a good starting point. It will make for sure more sales to TK, which is good
  19. the hang of the program is probably because the airplane that you want to use has no cockpit, or the cockpit is not pointed out in the airplane.ini. and of course you need a cockpit which is in the cockpit directory pointed at by the airplane_cockpit.ini file [AircraftData] AircraftFullName=MiG-17F Fresco-C AircraftDataFile=MiG-17F_data.ini //CockpitDataFile=A-4B_cockpit.ini CockpitDataFile=MiG-17F_COCKPIT.ini <---------------------------------- HangarScreen=Mig-17_hangar.bmp LoadingScreen=Mig-17F_Loading.bmp LoadoutImage=Mig-17F_loadout.bmp LoadoutFile=MiG-17F_loadout.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=A-4B_avionics.ini The F-100D that apepars is normally because in the campaign.ini you have to: [EgyptUnit004] UnitName=55 Squadron ForceID=2 <-------------this is the Force number UnitID=8 <----------------and this is NOT the number in sequence of the air unit in campaign_data file. BUT is the number in sequence for the FORCEID=2 StartDate=1967 DescFile=E55SqnDesc.txt StartText=6DayWar\6DayWarEgypt1Start1.txt In fact in the campaigndata.ini that corresponds to the campaing.ini I posted above..we have: [AirUnit020]<------------this is the number of the total air units in the campaign_data.ini but this unit is ONLY the number 8 for the force ID=2. AircraftType=SU-7BM UnitName=55 Squadron StartDate= ForceID=2 Nation=Egypt DefaultTexture=egypt StartNumber= ................ So you have to take the first airunit that has the forceID=(number of the sovietside in yuor campaign) and then count each one that has the same force id, until you reach the one you want to make flyable. That number goes in the list in the campaign.ini I hope i have been clear,,this is how it works in series one..should be the same
  20. Hello. I am not familiar with series 2 system but for what I know, it should be the same of series one. Send me the campaign.ini and the campaign_data.ini that you want to modify, and I ll see what I can do Feel free to add me on MSN pintogabriele (at) hotmail (dot) com
  21. C-101 ?

    e' pronto il modello , aleks..se vuoi ci dò una sistemata..
  22. Is that another of your target area addon? is it madagascar?
  23. Auguroni di.....Kuore

    Auguroni anche da Me, aleks.
  24. and .. the reason that FAC (since the patch before 08, I believe,,) has been removed is???
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