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Everything posted by Canadair
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Geniale commento Erik, dicevo qualche cosa di simile l'altro giorno a proposito di The Patriot, che dipinge le bande di ribelli e banditi della Rivoluzione americana come eroi del libero pensiero. La cinematorgrafia sul vietnam non la conosco bene. Tranne flight of the intruder, il film orribile, tratto dal bellissimo Flight of the Intruder di Coonts. cmq bella idea avere aperto un thread a proposito
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Suggersisco di rimandare l'install di questa ulteriore nefasta patch. Infatti per un BUG gli alberi non sono più visualizzati, neanche quelli di default. TK è avvisato e forse al lavoro per risolvere questo grave problema
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No trees after patch
Canadair replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I meant alphaobject entries between preoct08 and postoct08 entry... -
No trees after patch
Canadair replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes I think as well is a simple mishap, it is something so big and evident that is not in TK's style to be left untreated. On the other hand, Brain have you looked at the terrain Data? I am checkin WOI's one since is the only one I patched so far. I can't see any real difference regarding alpha object entries compared to the sept08's one. Which what led me to thinkt hat it is a code problem. what do you think? Tk is advised, someone already posted at TW's forum http://bbs.thirdwire.com/phpBB/viewtopic.php?f=9&t=5816 (a shame because I liek the label-thing, especially in later days campaigs, they make a good Awacs-simulation and inprove your SA; and god only know how many other goddies are hidden in the patch..if it wasn't for this tree thing( -
No trees after patch
Canadair replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I am REALLY animal friendly, but in this case Wrench I am with you. Anyway, let's put jokes aside. This is a REAL issue, that jeopardizes the whole patch. It would be good if a group of the main modders, (those that keep the series alive and are and have been testers, and most likely are listened to from TK) bring this issue to me. You would agree, that this issue is a NOGO one -
No trees after patch
Canadair replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is a light survey sim that simulates air-fighting during the late 60 and 70s. There were no trees in that time, therefore it is within the scope of the sim! Oh wait, I ve been told there were trees around, damn, who writes this book and takes this pictures from the '60s with all those trees,,,? Damn I gave a very quick look to the israeliME DATA; there is nothing that looks really changed. I fear that there is somewhat missing in the code that links tiles to their tods, but I might be wrong, we have to check more. Seems something escaped "testing" at 3rdwire, in this case might need a fix from TK. I wonder why two relatively big pachets issued in such short amount of time. As much as I am quite happy with the free-support offered from TK, his planning and procedures really do escape my understanding, but again it is free,, so how can one actually complain? Besides, anyone can point me to a FULL list of file changes? Sighs and dives into the patchign agaion, when I ahd JUST finished sept 08. I hope that next time something this major is on the way at short notice someone will let us know so that the migration can be planned ahead. -
Chopper problem in WoV
Canadair replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Less; 0.2 , 0.3 works better -
Static Aircraft after patch
Canadair replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I do confirm paul, it is actually your static, and it happens with the planes in WOV's missions too , to be at an angle in the Q sheds -
Terrains after the patch
Canadair replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok I had it with 2nd habd reports, I'll patch BOB and will let you know. -
Terrains after the patch
Canadair replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Omg , I ve never seen that as total crash. you have something severly broken somewhere I have basically all terrain working (with a few glithes but solving them one by one), except the WWII themed ones, that I have not tried yet. I suggest you install from scracth , and then you add the terrains, and then iron the little incompatibilites one by one, as described in he numerous threads around.. I know it is a silly advice, but something is badly broken ober tehre -
Terrains after the patch
Canadair replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I was going to try this terrain updating, what problems do you have veltro , so I already know where to look -
F-15E picture
Canadair replied to airborne1991's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
right on, that is a sniper and not a lantirn! -
F-15E picture
