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Canadair

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Everything posted by Canadair

  1. OFF TOPIC's

    si ora ricordo che ne abbiamo parlato durante qualche notte estiva! Vediamo cosa tirano furori i "nostri" forumisti. Ciò detto vi faccio notare che ora ci sono DUE fanciulle britanniche nel forum internazionale (anzi USA) e nessuna italiana!
  2. OFF TOPIC's

    Insieme agli auguri di buone feste.. Pesa piu' un chilo di acqua fredda o un chilo di acqua calda E non e' una domanda demente!
  3. If I may say.. good that someone noticed,,
  4. Stary, do you confirm that the following files, NOT included in the winter germany Ce TER_NEWTREES1.TGA TEROBJECT_RURAL2.TGA TER_FORRESTS1.TGA TEROBJECT_TREES2.TGA TEROBJECT_TREES1.TGA , BUT called for by the data.ini included in the winter germany are not needed?
  5. Anybody here play Homeworld 2?

    Is it? good...I am in Canada at themoment, in Toronto. and I really don't see a lot of "anime" and "anime fans", not even on TV or Satellite. Anyway the Gundam mod for HW2 is awesome.
  6. Anybody here play Homeworld 2?

    There is an incredible Gundam mod somewhere. But I guess the whole gundam Universe is not know in the "protectionist" NorthAmerican Entertainment bussinees
  7. I thoguht I was amonf the few to have loved this movie,,it is hilarious
  8. Okei I have the windmill working now. Anyway after trying a fresh install, I still was having the squared windmill problem as in pic above. I was using the "sharp" tree data. What I tried doing was copyin gthe Solidobject.... entry from the "superblending" data ini and now it works, i.e I have good windmills. I find this weird and wanted to report, just in case. This is out of my current germanyCE the first // entry is from the sharp data ini. the second is from the superblending data What do you think? //[solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE //LightEnabled=TRUE LightEnabled=TRUE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 //SpecularColor=0.500000,0.500000,0.500000,1.000000 //SpecularPower=1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA //TEXTURE
  9. Thanks for the feedback Stary. I must have done something wrong. Actually I think I used the tfd from brain repaint, since I renamed the terrain to germanyCEA and therefore needed a properly named .tfd. Maybe I should have used the one from the stock .cat file. As always thanks for the FAST help and support.
  10. A "Summer" season would look good for that area. Having worked and flown over black sea turkish and Gerogian shores, I can tell yuo that mountains ar epretty rocky, compared to the grassy sides of the alpine and humid Central europe scenario
  11. Okei I am sorry if it looks like I am putting the mod down, which I am not. I actually think I made a little chaos with .tfd files and the various repaints and forest and farms. actually I have now three germanyCE, max188(empty spaces, yes), brain32(with unnoticebale empty space thanks to the LOVELY repaint of R1 and R2 and now Ca's autumn Seems that R1 and r2 are used for airbase as well, therefore whatever terrain feature might interfere with runways and taxiways) and I noticed this. I have encountered the same builiding but in white background. Seems that there are two .tgas TEROBJECT_HOUSES2 and TEROBJECT_HOUSES1 and the wrong picture I get is from TEROBJECT_HOUSES2 . But maybe I am doing something wrong, what do you think CA?
  12. img00015.jpg

  13. Now I understand why I did not like WOE stock. Those featureless spaces look to me,, very "weird"; do I understand well CA, are you making alternative R1 and R2 full of features? I am confused.. I have a brain32 with forest and farms terrains(great! and no featureless areas) and a Max188 with forest and farms (great! and no featuress spaces)
  14. ahem brain,,in your tiles there are NO featureless areas that I noticed..
  15. Is this normal or I am doing something wrong? Those very extended featureless spaces are normal or I am doing something wrong? I noticed them in the standard tiles for WOE, and not in the brain 32 set And this is the "map" screenshot
  16. img00014.jpg

  17. img00013.jpg

  18. Which .tga is to be renamed? thank you
  19. Can we have soon? Please? Thank you guys for this lovely plane and weapon systems
  20. Seems to me more like a TSR-2 Concept..and millenium after the thud. they used to say there is a lot of them, but they are poorly armed There a lot of them and armed well , too
  21. Betty Page died 12-11-2008

    Bettie Page, will leave forever on the NoseArt of the many CombatBirds's noses she graced with her forms. Her looks put courage and determination in many aviators all around the world Rest in Peace, Bettie. Fly for ever
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