Canadair replied to airborne1991's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Very asymmetric loadout..intersting -
Chopper problem in WoV
Canadair replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Agreed same problem here Helos are FUBAR al? The rotordiamater fix works,, but once you land with the helicopter the rotors will stop frozen if you take off again. Which is not fun if you like to land in the forest in the NAM deploy stuff and vacate the area. -
Random Desert Storm Screenshots
Canadair replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I had planned to release a small add-on about Italian operations for DS as soon as DS itself is released. I just had dinner with one of the officers in command of the base, and will be working with him for the next few days. Should be easy to do, a little pack that uses what is available already from the community. Should take some load off the modders'shoulders and also off the bandwidth. I think that if each of national sub- communities of CA tries to contribute to the effort of the DS mooder team, that would be a nice way to honor all those who served. We could be like the Coalition, each one partecipating to the effort. We could be, again, the lightings and thunders of the Desert Storm -
October - Screenshot of the Month
Canadair replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Fishing at dawn -
Interessanti e molto condivisibili considerazioni, soparatutto sul "lobbismo" e sull'inclusione delle missioni italiane in DS; non è un problema tutto sommato, e d'altra parte possiamo facilmente implementarle noi. In fondo il mod è fatto da loro e quinid non possiamo dire nulla. Spero solo che non venga presentato come rigorosa ricerca storica, come si è già dimostrato non essere. Inserire base Locusta con le skin di bobrock sarà la prima cosa che faccio, anzi uploaderò una campagnia moddata con l'aggiunt del team italiano.
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For those who still fly SFP1 and SFG and want a new campaign...
Canadair replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
very interested -
In effetti, X-ray non ha secondo me fatto un intervento inutile, nè fuori luogo, anche se personalmente sono stato un alfiere del movimento anti-patch. Poi ho deciso di rimboccarmi le maniche ed accettare l'evoluzione, perchè alcune caratteristiche sono molto interessanti, anche in termini di campaign building. Va detto però che effettivamente il patch è delicato come la pesca a strascico e ha creato un sacco di casini, certo risolvibili ma con grande fatica, per riavvicanrsi ai livellie di ultramodding dei nostri personali isntall. Io ho avuuto un sacco di tempo libero a settembre e quindi potevo lavorarci parecchio, ma il caos è forte ed il supporto al patch scadent., visto che anche dai toni di alcune risposte su3rdwitre forum, palesemente TK naviga nel buio., oppure (come spero!) è restio a fornire informazioni. Inoltre alcune caratteristiche prima funzionanti, ora non funzionano più, ed altre secondo me importanti, sono invece trascurate, di nuovo. Per contro ne sono state aggiunte molte altre che variano dal palesemente inutile al molto interessante. Sembra quasi che TK lanci il nuovo patch (che di per sè è cosa encomiabile) infischiandone però dei mods che hanno fatto al fortuna del suo engine. Per non parlare della mancanza di documentazione (che immagino però esista e magari viene fornita solo a pochi eletti che emettonil proprio verbo a piccoli bocconcini di saggezza). Ciò detto unod eve fare la sua scelta. Io ho conservato molteplice copia dei vecchi install, ma continuerò a sviluppare e ad implementar eil nuovo. In aprticolare, per esempio, il teatro afghano, in sviluppo, avrà certe caratteristiche, come le imboscate talebane ai convogli che NON sono possibili (con frustrazione di gepard) nel nuovo sistema. Interrogato dal sottoscritto a proposito, TK è caduto dalle nuvole. Che la gente lasci la community però a causa del nuovo patch mi sembra cosa su cui riflettere e da non sottovalutare, anche se in fondo,, se non ti piace il gioco, non giocare. NB, le frecce, non le sopporto lo sapete, e a qualcuno ho anche spiegato il perchè, però non sono ababstanza da rovinarmi la vita
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Random Desert Storm Screenshots
Canadair replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
edit: deleted post, was useless and did not add to the topic -
se leggi il readme spiega bene.. la maggior parte dei terreni qui su CACe hanno buoni read me il problema che hai cmq è che non stai puntando al file.cat corretto
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minigonne? slurp slurp
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WOV Scooter Carrier Landing Problems?
Canadair replied to smokey799's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok, why? -
Calling all ex-DBS 2 3-D modelers....
Canadair replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
NICE, more things to BLOW!